Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing.
If this land would enter, sacrifice an untapped Mountain instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : This land deals 1 damage to target attacking creature.
: Add . This land deals 1 damage to you. Threshold — , , Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
: Add . : This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. , : Target Blinkmoth creature gets +1/+1 until end of turn.
This land enters tapped. : Add . , , Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
: Add . This land deals 1 damage to you. Threshold — , , Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
This land enters tapped. : Add or . : Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
: Add . This land deals 1 damage to you. Threshold — , , Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
: Add . This land deals 1 damage to you. Threshold — , , Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. : Add . , : Attacking creatures get +1/+0 until end of turn.
This land enters tapped. : Add or . : Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
This land enters tapped. : Add . Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Dark Depths enters with ten ice counters on it. : Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Add . : This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)
: Add . , , Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
This land enters tapped. : Add . Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. : Add . , : Target creature gains haste until end of turn.
: Add . : Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ( can be paid with one mana from a snow source.) Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
This land enters tapped. : Add . : This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
: Add . , Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
(: Add .) This land enters tapped unless you control three or more other Forests. When this land enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
This land enters tapped. : Add . , , Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add . : Target creature gets +1/+1 until end of turn.
: Add . , : Put a pressure counter on this land. , , Remove two pressure counters from this land and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)
This land enters tapped. : Add or . : Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.
: Add . : This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Create a 1/1 white Soldier creature token.
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , Sacrifice a Swamp: Add .
This land enters tapped. : Add or . : Until end of turn, this land becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.
This land enters tapped. : Add . , , Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.
This land enters tapped. : Add . , : Put an eon counter on this land. Skip your next turn. , Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
This land enters tapped. : Add . , , Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. , , Sacrifice this land: Create a token that's a copy of target creature you control.
: Add . : This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.
(: Add .) This land enters tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
: Add . : This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.
: Add . , : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
: Add . Threshold — : This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
This land enters tapped. : Add or . : Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.
: Add . This land deals 1 damage to you. Threshold — , , Sacrifice this land: You gain 4 life. Activate only if there are seven or more cards in your graveyard.
This land enters tapped. : Add or . : Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
As this land enters, you may reveal a Kithkin card from your hand. If you don't, this land enters tapped. : Add . Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
: Add . , : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
This land enters tapped. : Add . , , Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Scry 1.
This land enters tapped. : Add . : This land becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
This land enters tapped. : Add . Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
: Add . Tomb of Urami deals 1 damage to you if you don't control an Ogre. , , Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.
This land enters tapped. : Add . : This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. : Add .
This land enters tapped. : Add or . : Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.