313
6/23/2019
Peace of the Eternal
Deck Size: 119
Commander / EDH
Legal
Est deck cost: $1087.52
Salt Sum: 76.23
No deck tags
313
6/23/2019
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Commander

Quantity: 1Price: $2.79
Brago, King Eternal

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Creature
Brago, King Eternal (cns) 41
1

Control

Quantity: 12Price: $37.28
Act of Authority

When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Enchantment
Act of Authority (c13) 1
1
Agent of Treachery

When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Creature
Agent of Treachery (m20) 43
1
Cavalier of Dawn

Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

Creature
Cavalier of Dawn (m20) 10
1
Glen Elendra Archmage

Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Glen Elendra Archmage (mma) 47
1
Hour of Revelation

This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Sorcery
Hour of Revelation (hou) 15
1
Lavinia of the Tenth

Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Creature
Lavinia of the Tenth (dgm) 80
1
Rest in Peace

When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchantment
Rest in Peace (rtr) 18
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (rtr) 201
1
The Wanderer

Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater.

Planeswalker
The Wanderer (war) 37
1
Tormod's Crypt

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Artifact
Tormod's Crypt (m15) 237
1
Tragic Arrogance

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Sorcery
Tragic Arrogance (ori) 38
1
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (mh1) 37
1

Draw

Quantity: 14Price: $132.80
Cloudblazer

Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

Creature
Cloudblazer (kld) 176
1
Elite Guardmage

Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

Creature
Elite Guardmage (war) 195
1
Manifold Insights

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Sorcery
Manifold Insights (c16) 10
1
Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (m19) 27
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (mm2) 51
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (cn2) 22
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
1
Scroll Rack

{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Artifact
Scroll Rack (wc98) bs308
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (ema) 232
1
Thalia's Lancers

First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

Creature
Thalia's Lancers (emn) 47
1
Toothy, Imaginary Friend

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Toothy, Imaginary Friend (bbd) 12
1
Trial of Knowledge

When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

Enchantment
Trial of Knowledge (akh) 73
1
Trinket Mage

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Creature
Trinket Mage (som) 48
1

Enablers

Quantity: 3Price: $9.63
Drogskol Captain

Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Drogskol Captain (dka) 136
1
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (c14) 74
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (c17) 226
1

Interaction

Quantity: 6Price: $71.44
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (c16) 83
1
Counterspell

Counter target spell.

Instant
Counterspell (ema) 43
1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
1
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (soi) 16
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (bbd) 110
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (c17) 8
1

Land

Quantity: 26Price: $95.10
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Land
Adarkar Wastes (10e) 347
1
Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (dis) 170
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c18) 240
1
Flagstones of Trokair

{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Land
Flagstones of Trokair (uma) 243
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m13) 225
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rtr) 241
1
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
1
Island

({T}: Add {U}.)

Land
Island (rav) 291
1
Island

({T}: Add {U}.)

Land
Island (rtr) 255
1
Island

({T}: Add {U}.)

Land
Island (rtr) 256
1
Island

({T}: Add {U}.)

Land
Island (rtr) 259
1
Island

({T}: Add {U}.)

Land
Island (grn) 261
1
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (shm) 277
1
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (ima) 242
1
Plains

({T}: Add {W}.)

Land
Plains (rav) 287
1
Plains

({T}: Add {W}.)

Land
Plains (rav) 288
1
Plains

({T}: Add {W}.)

Land
Plains (rav) 290
1
Plains

({T}: Add {W}.)

Land
Plains (rtr) 250
1
Plains

({T}: Add {W}.)

Land
Plains (rtr) 252
1
Plains

({T}: Add {W}.)

Land
Plains (rtr) 253
1
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (soi) 278
1
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84
1
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (aer) 184
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c15) 313
1

NEW CARDS

Quantity: 18Price: $92.44
Archmage's Charm

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Instant
Archmage's Charm (mh1) 40
1
Drawn from Dreams

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

Sorcery
Drawn from Dreams (m20) 56
1
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
1
Flood of Tears

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Sorcery
Flood of Tears (m20) 59
1
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (mh1) 241
1
Hanged Executioner

Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile Hanged Executioner: Exile target creature.

Creature
Hanged Executioner (m20) 22
1
Ignite the Beacon

Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.

Instant
Ignite the Beacon (war) 18
1
Lazotep Plating

Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

Instant
Lazotep Plating (war) 59
1
Lotus Field

Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
1
Masterful Replication

Choose one — • Create two 3/3 colorless Golem artifact creature tokens. • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

Instant
Masterful Replication (m20) 65
1
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
1
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
1
Spark Double

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (war) 68
1
Teferi's Time Twist

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.

Instant
Teferi's Time Twist (war) 72
1
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32
1
Tribute Mage

When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Creature
Tribute Mage (mh1) 73
1
Urza, Lord High Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Creature
Urza, Lord High Artificer (mh1) 75
1

Planeswalkers

Quantity: 10Price: $99.70
Deepglow Skate

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Creature
Deepglow Skate (c16) 7
1
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (ddo) 1
1
Karn Liberated

+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Planeswalker
Karn Liberated (mm2) 4
1
Karn, Scion of Urza

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Planeswalker
Karn, Scion of Urza (dom) 1
1
Oath of Teferi

When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Enchantment
Oath of Teferi (dom) 200
1
Teferi, Temporal Archmage

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.

Planeswalker
Teferi, Temporal Archmage (c14) 19
1
Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Planeswalker
Teferi, Time Raveler (war) 221
1
Tezzeret the Seeker

+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Planeswalker
Tezzeret the Seeker (mm2) 62
1
Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Planeswalker
Ugin, the Spirit Dragon (frf) 1
1
Venser, the Sojourner

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Planeswalker
Venser, the Sojourner (som) 135
1

Ramp

Quantity: 13Price: $354.73
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (dis) 159
1
Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Artifact
Basalt Monolith (cm2) 173
1
Boreas Charger

Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

Creature
Boreas Charger (c18) 1
1
Dowsing Dagger

Artifact
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
1
Grim Monolith

Grim Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap Grim Monolith.

Artifact
Grim Monolith (wc00) jf126
1
Kor Cartographer

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (zen) 18
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (ema) 225
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (4ed) 334
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c18) 222
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (c16) 273
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (mrd) 256
1
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (ima) 230
1

Utility Lands

Quantity: 9Price: $82.77
Ancient Den

{T}: Add {W}.

Artifact Land
Ancient Den (hop) 130
1
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cm2) 233
1
Detection Tower

{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Land
Detection Tower (m19) 249
1
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
1
Mistveil Plains

({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (shm) 275
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c18) 269
1
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m13) 227
1
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (c18) 278
1

Value

Quantity: 4Price: $2.48
Cloudform

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.

Enchantment
Cloudform (frf) 32
1
Lightform

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.

Enchantment
Lightform (frf) 16
1
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Soulherder (mh1) 214
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (c14) 91
1

Win-Cons

Quantity: 3Price: $20.97
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dom) 211
1
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (c16) 70
1
Time Warp

Target player takes an extra turn after this one.

Sorcery
Time Warp (e02) 12
1

Sideboard

Quantity: 23Price: $85.39
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (c17) 81
1
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (c15) 60
1
Azor, the Lawbringer

Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Creature
Azor, the Lawbringer (rix) 154
1
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (m19) 9
1
Coveted Jewel

When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

Artifact
Coveted Jewel (c18) 54
1
Damping Matrix

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

Artifact
Damping Matrix (mm3) 218
1
Dovin's Acuity

When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Enchantment
Dovin's Acuity (rna) 168
1
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (ima) 18
1
Fall of the Thran

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.

Enchantment
Fall of the Thran (dom) 18
1
Ghostway

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Ghostway (gpt) 6
1
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (dom) 215
1
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (nem) 141
1
Mastery of the Unseen

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchantment
Mastery of the Unseen (frf) 19
1
Negate

Counter target noncreature spell.

Instant
Negate (ogw) 59
1
Oath of Jace

When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Enchantment
Oath of Jace (ogw) 60
1
Parallax Tide

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

Enchantment
Parallax Tide (nem) 37
1
Parallax Wave

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Enchantment
Parallax Wave (nem) 17
1
Pithing Needle

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Pithing Needle (rtr) 231
1
Primordial Mist

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

Enchantment
Primordial Mist (c18) 12
1
Prophetic Prism

When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color.

Artifact
Prophetic Prism (kld) 229
1
Spine of Ish Sah

When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

Artifact
Spine of Ish Sah (c14) 272
1
Teferi, Mage of Zhalfir

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Mage of Zhalfir (ima) 75
1
Vedalken Humiliator

Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.

Creature
Vedalken Humiliator (c18) 13
1

Maybeboard

Quantity: 18Price: $505.42
Counterspell

Counter target spell.

Instant
Counterspell (ss1) 4
1
Curator's Ward

Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Enchantment
Curator's Ward (dom) 49
1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (pwar) 193
1
Dream Eater

Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Dream Eater (grn) 38
1
Karn, the Great Creator

Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Planeswalker
Karn, the Great Creator (war) 1
1
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (bbd) 94
1
Lavinia, Azorius Renegade

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Creature
Lavinia, Azorius Renegade (rna) 189
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (puma) U29
1
Negate

Counter target noncreature spell.

Instant
Negate (rix) 44
1
Negate

Counter target noncreature spell.

Instant
Negate (ss1) 7
1
Plains

({T}: Add {W}.)

Land
Plains (pal06) 1
1
Plains

({T}: Add {W}.)

Land
Plains (rtr) 251
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j18) 7
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (j13) 1
1
Teferi, Hero of Dominaria

+1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Planeswalker
Teferi, Hero of Dominaria (med) GR6
1
Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.

Land
Temple of Enlightenment (bng) 163
1
Tithe Taker

During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Creature
Tithe Taker (rna) 27
1
Verity Circle

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.

Enchantment
Verity Circle (rna) 58
1

Deck Stats

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Description

{"ops":[{"attributes":{"underline":true},"insert":"RECENT UPDATES:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The last hottest thing to happen for Brago was "},{"attributes":{"italic":true},"insert":"Manifest"},{"insert":", essentially letting him cheat permanents out.\nC18 added to this magical nonsense with the new addition of "},{"insert":{"card-link":"Primordial Mist"}},{"insert":". \nI have yet to make a cut and playtest it, however, as I've been catching up on these two recent goodies:\n\n"},{"insert":{"card-link":"Toothy, Imaginary Friend"}},{"insert":"  \ngains counters for every card you draw, and draws for each counter lost when it leaves play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can be abused by Brago because the draw trigger only resolves after it RE-enters play, recharging its batteries"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"optional shuffle opens this to Land Tax and Scroll Rack synergies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tl;dr= This is a scaling, card-drawing beatstick with optional deck shuffle.\n\n"},{"insert":{"card-link":"Transmogrifying Wand"}},{"insert":" \nwhile sorcery speed, destroy a creature for {1}"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeatable removal you can use twice on each of your turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cheap enough to be Sun Titan-recurrable"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tl;dr= This is basically a repeat Pongify-on-a-stick.\n\n-----------------------------------------------------------------------------------------\n\n"},{"attributes":{"background":"#cce0f5"},"insert":"Welcome to Brago"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hello, fellow Commander players, and welcome to my greedy 75% Brago list! \nTaking inspiration from the great "},{"attributes":{"link":"https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/555189-brago-manifestation-of-the-next-level-blink"},"insert":"Pinguis's primer"},{"insert":", I believe you'll find a nice sampling of all that the King Eternal has to offer, at a power level that's adaptable to most playgroups.\n\n"},{"attributes":{"bold":true},"insert":"Features:"},{"insert":"\nMaximize card draw and ramp by flickering all of your nonland permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play several rattlesnakes and tax effects like "},{"insert":{"card-link":"Transmogrifying Wand"}},{"insert":" or "},{"insert":{"card-link":"Lavinia of the Tenth"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger planeswalkers repeatedly, and emblem with "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wash away your opponents with token armies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn the above inevitable over a wave of endless turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIf dropping Turn 1 Rhystic Study, Turn 3 Ugin "},{"attributes":{"italic":true},"insert":"(...Tron? is that you!?)"},{"insert":", or locking your opponents out of their early ramp with Lavinia of the Tenth sounds good to you, read on...\n\n\n"},{"attributes":{"background":"#cce0f5","bold":true},"insert":"Rationale"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brago is flexible enough to be played as Stax control, Superfriends, Token, Combo, and Tempo. Depending on your meta, some of those options may be wiser than others; for myself, my group tends to treat combos as \"big gun\" decks - but I got bored with "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":", "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" or "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" for win-cons, so I indulged some Timmy greed and jammed a bit of everything else in.\n\n\n"},{"attributes":{"background":"#cce0f5","bold":true},"insert":"Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the most "},{"attributes":{"italic":true,"bold":true},"insert":"meta-dependent"},{"insert":" part of any deck. \nSometimes having a "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" up - or even just the threat of one - is essential to prevent a blowout; sometimes you need heavy amounts of boardwipes; counterspell needs will vary based on the number of combos to shut down, and how you otherwise protect your key pieces. I like my mix, but I totally get there are arguments for different combinations. I also enjoy feedback, so don't be shy to share your perspectives.\n\n\n"},{"attributes":{"background":"#cce0f5","bold":true},"insert":"Deck Tech"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In general, you'll notice this decklist tends toward repeatable value engines, leading to a grindier, long-con win that outmatches opponents' card advantage.\n\n"},{"attributes":{"bold":true},"insert":"Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Being such a unique engine, I wasn't going to build a deck that didn't want "},{"insert":{"card-link":"Brago, King Eternal"}},{"insert":" around all the time:\nReset your mana rocks every combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proc multiple ETB triggers for ramp, draw, and control"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable multiple Planeswalker activations per turn "},{"attributes":{"italic":true},"insert":"(look, Ma, no Chain Veil!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Flying"},{"insert":" lends itself easily to a Voltron finish with "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" or "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Trinket Mage"}},{"insert":": best early tutor, grabs a couple lands, fast mana, Tormod when you need, and synergizes with "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" lategame for an extra draw / turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":": put 1-4 artifacts / turn into play, even retrieving Panharmonicon if desired"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thalia's Lancers"}},{"insert":": ...so much value. Top-end tutor, with optional land search using Kor Haven"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":": engine and win-con tutor, best of the bunch overall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Planeswalkers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This list is arguably an Azorius Superfriends deck at this point"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor artifacts, ramp, exile, create tokens, draw, & more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Double activations per turn with Brago; quadruple with Oath of Teferi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deepglow Skate guarantees a PW emblem (Anthems, Exile effects, Animate Artifacts, Extra Turns, and even a match reboot)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"More effective in lower-powered pods due to lower disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reduces damage taken for generating hate through control or advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting any extra turn spell essentially gives your board \"haste\", allowing you to win without taking another turn cycle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Accelerates using "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" for lethal damage, "},{"insert":{"card-link":"Mastery of the Unseen"}},{"insert":" to swarm, or infinite turns to scale as necessary"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As an insurance policy for long-drawn out games, "},{"insert":{"card-link":"Time Warp"}},{"insert":" and "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" still guarantee you have an ace in the hole without doing all the work themselves.\n\n"},{"attributes":{"bold":true},"insert":"Control"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Static effects like Rest in Peace and Elesh Norn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatable ETB removal such as Act of Authority and "},{"insert":{"card-link":"Spine of Ish Sah"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stax effects, such as Lavinia and Azor, essentially detain most of an opponent's options "},{"attributes":{"italic":true},"insert":"(add in Teferi, Mage of Zhalfir and you've nearly locked opponents out of casting!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Theft, using "},{"insert":{"card-link":"Bribery"}},{"insert":", or "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", and then retrieving it with "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" before combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"background":"#cce0f5"},"insert":"Deck Strengths"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#cce8cc","bold":true},"insert":"Fast Mana:"},{"insert":" at 75%, you get the explosive cards that let you scream out the gate without the oppressively low curve that guarantees Turn 2 wins"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#cce8cc","bold":true},"insert":"Tempo:"},{"insert":" tempo advantage is baked into Brago. Even if you're not oppressively bouncing or destroying opponents' permanents, resetting your resources after each combat inevitably puts you ahead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#cce8cc","bold":true},"insert":"Card Advantage:"},{"insert":" Brago gets grindy. Repeated removal, punisher and stax effects scale and make your control much more efficient. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"#cce0f5"},"insert":"Deck Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#facccc","bold":true},"insert":"Low Redundancy:"},{"insert":" while this list fields multiple paths to victory, most recursion slots have been cannibalized to enable that, and as a deck that relies on its board state, protection and timing become critical"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#facccc","bold":true},"insert":"Aggro / Fast Combo:"},{"insert":" if a fast and combat heavy deck targets you, they will have a major advantage. The presence of fast mana does give you a chance to race, but at this curve it isn't a guarantee Brago's engines will come online in time"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#facccc","bold":true},"insert":"Targeted Hate:"},{"insert":"  "},{"insert":{"card-link":"Torpor Orb"}},{"insert":" , "},{"insert":{"card-link":"Hushwing Gryff"}},{"insert":" , "},{"insert":{"card-link":"Containment Priest"}},{"insert":": these effects single-handedly hose Brago. KILL THEM WITH FIRE!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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