1.9k
3/15/2024
Thank You! (Sen Triplets)
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1265.42
Salt Sum: 58.28
1.9k
3/15/2024
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Commander

Quantity: 1Price: $6.49
Sen Triplets

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.

Creature Artifact
Sen Triplets (2xm) 218
1

Artifact

Quantity: 12Price: $26.44
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (mm3) 215
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (sld) 202
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (rav) 260
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (plst) C15-254
1
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (brr) 17
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cma) 220
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (c21) 254
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (znc) 120
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (mic) 164
1
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.

Artifact
Talisman of Hierarchy (mh1) 233
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (mkc) 243
1

Creature

Quantity: 20Price: $175.76
Agent of Treachery

When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Creature
Agent of Treachery (m20) 43
1
Arvinox, the Mind Flail

Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

Creature Enchantment
Arvinox, the Mind Flail (slx) 1
1
Daxos of Meletis

Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Daxos of Meletis (c18) 173
1
Drana and Linvala

Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

Creature
Drana and Linvala (mom) 222
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
1
Fallen Shinobi

Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

Creature
Fallen Shinobi (mh1) 199
1
Gonti, Lord of Luxury

Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Creature
Gonti, Lord of Luxury (jmp) 240
1
Gyruda, Doom of Depths

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

Creature
Gyruda, Doom of Depths (iko) 221
1
Hostage Taker

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature
Hostage Taker (xln) 223
1
Ink-Eyes, Servant of Oni

Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.

Creature
Ink-Eyes, Servant of Oni (plst) BOK-71
1
Ledger Shredder

Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Ledger Shredder (snc) 46
1
Lord of the Void

Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

Creature
Lord of the Void (rvr) 81
1
Lotho, Corrupt Shirriff

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Lotho, Corrupt Shirriff (ltr) 370
1
Nightveil Specter

Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.

Creature
Nightveil Specter (gk1) 19
1
Opposition Agent

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Creature
Opposition Agent (cmr) 651
1
Scheming Fence

As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Creature
Scheming Fence (snc) 349
1
Thief of Sanity

Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Creature
Thief of Sanity (grn) 205
1
Thieving Skydiver

Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Creature
Thieving Skydiver (znr) 85
1
Vega, the Watcher

Flying Whenever you cast a spell from anywhere other than your hand, draw a card.

Creature
Vega, the Watcher (khm) 332
1

Enchantment

Quantity: 7Price: $100.45
Control Magic

Enchant creature You control enchanted creature.

Enchantment
Control Magic (cma) 34
1
Domestication

Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Enchantment
Domestication (2x2) 47
1
In Bolas's Clutches

Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.

Enchantment
In Bolas's Clutches (dom) 54
1
Mind's Dilation

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Enchantment
Mind's Dilation (emn) 70
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 420
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1

Instant

Quantity: 16Price: $409.94
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
Counterspell

Counter target spell.

Instant
Counterspell (cmr) 632
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (plst) DDE-18
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (plst) MIR-14
1
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35
1
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 57
1
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (plst) CMD-46
1
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (2x2) 50
1
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (2xm) 51
1
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (cmr) 80
1
Outrageous Robbery

Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.

Instant
Outrageous Robbery (mkm) 97
1
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (tsr) 77
1
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (tsr) 316
1
Siphon Insight

Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}

Instant
Siphon Insight (dbl) 241
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (cmr) 156
1

Land

Quantity: 34Price: $433.24
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Land
Adarkar Wastes (10e) 347
1
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
1
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (znr) 285Brightclimb Pathway // Grimclimb Pathway (znr) 285
1
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Land
Caves of Koilos (c21) 283
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (md1) 15
1
Clearwater Pathway

Land
Clearwater Pathway // Murkwater Pathway (znr) 286Clearwater Pathway // Murkwater Pathway (znr) 286
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c21) 284
1
Deserted Beach

Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (pca) 117
1
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (prna) 248p
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (sld) 123
1
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
1
Island

({T}: Add {U}.)

Land
Island (ddh) 79
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Morphic Pool

Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (zne) 17
1
Plains

({T}: Add {W}.)

Land
Plains (isd) 251
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (zne) 27
1
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) Raffine's Tower enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
1
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (zne) 16
1
Shattered Sanctum

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (dbl) 531
1
Shipwreck Marsh

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (mid) 267
1
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (khm) 279
1
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (khm) 276
1
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (khm) 281
1
Swamp

({T}: Add {B}.)

Land
Swamp (eld) 260
1
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Land
Underground River (cm2) 275
1
Vault of Champions

Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmr) 360
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (sld) 124
1

Sorcery

Quantity: 10Price: $113.10
Blue Sun's Twilight

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

Sorcery
Blue Sun's Twilight (one) 43
1
Bribery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Sorcery
Bribery (8ed) 64
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (plst) DDC-49
1
Extract Brain

Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

Sorcery
Extract Brain (afc) 46
1
Ghastly Conscription

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
Ghastly Conscription (frf) 70
1
Head Games

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Sorcery
Head Games (10e) 148
1
Mnemonic Betrayal

Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.

Sorcery
Mnemonic Betrayal (grn) 189
1
Praetor's Grasp

Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.

Sorcery
Praetor's Grasp (nph) 71
1
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (ltc) 206
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (ema) 108
1

1 - Testing

Quantity: 31Price: $202.57
Aether Gale

Return six target nonland permanents to their owners' hands.

Sorcery
Aether Gale (clb) 712
1
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
1
As Foretold

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

Enchantment
As Foretold (2x2) 38
1
Celestial Dawn

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Enchantment
Celestial Dawn (tsb) 3
1
Dimir Doppelganger

{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

Creature
Dimir Doppelganger (gk1) 12
1
Dispel

Counter target instant spell.

Instant
Dispel (plst) BFZ-76
1
Extract from Darkness

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Sorcery
Extract from Darkness (2x2) 210
1
Gold-Forged Thopteryx

Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature Artifact
Gold-Forged Thopteryx (mat) 31
1
Kotose, the Silent Spider

When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

Creature
Kotose, the Silent Spider (neo) 351
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (p30m) 2
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (ss1) 6
1
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
1
Notion Thief

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Creature
Notion Thief (ltc) 270
1
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (tsp) 71
1
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (one) 104
1
Rule of Law

Each player can't cast more than one spell each turn.

Enchantment
Rule of Law (m20) 35
1
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (eld) 62
1
Shadow of the Enemy

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Sorcery
Shadow of the Enemy (ltr) 107
1
Skyclave Relic

Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color.

Artifact
Skyclave Relic (znr) 252
1
Soundwave, Sonic Spy

Creature Artifact
Soundwave, Sonic Spy // Soundwave, Superior Captain (bot) 14Soundwave, Sonic Spy // Soundwave, Superior Captain (bot) 14
1
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (xln) 81
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (2x2) 388
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (khc) 105
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (a25) 35
1
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74
1
The One Ring

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (clb) 879
1
Visions of Duplicity

Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Visions of Duplicity (mic) 33
1
Wandering Archaic

Creature
Wandering Archaic // Explore the Vastlands (pstx) 6sWandering Archaic // Explore the Vastlands (pstx) 6s
1
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (khc) 46
1
Wrexial, the Risen Deep

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Creature
Wrexial, the Risen Deep (ncc) 359
1

Competitive

Quantity: 7Price: $456.93
Demonic Consultation

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Instant
Demonic Consultation (ice) 121
1
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (cmm) 27
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmr) 319
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (2xm) 270
1
Tainted Pact

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Instant
Tainted Pact (sta) 33
1
Thassa's Oracle

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
1
Treachery

Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.

Enchantment
Treachery (uds) 50
1

Considering

Quantity: 12Price: $65.40
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 37
1
Blatant Thievery

For each opponent, gain control of target permanent that player controls.

Sorcery
Blatant Thievery (c15) 87
1
Clever Impersonator

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

Creature
Clever Impersonator (ktk) 34
1
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (dmr) 46
1
Desertion

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Instant
Desertion (cn2) 107
1
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (c20) 209
1
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (2x2) 221
1
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (m21) 103
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (2xm) 25
1
Phyrexian Metamorph

({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Creature Artifact
Phyrexian Metamorph (2xm) 61
1
Tenuous Truce

Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.

Enchantment
Tenuous Truce (ncc) 87
1
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (snc) 230
1

Maybeboard

Quantity: 40Price: $203.36
Alrund's Epiphany

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Alrund's Epiphany (khm) 41
1
Ashiok, Nightmare Weaver

+2: Exile the top three cards of target opponent's library. −X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. −10: Exile all cards from all opponents' hands and graveyards.

Planeswalker
Ashiok, Nightmare Weaver (ths) 188
1
Blade of Shared Souls

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}

Artifact
Blade of Shared Souls (one) 42
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (cma) 243
1
Covetous Urge

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Sorcery
Covetous Urge (eld) 207
1
Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (znc) 126
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
1
Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (xln) 253
1
Elder Brain

Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Creature
Elder Brain (clb) 125
1
Evil Twin

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."

Creature
Evil Twin (bbd) 222
1
Extract from Darkness

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Sorcery
Extract from Darkness (znc) 90
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (zne) 1
1
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (nph) 35
1
Havengul Lich

{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Creature
Havengul Lich (c17) 173
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
1
Karn's Temporal Sundering

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Sorcery
Karn's Temporal Sundering (dom) 55
1
Lazav, Dimir Mastermind

Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

Creature
Lazav, Dimir Mastermind (gk1) 16
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (m20) 64
1
Lullmage's Domination

This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.

Sorcery
Lullmage's Domination (znr) 66
1
Mass Manipulation

Gain control of X target creatures and/or planeswalkers.

Sorcery
Mass Manipulation (prna) 42p
1
Mind Control

Enchant creature You control enchanted creature.

Enchantment
Mind Control (m12) 67
1
Mirrorhall Mimic

Creature
Mirrorhall Mimic // Ghastly Mimicry (vow) 68Mirrorhall Mimic // Ghastly Mimicry (vow) 68
1
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (2xm) 324
1
Negate

Counter target noncreature spell.

Instant
Negate (plst) ZNR-71
1
Obscura Storefront

When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Obscura Storefront (snc) 252
1
Phantasmal Image

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (afc) 89
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Soul Ransom

Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

Enchantment
Soul Ransom (gtc) 198
1
Spark Double

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (war) 68
1
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (nec) 178
1
Stolen Identity

Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Stolen Identity (ncc) 233
1
Stunt Double

Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

Creature
Stunt Double (plst) CN2-38
1
Thada Adel, Acquisitor

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

Creature
Thada Adel, Acquisitor (wwk) 40
1
Undercover Operative

You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Undercover Operative (snc) 63
1
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (m21) 82
1
Vizier of Many Faces

You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}

Creature
Vizier of Many Faces (akh) 74
1
Wall of Stolen Identity

You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

Creature
Wall of Stolen Identity (c19) 13
1
Wiretapping

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Enchantment
Wiretapping (snc) 65
1
Xanathar, Guild Kingpin

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

Creature
Xanathar, Guild Kingpin (afr) 239
1
Zur the Enchanter

Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Zur the Enchanter (2x2) 297
1

Deck Stats

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Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Win Condition(s):"},{"insert":" \n\tThe most fun way to win with this deck is to steal your opponents cards over time and use them against them. This requires you to know your opponents decks well, and makes all your games with this deck feel fresh and exciting. You can win instantly when pairing your commander with Head Games by stealing their otk combo (provided you have the mana). Emergence Zone can win you the game by casting Head Games right before your turn starts with Sen triplets on the board. While not necessarily win conditions, Mind's Dilation and Bribery can really put in the work.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tutor Targets:"},{"insert":" \nYou have a few tutors which is helpful for getting out an early Rhystic Study, Smothering Tithe, Sol Ring or something big such as Mind's Dilation. Mystical Tutor can be used to grab Bribery, board clears, Praetor's grasp, Head Games, or another tutor if you're trying to grab a non instant/sorcery.\nOther Targets: Gilded Lotus or a land on a bad day.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Protection:"},{"insert":"\n Most people are going to want to remove your commander pretty fast because they won't want their cards being stolen, so protection is a big deal. You have Lightning Greaves to protect Sen Triplets or a big creature that you've stolen from your former friend. Emergence Zone allows you to flash in you Commander to get it in play right before your turn starts, and there are a decent number of cheap counterspells in the deck that should help keep your commander safe or ruin your opponent's plans.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tips and Tricks:"},{"insert":" \nYou can leave the cards you steal in exile (with Arvinox, Thief of Sanity...) if you know that your opponent can get their cards back from the graveyard. I would only really consider doing this if it is a key combo piece of theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Try making deals if you have Wandering Archaic on board. For example: If someone casts a single target removal spell, agree to not target one of their cards if they don't target you. This way, one removal spell can become two! You can also make various other deals to get extra card draw, ramp, or whatever else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gaining control of people's commanders can really put them into a bind so try to do that when possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Visions of Duplicity can be used to screw 2 people over OR you can give 1 player a bad creature and the other one a commander to ensure they don't just agree to kill off both creatures in combat and send both their commanders back to the command zone (although this isn't a bad option either)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since your commander is pricey, try and make sure you can cast a counterspell or equip Sen Triplets when you play it to protect it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Try making deals to keep Sen Triplets on board if one player is threatening to remove it. Sometimes you can get away with keeping your commander alive if you promise to target one of the other two players instead of the person with removal for X number of turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Things to be aware of:"},{"insert":" \nIf you choose to put Celestial Dawn in the deck it "},{"attributes":{"italic":true,"bold":true},"insert":"does "},{"insert":"ruin Force of Will and Force of Negation's exile effects. However, Celestial Dawn's mana fixing for Sen Triplets is top tier and it is also harder for your opponents to remove than Chromatic Lantern."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is pretty hard for this deck to remove noncreature permanents from play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You might lack a clear path to victory if Headgames doesn't do the trick. (unless you put in the Thassa's Oracle combo like a monster.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"People will automatically dislike your commander and try to remove it asap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck doesn't have a lot of it's own big hitters, so you might sometimes ramp into nothing (aside from your commander)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck doesn't have a great card draw engine and focuses more on stealing things. (Tutoring for an early Rhystic Studies is good.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ashiok's static ability hurts your own Opposition Agent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Important Cards:"},{"insert":" \n"},{"attributes":{"underline":true,"italic":true},"insert":"Rhystic Study, Mystic Remora:"},{"insert":" Staple blue card draw cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Mana Rocks:"},{"insert":" These bad boys are all that you have that passes for ramp. They will help you play your expensive cards sooner and ensure that you have the mana colours you need to cast both your own cards and your opponent's cards. The two-mana mana rocks are always good and I like Gilded Lotus because it really ramps you up and gets you mana of any colour."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Lands:"},{"insert":" Don't overlook the lands my friend, being able to cast things a turn earlier because your lands enter untapped is crazy important, and always a good way to make your deck stronger. The lands that tap for any colour are super useful since you plan on casting your opponents cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Counterspells:"},{"insert":" As stated before, counterspells help protect your cards or ruin your opponents plans. The cheaper the counter the better. Force of Will, Force of Negation and Fierce Guardianship are particularly good for catching your opponents off guard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Useful Cards:"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Vampiric Tutor, Demonic Tutor, Enlightened Tutor:"},{"attributes":{"italic":true},"insert":" "},{"insert":"These guys, as mentioned before, really help get your early game going or get you whatever you need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Chromatic Lantern:"},{"attributes":{"italic":true},"insert":" "},{"insert":"This card allows you to pay the coloured mana cost of cards with ease and acts as a pricier ramp card. It is especially useful if you are up against a few green or red decks since you probably want to play a few of their cards using Sen Triplets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Cyclonic Rift:"},{"insert":" Not only is it a board clear that only hits your opponents nonland cards, but it also can be used to bounce one thing that can be played by your Sen triplets the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Telepathy: "},{"insert":"Telepathy lets you see everyone's hand before you choose who to pick with Sen Triplets and it also allows you to see if there are any potential threats to you or your opponents (thus drawing the attention away from you)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Toxic Deluge, Supreme Verdict:"},{"insert":" Board clears help keep you in the game if your opponents are getting lots of creatures on board. Toxic Deluge is only 3 mana and gets around indestructible, while Supreme Verdict can't be countered and only costs 4 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Lightning Greeves:"},{"insert":" Can be used to protect your commander without wasting counterspells, or you can equip them to a gigantic threat that you stole/copied from an opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Dark Ritual:"},{"attributes":{"italic":true},"insert":" "},{"insert":"Important for getting your commander out early, which enables you steal steal your opponents lands and ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Smothering Tithe:"},{"attributes":{"italic":true},"insert":" "},{"insert":"Slows your opponents down or gets you mana of any colour. Win/Win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Windfall:"},{"attributes":{"italic":true},"insert":" "},{"insert":"Can be used to refill your hand and refill your opponent's hands, which is good for Sen Triplets if they would otherwsie have an empty hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"(Possible) Ways to Improve the Deck:"},{"insert":" \nAdd in Thassa's Oracle, Demonic Consultation and Tainted Pact. Only use these if your table is filled with try-hards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replace Headgames with a better win combo. You would also be able to switch emergence zone out for a different land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replace Port Town, Drowned Catacomb, and Glacial Fortress with better \"enters untapped\" lands. Maybe replace Raffine's Tower as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra turn spells might be decent, especially if you have the mana to play Sen Triplets or if it is already on board. (Karn's Temporal Sundering is a good one because you can play the card you bounce)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add in expensive mana artifacts (jeweled lotus, Mana crypt...)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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