498 views4 months ago
Commander
Size: 100Est cost: $90.86Salt sum: 46.87
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Baltelona

498 views4 months ago
Commander
Size: 100Est cost: $90.86Salt sum: 46.87

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Commander

Qty: 1 Price: $0.99
Aminatou, Veil Piercer
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature - Human Wizard
Aminatou, Veil Piercer (dsc) 1

Commander

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Counterspells

Qty: 2 Price: $0.98
Dispel
Counter target instant spell.
Instant
Dispel (bfz) 76
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (dft) 64

Counterspells

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Discard

Qty: 1 Price: $2.29
Painful Quandary
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Enchantment
Painful Quandary (fdn) 179

Discard

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Draw

Qty: 17 Price: $19.39
Atemsis, All-Seeing
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Legendary Creature - Sphinx
Atemsis, All-Seeing (m20) 46
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tdc) 148
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Diabolic Vision
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Sorcery
Diabolic Vision (dsc) 87
Dictate of Kruphix
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Enchantment
Dictate of Kruphix (fdn) 587
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (mh2) 274
Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment
Lich's Mastery (dom) 98
Magus of the Bazaar
: Draw two cards, then discard three cards.
Creature - Human Wizard
Magus of the Bazaar (uma) 63
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dsc) 68
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (mb2) 32
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (dgm) 88
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (dom) 60
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (dsc) 74
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Quicken (rvr) 57
Well of Ideas
When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Enchantment
Well of Ideas (c14) 20
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Legendary Creature - Sphinx
Yennett, Cryptic Sovereign (cmm) 363

Draw

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Finisher

Qty: 1 Price: $1.79
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (fca) 30

Finisher

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Land

Qty: 37 (38 w/ MDFC)Price: $17.71
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (dsc) 274
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (tla) 282
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (cmr) 357
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188

Land

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Lifegain

Qty: 1 Price: $0.35
Queza, Augur of Agonies
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature - Advisor Octopus
Queza, Augur of Agonies (snc) 326

Lifegain

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Protection

Qty: 4 Price: $4.56
Revenge of Ravens
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Enchantment
Revenge of Ravens (plst) ELD-104
Solitary Confinement
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Solitary Confinement (mh2) 265
Teysa, Envoy of Ghosts
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Legendary Creature - Human Advisor
Teysa, Envoy of Ghosts (dgm) 108
Web of Inertia
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Enchantment
Web of Inertia (plst) JUD-53

Protection

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Ramp

Qty: 8 Price: $8.92
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 334
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (dsc) 240
Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature Enchantment - Demon
Demon of Fate's Design (dsc) 137
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (lcc) 302
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dsc) 248
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (drc) 142
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333

Ramp

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Recursion

Qty: 4 Price: $3.06
Athreos, Shroud-Veiled
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Legendary Creature Enchantment - God
Athreos, Shroud-Veiled (dsc) 212
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m13) 204
Nightmare Shepherd
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Creature Enchantment - Demon
Nightmare Shepherd (dsc) 149
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mkc) 83

Recursion

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Removal

Qty: 11 Price: $10.85
Cast Out
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Cast Out (cmm) 816
Cut Down
Destroy target creature with total power and toughness 5 or less.
Instant
Cut Down (dmu) 89
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (tdc) 112
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (plst) MH2-39
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (dbl) 61Malevolent Hermit // Benevolent Geist (dbl) 61
March of Otherworldly Light
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs
less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less.
Instant
March of Otherworldly Light (neo) 28
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (m21) 82
You Come to a River
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
You Come to a River (afr) 83

Removal

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Stax

Qty: 5 Price: $9.75
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (plg21) 1
Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (mh2) 295
Damping Sphere
If a land is tapped for two or more mana, it produces
instead of any other type and amount.
Each spell a player casts costs
more to cast for each other spell that player has cast this turn.
Artifact
Damping Sphere (dmr) 219
Dovescape
(
can be paid with either
or
.)
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
Enchantment
Dovescape (dis) 143
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (acr) 83

Stax

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Theft

Qty: 1 Price: $0.69
Guile
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Guile (mm2) 46

Theft

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Tokens

Qty: 5 Price: $7.25
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (j25) 167
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment
Dreadhorde Invasion (drc) 91
Entreat the Angels
Create X 4/4 white Angel creature tokens with flying.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Entreat the Angels (dsc) 99
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (dsc) 127
Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchantment
Sigil of the Empty Throne (dsc) 103

Tokens

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Tutor

Qty: 2 Price: $2.28
Divining Witch
,
, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Creature - Human Spellshaper
Divining Witch (nem) 57
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69

Tutor

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Deck Info

Deck stats

28 pips - 21 cards
18 mana - 18 cards
35 pips - 27 cards
17 mana - 17 cards
22 pips - 17 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Aminatou, Veil Piercer - Super-Budget Miracle Locks (Bracket 3)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Are you a starving gamer? Do you have no money? Are you looking for a control deck that bends the game around miracle triggers while staying under 30 dollars? This build trims premium staples and leans into enchantment synergies, compact combos, and budget-friendly lock pieces. It is not flashy, but it plays unfair Magic on a shoestring and can still close out pods reliably.\n\nMeet Your Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Aminatou, Veil Piercer"}},{"insert":" is your topdeck sculptor and miracle engine. Every upkeep she surveils 2, setting up miracle spells and digging for lock pieces. Her triggered ability lets you cast enchantments for their miracle cost, meaning you can swing the tempo in your favor with sudden pillow-forts or explosive finishers. She is the reason you get to play miracles at this power bracket, so keep her safe and let her do the heavy lifting.\n\nGame Plan in a Paragraph"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck does not win by out-valuing everyone with endless card advantage. Instead, the plan is to buy time with cheap lock combos, manipulate the top of your deck until the right miracle hits, and eventually stick a compact win condition. Think of it as playing keep-away until the miracle blowout arrives. Patience is the most valuable resource in this list.\n\nClosing Games"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are three main approaches to finishing a pod:\n"},{"attributes":{"bold":true},"insert":"Lock and stall"},{"insert":": pieces like "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" + "},{"insert":{"card-link":"Web of Inertia"}},{"insert":", or "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" can leave opponents helpless while you assemble a real win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Miracle finishers"},{"insert":": "},{"insert":{"card-link":"Entreat the Angels"}},{"insert":" and "},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" overwhelm the board once you stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win combos"},{"insert":": "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" with "},{"insert":{"card-link":"Divining Witch"}},{"insert":", or "},{"insert":{"card-link":"Lich's Mastery"}},{"insert":" with "},{"insert":{"card-link":"Queza, Augur of Agonies"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Notion Thief"}},{"insert":" plus "},{"insert":{"card-link":"Well of Ideas"}},{"insert":" is a draw-seal that can rip the game open, while "},{"insert":{"card-link":"Dovescape"}},{"insert":" backed by "},{"insert":{"card-link":"Malevolent Hermit // Benevolent Geist"}},{"insert":" shuts nearly everyone out of casting noncreature spells.\n\nKey Combos and Locks"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Rest in Peace"}},{"insert":" + "},{"insert":{"card-link":"Web of Inertia"}},{"insert":" = opponents cannot attack you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dovescape"}},{"insert":" + "},{"insert":{"card-link":"Malevolent Hermit // Benevolent Geist"}},{"insert":" = opponents are locked out of noncreature spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" + "},{"insert":{"card-link":"Well of Ideas"}},{"insert":" = parity-breaking that keeps opponents locked at one card while you churn value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" + "},{"insert":{"card-link":"Divining Witch"}},{"insert":" = a cheap alternate win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These combos are inexpensive, synergize with Aminatou’s topdeck control, and give you inevitability in long games.\n\nPilot Tips"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pick your spots"},{"insert":": you cannot afford to counter every threat, so save answers for removal aimed at your locks or for opposing win attempts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Use Aminatou every turn"},{"insert":": surveil 2 is free card quality. Stack your deck so you can trigger miracles exactly when you need them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect your engines"},{"insert":": "},{"insert":{"card-link":"Rest in Peace"}},{"insert":", "},{"insert":{"card-link":"Dovescape"}},{"insert":", and "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" are not easily replaced in this budget shell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conserve resources"},{"insert":": expect wipes and removal. Overextending is the fastest way to get set back to square one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhy Play This Version?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because it offers the full Aminatou miracle experience without breaking your wallet. You still get miracle blowouts, unfair enchantment locks, and compact wincons at a fraction of the price. This list rewards careful sequencing, patient topdeck sculpting, and knowing when to flip the switch from stall to win.\nIt may not look like much on paper, but in practice it frustrates opponents, rewards tight piloting, and delivers that signature Aminatou flavor for the cost of a dinner out. If you enjoy squeezing maximum unfairness out of budget cardboard, this is your ride. It does not get much cheaper than this. If you happen to have a landbase from an esper precon, it is almost certainly more consistent than the one in here, but the landbase in here is designed for squeezing every last drop of performance out of every dollar.\n"}]}
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