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Commander
Size: 100Est cost: $954.70Salt sum: 52.1
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ErreKappa1

1971 views17 hrs ago
Commander
Size: 100Est cost: $954.70Salt sum: 52.1

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{"ops":[{"insert":"Intro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a bracket 3 landfall deck, the objective is to present explosive landfall loops to secure a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" win.\n \nBeing a midrange deck, the worst possible pod consists of low interaction, all gas turbo decks. Also go-wide decks can pose a challenge if the player don't hit a token generator as well to match.\nIt's worth mentioning the number of land drops, search effects, triggers, and so on can lead to long turns with a lot of game action and feel like playing solitaire if no one is actively interacting with the player. Some pods (namely mine) could be bothered by that, the right response is to win as fast as possible to reduce the controversies.\n\n\nObjective"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs mentioned in the intro, the objective is to combo out. The deck aims at drawing as much cards as possible through the commander "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" to find resources and progress the gameplan. Eventually hitting tutors or combo pieces to present win attempts.\n\n\nMulligan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe ideal hand for this deck consists mainly in lands and ramp.\nSomething like 3 to 4 lands and 2+ ramp pieces, followed by interaction or card draw such as "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" or "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" it's ideal.\nDepending on the pod a more interaction-heavy hand could be beneficial, but casting the commander and being able to trigger it immediately should be the priority to progress the game plan and have access to additional resources.\nThere are a few backup pieces that can help you keep more hands if you have to mulligan low, specifically "},{"insert":{"card-link":"Primeval Herald"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" , if paired with enough ramp or lands to play them, can help recover from bad spots with their self functioning effect.\n\n\nStrategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs hinted in the 'Objective' section, the deck aims at a combo win, around turn 4(early) to 6(late). To setup a win attempt it will be necessary to have a lot of mana in play to cast the "},{"attributes":{"italic":true},"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"attributes":{"italic":true},"insert":" "},{"insert":"early, being a 6-drop, that likely mean tapping out on turn 1-2, relying on interaction such as "},{"insert":{"card-link":"Daze"}},{"insert":", "},{"insert":{"card-link":"Pact of Negation"}},{"insert":", and "},{"insert":{"card-link":"Thwart"}},{"insert":" to stop other's win attempts.\nIf the commander is out and ready, the next step is triggering it compulsively. Cards such as "},{"insert":{"card-link":"Exploration"}},{"insert":" or "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" are ideal to play a lot of lands that you may have from your hand, but generally it could be beneficial to leverage "},{"insert":{"card-link":"Cultivate"}},{"insert":"-like effects to put tapped land in play. "},{"insert":{"card-link":"Harrow"}},{"insert":"-like cards are even better to draw even more without as much mana investment.\nPay attention to graveyard-land synergies, playing fetches from the graveyard can help double the land drops while maintaining strong card advantage over the opponents. Cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" can boost the amount of lands that are playable in a single turn and assure that you can hit every available land drop to maximize the value provided my the commander.\n\n\nTutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nHere the main advantage pieces that are advisable tutor targets:\n"},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" - It's really good even if the commander isn't in play yet, with the commander it's a game-winning piece;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - It's a self-sustaining engine, helps at never missing land drops;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" - Mana advantage on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" its a easy choice if additional ramp or land drops to trigger the commander is needed, it costs 0 so any {X}{G} tutor such as "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" now also work as a pretty efficient ramp pieces.\n\nSometimes, "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":"-like effects could be helpful to hit every available land drop with fetches from the graveyard, but it's generally otherwise inefficient.\n\nDo not search for "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" unless it's time to present a win attempt or it isn't related to the line that's been assembled. It's a major target for removal being as strong as it is, and getting it back from the graveyard while feasible it's extremely painful\n\n\nCombo Starters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe objective of this section is explain how to achieve infinite landfall, who can produce tons of value and assemble a combo ender to close up the game. There are a few different routes that could be pursued to reach the goal, while I'm not going to explain the combos in details, they are available and well explained in the relevant section in Architect itself or on EDHREC.\n\nThe main lines in short:\n"},{"attributes":{"underline":true,"bold":true},"insert":"Kodama-Meloku"},{"insert":": Based on "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" , this is probably the easiest combo to assemble, so it should be the main focus for win attempts. If the players count the mana right, it could be hit using "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" paying the additional entwine cost. Just remember that an extra mana is needed to begin the combo. Keep also in mind that if the opponents are trying to interact with the board, another "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" activation can always be placed on the stack as long as mana it's available. This therefore allows a player to go on top of interaction (Unless it uses Split Second)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Boing Boing Kodama Boing"},{"insert":": This is a three card combo that combines "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":", a token generator such as "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", and a bounce land like "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" . Be sure to have an additional land drop to start the combo after you play "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":", if you need an additional one, you can always play a permanent to trigger Kodama and being able to cast the bounce land from that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sakura-Retreat"},{"insert":": This makes use of a creature that you can tap to play a land and "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" to untap it infinitely. This combo needs "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" to not be summoning sick, being also an advantage piece, it's likely that someone is ready to remove her as soon as you play the second combo piece. It should also be considered that there are no enchantment tutors in the deck, so the only real option to search for "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" is to either draw a ton of cards or mill a lot and get it from the graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere are other possible lines that can achieve the same result in less efficient ways, including mixing and matching already mentioned lines. While I don't think that explaining every single way to achieve infinite landfall is useful in a primer, looking at the \"Included Combos\" section of Archideckt is always something that I encourage. Having an understanding of what pieces are needed in every occasion can greatly boost the odds of hitting the right windows to close up the game.\n\n\nCombo Enders"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs for the combo Starters, there are a few different routes that could be navigated to win the game. Keep in mind that generally it's pretty easy to interact with the lines, so having protection using counterspells and similar effects could really be the difference between winning the game and wiffing an attempt.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite Mana"},{"insert":": Achieve infinite mana from infinite landfall it's pretty trivial, although a well placed counterspell or redirect effect could be enough to stop the line; Because of that, I always advise into finding one of the many protection spell before attempting closing up the game. While in the past cards with effects like "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" were included, they have since been removed to increase card quality and flexibility, making the line a little more convoluted in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" already in play, one blue mana available (I don't run "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" because it has become pricy), and "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" in play (or in hand if "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is in play):"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw cards until you find one among "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":", a free spell such as "},{"insert":{"card-link":"Gush"}},{"insert":", "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":", and "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":";"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"In response to a landfall trigger play the free spell;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Hold priority, respond with your own "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" to generate two treasures;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" using the two triggers resulting from the treasures if not already in play;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Crack "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":" for one green;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Achieve flash speed with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":";"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or warp "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":". While the first option provide infinite mana based on landfall triggers, "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" only double land-based triggers. With double triggers you can play any untapped land from your hand and eventually have enough mana to play any other landfall-based piece that lead to infinite mana."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Thoracle Win"},{"insert":": "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" it's surely the easiest and less interactable combo ender available. You can follow two different routes:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" already in play;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Stack Thoracle ETB trigger under the "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":" trigger for a permanent entering the battlefield;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use the "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":" trigger to play your land and achieve infinite landfall;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" to achieve flash speed for creatures;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander if not already in play;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Resolve "},{"attributes":{"italic":true},"insert":"Thoracle"},{"insert":" ETB with tons of protection already in hand and win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"With a loop that doesn't involve "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":":"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play Thoracle and win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Desert Ping"},{"attributes":{"bold":true},"insert":": "},{"insert":"This line aims at bouncing a desert pinger over and over to kill the table, it can be pursued as direct outcome of "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" and if played correctly can be difficult to interact with:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" already in play:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" it's already available:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Produce 1 generic mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" isn't already available:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Draw cards until you have access to "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Tap any land to produce 1 generic mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" in hand, 10 mana. and access to "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" :"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Search for both "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Produce 1 generic mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Decking opponents"},{"insert":": This is probably the riskiest combo ender that i could think of for this list, having the opponents draw a buch of cards could setup them for a win if they have the resource available. So be sure to have enough interaction to prevent any win attempt on top before starting the draw loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play and crack"},{"insert":{"card-link":"Emergence Zone"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" if not already in play;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast both your trigger doublers, "},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" and "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use the doubled Kodama triggers to put in play "},{"insert":{"card-link":"Cephalid Coliseum"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Activate it, targeting one opponent;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" to put it back on top of the library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to put back "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" on top of our library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play the bounce land to return in hand both itself and "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use one of the many commander triggers to draw two cards;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step G;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nLock"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe available (soft) locks include:\nTaxing players with "},{"insert":{"card-link":"Daze"}},{"insert":" ;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Daze"}},{"insert":" to try countering someone's spell;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Return "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to the hand paying the alternate cost of "},{"insert":{"card-link":"Daze"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to return to the top of the library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step A."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Land denial with "},{"insert":{"card-link":"Strip Mine"}},{"insert":" :"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play any land recursion effect, such as "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Strip Mine"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tap & Sac "},{"insert":{"card-link":"Strip Mine"}},{"insert":" to destroy someone's land;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Strip Mine"}},{"insert":" from the Graveyard thanks to "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step C."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nBoth of the locks aren't particularly favorable, as they heavily impact the amount of lands that could be played in a turn. Generally pushing for a win is better to lock down your opponents.\n"}]}

Commander

Qty: 1 Price: $12.99
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (plst) CMR-365

Commander

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Aint no way ill pay for this

Qty: 1 Price: $749.99
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288

Aint no way ill pay for this

(CTRL to add secondary)

Counterspell

Qty: 7 Price: $96.23
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (plst) DD2-23
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (mmq) 87
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (mma) 56
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (zen) 67
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Thwart
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Thwart (plst) MMQ-108

Counterspell

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Draw

Qty: 4 Price: $57.96
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (mmq) 82
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (4ed) 273

Draw

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Land

Qty: 36 (38 w/ MDFC)Price: $297.44
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (mh3) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (scd) 297
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (mir) 325
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (ltr) 270
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hickory Woodlot
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Hickory Woodlot (mmq) 319
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 130
Island
(
: Add
.)
Basic Land - Island
Island (ltr) 265
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (sok) 164
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 662
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (mkc) 293
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (ecc) 24
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (ath) 77
Sunscorched Desert
When this land enters, it deals 1 damage to target player or planeswalker.
: Add
.
Land - Desert
Sunscorched Desert (akh) 249
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (mh1) 249
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (otc) 342

Land

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Protection

Qty: 1 Price: $2.29
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240

Protection

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Ramp

Qty: 16 Price: $121.84
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Spirit Guide
Exile this creature from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 157
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 339
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (m13) 170
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (inv) 189
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (por) 178
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tmp) 245
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (chk) 239
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (soa) 123
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 57
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 261
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (mh2) 180
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (dis) 99
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (ice) 277

Ramp

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Recursion

Qty: 5 Price: $79.45
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (m19) 229
Glacierwood Siege
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
Enchantment
Glacierwood Siege (tdm) 189
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (plst) NPH-118
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241

Recursion

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Removal

Qty: 6 Price: $42.04
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (ons) 73
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (ulg) 43
Snapback
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Instant
Snapback (tsp) 78

Removal

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Synergy

Qty: 13 Price: $112.97
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (m21) 173
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 154
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (cmr) 239
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (cmr) 399
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (bfz) 82
Sakura-Tribe Scout
: You may put a land card from your hand onto the battlefield.
Creature - Scout Shaman Snake
Sakura-Tribe Scout (sok) 144
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (m3c) 245
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (lcc) 290
Trade Routes
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Enchantment
Trade Routes (8ed) 109
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird
Traveling Chocobo (fin) 406

Synergy

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Token

Qty: 1 Price: $3.99
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177

Token

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Tutor

Qty: 8 Price: $97.42
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (2xm) 158
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (ulg) 98
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 349
Summoner's Pact
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Summoner's Pact (a25) 189
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (mrd) 134

Tutor

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WinCon

Qty: 1 Price: $27.99
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73

WinCon

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Cuts

Qty: 6 Price: $33.54
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (fut) 35
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (thb) 169
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (dsc) 275
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Walk-In Closet
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Walk-In Closet // Forgotten Cellar (dsk) 205

Cuts

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Maybeboard

Qty: 3 Price: $92.27
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (plst) UMA-163
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 319

Maybeboard

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Maybeboard But Fast Mana

Qty: 1 Price: $9.49
Jeweled Amulet
,
: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Artifact
Jeweled Amulet (ice) 326

Maybeboard But Fast Mana

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Maybeboard But Interaction

Qty: 3 Price: $46.97
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (soa) 83
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198

Maybeboard But Interaction

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Maybeboard But Lands

Qty: 3 Price: $76.97
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Maybeboard But Lands

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Tokens & Extras

Qty: 5 Price: $2.09
Bird
Flying
Creature Token - Bird
Bird (teoc) 3
Fish
Creature Token - Fish
Fish (tfdn) 10
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (tltr) 11
Illusion
Flying
Creature Token - Illusion
Illusion (tmh1) 5
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tltr) 12

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
28 pips - 24 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
52 pips - 40 cards
26 mana - 25 cards
0 pips - 0 cards
12 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Intro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a bracket 3 landfall deck, the objective is to present explosive landfall loops to secure a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" win.\n \nBeing a midrange deck, the worst possible pod consists of low interaction, all gas turbo decks. Also go-wide decks can pose a challenge if the player don't hit a token generator as well to match.\nIt's worth mentioning the number of land drops, search effects, triggers, and so on can lead to long turns with a lot of game action and feel like playing solitaire if no one is actively interacting with the player. Some pods (namely mine) could be bothered by that, the right response is to win as fast as possible to reduce the controversies.\n\n\nObjective"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs mentioned in the intro, the objective is to combo out. The deck aims at drawing as much cards as possible through the commander "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" to find resources and progress the gameplan. Eventually hitting tutors or combo pieces to present win attempts.\n\n\nMulligan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe ideal hand for this deck consists mainly in lands and ramp.\nSomething like 3 to 4 lands and 2+ ramp pieces, followed by interaction or card draw such as "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" or "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" it's ideal.\nDepending on the pod a more interaction-heavy hand could be beneficial, but casting the commander and being able to trigger it immediately should be the priority to progress the game plan and have access to additional resources.\nThere are a few backup pieces that can help you keep more hands if you have to mulligan low, specifically "},{"insert":{"card-link":"Primeval Herald"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" , if paired with enough ramp or lands to play them, can help recover from bad spots with their self functioning effect.\n\n\nStrategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs hinted in the 'Objective' section, the deck aims at a combo win, around turn 4(early) to 6(late). To setup a win attempt it will be necessary to have a lot of mana in play to cast the "},{"attributes":{"italic":true},"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"attributes":{"italic":true},"insert":" "},{"insert":"early, being a 6-drop, that likely mean tapping out on turn 1-2, relying on interaction such as "},{"insert":{"card-link":"Daze"}},{"insert":", "},{"insert":{"card-link":"Pact of Negation"}},{"insert":", and "},{"insert":{"card-link":"Thwart"}},{"insert":" to stop other's win attempts.\nIf the commander is out and ready, the next step is triggering it compulsively. Cards such as "},{"insert":{"card-link":"Exploration"}},{"insert":" or "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" are ideal to play a lot of lands that you may have from your hand, but generally it could be beneficial to leverage "},{"insert":{"card-link":"Cultivate"}},{"insert":"-like effects to put tapped land in play. "},{"insert":{"card-link":"Harrow"}},{"insert":"-like cards are even better to draw even more without as much mana investment.\nPay attention to graveyard-land synergies, playing fetches from the graveyard can help double the land drops while maintaining strong card advantage over the opponents. Cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" can boost the amount of lands that are playable in a single turn and assure that you can hit every available land drop to maximize the value provided my the commander.\n\n\nTutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nHere the main advantage pieces that are advisable tutor targets:\n"},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" - It's really good even if the commander isn't in play yet, with the commander it's a game-winning piece;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - It's a self-sustaining engine, helps at never missing land drops;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" - Mana advantage on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" its a easy choice if additional ramp or land drops to trigger the commander is needed, it costs 0 so any {X}{G} tutor such as "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" now also work as a pretty efficient ramp pieces.\n\nSometimes, "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":"-like effects could be helpful to hit every available land drop with fetches from the graveyard, but it's generally otherwise inefficient.\n\nDo not search for "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" unless it's time to present a win attempt or it isn't related to the line that's been assembled. It's a major target for removal being as strong as it is, and getting it back from the graveyard while feasible it's extremely painful\n\n\nCombo Starters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe objective of this section is explain how to achieve infinite landfall, who can produce tons of value and assemble a combo ender to close up the game. There are a few different routes that could be pursued to reach the goal, while I'm not going to explain the combos in details, they are available and well explained in the relevant section in Architect itself or on EDHREC.\n\nThe main lines in short:\n"},{"attributes":{"underline":true,"bold":true},"insert":"Kodama-Meloku"},{"insert":": Based on "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" , this is probably the easiest combo to assemble, so it should be the main focus for win attempts. If the players count the mana right, it could be hit using "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" paying the additional entwine cost. Just remember that an extra mana is needed to begin the combo. Keep also in mind that if the opponents are trying to interact with the board, another "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" activation can always be placed on the stack as long as mana it's available. This therefore allows a player to go on top of interaction (Unless it uses Split Second)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Boing Boing Kodama Boing"},{"insert":": This is a three card combo that combines "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":", a token generator such as "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", and a bounce land like "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" . Be sure to have an additional land drop to start the combo after you play "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":", if you need an additional one, you can always play a permanent to trigger Kodama and being able to cast the bounce land from that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sakura-Retreat"},{"insert":": This makes use of a creature that you can tap to play a land and "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" to untap it infinitely. This combo needs "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" to not be summoning sick, being also an advantage piece, it's likely that someone is ready to remove her as soon as you play the second combo piece. It should also be considered that there are no enchantment tutors in the deck, so the only real option to search for "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" is to either draw a ton of cards or mill a lot and get it from the graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere are other possible lines that can achieve the same result in less efficient ways, including mixing and matching already mentioned lines. While I don't think that explaining every single way to achieve infinite landfall is useful in a primer, looking at the \"Included Combos\" section of Archideckt is always something that I encourage. Having an understanding of what pieces are needed in every occasion can greatly boost the odds of hitting the right windows to close up the game.\n\n\nCombo Enders"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs for the combo Starters, there are a few different routes that could be navigated to win the game. Keep in mind that generally it's pretty easy to interact with the lines, so having protection using counterspells and similar effects could really be the difference between winning the game and wiffing an attempt.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite Mana"},{"insert":": Achieve infinite mana from infinite landfall it's pretty trivial, although a well placed counterspell or redirect effect could be enough to stop the line; Because of that, I always advise into finding one of the many protection spell before attempting closing up the game. While in the past cards with effects like "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" were included, they have since been removed to increase card quality and flexibility, making the line a little more convoluted in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" already in play, one blue mana available (I don't run "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" because it has become pricy), and "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" in play (or in hand if "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is in play):"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw cards until you find one among "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":", a free spell such as "},{"insert":{"card-link":"Gush"}},{"insert":", "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":", and "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":";"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"In response to a landfall trigger play the free spell;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Hold priority, respond with your own "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" to generate two treasures;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" using the two triggers resulting from the treasures if not already in play;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Crack "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":" for one green;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Achieve flash speed with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":";"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or warp "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":". While the first option provide infinite mana based on landfall triggers, "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" only double land-based triggers. With double triggers you can play any untapped land from your hand and eventually have enough mana to play any other landfall-based piece that lead to infinite mana."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Thoracle Win"},{"insert":": "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" it's surely the easiest and less interactable combo ender available. You can follow two different routes:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" already in play;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Stack Thoracle ETB trigger under the "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":" trigger for a permanent entering the battlefield;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use the "},{"attributes":{"italic":true},"insert":"Kodama"},{"insert":" trigger to play your land and achieve infinite landfall;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" to achieve flash speed for creatures;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander if not already in play;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Resolve "},{"attributes":{"italic":true},"insert":"Thoracle"},{"insert":" ETB with tons of protection already in hand and win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"With a loop that doesn't involve "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":":"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Play Thoracle and win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Desert Ping"},{"attributes":{"bold":true},"insert":": "},{"insert":"This line aims at bouncing a desert pinger over and over to kill the table, it can be pursued as direct outcome of "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" and if played correctly can be difficult to interact with:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" already in play:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" it's already available:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Produce 1 generic mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" isn't already available:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Draw cards until you have access to "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Tap any land to produce 1 generic mana;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" in hand, 10 mana. and access to "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" :"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Search for both "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Produce 1 generic mana;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Spend the mana to activate "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" returning "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" to the hand;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Make use of the "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" trigger to play "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Target a player with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" ETB;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Decking opponents"},{"insert":": This is probably the riskiest combo ender that i could think of for this list, having the opponents draw a buch of cards could setup them for a win if they have the resource available. So be sure to have enough interaction to prevent any win attempt on top before starting the draw loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reach infinite mana;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play the commander;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw the whole library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play and crack"},{"insert":{"card-link":"Emergence Zone"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" if not already in play;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast both your trigger doublers, "},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" and "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use the doubled Kodama triggers to put in play "},{"insert":{"card-link":"Cephalid Coliseum"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Activate it, targeting one opponent;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" to put it back on top of the library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to put back "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" on top of our library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play the bounce land to return in hand both itself and "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":";"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use one of the many commander triggers to draw two cards;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step G;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Win the game."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nLock"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe available (soft) locks include:\nTaxing players with "},{"insert":{"card-link":"Daze"}},{"insert":" ;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Daze"}},{"insert":" to try countering someone's spell;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Return "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to the hand paying the alternate cost of "},{"insert":{"card-link":"Daze"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to return to the top of the library;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step A."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Land denial with "},{"insert":{"card-link":"Strip Mine"}},{"insert":" :"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play any land recursion effect, such as "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Strip Mine"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tap & Sac "},{"insert":{"card-link":"Strip Mine"}},{"insert":" to destroy someone's land;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Strip Mine"}},{"insert":" from the Graveyard thanks to "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" ;"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step C."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nBoth of the locks aren't particularly favorable, as they heavily impact the amount of lands that could be played in a turn. Generally pushing for a win is better to lock down your opponents.\n"}]}
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