498 views4 months ago
Commander
Size: 100Est cost: $90.86Salt sum: 46.87
Baltelona
498 views4 months ago
Commander
Size: 100Est cost: $90.86Salt sum: 46.87
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Commander
Aminatou, Veil Piercer
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature - Human Wizard

Commander
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Draw
Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Draw
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Land
Land
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Protection
Protection
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Ramp
Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature Enchantment - Demon

Ramp
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Recursion
Athreos, Shroud-Veiled
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Legendary Creature Enchantment - God

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Removal
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Stax
Stax
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Theft
Guile
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Theft
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Tokens
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Tokens
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Tutor
Divining Witch
, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Creature - Human Spellshaper

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Aminatou, Veil Piercer - Super-Budget Miracle Locks (Bracket 3)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Are you a starving gamer? Do you have no money? Are you looking for a control deck that bends the game around miracle triggers while staying under 30 dollars? This build trims premium staples and leans into enchantment synergies, compact combos, and budget-friendly lock pieces. It is not flashy, but it plays unfair Magic on a shoestring and can still close out pods reliably.\n\nMeet Your Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Aminatou, Veil Piercer"}},{"insert":" is your topdeck sculptor and miracle engine. Every upkeep she surveils 2, setting up miracle spells and digging for lock pieces. Her triggered ability lets you cast enchantments for their miracle cost, meaning you can swing the tempo in your favor with sudden pillow-forts or explosive finishers. She is the reason you get to play miracles at this power bracket, so keep her safe and let her do the heavy lifting.\n\nGame Plan in a Paragraph"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck does not win by out-valuing everyone with endless card advantage. Instead, the plan is to buy time with cheap lock combos, manipulate the top of your deck until the right miracle hits, and eventually stick a compact win condition. Think of it as playing keep-away until the miracle blowout arrives. Patience is the most valuable resource in this list.\n\nClosing Games"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are three main approaches to finishing a pod:\n"},{"attributes":{"bold":true},"insert":"Lock and stall"},{"insert":": pieces like "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" + "},{"insert":{"card-link":"Web of Inertia"}},{"insert":", or "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" can leave opponents helpless while you assemble a real win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Miracle finishers"},{"insert":": "},{"insert":{"card-link":"Entreat the Angels"}},{"insert":" and "},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" overwhelm the board once you stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win combos"},{"insert":": "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" with "},{"insert":{"card-link":"Divining Witch"}},{"insert":", or "},{"insert":{"card-link":"Lich's Mastery"}},{"insert":" with "},{"insert":{"card-link":"Queza, Augur of Agonies"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Notion Thief"}},{"insert":" plus "},{"insert":{"card-link":"Well of Ideas"}},{"insert":" is a draw-seal that can rip the game open, while "},{"insert":{"card-link":"Dovescape"}},{"insert":" backed by "},{"insert":{"card-link":"Malevolent Hermit // Benevolent Geist"}},{"insert":" shuts nearly everyone out of casting noncreature spells.\n\nKey Combos and Locks"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Rest in Peace"}},{"insert":" + "},{"insert":{"card-link":"Web of Inertia"}},{"insert":" = opponents cannot attack you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dovescape"}},{"insert":" + "},{"insert":{"card-link":"Malevolent Hermit // Benevolent Geist"}},{"insert":" = opponents are locked out of noncreature spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" + "},{"insert":{"card-link":"Well of Ideas"}},{"insert":" = parity-breaking that keeps opponents locked at one card while you churn value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" + "},{"insert":{"card-link":"Divining Witch"}},{"insert":" = a cheap alternate win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These combos are inexpensive, synergize with Aminatou’s topdeck control, and give you inevitability in long games.\n\nPilot Tips"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pick your spots"},{"insert":": you cannot afford to counter every threat, so save answers for removal aimed at your locks or for opposing win attempts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Use Aminatou every turn"},{"insert":": surveil 2 is free card quality. Stack your deck so you can trigger miracles exactly when you need them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect your engines"},{"insert":": "},{"insert":{"card-link":"Rest in Peace"}},{"insert":", "},{"insert":{"card-link":"Dovescape"}},{"insert":", and "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" are not easily replaced in this budget shell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conserve resources"},{"insert":": expect wipes and removal. Overextending is the fastest way to get set back to square one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhy Play This Version?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because it offers the full Aminatou miracle experience without breaking your wallet. You still get miracle blowouts, unfair enchantment locks, and compact wincons at a fraction of the price. This list rewards careful sequencing, patient topdeck sculpting, and knowing when to flip the switch from stall to win.\nIt may not look like much on paper, but in practice it frustrates opponents, rewards tight piloting, and delivers that signature Aminatou flavor for the cost of a dinner out. If you enjoy squeezing maximum unfairness out of budget cardboard, this is your ride. It does not get much cheaper than this. If you happen to have a landbase from an esper precon, it is almost certainly more consistent than the one in here, but the landbase in here is designed for squeezing every last drop of performance out of every dollar.\n"}]}



























































