234 views7 months ago
Commander
Size: 100Est cost: $138.14Salt sum: 34.54
Badknight13
234 views7 months ago
Commander
Size: 100Est cost: $138.14Salt sum: 34.54
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Commander
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Commander
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Burn
Burn
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Draw
Arm-Mounted Anchor
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.
Artifact - Equipment

Breeches, Brazen Plunderer
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Pirate

Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate

Glacial Dragonhunt
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Pump
Pump
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Ramp
Ramp
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Removal
Breeches, the Blastmaker
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
Legendary Creature - Goblin Pirate

Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

Mishra's Command
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Sorcery

Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The Ruse - "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Malcolm // Kediss on the surface looks like a pirate tribal deck.\nWith over 20 pirates in the deck, the game plan is to get an early board of pirates. Playing Malcolm on turn 3 to start turning those early creatures into ramp.\nPlay Kediss on turn 4, allowing you to hit one player with no fliers and still get all 3 treasures off of the Malcolm\nThere are a ton of draw spells, churning through the deck to find flexible removal pieces and more pirates... all while stocking up on the true win con.\n\nThe Jumpscare - "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Using the treasures that have been stocked up over the course of the game, unleash a massive +X/+0 spell, like Balduvian Rage or Blazing Shoal.\nCombine that with a double-strike or double power enabler such as Bulk up or Two-handed Axe (performing double duty here)\nAnd in one fell swoop, the entire group is reduced to 0. Or at least whoever you hit with Malcolm, and everyone else is now dangerously low.\n\nThe Filler -"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There are many discard synergies in the deck, as pushed by Aetherdrift.\nMagamakin Artillerist with Malcolm on the field creates 3 treasures whenever you discard. (allowing most of the draw spells to go even or positive on mana)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Captain Howler can buff our commanders and refund the cards discarded on combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glint-Horn Buccaneer is a win-con by himself. With Malcolm out, the Activated ability will create mana and loot through the deck, slowly pinging our opponents to death. This could classify as a \"Jumpscare\" by itself, but its not the main way the deck wants to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With the main game plan requiring a few specific pieces, the deck is primarily composed of ways to draw into it\nMost draw also discards cards, to synergize with the above cards. Faithless looting, Cathartic Reunion and Electric Revelation for examples."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are also modal draw/removal spells depending on the scenario, such as Cathartic Pyre, Izzet Charm, and Glacial Dragonhunt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are also a few large X spells, utilizing the stocked treasures if two of the buff spells have not been found. Pull from Tomorrow, (Expansion //) Explosion, and Universal Surveilence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The removal package for the deck is fairly limited and primarily focused on flexibility and early game\nMishra's Command funcions as either the buff spell needed to win, a wheel if the cards in your hand aren't cutting it, or removing a creature/planeswalker (It even does 2!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Abrade clears early fliers and pesky artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ill-Timed Explosion is either a draw 2 or loot 2 and wipe the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spectacular showdown is the double strike enabler or an insurection alike that can win the game single handedly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our pirates are also serving double duty in most cases. They are always potential ramp with Malcolm out, as well as contributing their own effects, such as pumping malcolm, looting through our deck, or removing small creatures.\n\n\nNotibly, this is a budget deck, this is more to do with my deckbuilding philosophy than any practical reason. And if the most expensive card (Embercleave) was cut for a more budget friendly double strike enabler (such as Buccaneer's Bravado) the deck would be sub $50.\nAdditionally there are no gamechangers.\n\nTLDR; Play pirates and looting spells until you have assembled a critical mass of pump effects onto malcolm, then swing out and kill all your opponents at once with kediss's effect.\n"}]}



































































