933 views14 days ago
Commander
Size: 100Est cost: $8047.47Salt sum: 59.16
bloom_tender
933 views14 days ago
Commander
Size: 100Est cost: $8047.47Salt sum: 59.16
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{"ops":[{"insert":"This deck was made from the ruins of my first WUBRG deck - "},{"attributes":{"italic":true,"bold":true},"insert":"Golos, Tireless Pilgrim"},{"insert":". Golos was easily my favourite deck that I've ever made, so when he got banned, it hurt. I held on to the deck for years on the small chance I would find a table that would let me play him, but now I've decided it's time to move on. \n\nI originally had more board wipes, but now it leans more into “pillow fort” tactics. The protection this deck has, combined with its ability to cheat spells, make it so you are generally the threat that others will need to disrupt. It definitely has “main character energy” lol\n\nWith this deck, I really wanted to keep the golos \""},{"attributes":{"italic":true},"insert":"let's flip good stuff off the deck for free\""},{"insert":" spirit alive\n\nI decided to steer clear of tutors for the most part. There is some topdeck manipulation, but I wanted to have a \"slot machine\" feel (I'd rather it be fun than \"optimized\"). That said, there are two tutors - Defense of the Heart (one of my favourite cards) and Bringer of the Black Dawn (straight up too good to not include). I personally use them to mana fix and find protection pieces rather than going full bore though, simply because grabbing something like Valgavoth from either of these feels too easy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is light on draw spells, but that's because card advantage comes from flipping cards off the deck for free"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I used mostly artifacts for ramp in order to make sure the flips from "},{"attributes":{"italic":true,"bold":true},"insert":"The Prismatic Bridge"},{"insert":" grab big creatures, and not mana dorks. Obvious outliers are the mana dorks that can tap for WUBRG"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The average CMC is high, but most of that is due to creatures (which should hopefully be free). I took out most of my big sorceries and enchantments from the Golos deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I included a bunch of upkeep doublers to help multiply the decks engine "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEarly plays should be ramp, removal, and protection to buy time until you can play The Prismatic Bridge and get free cards rolling. This deck may leave you vulnerable early, but once the machine is turned on, it will be pretty hard for opponents to stop. \n\nSidenote: all my OG dual lands are proxies - the deck costs about $600, not $6000\n"}]}
Commander
Commander
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Card Advantage
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Card Advantage
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Finisher
Finisher
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Gotcha!
Gotcha!
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Mass Disruption
Mass Disruption
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More Upkeeps!
More Upkeeps!
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Protection
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Protection
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Ramp
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Ramp
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Removal
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Removal
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Token
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Token
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Topdeck Manipulation
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou

Topdeck Manipulation
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck was made from the ruins of my first WUBRG deck - "},{"attributes":{"italic":true,"bold":true},"insert":"Golos, Tireless Pilgrim"},{"insert":". Golos was easily my favourite deck that I've ever made, so when he got banned, it hurt. I held on to the deck for years on the small chance I would find a table that would let me play him, but now I've decided it's time to move on. \n\nI originally had more board wipes, but now it leans more into “pillow fort” tactics. The protection this deck has, combined with its ability to cheat spells, make it so you are generally the threat that others will need to disrupt. It definitely has “main character energy” lol\n\nWith this deck, I really wanted to keep the golos \""},{"attributes":{"italic":true},"insert":"let's flip good stuff off the deck for free\""},{"insert":" spirit alive\n\nI decided to steer clear of tutors for the most part. There is some topdeck manipulation, but I wanted to have a \"slot machine\" feel (I'd rather it be fun than \"optimized\"). That said, there are two tutors - Defense of the Heart (one of my favourite cards) and Bringer of the Black Dawn (straight up too good to not include). I personally use them to mana fix and find protection pieces rather than going full bore though, simply because grabbing something like Valgavoth from either of these feels too easy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is light on draw spells, but that's because card advantage comes from flipping cards off the deck for free"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I used mostly artifacts for ramp in order to make sure the flips from "},{"attributes":{"italic":true,"bold":true},"insert":"The Prismatic Bridge"},{"insert":" grab big creatures, and not mana dorks. Obvious outliers are the mana dorks that can tap for WUBRG"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The average CMC is high, but most of that is due to creatures (which should hopefully be free). I took out most of my big sorceries and enchantments from the Golos deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I included a bunch of upkeep doublers to help multiply the decks engine "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEarly plays should be ramp, removal, and protection to buy time until you can play The Prismatic Bridge and get free cards rolling. This deck may leave you vulnerable early, but once the machine is turned on, it will be pretty hard for opponents to stop. \n\nSidenote: all my OG dual lands are proxies - the deck costs about $600, not $6000\n"}]}























































































