189 views10 months ago
Commander
Size: 100Est cost: $380.86Salt sum: 37.79
JustarandomMTGplayer
189 views10 months ago
Commander
Size: 100Est cost: $380.86Salt sum: 37.79
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Commander
Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Commander
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Acceleration
Acceleration
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Blink/Flicker
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

Blink/Flicker
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Card Advantage
Card Advantage
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Recursion
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Recursion
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Swap Category
Constrictor Sage
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Renew — , Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
Creature - Wizard Snake

Fear of Sleep Paralysis
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Creature Enchantment - Nightmare

Hylda of the Icy Crown
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Legendary Creature - Human Warlock

Ice Flan
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Ooze Elemental

Invasion of Kamigawa
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this Siege enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Battle - Siege


Kitnap
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Enchantment - Aura

Lodestone Needle
Flash
When this artifact enters, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
When this artifact enters, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Referee Squad
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Homunculus

Sharae of Numbing Depths
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
Legendary Creature - Wizard Merfolk

Solitary Sanctuary
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Enchantment

Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
Creature Enchantment - Saga Elemental

Swap Category
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Win Condition
Win Condition
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Sideboard
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
Creature - Vedalken Guest

Sideboard
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Attraction Deck
Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction

Tunnel of Love
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction

Attraction Deck
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Sticker Sheet
Sticker Sheet
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Here is my deck submission for the July 2025 deck contest. This time, it's all about seeing how well we can utilize a 20 card sideboard to transform our decks. And because I wanted to really wanted to fit song reference into my submission, I'm following the words of Tyler the Creator: \"It's gettin' STICKY!\". \n\nBut what does that mean and how will we be accomplishing sticking it to our opponents? You will doing one of two things:\n1) You will be taking the initiative to place counters that our opponents do not want that will stick around on them and keep your opponents stuck under you continuous blink value\n2) You will be sticking a sticker to Yorion and introducing an entirely new headache our opponents may not be prepared for or create an army of Attractions to visit\n\nIn short? This is a modular deck able to swap seamlessly between either version of the deck by replacing the stun counter synergy package with the sideboard package focused on making full use of the commander legal cards that can be found in the WU combination in Unfinity. \n\nThe first list is trying to slow the game down to a crawl. By blinking creatures and other permanents which can place stun counters onto cards, we can make short work of players with low amounts of creatures and slow down the amount of damage that can be dealt each turn. With this version of the deck, we are attempting to win by either drawing into Altar of the Brood to infinitely mill our opponents, find Knight paladin to slowly set up a damage win condition for victory or simply swing in with out creatures because we can usually stop any damage coming at us if we are afraid. With this being said, this deck plan can be quite oppressive. Even with the lack of actual removal towards noncreature permanents and no stack interaction that WU is known for, this deck can absolutely take over a game and cause a headache for our opponents. But what is a player to do if they would like to make our opponent's heads spin while also being entertained at the same time?\n\nIf the stun counters are too oppressive for your opponents and don't tickle your fancy, why not let everyone dip into a world of fun by enjoying the finer things in life? They can see you play on a Ferris Wheel, take their grievances to a Complaint Clerk or watch performers as small as a Glitterflitter, you can introduce your pod to the lovely world of legal Attractions and stickers that Unfinity has provided! \n\nThere are not that many cards which we can utilize from Unfinity for Commander. However, the few cards that are there are plenty. Stickers will be the primary way that this deck will be winning because stickers stick to cards as they move into all zones except for the hand. By blinking or flickering stickers to put onto our commander from the 3 out of 10 sticker sheets we will randomly be playing each game, we will grant Yorion incredible buffs to win the game. We could make 5 Clown tokens every time Yorion leaves the battlefield or even stick some well needed removal onto them. However, sticking stickers might not be enough to win. Therefore, we will also be able to take advantage of some of the quirks of the second Unfinity mechanic our deck will be taking advantage of: Attractions. \n\nAttractions are considered nontoken artifacts and can serve three functions as additional ways to make this Yorion deck succeed. Firstly, they can be cloned with any of the artifact effects we have access to in WU like Mirrorworks or Replication Specialist. Second, they can be protected every turn by Yorion if we want to see how many nontoken Attractions we can keep. And finally, the Attractions had the benefit of having some amazing win conditions to take advatage of such as Mirror Hall which can make our entire board of Unfinity performers into lethal threats. We also have some ways to turn our Attractions into the real stars of the show by making them into creatures. But only if a Night of the Living Machines is more up your speed. \n\nSo if you want a deck that can provide two very different gameplay experiences by a simple 20 card sideboard swap, here's the deck for you! You might not make friends because some people may not like you putting down stun counters or you doing the sticker flicker picker-upper every turn, but you will be making memories. You will be stunning creatures into submission in the blink of an eye or causing chaos for a custodian or Employee to clean up. So f you're here to provide a show, you can be the Centaur of Attention. Gather up your friends and enemies. The games can begin before you even play the first card. Welcome one-and-all to Yorion's Bounce Chamber Extravaganza! Enjoy the show!\n\nP.S. I have gone the extra mile and saved the time it might take for people to see what attractions or stickers I think would work the best for this deck. Specifically, each section outside of the deck have the minimum amount of each (10 cards). Attractions also all have the correct set number so you can get as many bonuses as possible for rolling your dice at the beginning of your first main phase. If it can' t be seen, they are listed here below:\n\nBalloon Stand (200 c) - Visit Numbers: 4 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce Chamber (201 c) - Visit Numbers: 4 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clown Extruder (204 c) - Visit Numbers: 4 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ferris Wheel (210) - Visit Numbers: 4, 5 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hall of Mirrors (216 b) - Visit Numbers: 4 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Haunted House (217 b) - Visit Numbers: 4 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Information Booth (218 c) - Visit Numbers: 4 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Storybook Ride (229b) - Visit Numbers: 3, 4 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swinging Ship (231b) - Visit Numbers: 4 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tunnel of Love (234 a) - Visit Numbers: 2 and 6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAlright, post script over. Hope you enjoy the deck and this lengthy description! XD\n"}]}





































































































