94
7/24/2021
Estrid's Fortifications
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $449.54
Salt Sum: 58.73
No deck tags
94
7/24/2021
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Commander

Quantity: 1Price: $2.99
Estrid, the Masked

+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.

Planeswalker
Estrid, the Masked (c18) 40
1

Adaptation

Quantity: 4Price: $16.76
Enchanted Evening

All permanents are enchantments in addition to their other types.

Enchantment
Enchanted Evening (plst) SHM-140
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (m20) 64
1
Paradox Zone

Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.

Enchantment
Paradox Zone (c21) 64
1
Teleportation Circle

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Enchantment
Teleportation Circle (afr) 39
1

Creature

Quantity: 12Price: $103.80
Aegis of the Gods

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Creature Enchantment
Aegis of the Gods (jou) 1
1
Alseid of Life's Bounty

Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Creature Enchantment
Alseid of Life's Bounty (thb) 1
1
Archetype of Courage

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Creature Enchantment
Archetype of Courage (bng) 4
1
Archetype of Endurance

Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

Creature Enchantment
Archetype of Endurance (bng) 116
1
Callaphe, Beloved of the Sea

Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."

Creature Enchantment
Callaphe, Beloved of the Sea (plst) THB-260
1
Eidolon of Blossoms

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Creature Enchantment
Eidolon of Blossoms (c18) 140
1
Heliod, God of the Sun

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Creature Enchantment
Heliod, God of the Sun (ths) 17
1
Kruphix, God of Horizons

Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.

Creature Enchantment
Kruphix, God of Horizons (plst) JOU-152
1
Sage of Mysteries

Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.

Creature
Sage of Mysteries (thb) 62
1
Thassa's Devourer

Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards.

Creature Enchantment
Thassa's Devourer (jou) 53
1
Thassa, Deep-Dwelling

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Creature Enchantment
Thassa, Deep-Dwelling (thb) 71
1
Vorinclex, Monstrous Raider

Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Creature
Vorinclex, Monstrous Raider (khm) 199
1

Denial

Quantity: 7Price: $44.23
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (plst) C15-60
1
Authority of the Consuls

Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Enchantment
Authority of the Consuls (kld) 5
1
Back to Basics

Nonbasic lands don't untap during their controllers' untap steps.

Enchantment
Back to Basics (uma) 46
1
Confounding Conundrum

When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Enchantment
Confounding Conundrum (znr) 53
1
Consulate Crackdown

When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.

Enchantment
Consulate Crackdown (aer) 11
1
Deafening Silence

Each player can't cast more than one noncreature spell each turn.

Enchantment
Deafening Silence (eld) 10
1
Stony Silence

Activated abilities of artifacts can't be activated.

Enchantment
Stony Silence (mm3) 25
1

Enchantment

Quantity: 1Price: $15.99
Estrid's Invocation

You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Enchantment
Estrid's Invocation (c18) 8
1

Interaction

Quantity: 11Price: $103.85
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (rna) 151
1
Aetherspouts

For each attacking creature, its owner puts it on the top or bottom of their library.

Instant
Aetherspouts (c21) 114
1
Aura Shards

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (cmd) 182
1
Counterspell

Counter target spell.

Instant
Counterspell (mh2) 267
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 339
1
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
1
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (thb) 19
1
Hindering Light

Counter target spell that targets you or a permanent you control. Draw a card.

Instant
Hindering Light (ala) 173
1
Render Silent

Counter target spell. Its controller can't cast spells this turn.

Instant
Render Silent (gk2) 18
1
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (c21) 100
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (afc) 75
1

Land

Quantity: 40Price: $15.40
Forest

({T}: Add {G}.)

Land
Forest (afr) 279
15
Island

({T}: Add {U}.)

Land
Island (afr) 269
10
Plains

({T}: Add {W}.)

Land
Plains (afr) 265
15

Mana Fixing

Quantity: 1Price: $32.99
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1

Planeswalker

Quantity: 2Price: $7.48
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54
1
Niko Aris

When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.") +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. −1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. −1: Create a Shard token.

Planeswalker
Niko Aris (khm) 289
1

Renewal

Quantity: 2Price: $4.34
Psychic Spiral

Shuffle all cards from your graveyard into your library. Target player mills that many cards.

Instant
Psychic Spiral (rtr) 47
1
Wheel of Sun and Moon

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Enchantment
Wheel of Sun and Moon (shm) 243
1

Safety

Quantity: 3Price: $19.97
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (rav) 251
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (afc) 91
1
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (c16) 77
1

Tutors

Quantity: 2Price: $34.48
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (plst) MIR-14
1
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 24
1

Win Condition

Quantity: 10Price: $45.00
Court of Cunning

When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Enchantment
Court of Cunning (cmr) 63
1
Forced Fruition

Whenever an opponent casts a spell, that player draws seven cards.

Enchantment
Forced Fruition (plst) LRW-66
1
Fractured Sanity

Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.

Sorcery
Fractured Sanity (mh2) 44
1
Memory Erosion

Whenever an opponent casts a spell, that player mills two cards.

Enchantment
Memory Erosion (plst) CM2-45
1
Mind's Dilation

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Enchantment
Mind's Dilation (emn) 70
1
Psychic Corrosion

Whenever you draw a card, each opponent mills two cards.

Enchantment
Psychic Corrosion (m19) 68
1
Sphinx's Tutelage

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Enchantment
Sphinx's Tutelage (plst) ORI-76
1
Tasha's Hideous Laughter

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

Sorcery
Tasha's Hideous Laughter (afr) 78
1
Teferi's Tutelage

When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Enchantment
Teferi's Tutelage (m21) 78
1
Well of Ideas

When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.

Enchantment
Well of Ideas (2xm) 75
1

Wraths

Quantity: 4Price: $2.26
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (cmr) 12
1
Creeping Corrosion

Destroy all artifacts.

Sorcery
Creeping Corrosion (mbs) 78
1
Fumigate

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Sorcery
Fumigate (kld) 15
1
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (afc) 78
1

Deck Stats

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Description

{"ops":[{"insert":"This decklist is defunct, but kept up for archival. Please check out the Reworked Fortifications decklist for the revamped deck, "},{"attributes":{"link":"https://www.archidekt.com/decks/1653091#Reworked_Fortifications"},"insert":"https://www.archidekt.com/decks/1653091#Reworked_Fortifications"},{"insert":" \n\n"},{"attributes":{"strike":true},"insert":"Incentivizing attacks elsewhere, resource denial, and slowly milling the opponent out through Sage of Mysteries and blinking various enchantments, then ramping into faster mill. TL;DR - Pillowfort, Stax, and Mill."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Alternate win condition of swinging wide with Paradox Zone tokens, possibly Mirrormade to clone it for double tokens. Jace is a tertiary win condition."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"---"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"Main milling method includes interactions from Estrid, Sage of Mysteries, Thassa's Devourer, a blinked Teferi's Tutelage, Niko Aris making shards, and even Enchanted Evening turning every spell into an enchantment."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Psychic Spiral refills us if we can't keep going with Sun and Moon, and is a single-target finisher in late game. Memory Erosion, Psychic Corrosion, Forced Fruition, Court of Cunning, Fractured Sanity, and Tasha's Hideous Laughter contribute to the eventual multi-player finishers, with Tasha's and Fractured Sanity considered true finishers."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Interaction and wipes bear special hatred for artifacts and creatures of any size, and especially for removing artifacts at a speed we normally can't. Anything preventative (such as Hindering Light or Render Silent) usually gives us something on top of stopping whatever it is the opponent wants to do."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Denial of resources include preventing fixers and fetch lands from working properly (Back to Basics + Confounding Conundrum), Sphere of Safety + Propaganda for aggression taxes, Smothering Tithe for casting too many spells, Aura of Silence and Deafening Silence for other enchantress decks, and Consulate Crackdown for artifacts that slip past wipes or interaction. Our creatures pose almost as many obstacles as our enchantments do, with Vorinclex for anti-proliferation (loyalty, +1/+1 or -1/-1 counters, stadium counters, poison, energy, etc.), Callaphe for a pseudo-ward, archetypes for preventing hex-proof or first-strike (the two we care about more than others), and Aegis for anti-player targeting."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Jace and Niko help us win in different ways. "},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Jace directly mills cards and draws a card, or draws seven cards; refreshing the hand with a full seven cards (even without winning off the ultimate ability) is great, and should not be underestimated. If we run into other mill decks, Jace can even have us win that way. Jace is the insurance card."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Niko helps us control the board and punish lone creatures who attack us. Niko resets ETBs by making creatures unblockable and returning them to our hand. Niko + Enchanted Evening + Eidolon of Blossoms allow free cards with each reset. Niko makes enchantment shard tokens on cast and for a -1; both instances interact with Sage of Mysteries and mill an opponent for two. Niko is the active helper out of the two planeswalkers."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Teleportation Circle resets a LOT of ETBs over time and is worth protecting, after key creatures and pillowfort measures. I recommend it for resetting blockers more than other functions (by making them untapped on re-entry)."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Privileged Position protects everything other than itself and is the first enchantment we want masked."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Mirrormade helps achieve faster mill, better protection, and sticks around better than Estrid's Invocation (though there are arguments for Estrid's Invocation being able to reset each time and choose different enchantments to mimic)."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"Mirrormade + Privileged Position makes EVERYTHING hexproof, if Archetype of Endurance isn't out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Mirrormade + Sphere of Safety imposes a double tax and makes attacking IMPOSSIBLE without infinite mana. Propaganda is a softer form of this combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Mirrormade + Teleportation Circle doubles the number of blinks, and doubles the number of cards Sage will mill when the creature comes back in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Mirrormade + Court of Cunning means that as a monarch, you'll draw 2 cards at end step and mill opponents either 8 or 20 cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Mirrormade + Forced Fruition causes 14 cards to be drawn on spell cast. Yes, having opponents draw cards is typically bad; but without a Reliquary Tower or similar effect somewhere on the field or as an emblem... opponents can't keep all those cards. Some have to go to the graveyard. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Mirrormade + Wheel of Sun and Moon can provide insurance if one wheel is gone or can actually lock a graveyard out for another person if you can bounce the original wheel of Sun and Moon back. You don't want to do this unless the win condition is turned off some other way, as this WILL turn off the main win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Mirrormade + Paradox Zone results in double the number of fractal tokens, that can be at different sizes if needed. Adding Vorinclex accelerates both enchantments a little and makes the fractals bigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"---"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"This deck is slow and boasts a high curve; both are especially bad against cheap commanders or mana curves with a low ceiling (CMC of 4 or lower). Make sure three lands are in the opener somehow. "},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Alternatively, you can run fetch lands or other lands that are going to be sacrificed anyway. Just don't run dual lands or other fixers. That might speed the deck up a TEENY bit without bumping into Back to Basics."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"I would not consider the deck competitive or fun if you like quick games. "},{"insert":"\n"}]}
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