76
12/15/2021
Feather Spells
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $54.63
Salt Sum: 19.49
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76
12/15/2021
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Commander

Quantity: 1Price: $0.59
Feather, the Redeemed

Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Creature
Feather, the Redeemed (tsr) 377
1

Creature

Quantity: 19Price: $12.34
Abbot of Keral Keep

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Creature
Abbot of Keral Keep (ori) 127
1
Akroan Crusader

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.

Creature
Akroan Crusader (uma) 121
1
Akroan Skyguard

Flying Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

Creature
Akroan Skyguard (bng) 3
1
Anax and Cymede

First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Creature
Anax and Cymede (ths) 186
1
Arena Athlete

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

Creature
Arena Athlete (uma) 123
1
Bedlam Reveler

This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

Creature
Bedlam Reveler (tsr) 340
1
Fabled Hero

Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.

Creature
Fabled Hero (ths) 12
1
Favored Hoplite

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

Creature
Favored Hoplite (ths) 13
1
Lagonna-Band Trailblazer

Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.

Creature
Lagonna-Band Trailblazer (jou) 14
1
Monastery Swiftspear

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Monastery Swiftspear (tsr) 349
1
Nimble-Blade Khenra

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Nimble-Blade Khenra (plst) AKH-145
1
Phalanx Leader

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

Creature
Phalanx Leader (uma) 27
1
Sanguinary Mage

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Sanguinary Mage (soi) 178
1
Satyr Hoplite

Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.

Creature
Satyr Hoplite (jou) 110
1
Seeker of the Way

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

Creature
Seeker of the Way (plst) KTK-22
1
Setessan Battle Priest

Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.

Creature
Setessan Battle Priest (ths) 29
1
Soul-Scar Mage

Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

Creature
Soul-Scar Mage (akh) 148
1
Vanguard of Brimaz

Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.

Creature
Vanguard of Brimaz (plst) BNG-29
1
Wingsteed Rider

Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Creature
Wingsteed Rider (uma) 43
1

Instant

Quantity: 34Price: $15.96
Accelerate

Target creature gains haste until end of turn. Draw a card.

Instant
Accelerate (tor) 90
1
Arrester's Zeal

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Instant
Arrester's Zeal (plst) RNA-4
1
Balduvian Rage

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Balduvian Rage (2xm) 115
1
Borrowed Hostility

Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.

Instant
Borrowed Hostility (plst) EMN-121
1
Brute Force

Target creature gets +3/+3 until end of turn.

Instant
Brute Force (tsr) 157
1
Built to Last

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Built to Last (plst) KLD-7
1
Built to Smash

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Instant
Built to Smash (plst) KLD-108
1
Crimson Wisps

Target creature becomes red and gains haste until end of turn. Draw a card.

Instant
Crimson Wisps (shm) 88
1
Crowd's Favor

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Instant
Crowd's Favor (plst) M15-138
1
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (m21) 15
1
Dynacharge

Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Dynacharge (plst) MM3-94
1
Enrage

Target creature gets +X/+0 until end of turn.

Instant
Enrage (9ed) 180
1
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (cmr) 413
1
Fervent Strike

Target creature gets +1/+0 and gains first strike and haste until end of turn.

Instant
Fervent Strike (plst) DOM-117
1
Fever Charm

Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.

Instant
Fever Charm (ons) 202
1
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (plst) UMA-18
1
Infuriate

Target creature gets +3/+2 until end of turn.

Instant
Infuriate (thb) 141
1
Integrity

Instant
Integrity // Intervention (grn) 227
1
Moment of Triumph

Target creature gets +2/+2 until end of turn. You gain 2 life.

Instant
Moment of Triumph (rix) 15
1
Mortal's Ardor

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Instant
Mortal's Ardor (plst) DDO-19
1
Panic

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Panic (5ed) 260
1
Qilin's Blessing

Target creature gets +2/+2 until end of turn.

Instant
Qilin's Blessing (gs1) 14
1
Rush of Adrenaline

Target creature gets +2/+1 and gains trample until end of turn.

Instant
Rush of Adrenaline (plst) SOI-177
1
Samut's Sprint

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Instant
Samut's Sprint (plst) WAR-142
1
Seize the Initiative

Target creature gets +1/+1 and gains first strike until end of turn.

Instant
Seize the Initiative (som) 20
1
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (mh1) 28
1
Sheltering Light

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Instant
Sheltering Light (xln) 35
1
Stand Firm

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Instant
Stand Firm (ddl) 21
1
Storm Strike

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Instant
Storm Strike (rna) 119
1
Swift Justice

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

Instant
Swift Justice (ddn) 62
1
Take Heart

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Instant
Take Heart (jmp) 134
1
Titan's Strength

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Titan's Strength (ori) 166
1
Veteran's Reflexes

Target creature gets +1/+1 until end of turn. Untap that creature.

Instant
Veteran's Reflexes (wwk) 23
1
Weapon Surge

Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Weapon Surge (2xm) 150
1

Land

Quantity: 40Price: $14.00
Mountain

({T}: Add {R}.)

Land
Mountain (vow) 401
20
Plains

({T}: Add {W}.)

Land
Plains (vow) 398
20

Sorcery

Quantity: 6Price: $11.74
Maximize Velocity

Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Maximize Velocity (plst) GRN-111
1
Reckless Charge

Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Reckless Charge (mh1) 144
1
Renegade Tactics

Target creature can't block this turn. Draw a card.

Sorcery
Renegade Tactics (cmr) 195
1
Rile

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

Sorcery
Rile (afc) 136
1
Seething Anger

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.

Sorcery
Seething Anger (sth) 96
1
Seize the Day

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Seize the Day (uma) 147
1

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