1971 views17 hrs ago
Commander
Size: 100Est cost: $954.70Salt sum: 52.1
ErreKappa1
1971 views17 hrs ago
Commander
Size: 100Est cost: $954.70Salt sum: 52.1
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{"ops":[{"insert":"Intro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a bracket 3 landfall deck, the objective is to present explosive landfall loops to secure a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" win.\n \nBeing a midrange deck, the worst possible pod consists of low interaction, all gas turbo decks. Also go-wide decks can pose a challenge if the player don't hit a token generator as well to match.\nIt's worth mentioning the number of land drops, search effects, triggers, and so on can lead to long turns with a lot of game action and feel like playing solitaire if no one is actively interacting with the player. Some pods (namely mine) could be bothered by that, the right response is to win as fast as possible to reduce the controversies.\n\n\nObjective"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs mentioned in the intro, the objective is to combo out. The deck aims at drawing as much cards as possible through the commander "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" to find resources and progress the gameplan. Eventually hitting tutors or combo pieces to present win attempts.\n\n\nMulligan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe ideal hand for this deck consists mainly in lands and ramp.\nSomething like 3 to 4 lands and 2+ ramp pieces, followed by interaction or card draw such as "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" or "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" it's ideal.\nDepending on the pod a more interaction-heavy hand could be beneficial, but casting the commander and being able to trigger it immediately should be the priority to progress the game plan and have access to additional resources.\nThere are a few backup pieces that can help you keep more hands if you have to mulligan low, specifically "},{"insert":{"card-link":"Primeval Herald"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" , if paired with enough ramp or lands to play them, can help recover from bad spots with their self functioning effect.\n\n\nStrategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs hinted in the 'Objective' section, the deck aims at a combo win, around turn 4(early) to 6(late). To setup a win attempt it will be necessary to have a lot of mana in play to cast the "},{"attributes":{"italic":true},"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"attributes":{"italic":true},"insert":" "},{"insert":"early, being a 6-drop, that likely mean tapping out on turn 1-2, relying on interaction such as "},{"insert":{"card-link":"Daze"}},{"insert":", "},{"insert":{"card-link":"Pact of Negation"}},{"insert":", and "},{"insert":{"card-link":"Thwart"}},{"insert":" to stop other's win attempts.\nIf the commander is out and ready, the next step is triggering it compulsively. Cards such as "},{"insert":{"card-link":"Exploration"}},{"insert":" or "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" are ideal to play a lot of lands that you may have from your hand, but generally it could be beneficial to leverage "},{"insert":{"card-link":"Cultivate"}},{"insert":"-like effects to put tapped land in play. "},{"insert":{"card-link":"Harrow"}},{"insert":"-like cards are even better to draw even more without as much mana investment.\nPay attention to graveyard-land synergies, playing fetches from the graveyard can help double the land drops while maintaining strong card advantage over the opponents. Cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" can boost the amount of lands that are playable in a single turn and assure that you can hit every available land drop to maximize the value provided my the commander.\n\n\nTutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nHere the main advantage pieces that are advisable tutor targets:\n"},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" - It's really good even if the commander isn't in play yet, with the commander it's a game-winning piece;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - It's a self-sustaining engine, helps at never missing land drops;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" - Mana advantage on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" its a easy choice if additional ramp or land drops to trigger the commander is needed, it costs 0 so any {X}{G} tutor such as "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" now also work as a pretty efficient ramp pieces.\n\nSometimes, "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":"-like effects could be helpful to hit every available land drop with fetches from the graveyard, but it's generally otherwise inefficient.\n\nDo not search for "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" unless it's time to present a win attempt or it isn't related to the line that's been assembled. It's a major target for removal being as strong as it is, and getting it back from the graveyard while feasible it's extremely painful\n\n\nCombo Starters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe objective of this section is explain how to achieve infinite landfall, who can produce tons of value and assemble a combo ender to close up the game. There are a few different routes that could be pursued to reach the goal, while I'm not going to explain the combos in details, they are available and well explained in the relevant section in Architect itself or on EDHREC.\n\nThe main lines in short:\n"},{"attributes":{"underline":true,"bold":true},"insert":"Kodama-Meloku"},{"insert":": Based on "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" , this is probably the easiest combo to assemble, so it should be the main focus for win attempts. If the players count the mana right, it could be hit using "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" paying the additional entwine cost. Just remember that an extra mana is needed to begin the combo. Keep also in mind that if the opponents are trying to interact with the board, another "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" activation can always be placed on the stack as long as mana it's available. This therefore allows a player to go on top of interaction (Unless it uses Split Second)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Boing Boing Kodama Boing"},{"insert":": This is a three card combo that combines "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":", a token generator such as "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", and a bounce land like "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" . Be sure to have an additional land drop to start the combo after you play "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":", if you need an additional one, you can always play a permanent to trigger Kodama and being able to cast the bounce land from that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sakura-Retreat"},{"insert":": This makes use of a creature that you can tap to play a land and "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" to untap it infinitely. This combo needs "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" to not be summoning sick, being also an advantage piece, it's likely that someone is ready to remove her as soon as you play the second combo piece. It should also be considered that there are no enchantment tutors in the deck, so the only real option to search for "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" is to either draw a ton of cards or mill a lot and get it from the graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere are other possible lines that can achieve the same result in less efficient ways, including mixing and matching already mentioned lines. While I don't think that explaining every single way to achieve infinite landfall is useful in a primer, looking at the \"Included Combos\" section of Archideckt is always something that I encourage. Having an understanding of what pieces are needed in every occasion can greatly boost the odds of hitting the right windows to close up the game.\n\n\nCombo Enders"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs for the combo Starters, there are a few different routes that could be navigated to win the game. Keep in mind that generally it's pretty easy to interact with the lines, so having protection using counterspells and similar effects could really be the difference between winning the game and wiffing an attempt.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite Mana"},{"insert":": Achieve infinite mana from infinite landfall it's pretty trivial, although a well placed counterspell or redirect effect could be enough to stop the line; Because of that, I always advise into finding one of the many protection spell before attempting closing up the game. While in the past cards with effects like "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" were included, they have since been removed to increase card quality and flexibility, making the line a little more convoluted in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" already in play, one blue mana available (I don't run "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" because it has become pricy), and "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" in play (or in hand if "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is in play):"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw cards until you find one among "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":", a free spell such as "},{"insert":{"card-link":"Gush"}},{"insert":", "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":", and "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":";"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"In response to a landfall trigger play the free spell;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Hold priority, respond with your own "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" to generate two treasures;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" using the two triggers resulting from the treasures if not already in play;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Crack "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":" for one green;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Achieve flash speed with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":";"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or warp "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":". While the first option provide infinite mana based on landfall triggers, "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" only double land-based triggers. With double triggers you can play any untapped land from your hand and eventually have enough mana to play any other landfall-based piece that lead to infinite mana."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Thoracle Win"},{"insert":": "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" it's surely the easiest and less interactable combo ender available. You can follow two different routes:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" already in play;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Stack Thoracle ETB trigger under the "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":" trigger for a permanent entering the battlefield;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use the "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":" trigger to play your land and achieve infinite landfall;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" to achieve flash speed for creatures;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander if not already in play;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Resolve "},{"attributes":{"italic":true},"insert":"Thoracle"},{"insert":" ETB with tons of protection already in hand and win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"With a loop that doesn't involve "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":":"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play Thoracle and win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Desert Ping"},{"attributes":{"bold":true},"insert":": "},{"insert":"This line aims at bouncing a desert pinger over and over to kill the table, it can be pursued as direct outcome of "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" and if played correctly can be difficult to interact with:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" already in play:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" it's already available:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Produce 1 generic mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" isn't already available:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Draw cards until you have access to "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Tap any land to produce 1 generic mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" in hand, 10 mana. and access to "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" :"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Search for both "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Produce 1 generic mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Decking opponents"},{"insert":": This is probably the riskiest combo ender that i could think of for this list, having the opponents draw a buch of cards could setup them for a win if they have the resource available. So be sure to have enough interaction to prevent any win attempt on top before starting the draw loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play and crack"},{"insert":{"card-link":"Emergence Zone"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" if not already in play;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast both your trigger doublers, "},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" and "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use the doubled Kodama triggers to put in play "},{"insert":{"card-link":"Cephalid Coliseum"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Activate it, targeting one opponent;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" to put it back on top of the library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to put back "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" on top of our library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play the bounce land to return in hand both itself and "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use one of the many commander triggers to draw two cards;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step G;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nLock"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe available (soft) locks include:\nTaxing players with "},{"insert":{"card-link":"Daze"}},{"insert":" ;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Daze"}},{"insert":" to try countering someone's spell;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Return "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to the hand paying the alternate cost of "},{"insert":{"card-link":"Daze"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to return to the top of the library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step A."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Land denial with "},{"insert":{"card-link":"Strip Mine"}},{"insert":" :"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play any land recursion effect, such as "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Strip Mine"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tap & Sac "},{"insert":{"card-link":"Strip Mine"}},{"insert":" to destroy someone's land;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Strip Mine"}},{"insert":" from the Graveyard thanks to "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step C."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nBoth of the locks aren't particularly favorable, as they heavily impact the amount of lands that could be played in a turn. Generally pushing for a win is better to lock down your opponents.\n"}]}
Counterspell
Counterspell
(CTRL to add secondary)
Draw
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
(CTRL to add secondary)
Synergy
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Synergy
(CTRL to add secondary)
Tutor
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
(CTRL to add secondary)
WinCon
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

WinCon
(CTRL to add secondary)
Cuts
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Cuts
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Maybeboard
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Maybeboard
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Maybeboard But Fast Mana
Maybeboard But Fast Mana
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Maybeboard But Interaction
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Maybeboard But Interaction
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Maybeboard But Lands
Maybeboard But Lands
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Tokens & Extras
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Deck Info
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Description
{"ops":[{"insert":"Intro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a bracket 3 landfall deck, the objective is to present explosive landfall loops to secure a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" win.\n \nBeing a midrange deck, the worst possible pod consists of low interaction, all gas turbo decks. Also go-wide decks can pose a challenge if the player don't hit a token generator as well to match.\nIt's worth mentioning the number of land drops, search effects, triggers, and so on can lead to long turns with a lot of game action and feel like playing solitaire if no one is actively interacting with the player. Some pods (namely mine) could be bothered by that, the right response is to win as fast as possible to reduce the controversies.\n\n\nObjective"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs mentioned in the intro, the objective is to combo out. The deck aims at drawing as much cards as possible through the commander "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" to find resources and progress the gameplan. Eventually hitting tutors or combo pieces to present win attempts.\n\n\nMulligan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe ideal hand for this deck consists mainly in lands and ramp.\nSomething like 3 to 4 lands and 2+ ramp pieces, followed by interaction or card draw such as "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" or "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" it's ideal.\nDepending on the pod a more interaction-heavy hand could be beneficial, but casting the commander and being able to trigger it immediately should be the priority to progress the game plan and have access to additional resources.\nThere are a few backup pieces that can help you keep more hands if you have to mulligan low, specifically "},{"insert":{"card-link":"Primeval Herald"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" , if paired with enough ramp or lands to play them, can help recover from bad spots with their self functioning effect.\n\n\nStrategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs hinted in the 'Objective' section, the deck aims at a combo win, around turn 4(early) to 6(late). To setup a win attempt it will be necessary to have a lot of mana in play to cast the "},{"attributes":{"italic":true},"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"attributes":{"italic":true},"insert":" "},{"insert":"early, being a 6-drop, that likely mean tapping out on turn 1-2, relying on interaction such as "},{"insert":{"card-link":"Daze"}},{"insert":", "},{"insert":{"card-link":"Pact of Negation"}},{"insert":", and "},{"insert":{"card-link":"Thwart"}},{"insert":" to stop other's win attempts.\nIf the commander is out and ready, the next step is triggering it compulsively. Cards such as "},{"insert":{"card-link":"Exploration"}},{"insert":" or "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" are ideal to play a lot of lands that you may have from your hand, but generally it could be beneficial to leverage "},{"insert":{"card-link":"Cultivate"}},{"insert":"-like effects to put tapped land in play. "},{"insert":{"card-link":"Harrow"}},{"insert":"-like cards are even better to draw even more without as much mana investment.\nPay attention to graveyard-land synergies, playing fetches from the graveyard can help double the land drops while maintaining strong card advantage over the opponents. Cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" can boost the amount of lands that are playable in a single turn and assure that you can hit every available land drop to maximize the value provided my the commander.\n\n\nTutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nHere the main advantage pieces that are advisable tutor targets:\n"},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" - It's really good even if the commander isn't in play yet, with the commander it's a game-winning piece;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - It's a self-sustaining engine, helps at never missing land drops;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" - Mana advantage on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" its a easy choice if additional ramp or land drops to trigger the commander is needed, it costs 0 so any {X}{G} tutor such as "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" now also work as a pretty efficient ramp pieces.\n\nSometimes, "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":"-like effects could be helpful to hit every available land drop with fetches from the graveyard, but it's generally otherwise inefficient.\n\nDo not search for "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" unless it's time to present a win attempt or it isn't related to the line that's been assembled. It's a major target for removal being as strong as it is, and getting it back from the graveyard while feasible it's extremely painful\n\n\nCombo Starters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe objective of this section is explain how to achieve infinite landfall, who can produce tons of value and assemble a combo ender to close up the game. There are a few different routes that could be pursued to reach the goal, while I'm not going to explain the combos in details, they are available and well explained in the relevant section in Architect itself or on EDHREC.\n\nThe main lines in short:\n"},{"attributes":{"underline":true,"bold":true},"insert":"Kodama-Meloku"},{"insert":": Based on "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" , this is probably the easiest combo to assemble, so it should be the main focus for win attempts. If the players count the mana right, it could be hit using "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" paying the additional entwine cost. Just remember that an extra mana is needed to begin the combo. Keep also in mind that if the opponents are trying to interact with the board, another "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" activation can always be placed on the stack as long as mana it's available. This therefore allows a player to go on top of interaction (Unless it uses Split Second)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Boing Boing Kodama Boing"},{"insert":": This is a three card combo that combines "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":", a token generator such as "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", and a bounce land like "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" . Be sure to have an additional land drop to start the combo after you play "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":", if you need an additional one, you can always play a permanent to trigger Kodama and being able to cast the bounce land from that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sakura-Retreat"},{"insert":": This makes use of a creature that you can tap to play a land and "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" to untap it infinitely. This combo needs "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" to not be summoning sick, being also an advantage piece, it's likely that someone is ready to remove her as soon as you play the second combo piece. It should also be considered that there are no enchantment tutors in the deck, so the only real option to search for "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" is to either draw a ton of cards or mill a lot and get it from the graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere are other possible lines that can achieve the same result in less efficient ways, including mixing and matching already mentioned lines. While I don't think that explaining every single way to achieve infinite landfall is useful in a primer, looking at the \"Included Combos\" section of Archideckt is always something that I encourage. Having an understanding of what pieces are needed in every occasion can greatly boost the odds of hitting the right windows to close up the game.\n\n\nCombo Enders"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs for the combo Starters, there are a few different routes that could be navigated to win the game. Keep in mind that generally it's pretty easy to interact with the lines, so having protection using counterspells and similar effects could really be the difference between winning the game and wiffing an attempt.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite Mana"},{"insert":": Achieve infinite mana from infinite landfall it's pretty trivial, although a well placed counterspell or redirect effect could be enough to stop the line; Because of that, I always advise into finding one of the many protection spell before attempting closing up the game. While in the past cards with effects like "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" were included, they have since been removed to increase card quality and flexibility, making the line a little more convoluted in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" already in play, one blue mana available (I don't run "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" because it has become pricy), and "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" in play (or in hand if "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is in play):"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw cards until you find one among "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":", a free spell such as "},{"insert":{"card-link":"Gush"}},{"insert":", "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":", and "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":";"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"In response to a landfall trigger play the free spell;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Hold priority, respond with your own "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" to generate two treasures;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" using the two triggers resulting from the treasures if not already in play;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Crack "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":" for one green;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Achieve flash speed with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":";"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or warp "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":". While the first option provide infinite mana based on landfall triggers, "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" only double land-based triggers. With double triggers you can play any untapped land from your hand and eventually have enough mana to play any other landfall-based piece that lead to infinite mana."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Thoracle Win"},{"insert":": "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" it's surely the easiest and less interactable combo ender available. You can follow two different routes:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" already in play;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Stack Thoracle ETB trigger under the "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":" trigger for a permanent entering the battlefield;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use the "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":" trigger to play your land and achieve infinite landfall;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" to achieve flash speed for creatures;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander if not already in play;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Resolve "},{"attributes":{"italic":true},"insert":"Thoracle"},{"insert":" ETB with tons of protection already in hand and win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"With a loop that doesn't involve "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":":"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play Thoracle and win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Desert Ping"},{"attributes":{"bold":true},"insert":": "},{"insert":"This line aims at bouncing a desert pinger over and over to kill the table, it can be pursued as direct outcome of "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" and if played correctly can be difficult to interact with:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" already in play:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" it's already available:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Produce 1 generic mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" isn't already available:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Draw cards until you have access to "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Tap any land to produce 1 generic mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" in hand, 10 mana. and access to "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" :"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Search for both "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Produce 1 generic mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Decking opponents"},{"insert":": This is probably the riskiest combo ender that i could think of for this list, having the opponents draw a buch of cards could setup them for a win if they have the resource available. So be sure to have enough interaction to prevent any win attempt on top before starting the draw loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play and crack"},{"insert":{"card-link":"Emergence Zone"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" if not already in play;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast both your trigger doublers, "},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" and "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use the doubled Kodama triggers to put in play "},{"insert":{"card-link":"Cephalid Coliseum"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Activate it, targeting one opponent;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" to put it back on top of the library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to put back "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" on top of our library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play the bounce land to return in hand both itself and "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use one of the many commander triggers to draw two cards;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step G;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nLock"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe available (soft) locks include:\nTaxing players with "},{"insert":{"card-link":"Daze"}},{"insert":" ;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Daze"}},{"insert":" to try countering someone's spell;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Return "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to the hand paying the alternate cost of "},{"insert":{"card-link":"Daze"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to return to the top of the library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step A."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Land denial with "},{"insert":{"card-link":"Strip Mine"}},{"insert":" :"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play any land recursion effect, such as "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Strip Mine"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tap & Sac "},{"insert":{"card-link":"Strip Mine"}},{"insert":" to destroy someone's land;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Strip Mine"}},{"insert":" from the Graveyard thanks to "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step C."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nBoth of the locks aren't particularly favorable, as they heavily impact the amount of lands that could be played in a turn. Generally pushing for a win is better to lock down your opponents.\n"}]}



































































































