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Commander
Size: 100Salt sum: 48.71
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thestudier

532 views2 days ago
Commander
Size: 100Salt sum: 48.71

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{"ops":[{"insert":"Snek Go Brrr"},{"attributes":{"header":1},"insert":"\n"},{"insert":"What This Deck Actually Does"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a mono-green graveyard engine disguised as a ramp deck.\nYou are not simply trying to make a lot of mana and cast giant green creatures.\nThe actual plan is:\nPut lands and useful spells into your graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treat your lands as disposable resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bring huge piles of lands back at once."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn those land returns into mana, creatures, or both."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Shigeki to recover the exact nonlegendary cards you need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually make absurd mana and finish with Finale of Devastation, a giant creature board, Marit Lage, or one of the deck's actual infinite mana loops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The graveyard is basically your second hand.\nYour lands are basically your third hand.\nAnd Shigeki ties the whole stupid thing together.\nUnderstanding Shigeki"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Shigeki has two completely different jobs.\nShigeki on the Battlefield"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For 1G, tap him and return him to your hand.\nThen look at the top four cards of your library. You may put a land from them onto the battlefield tapped and the rest go into your graveyard.\nThe important part is that "},{"attributes":{"bold":true},"insert":"returning Shigeki to your hand is part of the cost"},{"insert":".\nThat means if somebody tries to remove Shigeki and you have 1G available, you can activate him in response. He is already safely back in your hand before anyone can respond to the ability.\nThis mode does three things at once:\nprotects your commander (kinda)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ramps a land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mills the other cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That is usually exactly what the deck wants.\nDo not feel obligated to Channel Shigeki just because you have mana. Usually keeping him on the battlefield and repeatedly digging four cards at a time is much stronger.\nShigeki in Your Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Channel costs XXGG and discards Shigeki.\nYou return X target "},{"attributes":{"bold":true},"insert":"nonlegendary"},{"insert":" cards from your graveyard to your hand.\nShigeki can get back almost anything nonlegendary, including lands, creatures, instants, sorceries, artifacts, and enchantments.\nHe cannot return legendary cards.\nSo he "},{"attributes":{"bold":true},"insert":"cannot"},{"insert":" return:\nBoseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Depths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Argoth, Sanctum of Nature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"either Titania"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shigeki himself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He "},{"attributes":{"bold":true},"insert":"can"},{"insert":" return:\nFinale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Harvest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Amulet of Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesmeric Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thespian's Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Field"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glacial Chasm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shifting Woodland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regrowth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Peerless Recycling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Road of Return"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constant Mists"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"basically every nonlegendary utility card in the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That restriction is probably the easiest Shigeki misplay to make.\nWeaver of Harmony Is Secretly Insane"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This card deserves its own section.\nWeaver can copy an activated or triggered ability you control from an enchantment source.\nShigeki is an enchantment creature.\nMore importantly, the official ruling specifically confirms that Weaver can copy abilities of enchantment cards activated from other zones, including Channel.\nWeaver + Shigeki's Battlefield Ability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Activate Shigeki.\nYou pay 1G, tap him, and return him to your hand as the cost.\nHis ability is now on the stack.\nPay G and tap Weaver to copy that ability.\nThe copy resolves first.\nLook at four cards, take a land, mill the rest.\nThen the original resolves.\nLook at another four cards, take another land, mill the rest.\nSo Weaver turns one Shigeki activation into:\n"},{"attributes":{"bold":true},"insert":"look at eight cards, potentially ramp two lands, mill everything else."},{"insert":"\nThat is excellent.\nWeaver + Shigeki Channel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Channel Shigeki for whatever X you want.\nThen activate Weaver targeting the Channel ability.\nThe copied Channel has the same X.\nYou may choose new targets for the copy.\nSo if you Channel for X equals 2, the original ability can return two cards and the copy can return two different cards.\nThat means a six-mana Shigeki Channel can potentially recover "},{"attributes":{"bold":true},"insert":"four cards"},{"insert":" with Weaver.\nWeaver + Defense of the Heart"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This one is filthy.\nDefense triggers during your upkeep when an opponent has at least three creatures.\nWith that trigger on the stack, activate Weaver and copy it.\nThe copy resolves first.\nDefense sacrifices itself and you search for up to two creatures and put them directly onto the battlefield.\nThen the original Defense trigger still resolves. Defense itself is already gone, but the official ruling says its ability still resolves normally if Defense leaves while its trigger is on the stack. Assuming an opponent still controls at least three creatures, you search for "},{"attributes":{"bold":true},"insert":"another two creatures"},{"insert":".\nSo:\n"},{"attributes":{"bold":true},"insert":"Weaver + Defense of the Heart can put four creatures from your library directly onto the battlefield."},{"insert":"\nThat is FOUL\nWeaver + Urza's Saga"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When Urza's Saga chapter III triggers, activate Weaver and copy the chapter ability.\nEach chapter III ability searches for an artifact with actual mana cost 0 or 1 and puts it directly onto the battlefield.\nYour important choices are:\nAmulet of Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zuran Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"So Weaver can turn Urza's Saga III into two of those.\nIf you are about to do a giant land recursion turn, "},{"attributes":{"bold":true},"insert":"Amulet + Zuran Orb"},{"insert":" is often the juicy pair.\nInfinite Mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck has a real infinite mana loop.\nIt is not just \"Nyxbloom makes a bunch.\"\nShigeki + Early Harvest + Nyxbloom Ancient"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need:\nShigeki in your hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nyxbloom Ancient on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least four basic Forests"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Harvest in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one of these in your graveyard:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regrowth"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Revive"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Peerless Recycling"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Road of Return"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Grapple with the Past."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Four basic Forests produce 12 mana with Nyxbloom because each Forest produces three. Early Harvest untaps all of your basic lands.\nHere is the loop.\nStep 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tap four basic Forests.\nYou have 12 green mana.\nStep 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Channel Shigeki for X equals 2.\nThat costs 6 mana total.\nReturn:\nEarly Harvest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regrowth, Revive, Peerless Recycling, or Road of Return"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shigeki is now in your graveyard because discarding him was part of the Channel cost.\nYou have 6 mana left.\nStep 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast your 2-mana recursion spell.\nReturn Shigeki from your graveyard to your hand.\nYou have 4 mana left.\nStep 4"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Early Harvest for 3.\nUntap your four basic Forests.\nYou have 1 mana floating.\nStep 5"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are back where you started:\nShigeki is in your hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Harvest is in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the recursion spell is in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your four Forests are untapped"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"But now you also have one extra green mana floating.\nRepeat.\nEach loop adds one green mana.\nYou now have unlimited green mana.\nGrapple with the Past Note"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Grapple with the Past is the best recursion spell to start the Shigeki + Early Harvest loop because it does more than simply return Shigeki.\nWith Nyxbloom Ancient and four basic Forests, each loop nets 1 green mana and mills 3 cards:\nChannel Shigeki for X=2 and return Early Harvest plus Grapple with the Past."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Grapple, mill 3, then return Shigeki to your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Early Harvest and untap your four Forests."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is not technically infinite by itself because Grapple mills 3 every loop, so eventually you would run out of library. The upside is that those mills actively fuel the deck by putting lands and recursion pieces into the graveyard.\nOnce Grapple mills Regrowth, Revive, Peerless Recycling, or Road of Return and you have the pieces you need in grave, use Shigeki to switch to that recursion spell instead. At that point the loop no longer mills cards and becomes truly infinite.\nThe Cost Math"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Shigeki Channel for X equals 2: 6 mana.\nRecursion spell: 2 mana.\nEarly Harvest: 3 mana.\nTotal cost per loop: "},{"attributes":{"bold":true},"insert":"11 mana"},{"insert":".\nNyxbloom plus four basic Forests generates "},{"attributes":{"bold":true},"insert":"12 mana"},{"insert":".\nThat is why four Forests is the magic number.\nIf Wild Growth or Utopia Sprawl is attached to one of those Forests, you make even more.\nVorinclex Version"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vorinclex can also do it.\nVorinclex makes each normal Forest generate two mana total, so six basic Forests generate 12.\nSame 11-mana loop.\nThat gives you one extra green every cycle.\nVorinclex also makes opponents' lands fail to untap the next time they normally would, so unlike Nyxbloom, he doubles as a brutal control piece.\nRude Awakening Version"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rude Awakening can replace Early Harvest once your mana engine is large enough. it is plus 2 mana so you need to produce 13, but you aren't restricted to basics\nThe recursion package becomes:\nShigeki"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rude Awakening"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regrowth, Revive, Peerless Recycling, or Road of Return"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Channel Shigeki for two cards, return Rude Awakening and the recursion spell, get Shigeki back, then cast Rude Awakening to untap all your lands.\nThis version costs more mana per cycle, but it untaps "},{"attributes":{"bold":true},"insert":"all lands"},{"insert":", not just basics.\nThat matters enormously with things like Lotus Field.\nIf your lands make more mana after each Rude Awakening than the loop costs, you have infinite mana.\nWhat Do I Do With Infinite Mana?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Usually:\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation."},{"insert":"\nOnce you have enough mana, stop looping.\nIf Finale is already in your hand, cast it with an absurd X.\nIf Finale is in the graveyard, make enough mana first, then use one final Shigeki Channel with a larger X to return Finale along with whatever else you need.\nFinale with X of 10 or more gives your creatures +X/+X and haste.\nWith infinite mana, that means your creatures are arbitrarily large and have haste.\nUnless combat is somehow unavailable, the game is over.\nThe Mass Land Return Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the deck's normal version of \"going off.\"\nYou intentionally fill your graveyard with lands using:\nShigeki"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesmeric Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grapple with the Past"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Voice of Gaea"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Argoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Field sacrifices"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zuran Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constant Mists"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Then you bring everything back.\nYour major land-return cards are:\nSplendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra, Bellow of the Woods"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Gaea Incarnate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra mills four when it enters and then returns "},{"attributes":{"bold":true},"insert":"all land cards"},{"insert":" from your graveyard tapped.\nSplendid Reclamation does the same mass return without the body.\nWhy Amulet of Vigor Is So Good"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These effects normally return the lands tapped.\nAmulet says whenever one of your permanents enters tapped, untap it.\nSo:\n"},{"attributes":{"bold":true},"insert":"mill/sacrifice ten lands -> Splendid Reclamation -> all ten come back -> Amulet untaps all ten."},{"insert":"\nYou can go from apparently having nothing to having a giant pile of live mana.\nThis is one of the deck's strongest non-infinite turns.\nLotus Field With Amulet"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lotus Field normally enters tapped and makes you sacrifice two lands. It taps for three mana.\nIf a mass recursion spell returns Lotus Field with Amulet in play:\nLotus Field enters tapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Amulet triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lotus Field's sacrifice trigger also happens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You control both triggers, so you can arrange them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let Amulet untap Lotus Field."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can tap Lotus Field for three mana before eventually resolving its sacrifice trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then sacrifice the required lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This can squeeze additional mana out of a land-return turn.\nMesmeric Orb"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mesmeric Orb says every time a permanent becomes untapped, that permanent's controller mills a card.\nNormally this slowly fills your graveyard.\nIn this deck it can go bonkers.\nEarly Harvest untaps every basic land you control.\nRude Awakening untaps all your lands.\nSo if you have ten tapped basics and Orb out, Early Harvest does not merely make mana. It also mills ten cards.\nThat can turn on a huge Splendid Reclamation or Lumra immediately.\nJust count your library and make sure you can push for a win with this setup\nEmergency Graveyard Reset"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blessed Respite and Endurance are not only defensive cards.\nThey can save you from:\ndecking yourself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"graveyard exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an opponent's graveyard combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If somebody targets your graveyard for exile, shuffling it back into your library first can save everything, even though you temporarily give up your graveyard engine.\nNoxious Revival can also rescue one critical card by putting it on top of your library.\nThe Dark Depths Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You have:\nDark Depths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thespian's Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shifting Woodland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are actually two different ways to turn Dark Depths into Marit Lage.\nDark Depths + Thespian's Stage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get both lands onto the battlefield.\nPay 2 and tap Thespian's Stage to copy Dark Depths.\nStage becomes a Dark Depths.\nIt did "},{"attributes":{"bold":true},"insert":"not enter the battlefield as Dark Depths"},{"insert":", so it does not receive ten ice counters.\nIt has zero.\nBecause you now control two legendary permanents named Dark Depths, keep the Stage copy and put the original Dark Depths into your graveyard.\nYour Stage copy has no ice counters.\nIts Dark Depths ability triggers.\nSacrifice it.\nMake Marit Lage, a 20/20 flying indestructible creature.\nShifting Woodland + Dark Depths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the sneaky version.\nIf Dark Depths is already in your graveyard and you have delirium, activate Shifting Woodland targeting Dark Depths.\nShifting Woodland becomes a copy of Dark Depths until end of turn.\nAgain, it did not enter as Dark Depths.\nIt has zero ice counters.\nSo the copied Dark Depths ability sees zero counters, you sacrifice the Woodland, and you make Marit Lage.\nShifting Woodland explicitly copies a permanent card in your graveyard without re-entering the battlefield.\nSo milling Dark Depths is "},{"attributes":{"bold":true},"insert":"not necessarily bad"},{"insert":".\nSometimes it turns Shifting Woodland into your second Thespian's Stage.\nConcordant Crossroads + Marit Lage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Normally Marit Lage has to wait a turn.\nConcordant Crossroads gives "},{"attributes":{"bold":true},"insert":"all creatures haste"},{"insert":".\nSo if you make Marit Lage with Crossroads out, the 20/20 can attack immediately.\nBecause Crossroads also gives your opponents' creatures haste, I prefer holding it until the turn you actually plan to kill somebody.\nWhat Scapeshift Is For"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Scapeshift is not just ramp.\nIt sacrifices any number of lands and finds that many lands from your library tapped.\nThe obvious line is:\n"},{"attributes":{"bold":true},"insert":"Dark Depths + Thespian's Stage."},{"insert":"\nIf Amulet is out, both lands untap after entering.\nIf you still have the 2 mana needed to activate Stage, you can make Marit Lage immediately.\nOther good Scapeshift jobs:\nfind Argoth for the Titania meld"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"find Yavimaya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"find Lotus Field"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"find Glacial Chasm when you need to turtle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"put a huge batch of your existing lands into the graveyard before a Splendid Reclamation or Lumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That last one is important.\nSometimes Scapeshift is basically:\n"},{"attributes":{"bold":true},"insert":"Put eight lands in my graveyard, get eight useful lands, then later return the original eight too."},{"insert":"\nTitania, Voice of Gaea + Argoth"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Titania, Voice of Gaea checks at the beginning of your upkeep.\nIf:\nyou control Titania"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you control Argoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least four land cards are in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you exile Titania and Argoth and meld them into Titania, Gaea Incarnate.\nThe melded Titania has vigilance, reach, trample, and haste.\nHer power and toughness equal your land count.\nMost importantly:\n"},{"attributes":{"bold":true},"insert":"when she enters, return all lands from your graveyard to the battlefield tapped."},{"insert":"\nWith Amulet out, those lands immediately untap.\nWith landfall creatures out, everything explodes.\nCrop Rotation Into Argoth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a nice setup line.\nIf Titania is already in play and you have four lands in the graveyard, Crop Rotation can find Argoth.\nBecause Crop Rotation is an instant, you can do this shortly before your turn.\nUntap.\nGo to upkeep.\nMeld.\nReturn the graveyard.\nThat lets Argoth appear much later than your opponents may expect.\nTitania, Nature's Force"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Titania is a different monster.\nShe lets you play Forests from your graveyard.\nWhenever a Forest enters under your control, you make a 5/3 Elemental.\nWhenever one of your Elementals dies, you may mill three.\nSo mass land return with Titania out can create an army immediately.\nIf five Snow-Covered Forests come back, you make five 5/3s.\nIf Concordant Crossroads is out, those Elementals have haste.\nYavimaya Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yavimaya makes lands on the battlefield Forests in addition to their other types.\nThat makes Titania's landfall ability much more explosive because your utility lands become Forests once they are on the battlefield.\nOne important distinction:\nYavimaya does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" turn land cards in your graveyard into Forests.\nSo Titania's \"play Forests from your graveyard\" ability does not suddenly let you play every utility land from the graveyard.\nFor that, you want Icetill Explorer or Walk-In Closet.\nAlso critical to note: it does NOT make your lands \"basic\" forests\nIcetill Explorer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Icetill Explorer is one of the cleanest engine creatures in the deck.\nIt gives you:\none additional land play each turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"permission to play lands from your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mill one whenever a land enters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The extra land permission stacks with Exploration.\nSo with both out, you can play three lands each turn.\nUnlike Titania, Nature's Force, Icetill does not care what kind of land it is.\nDark Depths, Stage, Boseiju, Glacial Chasm, Lotus Field, Urza's Saga, all fair game if they are in the graveyard.\nWalk-In Closet // Forgotten Cellar"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Walk-In Closet lets you play lands from your graveyard.\nThat is perfect.\nForgotten Cellar needs more care.\nWhen you unlock it, you may cast spells from your graveyard for the rest of that turn, but cards that would go to your graveyard that turn are exiled instead.\nThat can be an enormous burst turn.\nIt can also completely screw up a Shigeki loop.\nIf you unlock Forgotten Cellar and then Channel Shigeki, Shigeki would normally go to your graveyard.\nInstead he gets exiled. Which can be fine just goes back to command zone, with command beacon/ road of return = no problemo\nSame problem with Early Harvest or Regrowth after you cast them = big problemo\nSo:\n"},{"attributes":{"bold":true},"insert":"Do not casually unlock Forgotten Cellar before trying to loop Shigeki."},{"insert":"\nMake infinite mana with loop first if available, then run em over. \nThe Cellar is for a big one-turn graveyard explosion, not for your repeatable recursion engine.\nFamished Worldsire"},{"attributes":{"header":1},"insert":"\n"},{"insert":"It has Devour land 3.\nAs it enters, you may sacrifice lands. For each land sacrificed, Worldsire gets three +1/+1 counters.\nThen its enter ability looks at the top X cards of your library, where X is its power, and puts any number of lands from those cards onto the battlefield tapped.\nSacrifice four lands?\nIt enters as a 12/12 and looks at twelve cards.\nSacrifice six?\n18/18, look at eighteen.\nThis is not merely a giant creature.\nIt is another way of moving lands from the battlefield to the graveyard while digging for a new batch.\nWorldsire + Lumra"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is especially gross off Defense of the Heart.\nFind:\nFamished Worldsire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They enter together.\nAs Worldsire enters, sacrifice as many existing lands as you are comfortable sacrificing.\nThen stack the enter triggers so Lumra resolves first.\nLumra returns the lands you just sacrificed, plus every other land already in your graveyard.\nThen Worldsire's trigger resolves and digs through a giant chunk of your library for still more lands.\nWith Amulet already out, all those tapped lands start untapping.\nSnek has now consumed the economy.\nDefense of the Heart Tutor Pairs"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the most important tutor decisions in the deck.\nGraveyard Full of Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get:\n"},{"attributes":{"bold":true},"insert":"Lumra + Titania, Nature's Force"},{"insert":"\nThey enter together.\nLumra returns all the lands.\nTitania is already on the battlefield when those lands return, so every Forest makes a 5/3.\nIf five Forests come back, you get five 5/3s.\nIf ten come back, things have gotten silly.\nWant Maximum Land Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get:\n"},{"attributes":{"bold":true},"insert":"Lumra + Famished Worldsire"},{"insert":"\nSacrifice lands to Worldsire as it enters.\nLumra returns them.\nWorldsire digs for more.\nNeed Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get:\n"},{"attributes":{"bold":true},"insert":"Nyxbloom Ancient + whatever engine creature best fits the hand"},{"insert":"\nOften:\nLumra if the graveyard is loaded"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Icetill Explorer if you need repeatable land access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire if you want a giant setup turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need to Choke the Table"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get:\n"},{"attributes":{"bold":true},"insert":"Vorinclex + Nyxbloom Ancient"},{"insert":"\nThis is less cute.\nYou make ridiculous mana while opponents' lands start refusing to untap.\nWeaver Is Already Out"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Remember that Defense may become "},{"attributes":{"bold":true},"insert":"four creatures instead of two"},{"insert":".\nAt that point you can build the whole machine at once.\nFor example:\nLumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Nature's Force"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That should generally be enough cardboard to make your opponents start reading your cards with increasing concern.\nNatural Order"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Natural Order sacrifices a green creature as an additional cost and puts any green creature from your library directly onto the battlefield.\nYour target depends entirely on the board.\nGraveyard Full of Lands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lumra"},{"insert":"\nImmediate land resurrection.\nNeed Huge Mana"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nyxbloom Ancient"},{"insert":"\nEspecially if Early Harvest is available or already in the graveyard.\nNeed to Slow Everyone Down"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vorinclex"},{"insert":"\nNeed Repeatable Graveyard Lands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icetill Explorer"},{"insert":"\nNeed a Giant Land Sacrifice Turn"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Famished Worldsire"},{"insert":"\nJust remember that sacrificing the creature to Natural Order is part of the casting cost.\nIf Natural Order gets countered, the creature you sacrificed is still gone.\nFinale of Devastation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Finale has two jobs.\nEarly and midgame, it is a creature tutor.\nLate game, it is the kill button.\nAt X equals 10 or more, all your creatures get +X/+X and haste.\nThat includes:\nTitania Elementals"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Awaken the Woods tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"whatever pile of creatures you happen to have accumulated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With infinite mana, Finale is lethal.\nWithout infinite mana, Finale for X equals 10 is still very often lethal.\nRude Awakening + Finale"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you want your lands themselves to attack, cast the creature-making mode of Rude Awakening "},{"attributes":{"bold":true},"insert":"before"},{"insert":" Finale.\nThen your lands are creatures when Finale resolves and receive the pump.\nIf you Finale first and animate your lands afterward, those newly animated lands did not receive Finale's earlier pump.\nOrder matters.\nAwaken the Woods"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These tokens are both creatures and Forest lands.\nThat makes them absurdly flexible.\nThey:\nramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger landfall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger Titania, Nature's Force"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can be sacrificed to Zuran Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can pay Constant Mists' buyback"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can be sacrificed to Natural Order because they are green creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can attack after you turn the corner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They are not snow lands, so they cannot pay Sunstone's snow-land sacrifice requirement.\nAlso remember that because they are green permanents, All Is Dust will make you sacrifice them.\nZuran Orb"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Zuran Orb costs zero and lets you sacrifice a land to gain 2 life.\nThe life is almost secondary.\nIts real job is putting lands into your graveyard whenever you want.\nBefore Splendid Reclamation?\nSacrifice a bunch.\nBefore Lumra?\nSacrifice a bunch.\nNeed Titania's graveyard condition?\nFeed the Orb.\nNeed to get rid of Glacial Chasm so you can attack?\nFeed the Orb.\nUrza's Saga can tutor Zuran Orb directly.\nThe Fog Fortress"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck can be frustratingly difficult to kill through combat.\nConstant Mists"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pay 1G and prevent all combat damage.\nIf you sacrifice a land for buyback, Constant Mists comes back to your hand instead of staying in the graveyard.\nIn most decks, sacrificing a land every turn is painful.\nHere it is setup.\nThat sacrificed land is waiting for Lumra, Splendid Reclamation, Icetill Explorer, Walk-In Closet, or Aftermath Analyst.\nSo Constant Mists can function like a soft combat lock.\nSunstone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Same general philosophy.\nSacrifice Snow-Covered Forests to stop combat, then eventually bring those lands back.\nThis is why the deck runs so many snow basics.\nGlacial Chasm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chasm is your \"nobody is killing me right now\" land.\nThe downside is that you cannot attack while you control it.\nWhen you are ready to kill the table, sacrifice it to Zuran Orb or sac to upkeep trigger\nBecause Glacial Chasm is nonlegendary, Shigeki can return it with Channel.\nThat means Shigeki can help repeatedly rebuild your emergency bunker.\nOther Fogs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arachnogenesis is excellent against a wide board because it also leaves you with blockers.\nTangle can punish attackers by keeping them tapped for another turn.\nBlessed Respite doubles as graveyard protection.\nLull can simply cycle when you do not need it.\nDo not be shy about spending these. The deck usually wins by surviving until its land engine becomes unreasonable.\nAll Is Dust"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is worth remembering because the interaction is unintuitive.\nAll Is Dust makes each player "},{"attributes":{"bold":true},"insert":"sacrifice"},{"insert":" all colored permanents.\nIt does not destroy them.\nSo Heroic Intervention does not save your colored permanents from it.\nIndestructible does not help against sacrifice.\nYour normal lands and artifacts usually survive.\nYour green creatures and enchantments do not.\nAlso, the green Forest creature tokens from Awaken the Woods are colored permanents, so they get sacrificed too.\nThe upside is that putting your green engine pieces into the graveyard is often much less permanent for you than it is for everyone else.\nShifting Woodland"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Woodland is one of your best \"my graveyard is actually my hand\" cards.\nWith delirium, pay 2GG and it becomes a copy of a permanent card in your graveyard until end of turn.\nSome excellent targets:\n"},{"attributes":{"bold":true},"insert":"Nyxbloom Ancient"},{"insert":"\nTriple your mana for the turn.\n"},{"attributes":{"bold":true},"insert":"Titania, Nature's Force"},{"insert":"\nTurn subsequent land entries into 5/3s.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":"\nTurn a land drop into additional Scutes.\n"},{"attributes":{"bold":true},"insert":"Amulet of Vigor"},{"insert":"\nBefore a mass land return, Woodland can become Amulet for the turn and untap the lands that enter tapped.\n"},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":"\nMake Marit Lage.\nOne giant warning:\n"},{"attributes":{"bold":true},"insert":"Do not copy Lumra expecting the enter ability."},{"insert":"\nShifting Woodland is not entering the battlefield when it becomes a copy.\nSame problem with Famished Worldsire.\nCopying Worldsire will not give you Devour or its enter trigger, and a 0/0 Worldsire copy is just going to die.\nUrza's Saga Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When chapter III happens:\nNeed a Giant Land Recursion Turn (85%) unless trying to stealth "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Amulet of Vigor"},{"insert":". Good players will turn their heads when this comes out, so not always wise to just rip it. \nNeed to Sacrifice Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Zuran Orb"},{"insert":".\nJust Need Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":".\nWeaver Is Available"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy chapter III and get two.\nMost often:\n"},{"attributes":{"bold":true},"insert":"Amulet + Zuran Orb"},{"insert":"\nis the package I would want when preparing to explode with the graveyard.\nCrop Rotation Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Crop Rotation is not just \"get a good land.\"\nAsk what problem you need to solve.\nHave Dark Depths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Thespian's Stage"},{"insert":".\nHave Stage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":".\nTitania, Voice Is Ready to Meld"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Argoth"},{"insert":".\nAbout to Die to Combat or Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Glacial Chasm"},{"insert":".\nNeed Huge Mana and Can Handle the Sacrifice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Lotus Field"},{"insert":".\nCommander Tax Has Become Stupid"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Command Beacon"},{"insert":".\nNeed a Utility Land in the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Remember Crop Rotation itself sacrifices a land as an additional cost.\nThat is frequently upside here.\nSummoner's Pact"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Treat this like a tutor with a giant warning label.\nIt can find whatever green creature solves the current problem.\nGood examples:\nEndurance for emergency graveyard interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra to rebuild lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nyxbloom to start a mana explosion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Nature's Force for landfall pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire for a huge resource conversion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex when you want to choke mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"But unless the game ends first, you have to pay the Pact on your next upkeep.\nWhat To Tutor For"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Situation What I Want"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Graveyard has a pile of lands"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Lumra or Splendid Reclamation"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Graveyard has lands and Amulet is out"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Lumra becomes absurd"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Shigeki + Early Harvest loop almost assembled"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Nyxbloom Ancient"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Nyxbloom + four basics, Early Harvest in grave"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Regrowth, Revive, Peerless Recycling, or Road of Return completes the loop"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Dark Depths in play"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Thespian's Stage"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Dark Depths in grave and delirium active"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Shifting Woodland"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Titania, Voice out with four lands in grave"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Argoth"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Need immediate graveyard interaction"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Endurance"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Need to survive combat"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Constant Mists or Glacial Chasm"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Want to turn a full graveyard into a board"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Lumra"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Want an army from returned Forests"},{"attributes":{"table":"12"},"insert":"\n"},{"insert":"Titania, Nature's Force"},{"attributes":{"table":"12"},"insert":"\n"},{"insert":"Have Defense and Weaver"},{"attributes":{"table":"13"},"insert":"\n"},{"insert":"Prepare to get four creatures"},{"attributes":{"table":"13"},"insert":"\n"},{"insert":"Have Urza's Saga III and Weaver"},{"attributes":{"table":"14"},"insert":"\n"},{"insert":"Usually Amulet + Zuran Orb"},{"attributes":{"table":"14"},"insert":"\n"},{"insert":"Have a wide creature board and lots of mana"},{"attributes":{"table":"15"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"table":"15"},"insert":"\n"},{"insert":"Infinite mana"},{"attributes":{"table":"16"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"table":"16"},"insert":"\n"},{"insert":"Need to recover several specific nonlegendary cards"},{"attributes":{"table":"17"},"insert":"\n"},{"insert":"Shigeki Channel"},{"attributes":{"table":"17"},"insert":"\n"},{"insert":"Need a legendary card back"},{"attributes":{"table":"18"},"insert":"\n"},{"insert":"Regrowth, Grapple where applicable, Noxious Revival, or another recursion card, not Shigeki Channel"},{"attributes":{"table":"18"},"insert":"\n"},{"insert":"Common Misplays"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Trying to Channel Back a Legendary Card"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shigeki only returns "},{"attributes":{"bold":true},"insert":"nonlegendary"},{"insert":" cards.\nCheck the type line before choosing targets.\n2. Channeling Shigeki Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A graveyard containing three mediocre cards does not justify spending a pile of mana.\nKeep using his battlefield ability.\nFill the yard.\nChannel when you know exactly what you are buying back.\n3. Forgetting Shigeki Bounces as a Cost"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If Shigeki is untapped and you have 1G, targeted removal is often not enough to kill him.\nActivate him.\nHe goes to your hand immediately.\n4. Forgetting Weaver Copies Shigeki"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not just look at Weaver as a 2/2.\nIt can double the battlefield activation and the Channel ability.\n5. Forgetting Weaver Copies Defense"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is probably the biggest missed-value play in the deck.\nDefense trigger on stack.\nPay G.\nTap Weaver.\nGet another Defense trigger.\nPotentially four creatures.\n6. Unlocking Forgotten Cellar Before a Shigeki Loop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Cellar makes cards that would go to your graveyard get exiled that turn.\nThat can exile Shigeki and your recursion pieces.\nUse Cellar for a one-turn graveyard explosion, not before a repeatable Shigeki engine.\n7. Copying Lumra With Shifting Woodland and Expecting Lands Back"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Woodland does not re-enter.\nNo Lumra enter trigger.\n8. Forgetting Concordant Crossroads Helps Everyone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hold it until you are doing something disgusting.\nMarit Lage with haste is disgusting.\nA table full of opposing creatures with haste is also disgusting, but in a less enjoyable way.\n9. Casting Finale Before Animating Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If Rude Awakening is part of the kill, animate the lands first.\nThen Finale pumps them.\n10. Trying Heroic Intervention Against All Is Dust"},{"attributes":{"header":2},"insert":"\n"},{"insert":"All Is Dust causes sacrifice.\nIndestructible does nothing.\n11. Forgetting Mesmeric Orb Counts Your Untaps"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Harvest plus ten basics means ten Orb triggers.\nCount your library before going nuts. You dont lose to mill, but if someone makes you draw at instant speed while your library is empty, you're cooked, but if you got hella mana you can recur over top and do endurance or blessed respite to save yourself \nIf I Have Not Played Snek In Six Months"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Remember these things:\n"},{"attributes":{"bold":true},"insert":"Shigeki's battlefield ability is ramp, mill, and protection all at once."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do not Channel him just because you can. Channel him when you know the exact cards you need."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Channel cannot return legendary cards."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaver copies BOTH Shigeki abilities."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaver can copy Defense of the Heart. That can mean FOUR creatures."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaver can copy Urza's Saga chapter III."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Nyxbloom + four basic Forests + Shigeki + Early Harvest + a 2-mana Shigeki recursion spell is infinite green mana."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Vorinclex does the same thing with six basic Forests."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite mana means Finale of Devastation kills the table."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Amulet turns Splendid Reclamation and Lumra from recovery spells into mana explosions."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Depths + Stage makes Marit Lage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Depths in the graveyard + delirious Shifting Woodland also makes Marit Lage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Concordant Crossroads makes Marit Lage attack immediately."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Titania, Voice + Argoth + four lands in the graveyard melds during upkeep and returns every land."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Defense with a full graveyard usually wants Lumra + Titania, Nature's Force."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Constant Mists sacrificing lands is not a cost this deck fears. It is setup."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Glacial Chasm stops you from attacking, so get rid of it before the kill turn."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Forgotten Cellar can exile Shigeki. Read the damn card before unlocking it."},{"insert":"\nAnd finally:\n"},{"attributes":{"bold":true},"insert":"The lands are not the resources you are trying to protect. The lands are ammunition."},{"insert":"\nThat is Snek.\n"}]}

Commander

Qty: 1 Price: $0.69
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (tdc) 270

Commander

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Copy

Qty: 1 Price: $2.79
Weaver of Harmony
Other enchantment creatures you control get +1/+1.
,
: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature Enchantment - Druid Snake
Weaver of Harmony (neo) 213

Copy

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Creature

Qty: 2 Price: $36.98
Famished Worldsire
Ward

Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan
Famished Worldsire (eoe) 182
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192

Creature

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Draw

Qty: 1 Price: $34.99
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179

Draw

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Finisher

Qty: 1 Price: $49.99
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141

Finisher

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Land

Qty: 37 (38 w/ MDFC)Price: $333.35
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Eden, Seat of the Sanctum
: Add
.
,
: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Land - Town
Eden, Seat of the Sanctum (fin) 277
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Mirrorpool
This land enters tapped.
: Add
.
,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Land
Mirrorpool (cmm) 1010
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (mb2) 120
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (mb2) 113
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (dsc) 318
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Landfall

Qty: 1 Price: $10.99
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197

Landfall

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Mill

Qty: 3 Price: $22.13
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Grapple with the Past (tdc) 257
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272

Mill

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Protection

Qty: 11 Price: $91.95
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (dsc) 169
Avoid Fate
Counter target instant or Aura spell that targets a permanent you control.
Instant
Avoid Fate (leg) 175
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Elephant Grass
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Elephant Grass (plst) VIS-104
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Lull
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Lull (dmr) 169
Tangle
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Instant
Tangle (plst) INV-213
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

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Pump

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Ulvenwald Oddity
Trample, haste
: Transform this creature.
Creature - Beast
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225

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Ramp

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Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Early Harvest
Target player untaps all basic lands they control.
Instant
Early Harvest (plst) MIR-213
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Rude Awakening
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Rude Awakening (gvl) 22
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Vorinclex, Voice of Hunger
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Legendary Creature - Praetor Phyrexian
Vorinclex, Voice of Hunger (plst) NPH-127
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

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Recursion

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (mb2) 70
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant
Peerless Recycling (blb) 188
Pulse of Murasa
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Instant
Pulse of Murasa (c21) 202
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (plst) A25-187
Road of Return
Choose one —
• Return target permanent card from your graveyard to your hand.
• Put your commander into your hand from the command zone.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Road of Return (c19) 34
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Villain Sand
Sandman, Shifting Scoundrel (spm) 112
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108

Recursion

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Removal

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All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (cmm) 800
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (mh2) 157
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Squall Line
Squall Line deals X damage to each creature with flying and each player.
Instant
Squall Line (tsp) 222

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Sac Outlet

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Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

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Tutor

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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177
Summoner's Pact
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Summoner's Pact (tsr) 234

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Maybeboard

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Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Boseiju Reaches Skyward // Branch of Boseiju (neo) 177Boseiju Reaches Skyward // Branch of Boseiju (neo) 177
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Dictate of Karametra
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Dictate of Karametra (jou) 121
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (fdc) 203
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 202
Seasons Past
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Sorcery
Seasons Past (soi) 226
Sunstone
, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Artifact
Sunstone (ice) 341
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
Titania, Nature's Force
You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
Legendary Creature - Elemental
Titania, Nature's Force (dsc) 202
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
78 pips - 55 cards
35 mana - 33 cards
0 pips - 0 cards
9 mana - 8 cards
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Description

{"ops":[{"insert":"Snek Go Brrr"},{"attributes":{"header":1},"insert":"\n"},{"insert":"What This Deck Actually Does"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a mono-green graveyard engine disguised as a ramp deck.\nYou are not simply trying to make a lot of mana and cast giant green creatures.\nThe actual plan is:\nPut lands and useful spells into your graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treat your lands as disposable resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bring huge piles of lands back at once."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn those land returns into mana, creatures, or both."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Shigeki to recover the exact nonlegendary cards you need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually make absurd mana and finish with Finale of Devastation, a giant creature board, Marit Lage, or one of the deck's actual infinite mana loops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The graveyard is basically your second hand.\nYour lands are basically your third hand.\nAnd Shigeki ties the whole stupid thing together.\nUnderstanding Shigeki"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Shigeki has two completely different jobs.\nShigeki on the Battlefield"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For 1G, tap him and return him to your hand.\nThen look at the top four cards of your library. You may put a land from them onto the battlefield tapped and the rest go into your graveyard.\nThe important part is that "},{"attributes":{"bold":true},"insert":"returning Shigeki to your hand is part of the cost"},{"insert":".\nThat means if somebody tries to remove Shigeki and you have 1G available, you can activate him in response. He is already safely back in your hand before anyone can respond to the ability.\nThis mode does three things at once:\nprotects your commander (kinda)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ramps a land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mills the other cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That is usually exactly what the deck wants.\nDo not feel obligated to Channel Shigeki just because you have mana. Usually keeping him on the battlefield and repeatedly digging four cards at a time is much stronger.\nShigeki in Your Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Channel costs XXGG and discards Shigeki.\nYou return X target "},{"attributes":{"bold":true},"insert":"nonlegendary"},{"insert":" cards from your graveyard to your hand.\nShigeki can get back almost anything nonlegendary, including lands, creatures, instants, sorceries, artifacts, and enchantments.\nHe cannot return legendary cards.\nSo he "},{"attributes":{"bold":true},"insert":"cannot"},{"insert":" return:\nBoseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Depths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Argoth, Sanctum of Nature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"either Titania"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shigeki himself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He "},{"attributes":{"bold":true},"insert":"can"},{"insert":" return:\nFinale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Harvest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Amulet of Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesmeric Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thespian's Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Field"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glacial Chasm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shifting Woodland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regrowth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Peerless Recycling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Road of Return"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constant Mists"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"basically every nonlegendary utility card in the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That restriction is probably the easiest Shigeki misplay to make.\nWeaver of Harmony Is Secretly Insane"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This card deserves its own section.\nWeaver can copy an activated or triggered ability you control from an enchantment source.\nShigeki is an enchantment creature.\nMore importantly, the official ruling specifically confirms that Weaver can copy abilities of enchantment cards activated from other zones, including Channel.\nWeaver + Shigeki's Battlefield Ability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Activate Shigeki.\nYou pay 1G, tap him, and return him to your hand as the cost.\nHis ability is now on the stack.\nPay G and tap Weaver to copy that ability.\nThe copy resolves first.\nLook at four cards, take a land, mill the rest.\nThen the original resolves.\nLook at another four cards, take another land, mill the rest.\nSo Weaver turns one Shigeki activation into:\n"},{"attributes":{"bold":true},"insert":"look at eight cards, potentially ramp two lands, mill everything else."},{"insert":"\nThat is excellent.\nWeaver + Shigeki Channel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Channel Shigeki for whatever X you want.\nThen activate Weaver targeting the Channel ability.\nThe copied Channel has the same X.\nYou may choose new targets for the copy.\nSo if you Channel for X equals 2, the original ability can return two cards and the copy can return two different cards.\nThat means a six-mana Shigeki Channel can potentially recover "},{"attributes":{"bold":true},"insert":"four cards"},{"insert":" with Weaver.\nWeaver + Defense of the Heart"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This one is filthy.\nDefense triggers during your upkeep when an opponent has at least three creatures.\nWith that trigger on the stack, activate Weaver and copy it.\nThe copy resolves first.\nDefense sacrifices itself and you search for up to two creatures and put them directly onto the battlefield.\nThen the original Defense trigger still resolves. Defense itself is already gone, but the official ruling says its ability still resolves normally if Defense leaves while its trigger is on the stack. Assuming an opponent still controls at least three creatures, you search for "},{"attributes":{"bold":true},"insert":"another two creatures"},{"insert":".\nSo:\n"},{"attributes":{"bold":true},"insert":"Weaver + Defense of the Heart can put four creatures from your library directly onto the battlefield."},{"insert":"\nThat is FOUL\nWeaver + Urza's Saga"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When Urza's Saga chapter III triggers, activate Weaver and copy the chapter ability.\nEach chapter III ability searches for an artifact with actual mana cost 0 or 1 and puts it directly onto the battlefield.\nYour important choices are:\nAmulet of Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zuran Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"So Weaver can turn Urza's Saga III into two of those.\nIf you are about to do a giant land recursion turn, "},{"attributes":{"bold":true},"insert":"Amulet + Zuran Orb"},{"insert":" is often the juicy pair.\nInfinite Mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck has a real infinite mana loop.\nIt is not just \"Nyxbloom makes a bunch.\"\nShigeki + Early Harvest + Nyxbloom Ancient"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need:\nShigeki in your hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nyxbloom Ancient on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least four basic Forests"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Harvest in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one of these in your graveyard:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regrowth"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Revive"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Peerless Recycling"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Road of Return"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Grapple with the Past."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Four basic Forests produce 12 mana with Nyxbloom because each Forest produces three. Early Harvest untaps all of your basic lands.\nHere is the loop.\nStep 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tap four basic Forests.\nYou have 12 green mana.\nStep 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Channel Shigeki for X equals 2.\nThat costs 6 mana total.\nReturn:\nEarly Harvest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regrowth, Revive, Peerless Recycling, or Road of Return"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shigeki is now in your graveyard because discarding him was part of the Channel cost.\nYou have 6 mana left.\nStep 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast your 2-mana recursion spell.\nReturn Shigeki from your graveyard to your hand.\nYou have 4 mana left.\nStep 4"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Early Harvest for 3.\nUntap your four basic Forests.\nYou have 1 mana floating.\nStep 5"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are back where you started:\nShigeki is in your hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Harvest is in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the recursion spell is in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your four Forests are untapped"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"But now you also have one extra green mana floating.\nRepeat.\nEach loop adds one green mana.\nYou now have unlimited green mana.\nGrapple with the Past Note"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Grapple with the Past is the best recursion spell to start the Shigeki + Early Harvest loop because it does more than simply return Shigeki.\nWith Nyxbloom Ancient and four basic Forests, each loop nets 1 green mana and mills 3 cards:\nChannel Shigeki for X=2 and return Early Harvest plus Grapple with the Past."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Grapple, mill 3, then return Shigeki to your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Early Harvest and untap your four Forests."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is not technically infinite by itself because Grapple mills 3 every loop, so eventually you would run out of library. The upside is that those mills actively fuel the deck by putting lands and recursion pieces into the graveyard.\nOnce Grapple mills Regrowth, Revive, Peerless Recycling, or Road of Return and you have the pieces you need in grave, use Shigeki to switch to that recursion spell instead. At that point the loop no longer mills cards and becomes truly infinite.\nThe Cost Math"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Shigeki Channel for X equals 2: 6 mana.\nRecursion spell: 2 mana.\nEarly Harvest: 3 mana.\nTotal cost per loop: "},{"attributes":{"bold":true},"insert":"11 mana"},{"insert":".\nNyxbloom plus four basic Forests generates "},{"attributes":{"bold":true},"insert":"12 mana"},{"insert":".\nThat is why four Forests is the magic number.\nIf Wild Growth or Utopia Sprawl is attached to one of those Forests, you make even more.\nVorinclex Version"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vorinclex can also do it.\nVorinclex makes each normal Forest generate two mana total, so six basic Forests generate 12.\nSame 11-mana loop.\nThat gives you one extra green every cycle.\nVorinclex also makes opponents' lands fail to untap the next time they normally would, so unlike Nyxbloom, he doubles as a brutal control piece.\nRude Awakening Version"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rude Awakening can replace Early Harvest once your mana engine is large enough. it is plus 2 mana so you need to produce 13, but you aren't restricted to basics\nThe recursion package becomes:\nShigeki"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rude Awakening"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regrowth, Revive, Peerless Recycling, or Road of Return"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Channel Shigeki for two cards, return Rude Awakening and the recursion spell, get Shigeki back, then cast Rude Awakening to untap all your lands.\nThis version costs more mana per cycle, but it untaps "},{"attributes":{"bold":true},"insert":"all lands"},{"insert":", not just basics.\nThat matters enormously with things like Lotus Field.\nIf your lands make more mana after each Rude Awakening than the loop costs, you have infinite mana.\nWhat Do I Do With Infinite Mana?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Usually:\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation."},{"insert":"\nOnce you have enough mana, stop looping.\nIf Finale is already in your hand, cast it with an absurd X.\nIf Finale is in the graveyard, make enough mana first, then use one final Shigeki Channel with a larger X to return Finale along with whatever else you need.\nFinale with X of 10 or more gives your creatures +X/+X and haste.\nWith infinite mana, that means your creatures are arbitrarily large and have haste.\nUnless combat is somehow unavailable, the game is over.\nThe Mass Land Return Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the deck's normal version of \"going off.\"\nYou intentionally fill your graveyard with lands using:\nShigeki"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesmeric Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grapple with the Past"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Voice of Gaea"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Argoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Field sacrifices"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zuran Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constant Mists"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Then you bring everything back.\nYour major land-return cards are:\nSplendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra, Bellow of the Woods"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Gaea Incarnate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra mills four when it enters and then returns "},{"attributes":{"bold":true},"insert":"all land cards"},{"insert":" from your graveyard tapped.\nSplendid Reclamation does the same mass return without the body.\nWhy Amulet of Vigor Is So Good"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These effects normally return the lands tapped.\nAmulet says whenever one of your permanents enters tapped, untap it.\nSo:\n"},{"attributes":{"bold":true},"insert":"mill/sacrifice ten lands -> Splendid Reclamation -> all ten come back -> Amulet untaps all ten."},{"insert":"\nYou can go from apparently having nothing to having a giant pile of live mana.\nThis is one of the deck's strongest non-infinite turns.\nLotus Field With Amulet"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lotus Field normally enters tapped and makes you sacrifice two lands. It taps for three mana.\nIf a mass recursion spell returns Lotus Field with Amulet in play:\nLotus Field enters tapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Amulet triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lotus Field's sacrifice trigger also happens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You control both triggers, so you can arrange them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let Amulet untap Lotus Field."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can tap Lotus Field for three mana before eventually resolving its sacrifice trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then sacrifice the required lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This can squeeze additional mana out of a land-return turn.\nMesmeric Orb"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mesmeric Orb says every time a permanent becomes untapped, that permanent's controller mills a card.\nNormally this slowly fills your graveyard.\nIn this deck it can go bonkers.\nEarly Harvest untaps every basic land you control.\nRude Awakening untaps all your lands.\nSo if you have ten tapped basics and Orb out, Early Harvest does not merely make mana. It also mills ten cards.\nThat can turn on a huge Splendid Reclamation or Lumra immediately.\nJust count your library and make sure you can push for a win with this setup\nEmergency Graveyard Reset"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blessed Respite and Endurance are not only defensive cards.\nThey can save you from:\ndecking yourself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"graveyard exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an opponent's graveyard combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If somebody targets your graveyard for exile, shuffling it back into your library first can save everything, even though you temporarily give up your graveyard engine.\nNoxious Revival can also rescue one critical card by putting it on top of your library.\nThe Dark Depths Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You have:\nDark Depths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thespian's Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shifting Woodland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are actually two different ways to turn Dark Depths into Marit Lage.\nDark Depths + Thespian's Stage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get both lands onto the battlefield.\nPay 2 and tap Thespian's Stage to copy Dark Depths.\nStage becomes a Dark Depths.\nIt did "},{"attributes":{"bold":true},"insert":"not enter the battlefield as Dark Depths"},{"insert":", so it does not receive ten ice counters.\nIt has zero.\nBecause you now control two legendary permanents named Dark Depths, keep the Stage copy and put the original Dark Depths into your graveyard.\nYour Stage copy has no ice counters.\nIts Dark Depths ability triggers.\nSacrifice it.\nMake Marit Lage, a 20/20 flying indestructible creature.\nShifting Woodland + Dark Depths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the sneaky version.\nIf Dark Depths is already in your graveyard and you have delirium, activate Shifting Woodland targeting Dark Depths.\nShifting Woodland becomes a copy of Dark Depths until end of turn.\nAgain, it did not enter as Dark Depths.\nIt has zero ice counters.\nSo the copied Dark Depths ability sees zero counters, you sacrifice the Woodland, and you make Marit Lage.\nShifting Woodland explicitly copies a permanent card in your graveyard without re-entering the battlefield.\nSo milling Dark Depths is "},{"attributes":{"bold":true},"insert":"not necessarily bad"},{"insert":".\nSometimes it turns Shifting Woodland into your second Thespian's Stage.\nConcordant Crossroads + Marit Lage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Normally Marit Lage has to wait a turn.\nConcordant Crossroads gives "},{"attributes":{"bold":true},"insert":"all creatures haste"},{"insert":".\nSo if you make Marit Lage with Crossroads out, the 20/20 can attack immediately.\nBecause Crossroads also gives your opponents' creatures haste, I prefer holding it until the turn you actually plan to kill somebody.\nWhat Scapeshift Is For"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Scapeshift is not just ramp.\nIt sacrifices any number of lands and finds that many lands from your library tapped.\nThe obvious line is:\n"},{"attributes":{"bold":true},"insert":"Dark Depths + Thespian's Stage."},{"insert":"\nIf Amulet is out, both lands untap after entering.\nIf you still have the 2 mana needed to activate Stage, you can make Marit Lage immediately.\nOther good Scapeshift jobs:\nfind Argoth for the Titania meld"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"find Yavimaya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"find Lotus Field"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"find Glacial Chasm when you need to turtle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"put a huge batch of your existing lands into the graveyard before a Splendid Reclamation or Lumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That last one is important.\nSometimes Scapeshift is basically:\n"},{"attributes":{"bold":true},"insert":"Put eight lands in my graveyard, get eight useful lands, then later return the original eight too."},{"insert":"\nTitania, Voice of Gaea + Argoth"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Titania, Voice of Gaea checks at the beginning of your upkeep.\nIf:\nyou control Titania"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you control Argoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least four land cards are in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you exile Titania and Argoth and meld them into Titania, Gaea Incarnate.\nThe melded Titania has vigilance, reach, trample, and haste.\nHer power and toughness equal your land count.\nMost importantly:\n"},{"attributes":{"bold":true},"insert":"when she enters, return all lands from your graveyard to the battlefield tapped."},{"insert":"\nWith Amulet out, those lands immediately untap.\nWith landfall creatures out, everything explodes.\nCrop Rotation Into Argoth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a nice setup line.\nIf Titania is already in play and you have four lands in the graveyard, Crop Rotation can find Argoth.\nBecause Crop Rotation is an instant, you can do this shortly before your turn.\nUntap.\nGo to upkeep.\nMeld.\nReturn the graveyard.\nThat lets Argoth appear much later than your opponents may expect.\nTitania, Nature's Force"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Titania is a different monster.\nShe lets you play Forests from your graveyard.\nWhenever a Forest enters under your control, you make a 5/3 Elemental.\nWhenever one of your Elementals dies, you may mill three.\nSo mass land return with Titania out can create an army immediately.\nIf five Snow-Covered Forests come back, you make five 5/3s.\nIf Concordant Crossroads is out, those Elementals have haste.\nYavimaya Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yavimaya makes lands on the battlefield Forests in addition to their other types.\nThat makes Titania's landfall ability much more explosive because your utility lands become Forests once they are on the battlefield.\nOne important distinction:\nYavimaya does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" turn land cards in your graveyard into Forests.\nSo Titania's \"play Forests from your graveyard\" ability does not suddenly let you play every utility land from the graveyard.\nFor that, you want Icetill Explorer or Walk-In Closet.\nAlso critical to note: it does NOT make your lands \"basic\" forests\nIcetill Explorer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Icetill Explorer is one of the cleanest engine creatures in the deck.\nIt gives you:\none additional land play each turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"permission to play lands from your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mill one whenever a land enters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The extra land permission stacks with Exploration.\nSo with both out, you can play three lands each turn.\nUnlike Titania, Nature's Force, Icetill does not care what kind of land it is.\nDark Depths, Stage, Boseiju, Glacial Chasm, Lotus Field, Urza's Saga, all fair game if they are in the graveyard.\nWalk-In Closet // Forgotten Cellar"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Walk-In Closet lets you play lands from your graveyard.\nThat is perfect.\nForgotten Cellar needs more care.\nWhen you unlock it, you may cast spells from your graveyard for the rest of that turn, but cards that would go to your graveyard that turn are exiled instead.\nThat can be an enormous burst turn.\nIt can also completely screw up a Shigeki loop.\nIf you unlock Forgotten Cellar and then Channel Shigeki, Shigeki would normally go to your graveyard.\nInstead he gets exiled. Which can be fine just goes back to command zone, with command beacon/ road of return = no problemo\nSame problem with Early Harvest or Regrowth after you cast them = big problemo\nSo:\n"},{"attributes":{"bold":true},"insert":"Do not casually unlock Forgotten Cellar before trying to loop Shigeki."},{"insert":"\nMake infinite mana with loop first if available, then run em over. \nThe Cellar is for a big one-turn graveyard explosion, not for your repeatable recursion engine.\nFamished Worldsire"},{"attributes":{"header":1},"insert":"\n"},{"insert":"It has Devour land 3.\nAs it enters, you may sacrifice lands. For each land sacrificed, Worldsire gets three +1/+1 counters.\nThen its enter ability looks at the top X cards of your library, where X is its power, and puts any number of lands from those cards onto the battlefield tapped.\nSacrifice four lands?\nIt enters as a 12/12 and looks at twelve cards.\nSacrifice six?\n18/18, look at eighteen.\nThis is not merely a giant creature.\nIt is another way of moving lands from the battlefield to the graveyard while digging for a new batch.\nWorldsire + Lumra"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is especially gross off Defense of the Heart.\nFind:\nFamished Worldsire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They enter together.\nAs Worldsire enters, sacrifice as many existing lands as you are comfortable sacrificing.\nThen stack the enter triggers so Lumra resolves first.\nLumra returns the lands you just sacrificed, plus every other land already in your graveyard.\nThen Worldsire's trigger resolves and digs through a giant chunk of your library for still more lands.\nWith Amulet already out, all those tapped lands start untapping.\nSnek has now consumed the economy.\nDefense of the Heart Tutor Pairs"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the most important tutor decisions in the deck.\nGraveyard Full of Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get:\n"},{"attributes":{"bold":true},"insert":"Lumra + Titania, Nature's Force"},{"insert":"\nThey enter together.\nLumra returns all the lands.\nTitania is already on the battlefield when those lands return, so every Forest makes a 5/3.\nIf five Forests come back, you get five 5/3s.\nIf ten come back, things have gotten silly.\nWant Maximum Land Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get:\n"},{"attributes":{"bold":true},"insert":"Lumra + Famished Worldsire"},{"insert":"\nSacrifice lands to Worldsire as it enters.\nLumra returns them.\nWorldsire digs for more.\nNeed Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get:\n"},{"attributes":{"bold":true},"insert":"Nyxbloom Ancient + whatever engine creature best fits the hand"},{"insert":"\nOften:\nLumra if the graveyard is loaded"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Icetill Explorer if you need repeatable land access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire if you want a giant setup turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need to Choke the Table"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get:\n"},{"attributes":{"bold":true},"insert":"Vorinclex + Nyxbloom Ancient"},{"insert":"\nThis is less cute.\nYou make ridiculous mana while opponents' lands start refusing to untap.\nWeaver Is Already Out"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Remember that Defense may become "},{"attributes":{"bold":true},"insert":"four creatures instead of two"},{"insert":".\nAt that point you can build the whole machine at once.\nFor example:\nLumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Nature's Force"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That should generally be enough cardboard to make your opponents start reading your cards with increasing concern.\nNatural Order"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Natural Order sacrifices a green creature as an additional cost and puts any green creature from your library directly onto the battlefield.\nYour target depends entirely on the board.\nGraveyard Full of Lands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lumra"},{"insert":"\nImmediate land resurrection.\nNeed Huge Mana"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nyxbloom Ancient"},{"insert":"\nEspecially if Early Harvest is available or already in the graveyard.\nNeed to Slow Everyone Down"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vorinclex"},{"insert":"\nNeed Repeatable Graveyard Lands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icetill Explorer"},{"insert":"\nNeed a Giant Land Sacrifice Turn"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Famished Worldsire"},{"insert":"\nJust remember that sacrificing the creature to Natural Order is part of the casting cost.\nIf Natural Order gets countered, the creature you sacrificed is still gone.\nFinale of Devastation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Finale has two jobs.\nEarly and midgame, it is a creature tutor.\nLate game, it is the kill button.\nAt X equals 10 or more, all your creatures get +X/+X and haste.\nThat includes:\nTitania Elementals"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Awaken the Woods tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"whatever pile of creatures you happen to have accumulated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With infinite mana, Finale is lethal.\nWithout infinite mana, Finale for X equals 10 is still very often lethal.\nRude Awakening + Finale"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you want your lands themselves to attack, cast the creature-making mode of Rude Awakening "},{"attributes":{"bold":true},"insert":"before"},{"insert":" Finale.\nThen your lands are creatures when Finale resolves and receive the pump.\nIf you Finale first and animate your lands afterward, those newly animated lands did not receive Finale's earlier pump.\nOrder matters.\nAwaken the Woods"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These tokens are both creatures and Forest lands.\nThat makes them absurdly flexible.\nThey:\nramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger landfall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger Titania, Nature's Force"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can be sacrificed to Zuran Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can pay Constant Mists' buyback"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can be sacrificed to Natural Order because they are green creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can attack after you turn the corner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They are not snow lands, so they cannot pay Sunstone's snow-land sacrifice requirement.\nAlso remember that because they are green permanents, All Is Dust will make you sacrifice them.\nZuran Orb"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Zuran Orb costs zero and lets you sacrifice a land to gain 2 life.\nThe life is almost secondary.\nIts real job is putting lands into your graveyard whenever you want.\nBefore Splendid Reclamation?\nSacrifice a bunch.\nBefore Lumra?\nSacrifice a bunch.\nNeed Titania's graveyard condition?\nFeed the Orb.\nNeed to get rid of Glacial Chasm so you can attack?\nFeed the Orb.\nUrza's Saga can tutor Zuran Orb directly.\nThe Fog Fortress"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck can be frustratingly difficult to kill through combat.\nConstant Mists"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pay 1G and prevent all combat damage.\nIf you sacrifice a land for buyback, Constant Mists comes back to your hand instead of staying in the graveyard.\nIn most decks, sacrificing a land every turn is painful.\nHere it is setup.\nThat sacrificed land is waiting for Lumra, Splendid Reclamation, Icetill Explorer, Walk-In Closet, or Aftermath Analyst.\nSo Constant Mists can function like a soft combat lock.\nSunstone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Same general philosophy.\nSacrifice Snow-Covered Forests to stop combat, then eventually bring those lands back.\nThis is why the deck runs so many snow basics.\nGlacial Chasm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chasm is your \"nobody is killing me right now\" land.\nThe downside is that you cannot attack while you control it.\nWhen you are ready to kill the table, sacrifice it to Zuran Orb or sac to upkeep trigger\nBecause Glacial Chasm is nonlegendary, Shigeki can return it with Channel.\nThat means Shigeki can help repeatedly rebuild your emergency bunker.\nOther Fogs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arachnogenesis is excellent against a wide board because it also leaves you with blockers.\nTangle can punish attackers by keeping them tapped for another turn.\nBlessed Respite doubles as graveyard protection.\nLull can simply cycle when you do not need it.\nDo not be shy about spending these. The deck usually wins by surviving until its land engine becomes unreasonable.\nAll Is Dust"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is worth remembering because the interaction is unintuitive.\nAll Is Dust makes each player "},{"attributes":{"bold":true},"insert":"sacrifice"},{"insert":" all colored permanents.\nIt does not destroy them.\nSo Heroic Intervention does not save your colored permanents from it.\nIndestructible does not help against sacrifice.\nYour normal lands and artifacts usually survive.\nYour green creatures and enchantments do not.\nAlso, the green Forest creature tokens from Awaken the Woods are colored permanents, so they get sacrificed too.\nThe upside is that putting your green engine pieces into the graveyard is often much less permanent for you than it is for everyone else.\nShifting Woodland"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Woodland is one of your best \"my graveyard is actually my hand\" cards.\nWith delirium, pay 2GG and it becomes a copy of a permanent card in your graveyard until end of turn.\nSome excellent targets:\n"},{"attributes":{"bold":true},"insert":"Nyxbloom Ancient"},{"insert":"\nTriple your mana for the turn.\n"},{"attributes":{"bold":true},"insert":"Titania, Nature's Force"},{"insert":"\nTurn subsequent land entries into 5/3s.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":"\nTurn a land drop into additional Scutes.\n"},{"attributes":{"bold":true},"insert":"Amulet of Vigor"},{"insert":"\nBefore a mass land return, Woodland can become Amulet for the turn and untap the lands that enter tapped.\n"},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":"\nMake Marit Lage.\nOne giant warning:\n"},{"attributes":{"bold":true},"insert":"Do not copy Lumra expecting the enter ability."},{"insert":"\nShifting Woodland is not entering the battlefield when it becomes a copy.\nSame problem with Famished Worldsire.\nCopying Worldsire will not give you Devour or its enter trigger, and a 0/0 Worldsire copy is just going to die.\nUrza's Saga Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When chapter III happens:\nNeed a Giant Land Recursion Turn (85%) unless trying to stealth "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Amulet of Vigor"},{"insert":". Good players will turn their heads when this comes out, so not always wise to just rip it. \nNeed to Sacrifice Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Zuran Orb"},{"insert":".\nJust Need Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":".\nWeaver Is Available"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy chapter III and get two.\nMost often:\n"},{"attributes":{"bold":true},"insert":"Amulet + Zuran Orb"},{"insert":"\nis the package I would want when preparing to explode with the graveyard.\nCrop Rotation Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Crop Rotation is not just \"get a good land.\"\nAsk what problem you need to solve.\nHave Dark Depths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Thespian's Stage"},{"insert":".\nHave Stage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":".\nTitania, Voice Is Ready to Meld"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Argoth"},{"insert":".\nAbout to Die to Combat or Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Glacial Chasm"},{"insert":".\nNeed Huge Mana and Can Handle the Sacrifice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Lotus Field"},{"insert":".\nCommander Tax Has Become Stupid"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Command Beacon"},{"insert":".\nNeed a Utility Land in the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Remember Crop Rotation itself sacrifices a land as an additional cost.\nThat is frequently upside here.\nSummoner's Pact"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Treat this like a tutor with a giant warning label.\nIt can find whatever green creature solves the current problem.\nGood examples:\nEndurance for emergency graveyard interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lumra to rebuild lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nyxbloom to start a mana explosion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Nature's Force for landfall pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Famished Worldsire for a huge resource conversion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex when you want to choke mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"But unless the game ends first, you have to pay the Pact on your next upkeep.\nWhat To Tutor For"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Situation What I Want"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Graveyard has a pile of lands"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Lumra or Splendid Reclamation"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Graveyard has lands and Amulet is out"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Lumra becomes absurd"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Shigeki + Early Harvest loop almost assembled"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Nyxbloom Ancient"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Nyxbloom + four basics, Early Harvest in grave"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Regrowth, Revive, Peerless Recycling, or Road of Return completes the loop"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Dark Depths in play"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Thespian's Stage"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Dark Depths in grave and delirium active"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Shifting Woodland"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Titania, Voice out with four lands in grave"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Argoth"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Need immediate graveyard interaction"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Endurance"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Need to survive combat"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Constant Mists or Glacial Chasm"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Want to turn a full graveyard into a board"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Lumra"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Want an army from returned Forests"},{"attributes":{"table":"12"},"insert":"\n"},{"insert":"Titania, Nature's Force"},{"attributes":{"table":"12"},"insert":"\n"},{"insert":"Have Defense and Weaver"},{"attributes":{"table":"13"},"insert":"\n"},{"insert":"Prepare to get four creatures"},{"attributes":{"table":"13"},"insert":"\n"},{"insert":"Have Urza's Saga III and Weaver"},{"attributes":{"table":"14"},"insert":"\n"},{"insert":"Usually Amulet + Zuran Orb"},{"attributes":{"table":"14"},"insert":"\n"},{"insert":"Have a wide creature board and lots of mana"},{"attributes":{"table":"15"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"table":"15"},"insert":"\n"},{"insert":"Infinite mana"},{"attributes":{"table":"16"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"table":"16"},"insert":"\n"},{"insert":"Need to recover several specific nonlegendary cards"},{"attributes":{"table":"17"},"insert":"\n"},{"insert":"Shigeki Channel"},{"attributes":{"table":"17"},"insert":"\n"},{"insert":"Need a legendary card back"},{"attributes":{"table":"18"},"insert":"\n"},{"insert":"Regrowth, Grapple where applicable, Noxious Revival, or another recursion card, not Shigeki Channel"},{"attributes":{"table":"18"},"insert":"\n"},{"insert":"Common Misplays"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Trying to Channel Back a Legendary Card"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shigeki only returns "},{"attributes":{"bold":true},"insert":"nonlegendary"},{"insert":" cards.\nCheck the type line before choosing targets.\n2. Channeling Shigeki Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A graveyard containing three mediocre cards does not justify spending a pile of mana.\nKeep using his battlefield ability.\nFill the yard.\nChannel when you know exactly what you are buying back.\n3. Forgetting Shigeki Bounces as a Cost"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If Shigeki is untapped and you have 1G, targeted removal is often not enough to kill him.\nActivate him.\nHe goes to your hand immediately.\n4. Forgetting Weaver Copies Shigeki"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not just look at Weaver as a 2/2.\nIt can double the battlefield activation and the Channel ability.\n5. Forgetting Weaver Copies Defense"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is probably the biggest missed-value play in the deck.\nDefense trigger on stack.\nPay G.\nTap Weaver.\nGet another Defense trigger.\nPotentially four creatures.\n6. Unlocking Forgotten Cellar Before a Shigeki Loop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Cellar makes cards that would go to your graveyard get exiled that turn.\nThat can exile Shigeki and your recursion pieces.\nUse Cellar for a one-turn graveyard explosion, not before a repeatable Shigeki engine.\n7. Copying Lumra With Shifting Woodland and Expecting Lands Back"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Woodland does not re-enter.\nNo Lumra enter trigger.\n8. Forgetting Concordant Crossroads Helps Everyone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hold it until you are doing something disgusting.\nMarit Lage with haste is disgusting.\nA table full of opposing creatures with haste is also disgusting, but in a less enjoyable way.\n9. Casting Finale Before Animating Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If Rude Awakening is part of the kill, animate the lands first.\nThen Finale pumps them.\n10. Trying Heroic Intervention Against All Is Dust"},{"attributes":{"header":2},"insert":"\n"},{"insert":"All Is Dust causes sacrifice.\nIndestructible does nothing.\n11. Forgetting Mesmeric Orb Counts Your Untaps"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Harvest plus ten basics means ten Orb triggers.\nCount your library before going nuts. You dont lose to mill, but if someone makes you draw at instant speed while your library is empty, you're cooked, but if you got hella mana you can recur over top and do endurance or blessed respite to save yourself \nIf I Have Not Played Snek In Six Months"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Remember these things:\n"},{"attributes":{"bold":true},"insert":"Shigeki's battlefield ability is ramp, mill, and protection all at once."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do not Channel him just because you can. Channel him when you know the exact cards you need."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Channel cannot return legendary cards."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaver copies BOTH Shigeki abilities."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaver can copy Defense of the Heart. That can mean FOUR creatures."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaver can copy Urza's Saga chapter III."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Nyxbloom + four basic Forests + Shigeki + Early Harvest + a 2-mana Shigeki recursion spell is infinite green mana."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Vorinclex does the same thing with six basic Forests."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite mana means Finale of Devastation kills the table."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Amulet turns Splendid Reclamation and Lumra from recovery spells into mana explosions."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Depths + Stage makes Marit Lage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Depths in the graveyard + delirious Shifting Woodland also makes Marit Lage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Concordant Crossroads makes Marit Lage attack immediately."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Titania, Voice + Argoth + four lands in the graveyard melds during upkeep and returns every land."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Defense with a full graveyard usually wants Lumra + Titania, Nature's Force."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Constant Mists sacrificing lands is not a cost this deck fears. It is setup."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Glacial Chasm stops you from attacking, so get rid of it before the kill turn."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Forgotten Cellar can exile Shigeki. Read the damn card before unlocking it."},{"insert":"\nAnd finally:\n"},{"attributes":{"bold":true},"insert":"The lands are not the resources you are trying to protect. The lands are ammunition."},{"insert":"\nThat is Snek.\n"}]}
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