708 views21 days ago
Commander
Size: 100Est cost: $1811.32Salt sum: 40.97
HeirOfDrills
708 views21 days ago
Commander
Size: 100Est cost: $1811.32Salt sum: 40.97
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{"ops":[{"insert":{"card-link":"Sokka, Tenacious Tactician"}},{"insert":" perfectly marries Prowess and \"Army in a Can\" tactics to form into one of my favorite decks.\n\nSokka is both set-up and payoff. All that he asks is that you run a bunch of non-creatures, and he'll do the rest! \n\nThe fact that the tokens Sokka generates are also Allies means you can actually build Sokka around Ally tribal, which is such a cool idea that it was what this deck originally set out to do! Only problem is.... Old Zendikar Allies are actually kind of trash and awkwardly costed.... Not too mention, running all these Ally creatures clogged our hand full of creature spells when Sokka wants to be casting NON-creatures instead! Sounds a bit finecky, but after some workshoping, I arrived at a solution!\n\nAs a huge fan of "},{"insert":{"card-link":"Polymorph"}},{"insert":" decks, I recognized that I could still keep my favorite of the Ally ETB payoffs like "},{"insert":{"card-link":"Hero of Goma Fada"}},{"insert":" and "},{"insert":{"card-link":"Kabira Evangel"}},{"insert":" by making them Polymorph targets! This way we could run a small creature package of impactful bombs to flip into with a Polymorph, while still running all the cool tribal cards like "},{"insert":{"card-link":"Mana Echoes"}},{"insert":" and "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" since 98% of our board presence at any given time is all Allies!\n\nThis deck plays a lot like Kykar Polymorph, but trades Combo for Combat! The Polymorph targets are mostly protection pieces for our massive board of prowess & menace Allies, but there are two notable inclusions: "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" is a fantastic way to get our hand stocked high and our prowess counts lethal! He also comes with the added benefit of helping us remove any lingering blockers. While "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" gives us a second Sokka to spin into giving us double the Allies and stacking our prowess keywords for us!\n\nThis deck is heavy on protection and draw spells to ensure our Sokka lives and that we always have a full grip to deal lethal with our evasive prowess Allies. The deck also runs "},{"insert":{"card-link":"Quantum Misalignment"}},{"insert":" and "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" to further double up on our Sokka. \n\nThe rest of the slots are either cantrip or ramp. It's a tightly optimized package that pretty consistently wins by turn 6 while still having lots of fun includes like "},{"insert":{"card-link":"Embercleave"}},{"insert":" to represent Sokka's Meteor Sword! (Let's be real, the real "},{"insert":{"card-link":"Meteor Sword"}},{"insert":" is just not playable). I also really appreciate that a deck which Polymorphs into "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" actually uses it as a protection piece, instead of a combo piece -- but of course, if the situation calls for it, we certainly won't turn down infinite prowess triggers!\n"}]}
Commander
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature - Human Warrior Ally

Commander
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1) Polymorph
Chaos Mutation
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
Instant

Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Enchantment

Divergent Transformations
Undaunted (This spell costs less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Instant

Proteus Staff
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact

Reality Scramble
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Shifting Shadow
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Enchantment - Aura

1) Polymorph
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2) The Units
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

2) The Units
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3) Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

3) Protection
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Cantrip
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Cantrip
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Copy
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Copy
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Draw
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery

Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Draw
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Land
Land
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Meteor Sword (Pump)
Meteor Sword (Pump)
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Ramp
Ramp
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Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Tutor
Tutor
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Maybeboard
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery

Everything Comes to Dust
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Sorcery

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Synthetic Destiny
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Sokka, Tenacious Tactician"}},{"insert":" perfectly marries Prowess and \"Army in a Can\" tactics to form into one of my favorite decks.\n\nSokka is both set-up and payoff. All that he asks is that you run a bunch of non-creatures, and he'll do the rest! \n\nThe fact that the tokens Sokka generates are also Allies means you can actually build Sokka around Ally tribal, which is such a cool idea that it was what this deck originally set out to do! Only problem is.... Old Zendikar Allies are actually kind of trash and awkwardly costed.... Not too mention, running all these Ally creatures clogged our hand full of creature spells when Sokka wants to be casting NON-creatures instead! Sounds a bit finecky, but after some workshoping, I arrived at a solution!\n\nAs a huge fan of "},{"insert":{"card-link":"Polymorph"}},{"insert":" decks, I recognized that I could still keep my favorite of the Ally ETB payoffs like "},{"insert":{"card-link":"Hero of Goma Fada"}},{"insert":" and "},{"insert":{"card-link":"Kabira Evangel"}},{"insert":" by making them Polymorph targets! This way we could run a small creature package of impactful bombs to flip into with a Polymorph, while still running all the cool tribal cards like "},{"insert":{"card-link":"Mana Echoes"}},{"insert":" and "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" since 98% of our board presence at any given time is all Allies!\n\nThis deck plays a lot like Kykar Polymorph, but trades Combo for Combat! The Polymorph targets are mostly protection pieces for our massive board of prowess & menace Allies, but there are two notable inclusions: "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" is a fantastic way to get our hand stocked high and our prowess counts lethal! He also comes with the added benefit of helping us remove any lingering blockers. While "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" gives us a second Sokka to spin into giving us double the Allies and stacking our prowess keywords for us!\n\nThis deck is heavy on protection and draw spells to ensure our Sokka lives and that we always have a full grip to deal lethal with our evasive prowess Allies. The deck also runs "},{"insert":{"card-link":"Quantum Misalignment"}},{"insert":" and "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" to further double up on our Sokka. \n\nThe rest of the slots are either cantrip or ramp. It's a tightly optimized package that pretty consistently wins by turn 6 while still having lots of fun includes like "},{"insert":{"card-link":"Embercleave"}},{"insert":" to represent Sokka's Meteor Sword! (Let's be real, the real "},{"insert":{"card-link":"Meteor Sword"}},{"insert":" is just not playable). I also really appreciate that a deck which Polymorphs into "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" actually uses it as a protection piece, instead of a combo piece -- but of course, if the situation calls for it, we certainly won't turn down infinite prowess triggers!\n"}]}




























































































































