557 views7 months ago
Commander
Size: 100Est cost: $636.92Salt sum: 41.28
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zorbrew

557 views7 months ago
Commander
Size: 100Est cost: $636.92Salt sum: 41.28

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Commander

Qty: 1 Price: $2.29
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
Legendary Creature - Wizard Elder
Emet-Selch, Unsundered // Hades, Sorcerer of Eld (fin) 218Emet-Selch, Unsundered // Hades, Sorcerer of Eld (fin) 218

Commander

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1 - Acceleration

Qty: 15 Price: $147.81
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (fic) 341
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (gtc) 61
Dark Ritual
Add
.
Instant
Dark Ritual (fca) 8
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (rav) 260
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (clb) 63
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost
less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder
Emet-Selch of the Third Seat (fic) 81
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (mrd) 175
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (tmp) 151
Scampering Surveyor
When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
Creature Artifact - Gnome
Scampering Surveyor (lci) 260
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (m21) 319
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364
Wizards of Thay
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost
less to cast.
You may cast sorcery spells as though they had flash.
Creature - Human Wizard
Wizards of Thay (clb) 105

1 - Acceleration

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2 - Advantage

Qty: 17 Price: $72.45
Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Blur (clb) 58
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (scg) 29
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (rtr) 228
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (soi) 61
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (avr) 57
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (nph) 35
Inspiration from Beyond
Mill three cards, then return an instant or sorcery card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Inspiration from Beyond (fdn) 43
Memory Deluge
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Memory Deluge (mid) 62
Mental Note
Mill two cards.
Draw a card.
Instant
Mental Note (plst) JUD-46
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (csp) 138
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (akh) 65
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Quicken (gpt) 31
Resentful Revelation
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Resentful Revelation (fin) 114
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (fic) 287
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 276
Urza's Bauble
, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Artifact
Urza's Bauble (ice) 343

2 - Advantage

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3 - Interaction

Qty: 14 Price: $56.26
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (vow) 53
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (eld) 188
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (cmd) 46
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant
Lazotep Plating (war) 59
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (hml) 32b
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Sentinel Tower
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Artifact
Sentinel Tower (bbd) 79
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (ulg) 43
Soul Shatter
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Soul Shatter (znr) 127
Tale's End
Counter target activated ability, triggered ability, or legendary spell.
Instant
Tale's End (m20) 77
Teferi's Time Twist
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Instant
Teferi's Time Twist (war) 72
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277

3 - Interaction

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4 - Winning

Qty: 8 Price: $24.58
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Black Mage's Rod (fin) 90
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Fandaniel, Telophoroi Ascian
Whenever you cast an instant or sorcery spell, surveil 1.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
Legendary Creature - Wizard Elder
Fandaniel, Telophoroi Ascian (fic) 46
Hermes, Overseer of Elpis
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
Legendary Creature - Wizard Elder
Hermes, Overseer of Elpis (fic) 36
Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment
Metallurgic Summonings (kld) 56
Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana
Professor Onyx (stx) 83
Savor the Moment
Take an extra turn after this one. Skip the untap step of that turn.
Sorcery
Savor the Moment (sld) 1006
Tendrils of Agony
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Tendrils of Agony (scg) 75

4 - Winning

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5 - Stax

Qty: 8 Price: $16.98
Awaken the Erstwhile
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Sorcery
Awaken the Erstwhile (rna) 61
Bottomless Pit
At the beginning of each player's upkeep, that player discards a card at random.
Enchantment
Bottomless Pit (sth) 51
Delirium Skeins
Each player discards three cards.
Sorcery
Delirium Skeins (dis) 41
Liliana, Waker of the Dead
+1: Each player discards a card. Each opponent who can't loses 3 life.
−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Legendary Planeswalker - Liliana
Liliana, Waker of the Dead (m21) 108
Mind Rake
Target player discards two cards.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mind Rake (mh1) 96
Plague Reaver
At the beginning of your end step, sacrifice each other creature you control.
Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Creature - Beast
Plague Reaver (cmr) 143
Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (eld) 101
Rankle's Prank
Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures of their choice.
Sorcery
Rankle's Prank (woe) 102

5 - Stax

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6 - Lands

Qty: 37 Price: $316.55
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (wwk) 132
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382
Contaminated Aquifer
(
: Add
or
.)
This land enters tapped.
Land - Island Swamp
Contaminated Aquifer (fic) 383
Creeping Tar Pit
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land
Creeping Tar Pit (wwk) 134
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (som) 226
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (rav) 276
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (ktk) 232
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (akh) 243
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Island
(
: Add
.)
Basic Land - Island
Island (snc) 274
Jwar Isle Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jwar Isle Refuge (zen) 215
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Maestros Theater
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Maestros Theater (snc) 251
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (bbd) 83
Obscura Storefront
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Obscura Storefront (snc) 252
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Pit of Offerings
This land enters tapped.
When this land enters, exile up to three target cards from graveyards.
: Add
.
: Add one mana of any of the exiled cards' colors.
Land - Cave
Pit of Offerings (lci) 278
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 267
Sunken Citadel
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land - Cave
Sunken Citadel (lci) 285
Sunken Palace
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Land - Cave
Sunken Palace (m3c) 133
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (snc) 276
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Volatile Fault
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Land - Cave
Volatile Fault (lci) 286
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rav) 286
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

6 - Lands

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
37 pips - 31 cards
37 mana - 28 cards
36 pips - 27 cards
49 mana - 32 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This list wants to hold priority and create a ladder of instants from the grave, ending with a blink spell to reset HSoE back to ESU over before the resolving spells are exiled. Cheating death and exile with tricky decisions every step, it flexes its unique advantage engine to grind out the long game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Strengths and weaknesses"},{"insert":"\n\nDespite the involved and obtuse advantage engine that we commit to in the mid to late game, the deck is flexible. We see an enormous amount of cards; the deck wants to be flipping ESU by turn 5 or 6, and to achieve that the first couple turns of the game are all about handsculpting and gravesculpting. We can dig further towards earlier answers faster than most decks around. And when the deck is allowed to play solitaire, it feels like highway robbery. Dumping the table’s hands, going up a million cards, etc.\n\nAnd in doing so, the list opens itself up to massive blowouts from most sources of removal during critical moments. If the finishing blink spell eats a counterspell, we lose access to several core value pieces for the rest of the game. Graveyard removal is backbreaking and we’re not playing any boots to protect ESU. We’re on a lower land count (than I like playing) because we’re expecting to play lands from grave in the midgame, so playing ESU and raising the commander tax without protection can end up losing us several turns.\n\nKnowing these weaknesses, the deck has a lot of options. Mass discard spells goose out answers in hand before we commit to anything major; advantage pieces with flashback if HSoE never makes it to the field; alternative ways of casting from grave; efficient counterspells to answer opposing value plays that can turn around and protect our ladder of value on our turn; cards that play around targeted and mass graveyard removal while also providing other vital functions to the deck. \nThis deck rewards predictive, mindful decisionmaking and can adapt on the fly.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Cards and setups to note:"},{"insert":"\n\n\t"},{"insert":{"card-link":"Plague Reaver"}},{"insert":" \nThis card is hot potato, and every toss is a "},{"insert":{"card-link":"Mind Rot"}},{"insert":". This list is positioned to take advantage of group discard pieces in an exceptional way; we need to hit 14 cards in grave, and when we do, we find ourselves with 14 playable cards. I chose to play a split between thorough discard effects like "},{"insert":{"card-link":"Delirium Skeins"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Erstwhile"}},{"insert":" and flexible removal pieces like "},{"insert":{"card-link":"Rankle's Prank"}},{"insert":" and "},{"insert":{"card-link":"Liliana, Waker of the Dead"}},{"insert":". In the late game, these effects also turn our bounce cards into hard removal.\n\n\t"},{"insert":{"card-link":"Savor the Moment"}},{"insert":" \nI was horrified to note in construction that the primary loop that I'm building coincidentally sets up one of the easiest turnloops I've ever seen. Flip ESU, cast "},{"insert":{"card-link":"Temporal Manipulation"}},{"insert":" and a blink spell, repeat. \nTurnlooping is certainly one way to win a game, but A) most non-exiling options are higher CMC which doesn’t lend itself to ladder-building and B) I never want the wins for this deck to feel cheap.\nStM is my compromise; the deck can still play out the wazoo without an untap step and turnlooping is still possible in the late game with "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" or "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":". The floor of this card's performance while having ESU on the board is a 3 mana "},{"insert":{"card-link":"Tormenting Voice"}},{"insert":", which is still in line with the gameplan of the deck.\n(Beyond my own personal ethics this is also a flavor consideration. Is Emet-Selch a time wizard? It’s possible, but it doesn’t really come up in the story. Does Emet-Selch savor the moment? Emet-Selch arguably spends more time savoring the moment than walking.)\n\n\t"},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":" \nThis card is crazy. Didn't pay much attention to it during preview season because I was way more excited about ESU, but after assessing the card during construction I think it would also be a really engaging build-around on its own. Obviously the deck is greatly interested in having a 2 mana discount on ALL SPELLS from the graveyard but casting an instant or a sorcery from the graveyard on the spot when any opponent eats damage is nuts. If you're on the backfoot, this card is killer. (Casting a "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" for B directly after a split attack from one of your opponents is a hell of a way to stabilize the board.)\n\n\t"},{"insert":{"card-link":"Crypt Ghast"}},{"insert":" \nOur list is on a low swamp count with a decently high fetchland count; generally we'll have 1-2 by the time this card comes online. Netting an extra mana or two per turn cycle is alright, but the card having extort is the big allure. By the time we have the advantage loop established, we have an enormous amount of flexibility with how we spend our mana. Cast 4 spells, cast 3 spells and extorting each to gain 9 (!) life, etc. The deck was built with the awareness that it's going to attract a lot of ire from the table. This is why we're running the gain lands, "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" and "},{"insert":{"card-link":"Tendrils of Agony"}},{"insert":". (Besides, you know, the other reasons to run those cards.)\n\n\tThe free spells - "},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":", "},{"insert":{"card-link":"Urza's Bauble"}},{"insert":", "},{"insert":{"card-link":"Mishra's Bauble"}},{"insert":", "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":", "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" \nStorm is for grinding, "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" is a draw spell, and "},{"insert":{"card-link":"Sentinel Tower"}},{"insert":" is a removal engine. It's a lot easier to justify the bad card economy of rituals when they turn into "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" in the midgame.\n\n\tAssorted fetch lands and "},{"insert":{"card-link":"Lotus Field"}},{"insert":" \nDid you know "},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":" is also "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":"?\n\t\n\tOn tutors\nI am a strong believer in ethical tutoring; "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" is one of my favorite cards and generally I always include a few limited tutors in my lists. However, this deck doesn't really need them. The deck sees an enormous amount if cards, however "},{"insert":{"card-link":"Waterlogged Teachings // Inundated Archive"}},{"insert":" makes the cut as tapland or a 6th blink spell in case we haven't seen one yet. It can also grab "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" in the late game for a unique removal piece.\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Final notes"},{"insert":"\nEmet-Selch is a character that I personally have a lot of attachment to. He's dramatic, sentimental, determined to the last drip of his soul. In FFXIV's story, Emet-Selch conjures the past in a very literal way hoping to take the world back, to bring his family and friends and culture back from the dead, reincarnating endlessly in the process over thousands of years and losing a bit of himself every cycle. I wanted to capture some of his story in this list.\n"}]}
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