Ophelius
422 views24 hrs ago
Commander
Size: 100Est cost: $334.98Salt sum: 34.65
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{"ops":[{"insert":"It is quite easy to make an un-bear-ably toxic Kudo Deck, since every other creature is now a 2/2 and it would be a shame If some effect would give enemy creatures -2/-2. However, the author believes that such a strategy is a sign of weakness, not cunning.\n\nKudo is very cheap with the cost of just 2 Mana and should be on the board most of the time. The Main strategy of this Deck is \"My creatures are stronger than your creatures\" . Therefore, this deck includes plenty of pump and anthem effects. Kudo's wife Ayula also brings a very nice synergy with this strategy as she allows your bears to either fight (and destroy) enemy bears or just make your bears stronger. Some tutor spells are included to find her, but Ayula ist not a requirement to win.\n\nStronger creatures are nice, but useless if the enemy has swarms of creatures. For this reason a reasonable amount of Trample enablers have been added to the Deck to enable the killing stampede Green ist known for.\n\nKudo will likely only get you targeted by Timmy players with big creatures. Kudo also secretly benefits your 1/1 swarm players, which may be a bargaining option. I found that Kudo is usually not removed instantly for this reason. However, when the dreaded boardwipe comes be sure to have one of the White Protection or Flicker spells ready.\n"}]}
Anthem
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Enchantment

Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear

Anthem
(CTRL to add secondary)
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Owlbear Cub
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
Creature - Bird Bear

Draw
(CTRL to add secondary)
Evasion
Drover Grizzly
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Bear Mount

Wilson, Refined Grizzly
This spell can't be countered.
Vigilance, reach, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Vigilance, reach, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear

Evasion
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"It is quite easy to make an un-bear-ably toxic Kudo Deck, since every other creature is now a 2/2 and it would be a shame If some effect would give enemy creatures -2/-2. However, the author believes that such a strategy is a sign of weakness, not cunning.\n\nKudo is very cheap with the cost of just 2 Mana and should be on the board most of the time. The Main strategy of this Deck is \"My creatures are stronger than your creatures\" . Therefore, this deck includes plenty of pump and anthem effects. Kudo's wife Ayula also brings a very nice synergy with this strategy as she allows your bears to either fight (and destroy) enemy bears or just make your bears stronger. Some tutor spells are included to find her, but Ayula ist not a requirement to win.\n\nStronger creatures are nice, but useless if the enemy has swarms of creatures. For this reason a reasonable amount of Trample enablers have been added to the Deck to enable the killing stampede Green ist known for.\n\nKudo will likely only get you targeted by Timmy players with big creatures. Kudo also secretly benefits your 1/1 swarm players, which may be a bargaining option. I found that Kudo is usually not removed instantly for this reason. However, when the dreaded boardwipe comes be sure to have one of the White Protection or Flicker spells ready.\n"}]}































































