62
5/11/2021
Copy of - Copy of - Upping the Average - Arcades, the Strategist
Deck Size: 90
Commander
Est deck cost: $189.55
Salt sum: 25.34
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62
5/11/2021
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Commander

Qty: 1 Price: $4.99
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (m19) 212

Commander

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Instant

Qty: 6 Price: $23.24
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Bar the Door

Creatures you control get +0/+4 until end of turn.

Instant
Bar the Door (dka) 2
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (cmr) 423
Counterspell

Counter target spell.

Instant
Counterspell (cmr) 395
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmr) 375
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (rna) 147

Instant

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Artifact

Qty: 7 Price: $16.33
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (khc) 97
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (2xm) 267
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (gk1) 123
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (cmr) 471
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (khc) 104
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (cmr) 474

Artifact

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Land

Qty: 38 Price: $94.76
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (khc) 106
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
Barkchannel Pathway

Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (khc) 108
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (cmr) 482
Forest

({T}: Add {G}.)

Land
Forest (khm) 398
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dom) 240
Island

({T}: Add {U}.)

Land
Island (khm) 395
Plains

({T}: Add {W}.)

Land
Plains (khm) 394
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (c20) 299
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmr) 488
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (c18) 277
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (znc) 139
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (cmr) 493
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (grn) 258
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmr) 357

Land

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Creature

Qty: 29 Price: $36.45
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (m14) 4
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Carven Caryatid

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Carven Caryatid (jmp) 382
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (plst) RAV-46
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
Gatecreeper Vine

Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Creature
Gatecreeper Vine (ddm) 48
Hover Barrier

Defender, flying

Creature
Hover Barrier (gk2) 6
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.) Defender When this creature enters, you may return another target creature you control to its owner's hand.

Creature
Jeskai Barricade (frf) 15
Jungle Barrier

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Jungle Barrier (plst) E02-38
Mnemonic Wall

Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (plst) IMA-67
Orator of Ojutai

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

Creature
Orator of Ojutai (c17) 67
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (jmp) 417
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
Portcullis Vine

Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.

Creature
Portcullis Vine (m21) 195
Resolute Watchdog

Defender {1}, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Resolute Watchdog (rna) 19
Riptide Turtle

Flash Defender

Creature
Riptide Turtle (thb) 61
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (c20) 187
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (dom) 69
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (gvl) 4
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (jmp) 442
Wall of Glare

Defender (This creature can't attack.) This creature can block any number of creatures.

Creature
Wall of Glare (uds) 25
Wall of Mulch

Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.

Creature
Wall of Mulch (m15) 208
Wall of Roots

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

Creature
Wall of Roots (ima) 190
Wall of Runes

Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Wall of Runes (m21) 85
Wall of Stolen Identity

You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.

Creature
Wall of Stolen Identity (c19) 13
Wall of Tanglecord

Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222

Creature

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Sorcery

Qty: 4 Price: $4.32
Dusk

Sorcery
Dusk // Dawn (akh) 210
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (c19) 165
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (cmr) 432
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (cmr) 48

Sorcery

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Enchantment

Qty: 5 Price: $14.45
Angelic Shield

Creatures you control get +0/+1. Sacrifice this enchantment: Return target creature to its owner's hand.

Enchantment
Angelic Shield (ddi) 27
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (jmp) 378
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
Teferi's Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Enchantment
Teferi's Ageless Insight (m21) 76

Enchantment

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Maybeboard

Qty: 11 Price: $28.03
Angelic Chorus

Whenever a creature you control enters, you gain life equal to its toughness.

Enchantment
Angelic Chorus (bbd) 87
Charix, the Raging Isle

Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Creature
Charix, the Raging Isle (znr) 49
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (cmr) 424
Geist of the Archives

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Geist of the Archives (emn) 62
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (jmp) 121
Sight of the Scalelords

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Enchantment
Sight of the Scalelords (dtk) 207
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32
The Birth of Meletis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Enchantment
The Birth of Meletis (thb) 5
Towering Titan

This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.

Creature
Towering Titan (jmp) 31
Tree of Redemption

Defender {T}: Exchange your life total with this creature's toughness.

Creature
Tree of Redemption (a25) 191
Wall of Frost

Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (plst) MM3-56

Maybeboard

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Deck Info

Deck stats

22 pips - 18 cards
22 mana - 22 cards
15 pips - 13 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
18 pips - 17 cards
23 mana - 23 cards
0 pips - 0 cards
3 mana - 2 cards
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