1567 views13 days ago
Commander
Size: 100Est cost: $495.67Salt sum: 31.1
 avatar

_HaP

1567 views13 days ago
Commander
Size: 100Est cost: $495.67Salt sum: 31.1

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Zada & the bois are extremey angry and crave blood."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDeck mainly based on "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" ability to copy the instant and sorcery spells that target only her onto every creature on the board under control.\nThe main idea of the deck is to amass an army of goblin as fast as possible, cast Zada and pump the hell out of her and the army with her ability.\nOnce the army is all pumped, the swinging will be lethal for most opponents.\n\nThis said, the deck is a tribal goblin deck that also uses cantrips as the main source of draw, actively resolving Mono red main problem.\nIn fact, by copying the cantrips using Zada, not only the main effect of the card gets copied but also the draw effect one.\nFor example: by casting "},{"insert":{"card-link":"Crimson Wisps"}},{"insert":" on Zada, the spell gets copied for X times where X is the number of creatures on the battlefield and every istances of the copied spell targets a single different creature.\nThe result is that every creature on the battlefield gains haste and a card is drawn for every creature in control.\n3 creatures on the battlefield? 3 cards.\n12 creatures on the battlefield? 12 cards.\nThe same goes for treasure tokens: the effect that creates a treasure token like "},{"insert":{"card-link":"Reckless Ransacking"}},{"insert":" gets copied for each creature together with the big pump.\nAnother big one is "},{"insert":{"card-link":"Kari Zev's Expertise"}},{"insert":" : I revaluated this one after a second look.\nYes, it can steal one creature, but the true power comes from targeting Zada: it becomes an haste enabler and a powerfull \"ramp\" spell to cast a lot more cards if the hand is full.\nThis copying ability can also (and must) be used offensively.\nThe obvious is to pump all creatures with pump spells like "},{"insert":{"card-link":"Stolen Vitality"}},{"insert":" .\n\nAnother big chapter that I tried to integrate is the keyword enabling.\nI tried to insert the most possible cards that enable all the keyword that are important in combat focusing on haste and trample.\nThose cards are inserted in all the categories to get the max out of the deck.\nI mainly focused on those for two main reason: the object is to get our goblin in play and attack as soon as possible (either because the opponent do struggle with fast aggro and because a lot of gobling do benefict from having haste and activate their abilities as soon sa they enter, like "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" and "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":") and to make difficult the prevention of the damage.\nIf the horde has haste, can attack as soon as possible, plus if they get pumped and have trample, the defending player will have a hard time preventing the damage even if he/she has an army as well.\n\nTreat the sideboard as possible inclusion cards.\nSince no one is perfect, neither I am: if there are some mistakes, please signal them in the comments."},{"attributes":{"header":3},"insert":"\n"},{"insert":"All of them will be accepted."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nDRAW PACKAGE: "},{"attributes":{"header":1},"insert":"\n"},{"insert":"In fact this is the main skeleton of the deck: a full compartiment of the best cantrips in mono-red. \nWhitout looking at all the cards, an honorable mention goes to "},{"insert":{"card-link":"Fists of Flame"}},{"insert":" which is one of the staples of Zada, since gives an extremely boost in power to the creatures based of the number of them.\nParticular mention goes to \"No maximum hand size\" cards that are scattered in the deck: "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" , "},{"insert":{"card-link":"Decanter of Endless Water"}},{"insert":" and "},{"insert":{"card-link":"Thought Vessel"}},{"insert":" .\nAll of those are pretty important due to the high card draw archiavable if the bouard is full.\nIt is possibile to add some more NMHS colorless cards ("},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" or "},{"insert":{"card-link":"Venser's Journal"}},{"insert":") but it ends up taking a usefull space for something that does not fully sinergises with the deck.\nOne niche trick is to use a cantrip on the opponents turn (like "},{"insert":{"card-link":"Expedite"}},{"insert":" ) to gain card advantage before user's turn to use a not-used land.\n\nTOKEN / POPULATE PACKAGE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The second big section of the deck are card that actualy populate our board in form of Goblin, mostly token.\nAside form the classic staples like "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" and "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":" , there are some consideration to be made.\nThe first is to utilize the instant and sorceries like "},{"insert":{"card-link":"Dragon Fodder"}},{"insert":" in this package to really boost futher the token production in early turns or when the board is empty. \nThen use creatures that are token engines to consistently generate more tokens.\nBig shoutout to "},{"insert":{"card-link":"General Kreat, the Boltbringer"}},{"insert":" : not only is a good token generator engine but effectively can act as a secondary wincon.\nBy having him in play it is possible to chip away the life total of the opponents by constantly creating tokens.\nIf the production gets heavy it can remove a huge chunk of life, actively becoming another threat on the table.\nHonorable mention to "},{"insert":{"card-link":"Empty the Warrens"}},{"insert":" and "},{"insert":{"card-link":"Goblin Negotiation"}},{"insert":" (removed); both and effective way to generate token.\nThe first one can get really effective when the storm count is high enought and maybe something else has been casted before.\nThe second one makes up for a removal as well as a token generator.\nBy removing a little creature and damping a lot of mana in the spell a lot of tokens can be generated.\nOf course, for both spells a lot of mana is needed.\nTo be honest a lot of mana is needed in general for all the deck to work.\nthat's why I put a lot of attention in the ramp package as well.\n"},{"insert":{"card-link":"Young Pyromancer"}},{"insert":" came back because it is too much powerfull in a spellslinger deck to not be considered.\nLast but not least: "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" .\nIt speaks for itself; doubles all the goblin triggers, most of all Zadas ones. (if added) \n\nRAMP PACKAGE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The overall ramp section is more or less made by staples of mono-red/turbo/spellslinger decks and sinergistic cards for Zada.\nThe usual suspects are "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" , "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":", "},{"insert":{"card-link":"Electro, Assaulting Battery"}},{"insert":" and "},{"insert":{"card-link":"Treasonous Ogre"}},{"insert":" ; capable of making insane mana with little effort.\nAlso "},{"insert":{"card-link":"Ragavan, Nimble Pilferer"}},{"insert":" can be added, excelent in kickstart the ramp process early on or to simply populate the board.\nLast, the soft-combo with "},{"insert":{"card-link":"Braid of Fire"}},{"insert":" (after some turns, If played at the initial turns) and a mana battery card like "},{"insert":{"card-link":"Leyline Tyrant"}},{"insert":" can really help (plus leyline and Electro as well can work as a flying defender and a political tool since, if enought mana is stored, they can explode and make a lot of damage).\nAfter more testing, it seems that having big rituals can really help in having big turns an continue to cast spells: "},{"insert":{"card-link":"Brightstone Ritual"}},{"insert":" and "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" are the best for this job.\n\nINTERACTION PACKAGE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Like the ramp package, here we have the classic interactions for mono red."},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and all the deflecting spell make for protection of pin-point removal and deviate counterspells and my beloved "},{"insert":{"card-link":"Red Elemental Blast"}},{"insert":", "},{"insert":{"card-link":"Pyroblast"}},{"insert":" and "},{"insert":{"card-link":"Tibalt's Trickery"}},{"insert":" take the usual space to counter possible threats (or protect from counterspells as well).\nAs per pin-point removal of dirty enchantment (big weak point of the deck since one like "},{"insert":{"card-link":"Dismiss into Dream"}},{"insert":" can turn down all the strategy), we have, like always, the usual "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" and "},{"insert":{"card-link":"Wild Magic Surge"}},{"insert":" .\n"},{"insert":{"card-link":"Active Volcano"}},{"insert":" can be used as well like the two blasts it is limited to the fact that the permanents needs to be blue.\nI also wanted to implement more copy spells since they can be used as protection from conterspells as well (aside from copying important buff spells): by copying the adversary counterspell, the copy can target the first one countering it and, therefore, preserving our plan.\nLast, there is a dedicated group for artifact removal: "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":" (primarely a deflection spell), "},{"insert":{"card-link":"Siege Smash"}},{"insert":" (primarely a pump spell) and "},{"insert":{"card-link":"Dreadmaw's Ire"}},{"insert":" .\nThis last one not only acts as a good pump spell but, if our battlefield is full enough, can be used to wipe out a lot of artifact as well.\n\nEDITS THROUGH TIME:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nNote for mods:\nThe OG cheap deck does work best with 32 lands, it seems also that 31 is fine but needs further testing.\n\nVersion 1.5 edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Lands: \n1-One mountain for Arena of Glory \n2-One mountain for War room\n3-One mountain for Cavern of souls\n4-One mountain for Sandstone needle\n5-One Mountain for Castle Embereth\n\nNon-Lands:\n1- Harness by force for Deflecting Swat\n2- Electroduplicate for Return the favor\n3- Spreading Insurrection for Untimely malfunction\n4-Traitorous greed for Redirect lightning\n5-Shred of sanity for Tibald's trickery\n6-Spawning breath for Treasonous Ogre\n7-Goblin dark dwellers for Hexing squelcher\n8-Firebending student for Goblin Chieftain or Maximize velocity\n9-Runway steam-kiln for Storm-kiln artist\n10-Grishnak, brash instigator for General kreat the boltbringer\n11- Foundry street denizen for Birgi, God of Storytelling\n12-Legion warboss for Howlsquad Heavy\n13-Chaotic strike for Reckless Runsacking\n14-Kari Zev expertise for Flare of Duplication\n15-Pinnacle Monk for Active volcano \n16-Brute strenght for Stolen vitality\n17-Goblin Negotiation for Young Pyromancer\n18-Raze the effigy for Lunar Frenzy\n19-Panic for Rile\n\nVersion 2.0 edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Lands:\n1-One mountain for Sundering Eruption\n\nNon-Lands:\n1-Treasonous Ogre for Urabrask\n2-Braid of fire for Brightstone ritual\n3-Leyline tyrant for The vision and Scarlet witch or Battle hymn\n4-You see a pair of Goblin for Goblin war party\n5-Active volcano for Reverberate or Fork (needs testing)\n"}]}

Commander

Qty: 1 Price: $0.49
Zada, Hedron Grinder
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Legendary Creature - Goblin Ally
Zada, Hedron Grinder (mul) 25

Commander

(CTRL to add secondary)

Copy

Qty: 1 Price: $2.99
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (2x2) 129

Copy

(CTRL to add secondary)

Draw

Qty: 16 Price: $14.26
Accelerate
Target creature gains haste until end of turn.
Draw a card.
Instant
Accelerate (tor) 90
Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (inr) 141
Balduvian Rage
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Balduvian Rage (plst) CSP-76
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (one) 123
Boiling Blood
Target creature attacks this turn if able.
Draw a card.
Instant
Boiling Blood (plst) WTH-92
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (shm) 88
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (ogw) 108
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (j25) 550
Flick a Coin
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Draw a card.
Instant
Flick a Coin (woe) 128
Haste Magic
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Instant
Haste Magic (fin) 140
Impolite Entrance
Target creature gains trample and haste until end of turn.
Draw a card.
Sorcery
Impolite Entrance (ecl) 146
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Renegade Tactics
Target creature can't block this turn.
Draw a card.
Sorcery
Renegade Tactics (j25) 590
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (afc) 136
Stun
Target creature can't block this turn.
Draw a card.
Instant
Stun (inv) 172
Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Witch's Mark (woe) 158

Draw

(CTRL to add secondary)

Interaction

Qty: 12 Price: $181.04
Active Volcano
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Instant
Active Volcano (chr) 43
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (brc) 113
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (pw24) 7
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Flare of Duplication (mh3) 119
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ice) 213
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (pkhm) 153p
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Interaction

(CTRL to add secondary)

Land

Qty: 31 Price: $42.71
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (eld) 239
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (prm) 102375
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 254
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
,
: Target creature gains haste until end of turn.
Land
Flamekin Village (ecc) 149
Kher Keep
: Add
.
,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Kher Keep (tsp) 275
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (rqs) 62
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (con) 143
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

(CTRL to add secondary)

Protection

Qty: 1 Price: $32.99
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145

Protection

(CTRL to add secondary)

Pump

Qty: 7 Price: $4.65
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Instant
Dreadmaw's Ire (lci) 147
Lunar Frenzy
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Instant
Lunar Frenzy (mid) 147
Maximize Velocity
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Maximize Velocity (grn) 111
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Monstrous Rage (woe) 142
Reckless Charge
Target creature gets +3/+0 and gains haste until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Reckless Charge (ody) 215
Siege Smash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Instant
Siege Smash (mh3) 136
Stolen Vitality
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Instant
Stolen Vitality (dbl) 161

Pump

(CTRL to add secondary)

Ramp

Qty: 14 Price: $154.06
Ancestors' Aid
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Ancestors' Aid (lci) 132
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Braid of Fire
Cumulative upkeep—Add
. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchantment
Braid of Fire (csp) 78
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 76
Goblin Warchief
Goblin spells you cast cost
less to cast.
Goblins you control have haste.
Creature - Goblin Warrior
Goblin Warchief (dd1) 42
Leyline Tyrant
Flying
You don't lose unspent red mana as steps and phases end.
When this creature dies, you may pay any amount of
. When you do, it deals that much damage to any target.
Creature - Dragon
Leyline Tyrant (znr) 147
Reckless Ransacking
Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Reckless Ransacking (ecl) 152
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (dmr) 137
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (stx) 115
Sudden Breakthrough
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Sudden Breakthrough (stx) 116
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (mb2) 100
Treasonous Ogre
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add
.
Creature - Shaman Ogre
Treasonous Ogre (cns) 36

Ramp

(CTRL to add secondary)

Recursion

Qty: 1 Price: $5.49
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (isd) 155

Recursion

(CTRL to add secondary)

Tokens / Populate

Qty: 16 Price: $49.07
Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin
Battle Cry Goblin (j25) 127
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (ala) 97
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (mma) 112
General Kreat, the Boltbringer
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.
Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
Legendary Creature - Goblin Soldier
General Kreat, the Boltbringer (j25) 48
Goblin Instigator
When this creature enters, create a 1/1 red Goblin creature token.
Creature - Goblin Rogue
Goblin Instigator (moc) 282
Hordeling Outburst
Create three 1/1 red Goblin creature tokens.
Sorcery
Hordeling Outburst (f15) 3
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed —
: Add
for each Goblin you control.
Creature - Goblin Mercenary
Howlsquad Heavy (dft) 463
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (m13) 138
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (pwar) 137p
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (j25) 140
Legion Loyalist
Haste
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Creature - Goblin Soldier
Legion Loyalist (gtc) 97
Mogg War Marshal
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
Creature - Goblin Warrior
Mogg War Marshal (dmr) 131
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Creature - Goblin Warrior
Searslicer Goblin (fdn) 332
Squee, Dubious Monarch
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying
and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature - Goblin Noble
Squee, Dubious Monarch (dmu) 332
You See a Pair of Goblins
Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
Instant
You See a Pair of Goblins (afr) 170
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (ss3) 8

Tokens / Populate

(CTRL to add secondary)

Sideboard

Qty: 91 Price: $1762.25
________ Goblin
When this creature enters, you may put a name sticker on it. Add
for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature - Goblin Guest
________ Goblin (unf) 107
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (tdc) 203
Ardoz, Cobbler of War
Haste
Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Legendary Creature - Goblin Shaman
Ardoz, Cobbler of War (j22) 29
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 115
Battle Hymn
Add
for each creature you control.
Instant
Battle Hymn (avr) 128
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (fdn) 619
Brightstone Ritual
Add
for each Goblin on the battlefield.
Instant
Brightstone Ritual (ons) 191
Brute Force
Target creature gets +3/+3 until end of turn.
Instant
Brute Force (plc) 116
Brute Strength
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Brute Strength (akh) 122
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (nph) 132
Conspicuous Snoop
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Creature - Goblin Rogue
Conspicuous Snoop (m21) 139
Devastating Onslaught
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Devastating Onslaught (eoe) 132
Dragonrage
Add
for each attacking creature you control. Until end of turn, attacking creatures you control gain "
: This creature gets +1/+0 until end of turn."
Instant
Dragonrage (frf) 97
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Electroduplicate (fdn) 85
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (mrd) 169
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery
Finale of Promise (war) 127
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Fork (3ed) 153
Gauntlet of Might
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional
.
Artifact
Gauntlet of Might (2ed) 245
Gauntlet of Power
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
Gauntlet of Power (tsp) 255
Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
Creature - Goblin Assassin
Goblin Assassin (plst) LGN-95
Goblin Battle Jester
Whenever you cast a red spell, target creature can't block this turn.
Creature - Goblin
Goblin Battle Jester (m13) 135
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature - Goblin
Goblin Chieftain (m10) 139
Goblin Chirurgeon
Sacrifice a Goblin: Regenerate target creature.
Creature - Goblin Shaman
Goblin Chirurgeon (fem) 54b
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
Creature - Goblin
Goblin King (ath) 34
Goblin Lackey
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Creature - Goblin
Goblin Lackey (usg) 190
Goblin Negotiation
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Sorcery
Goblin Negotiation (fdn) 88
Goblin Piledriver
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Piledriver (ori) 151
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Rabblemaster (j25) 558
Goblin Trashmaster
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
Creature - Goblin Warrior
Goblin Trashmaster (m19) 144
Goblin War Party
Choose one —
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Goblin War Party (mh1) 131
Hammerheim
: Add
.
: Target creature loses all landwalk abilities until end of turn.
Legendary Land
Hammerheim (leg) 302
Haze of Rage
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Haze of Rage (fut) 100
Heat Shimmer
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Sorcery
Heat Shimmer (2xm) 130
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 156
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (j22) 79
Krark, the Thumbless
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Goblin
Krark, the Thumbless (plst) CMR-189
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier
Legion Warboss (rvr) 337
Márton Stromgald
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Legendary Creature - Human Knight
Márton Stromgald (ice) 199
Mogg Alarm
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
Sorcery
Mogg Alarm (nem) 93
Pashalik Mons
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Legendary Creature - Goblin Warrior
Pashalik Mons (dmr) 133
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (snc) 116
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mul) 21
Raze the Effigy
Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
Instant
Raze the Effigy (j22) 586
Reckless Blaze
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add
.
Sorcery - Lesson
Reckless Blaze (tle) 197
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (pd2) 20
Ricochet Trap
If an opponent cast a blue spell this turn, you may pay
rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant - Trap
Ricochet Trap (wwk) 87
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (plci) 258s
Runaway Steam-Kin
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add
.
Creature - Elemental
Runaway Steam-Kin (grn) 115
Rundvelt Hordemaster
Other Goblins you control get +1/+1.
Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Creature - Goblin Warrior
Rundvelt Hordemaster (dmu) 142
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (chk) 282
Shunt
Change the target of target spell with a single target.
Instant
Shunt (dst) 68
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (mb2) 119
Stingscourger
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Goblin Warrior
Stingscourger (tsr) 192
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
The Vision and Scarlet Witch
Flying
Whenever you cast a spell, add
and put a +1/+1 counter on The Vision and Scarlet Witch.
Legendary Creature Artifact - Mutant Hero
The Vision and Scarlet Witch (msc) 707
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Thunderclap
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Instant
Thunderclap (mmq) 219
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian
Urabrask // The Great Work (mom) 169Urabrask // The Great Work (mom) 169
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (rtr) 111
Venser's Journal
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
Artifact - Book
Venser's Journal (c21) 273
Warren Instigator
Double strike
Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Creature - Goblin Berserker
Warren Instigator (zen) 154
Wild Ricochet
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Instant
Wild Ricochet (lrw) 196
Zoyowa's Justice
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Instant
Zoyowa's Justice (lci) 173

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 26 Price: $13.45
Academic Dispute
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Academic Dispute (stx) 91
Blindblast
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
Instant
Blindblast (plst) WAR-114
Breya's Apprentice
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card.
• Target creature gets +2/+0 until end of turn.
Creature Artifact - Human Artificer
Breya's Apprentice (prm) 91283
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (wwk) 74
Chaotic Strike
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Instant
Chaotic Strike (inv) 140
Forbidden Friendship
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Sorcery
Forbidden Friendship (iko) 119
Foundry Street Denizen
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Creature - Goblin Warrior
Foundry Street Denizen (plst) M15-141
Frontline Heroism
When this enchantment enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Enchantment
Frontline Heroism (j25) 15
Gnawing Crescendo
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This token can't block."
Instant
Gnawing Crescendo (woe) 131
Goblin Dark-Dwellers
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Goblin
Goblin Dark-Dwellers (j25) 556
Goblinslide
Whenever you cast a noncreature spell, you may pay
. If you do, create a 1/1 red Goblin creature token with haste.
Enchantment
Goblinslide (plst) KTK-109
Grishnákh, Brash Instigator
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
Legendary Creature - Goblin Soldier
Grishnákh, Brash Instigator (ltr) 585
Harness by Force
Strive — This spell costs
more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Harness by Force (jou) 100
Involuntary Employment
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Involuntary Employment (fdn) 203
Kari Zev's Expertise
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Sorcery
Kari Zev's Expertise (aer) 88
Otherworldly Outburst
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Instant
Otherworldly Outburst (emn) 138
Panic
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Panic (5ed) 260
Ral's Reinforcements
Create two 1/1 blue and red Elemental creature tokens.
Sorcery
Ral's Reinforcements (mom) 158
Rally at the Hornburg
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Sorcery
Rally at the Hornburg (ltr) 142
Shreds of Sanity
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
Sorcery
Shreds of Sanity (emn) 141
Spawning Breath
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Instant
Spawning Breath (roe) 164
Spreading Insurrection
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Spreading Insurrection (mh2) 142
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Traitorous Greed
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and
this turn.)
Sorcery
Traitorous Greed (m21) 166
Twisted Fealty
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Twisted Fealty (woe) 154
Uncaged Fury
Target creature gets +1/+1 and gains double strike until end of turn.
Instant
Uncaged Fury (inr) 177

Maybeboard

(CTRL to add secondary)

Stickers

Qty: 10 Price: $38.10
Ancestral Hot Dog Minotaur
— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
— Flying
— 1/4
— 8/6
Stickers
Ancestral Hot Dog Minotaur (sunf) 23
Eldrazi Guacamole Tightrope
— Haste
— You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.
— 1/4
— 5/3
Stickers
Eldrazi Guacamole Tightrope (sunf) 1
Misunderstood Trapeze Elf
— Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost.
— Hexproof
— 4/2
— 6/6
Stickers
Misunderstood Trapeze Elf (sunf) 5
Narrow-Minded Baloney Fireworks
— Whenever this creature attacks, you gain 2 life.
— Vigilance, reach
— 2/4
— 7/7
Stickers
Narrow-Minded Baloney Fireworks (sunf) 12
Phyrexian Midway Bamboozle
— Whenever this creature attacks, you get
.
— Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
— 4/2
— 6/9
Stickers
Phyrexian Midway Bamboozle (sunf) 18
Playable Delusionary Hydra
: Draw a card, then discard a card.
— Whenever this creature attacks, you gain 3 life and draw a card.
— 1/5
— 4/4
Stickers
Playable Delusionary Hydra (sunf) 30
Trained Blessed Mind
: Exile target card from a graveyard.
— Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample.
— 4/2
— 6/9
Stickers
Trained Blessed Mind (sunf) 44
Unassuming Gelatinous Serpent
— When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
— Whenever this creature deals combat damage to a player, that player mills twice that many cards.
— 2/3
— 7/2
Stickers
Unassuming Gelatinous Serpent (sunf) 36
Unglued Pea-Brained Dinosaur
: Add
. Spend this mana only to cast creature spells.
— At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn.
— 2/4
— 8/6
Stickers
Unglued Pea-Brained Dinosaur (sunf) 45
Unsanctioned Ancient Juggler
— Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
— Indestructible
— 3/2
— 5/4
Stickers
Unsanctioned Ancient Juggler (sunf) 13

Stickers

(CTRL to add secondary)

Tokens & Extras

Qty: 4 Price: $7.92
Goblin
Creature Token - Goblin
Goblin (tugl) 92
Kobolds of Kher Keep
Creature Token - Kobold
Kobolds of Kher Keep (tmkc) 12
Monster
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Enchantment Token - Aura Role
Monster // Sorcerer (twoe) 15
Wicked
Enchant creature
Enchanted creature gets +1/+1.
When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.
Enchantment Token - Aura Role
Wicked // Cursed (twoe) 17

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
75 pips - 66 cards
43 mana - 40 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Zada & the bois are extremey angry and crave blood."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDeck mainly based on "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" ability to copy the instant and sorcery spells that target only her onto every creature on the board under control.\nThe main idea of the deck is to amass an army of goblin as fast as possible, cast Zada and pump the hell out of her and the army with her ability.\nOnce the army is all pumped, the swinging will be lethal for most opponents.\n\nThis said, the deck is a tribal goblin deck that also uses cantrips as the main source of draw, actively resolving Mono red main problem.\nIn fact, by copying the cantrips using Zada, not only the main effect of the card gets copied but also the draw effect one.\nFor example: by casting "},{"insert":{"card-link":"Crimson Wisps"}},{"insert":" on Zada, the spell gets copied for X times where X is the number of creatures on the battlefield and every istances of the copied spell targets a single different creature.\nThe result is that every creature on the battlefield gains haste and a card is drawn for every creature in control.\n3 creatures on the battlefield? 3 cards.\n12 creatures on the battlefield? 12 cards.\nThe same goes for treasure tokens: the effect that creates a treasure token like "},{"insert":{"card-link":"Reckless Ransacking"}},{"insert":" gets copied for each creature together with the big pump.\nAnother big one is "},{"insert":{"card-link":"Kari Zev's Expertise"}},{"insert":" : I revaluated this one after a second look.\nYes, it can steal one creature, but the true power comes from targeting Zada: it becomes an haste enabler and a powerfull \"ramp\" spell to cast a lot more cards if the hand is full.\nThis copying ability can also (and must) be used offensively.\nThe obvious is to pump all creatures with pump spells like "},{"insert":{"card-link":"Stolen Vitality"}},{"insert":" .\n\nAnother big chapter that I tried to integrate is the keyword enabling.\nI tried to insert the most possible cards that enable all the keyword that are important in combat focusing on haste and trample.\nThose cards are inserted in all the categories to get the max out of the deck.\nI mainly focused on those for two main reason: the object is to get our goblin in play and attack as soon as possible (either because the opponent do struggle with fast aggro and because a lot of gobling do benefict from having haste and activate their abilities as soon sa they enter, like "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" and "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":") and to make difficult the prevention of the damage.\nIf the horde has haste, can attack as soon as possible, plus if they get pumped and have trample, the defending player will have a hard time preventing the damage even if he/she has an army as well.\n\nTreat the sideboard as possible inclusion cards.\nSince no one is perfect, neither I am: if there are some mistakes, please signal them in the comments."},{"attributes":{"header":3},"insert":"\n"},{"insert":"All of them will be accepted."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nDRAW PACKAGE: "},{"attributes":{"header":1},"insert":"\n"},{"insert":"In fact this is the main skeleton of the deck: a full compartiment of the best cantrips in mono-red. \nWhitout looking at all the cards, an honorable mention goes to "},{"insert":{"card-link":"Fists of Flame"}},{"insert":" which is one of the staples of Zada, since gives an extremely boost in power to the creatures based of the number of them.\nParticular mention goes to \"No maximum hand size\" cards that are scattered in the deck: "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" , "},{"insert":{"card-link":"Decanter of Endless Water"}},{"insert":" and "},{"insert":{"card-link":"Thought Vessel"}},{"insert":" .\nAll of those are pretty important due to the high card draw archiavable if the bouard is full.\nIt is possibile to add some more NMHS colorless cards ("},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" or "},{"insert":{"card-link":"Venser's Journal"}},{"insert":") but it ends up taking a usefull space for something that does not fully sinergises with the deck.\nOne niche trick is to use a cantrip on the opponents turn (like "},{"insert":{"card-link":"Expedite"}},{"insert":" ) to gain card advantage before user's turn to use a not-used land.\n\nTOKEN / POPULATE PACKAGE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The second big section of the deck are card that actualy populate our board in form of Goblin, mostly token.\nAside form the classic staples like "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" and "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":" , there are some consideration to be made.\nThe first is to utilize the instant and sorceries like "},{"insert":{"card-link":"Dragon Fodder"}},{"insert":" in this package to really boost futher the token production in early turns or when the board is empty. \nThen use creatures that are token engines to consistently generate more tokens.\nBig shoutout to "},{"insert":{"card-link":"General Kreat, the Boltbringer"}},{"insert":" : not only is a good token generator engine but effectively can act as a secondary wincon.\nBy having him in play it is possible to chip away the life total of the opponents by constantly creating tokens.\nIf the production gets heavy it can remove a huge chunk of life, actively becoming another threat on the table.\nHonorable mention to "},{"insert":{"card-link":"Empty the Warrens"}},{"insert":" and "},{"insert":{"card-link":"Goblin Negotiation"}},{"insert":" (removed); both and effective way to generate token.\nThe first one can get really effective when the storm count is high enought and maybe something else has been casted before.\nThe second one makes up for a removal as well as a token generator.\nBy removing a little creature and damping a lot of mana in the spell a lot of tokens can be generated.\nOf course, for both spells a lot of mana is needed.\nTo be honest a lot of mana is needed in general for all the deck to work.\nthat's why I put a lot of attention in the ramp package as well.\n"},{"insert":{"card-link":"Young Pyromancer"}},{"insert":" came back because it is too much powerfull in a spellslinger deck to not be considered.\nLast but not least: "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" .\nIt speaks for itself; doubles all the goblin triggers, most of all Zadas ones. (if added) \n\nRAMP PACKAGE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The overall ramp section is more or less made by staples of mono-red/turbo/spellslinger decks and sinergistic cards for Zada.\nThe usual suspects are "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" , "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":", "},{"insert":{"card-link":"Electro, Assaulting Battery"}},{"insert":" and "},{"insert":{"card-link":"Treasonous Ogre"}},{"insert":" ; capable of making insane mana with little effort.\nAlso "},{"insert":{"card-link":"Ragavan, Nimble Pilferer"}},{"insert":" can be added, excelent in kickstart the ramp process early on or to simply populate the board.\nLast, the soft-combo with "},{"insert":{"card-link":"Braid of Fire"}},{"insert":" (after some turns, If played at the initial turns) and a mana battery card like "},{"insert":{"card-link":"Leyline Tyrant"}},{"insert":" can really help (plus leyline and Electro as well can work as a flying defender and a political tool since, if enought mana is stored, they can explode and make a lot of damage).\nAfter more testing, it seems that having big rituals can really help in having big turns an continue to cast spells: "},{"insert":{"card-link":"Brightstone Ritual"}},{"insert":" and "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" are the best for this job.\n\nINTERACTION PACKAGE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Like the ramp package, here we have the classic interactions for mono red."},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and all the deflecting spell make for protection of pin-point removal and deviate counterspells and my beloved "},{"insert":{"card-link":"Red Elemental Blast"}},{"insert":", "},{"insert":{"card-link":"Pyroblast"}},{"insert":" and "},{"insert":{"card-link":"Tibalt's Trickery"}},{"insert":" take the usual space to counter possible threats (or protect from counterspells as well).\nAs per pin-point removal of dirty enchantment (big weak point of the deck since one like "},{"insert":{"card-link":"Dismiss into Dream"}},{"insert":" can turn down all the strategy), we have, like always, the usual "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" and "},{"insert":{"card-link":"Wild Magic Surge"}},{"insert":" .\n"},{"insert":{"card-link":"Active Volcano"}},{"insert":" can be used as well like the two blasts it is limited to the fact that the permanents needs to be blue.\nI also wanted to implement more copy spells since they can be used as protection from conterspells as well (aside from copying important buff spells): by copying the adversary counterspell, the copy can target the first one countering it and, therefore, preserving our plan.\nLast, there is a dedicated group for artifact removal: "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":" (primarely a deflection spell), "},{"insert":{"card-link":"Siege Smash"}},{"insert":" (primarely a pump spell) and "},{"insert":{"card-link":"Dreadmaw's Ire"}},{"insert":" .\nThis last one not only acts as a good pump spell but, if our battlefield is full enough, can be used to wipe out a lot of artifact as well.\n\nEDITS THROUGH TIME:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nNote for mods:\nThe OG cheap deck does work best with 32 lands, it seems also that 31 is fine but needs further testing.\n\nVersion 1.5 edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Lands: \n1-One mountain for Arena of Glory \n2-One mountain for War room\n3-One mountain for Cavern of souls\n4-One mountain for Sandstone needle\n5-One Mountain for Castle Embereth\n\nNon-Lands:\n1- Harness by force for Deflecting Swat\n2- Electroduplicate for Return the favor\n3- Spreading Insurrection for Untimely malfunction\n4-Traitorous greed for Redirect lightning\n5-Shred of sanity for Tibald's trickery\n6-Spawning breath for Treasonous Ogre\n7-Goblin dark dwellers for Hexing squelcher\n8-Firebending student for Goblin Chieftain or Maximize velocity\n9-Runway steam-kiln for Storm-kiln artist\n10-Grishnak, brash instigator for General kreat the boltbringer\n11- Foundry street denizen for Birgi, God of Storytelling\n12-Legion warboss for Howlsquad Heavy\n13-Chaotic strike for Reckless Runsacking\n14-Kari Zev expertise for Flare of Duplication\n15-Pinnacle Monk for Active volcano \n16-Brute strenght for Stolen vitality\n17-Goblin Negotiation for Young Pyromancer\n18-Raze the effigy for Lunar Frenzy\n19-Panic for Rile\n\nVersion 2.0 edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Lands:\n1-One mountain for Sundering Eruption\n\nNon-Lands:\n1-Treasonous Ogre for Urabrask\n2-Braid of fire for Brightstone ritual\n3-Leyline tyrant for The vision and Scarlet witch or Battle hymn\n4-You see a pair of Goblin for Goblin war party\n5-Active volcano for Reverberate or Fork (needs testing)\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards