1650 views21 hrs ago
Commander
Size: 100Est cost: $273.02Salt sum: 29.83
doloresdei
1650 views21 hrs ago
Commander
Size: 100Est cost: $273.02Salt sum: 29.83
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{"ops":[{"insert":"wip primer <3"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"italic":true},"insert":"NYAightmare"},{"insert":" "},{"attributes":{"header":1},"insert":"\n"},{"insert":"is a heavily control oriented deck with "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" at its helm, and a cat typal sub-theme. It relies on Lurrus's ability to reanimate cheap removal permanent spells; such as "},{"insert":{"card-link":"Curious Farm Animals"}},{"insert":", "},{"insert":{"card-link":"Dead Weight"}},{"insert":", "},{"insert":{"card-link":"Seal of Cleansing"}},{"insert":", as well as replay card draw engines like "},{"insert":{"card-link":"Mishra's Bauble"}},{"insert":" and "},{"insert":{"card-link":"Urza's Bauble"}},{"insert":" or spells like "},{"insert":{"card-link":"Skullclamp"}},{"insert":" in combination with "},{"insert":{"card-link":"Helpful Hunter"}},{"insert":"-style effects. Your typical experience while playing this deck will involve controlling all your opponents' boards through its diverse removal package, setting up disruption pieces, looping fog-style protection and evaluating how to use Lurrus's once per turn ability for maximum value. The deck aims to win by controlling the table long enough to develop a lethal boardstate with cards like "},{"insert":{"card-link":"King of the Pride"}},{"insert":".\n\nᓚᘏᗢ Basic Information"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck sits at a low bracket 3 with its power being limited by its commitment to the cat typal sub-theme. However, it is worth mentioning that many cat type spells included in this deck support the overarching control archetype, such as "},{"insert":{"card-link":"Leonin Relic-Warder"}},{"insert":" and "},{"insert":{"card-link":"Leonin Arbiter"}},{"insert":".\n\nWhile the deck aims to loop removal through Lurrus's ability, it also runs generically good removal spells such as "},{"insert":{"card-link":"Despark"}},{"insert":" and "},{"insert":{"card-link":"Orzhov Charm"}},{"insert":", and boardwipes such as "},{"insert":{"card-link":"Austere Command"}},{"insert":" and "},{"insert":{"card-link":"Damn"}},{"insert":", which can be one-sided if combined with "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":". Similarly, while the deck relies on Lurrus's ability for recursion, it also runs generically good recursion spells such as "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" and "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":".\n\nThe deck offers a wide variety of counter-strategies, such as; \n• "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" versus go wide / token decks as well as to shut down creatures with haste,\n• "},{"insert":{"card-link":"Dauntless Dismantler"}},{"insert":" versus non-green ramp as well as artifact token reliant decks,\n• "},{"insert":{"card-link":"Lion Sash"}},{"insert":", "},{"insert":{"card-link":"Nihil Spellbomb"}},{"insert":", and "},{"insert":{"card-link":"Soul-Guide Lantern"}},{"insert":" as repeatable ways to shut off other graveyard decks,\n• "},{"insert":{"card-link":"Leonin Arbiter"}},{"insert":" to tax tutors for combo decks,\n• "},{"insert":{"card-link":"Petrified Hamlet"}},{"insert":" to shut off "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":", and\n• "},{"insert":{"card-link":"Soul Snare"}},{"insert":" versus go tall / voltron decks.\n\nThe average mana value of spells in this deck is around 2 and thus you will be able to burn through your hand quite fast, so it's important to set up card draw / card advantage quite early on. This can be achieved through the aforementioned engines as well as others which will be expanded upon in the following section regarding card draw.\n\nᓚᘏᗢ Card Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIn addition to the aforementioned low average mana cost, since the deck does not run any tutors, it is even more important to set up card draw to guarantee that you get any pieces necessary for your gameplan.\n\n(•˕ •マ.ᐟ Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSome examples of card draw engine setups I have found rather valueable in my experience are;\n• "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" + "},{"insert":{"card-link":"Mishra's Bauble"}},{"insert":" / "},{"insert":{"card-link":"Urza's Bauble"}},{"insert":",\n• "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" + "},{"insert":{"card-link":"Scheming Silvertongue // Sign in Blood"}},{"insert":" (+ "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" to discourage opponents from blocking Lurrus),\n• "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" + "},{"insert":{"card-link":"Helpful Hunter"}},{"insert":" / "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" + "},{"insert":{"card-link":"Skullclamp"}},{"insert":",\n• "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" + any permanent that can be reanimated with Lurrus / any creature that can be reanimated with Lurrus + "},{"insert":{"card-link":"Skullclamp"}},{"insert":" (if its toughness is greater than 1), and\n• "},{"insert":{"card-link":"Dark Confidant"}},{"insert":" and "},{"insert":{"card-link":"Keen Duelist"}},{"insert":" (extra funny if you reveal "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":").\n\n(•˕ •マ.ᐟ Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAlthough the main star of card draw spells in this deck is "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":", which has its own dedicated section below, the deck also runs the following;\n• "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" which doubles as a one time sac outlet for creatures / artifacts that you want to reanimate with Lurrus, and\n• "},{"insert":{"card-link":"Stargaze"}},{"insert":" which offers a similar effect to Ad Naus with the drawback being that you have to predetermine the life you want to pay beforehand.\n\n(•˕ •マ.ᐟ Ad Nauseam"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" is arguably one of the best cards in this deck so shout out to whoever was behind reprinting this card in Secrets of Strixhaven, I owe you my life.\n\nWhen to cast Ad Naus?\nYou should take full advantage of "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" being an instant and preferrably cast it when every one of your opponents is tapped out. Casting it during your final opponent's end step allows you to play anything you would like during you turn and dumping a bunch of cards in your graveyard that can later get reanimated with "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":". "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" synergizes wonderfully with "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" so casting the latter when you have the former in your hand is recommended, though you can substitute it with "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" if you have a fair amount of cats in your graveyard or "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":"'s "},{"attributes":{"italic":true},"insert":"Aftermath "},{"insert":"effect, which you can put directly in your graveyard during your post Ad Naus clean-up step. If your plan is to dump a bunch of cards in your graveyard do make sure that you are safe from graveyard hate before doing so. \nYou may also cast Ad Naus after a (one-sided) board wipe during your turn but make sure to have enough mana to set up any necessary protection pieces afterwards so you are not left vulnerable, since you may likely have become the target by then.\n\nWhen to stop?\n"},{"attributes":{"strike":true},"insert":"Never."},{"insert":" Don't be hesitant to use your life as a resource as long as you are safe from explosive direct damage that can take you out on instant speed (don't die to "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":"). Although you can't guarantee what cards you will draw and that you will definitely find an answer to your current situation, it is recommmended you at least get some of the following cards; \n• "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" or "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" to reanimate any creatures you want as described above,\n• "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" so you can regain life through its "},{"attributes":{"italic":true},"insert":"Extort "},{"insert":"effect as well as prevent your opponents from rapidly advancing their boardstates,\n• "},{"insert":{"card-link":"Kami of False Hope"}},{"insert":" and / or "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" which are core to your survivability, and\n• "},{"insert":{"card-link":"Regal Caracal"}},{"insert":" plus a fair amount of cats so you can regain life.\n\n\n"},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" "},{"insert":{"card-link":"Dark Confidant"}},{"insert":" "},{"insert":{"card-link":"Kami of False Hope"}},{"insert":" "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" "},{"insert":{"card-link":"Scheming Silvertongue // Sign in Blood"}},{"insert":" "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" "},{"insert":{"card-link":"Dauntless Dismantler"}},{"insert":" "},{"insert":{"card-link":"Petrified Hamlet"}},{"insert":" "},{"insert":{"card-link":"Soul-Guide Lantern"}},{"insert":" "},{"insert":{"card-link":"Sporogenic Infection"}},{"insert":" "},{"insert":{"card-link":"Call of the Death-Dweller"}},{"insert":" "},{"insert":{"card-link":"Brimaz, King of Oreskos"}},{"insert":" "},{"insert":{"card-link":"Felidar Retreat"}},{"insert":" \n\nദ്ദി/ᐠ - ⩊ -マ.ᐟ"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}
Commander
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Drain
Drain
(CTRL to add secondary)
Draw
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Draw
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Necropanther
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Cat Nightmare

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Orzhov Charm
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Instant

Removal
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Tokens
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat

Tokens
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
possible upgrades
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

possible upgrades
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"wip primer <3"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"italic":true},"insert":"NYAightmare"},{"insert":" "},{"attributes":{"header":1},"insert":"\n"},{"insert":"is a heavily control oriented deck with "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" at its helm, and a cat typal sub-theme. It relies on Lurrus's ability to reanimate cheap removal permanent spells; such as "},{"insert":{"card-link":"Curious Farm Animals"}},{"insert":", "},{"insert":{"card-link":"Dead Weight"}},{"insert":", "},{"insert":{"card-link":"Seal of Cleansing"}},{"insert":", as well as replay card draw engines like "},{"insert":{"card-link":"Mishra's Bauble"}},{"insert":" and "},{"insert":{"card-link":"Urza's Bauble"}},{"insert":" or spells like "},{"insert":{"card-link":"Skullclamp"}},{"insert":" in combination with "},{"insert":{"card-link":"Helpful Hunter"}},{"insert":"-style effects. Your typical experience while playing this deck will involve controlling all your opponents' boards through its diverse removal package, setting up disruption pieces, looping fog-style protection and evaluating how to use Lurrus's once per turn ability for maximum value. The deck aims to win by controlling the table long enough to develop a lethal boardstate with cards like "},{"insert":{"card-link":"King of the Pride"}},{"insert":".\n\nᓚᘏᗢ Basic Information"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck sits at a low bracket 3 with its power being limited by its commitment to the cat typal sub-theme. However, it is worth mentioning that many cat type spells included in this deck support the overarching control archetype, such as "},{"insert":{"card-link":"Leonin Relic-Warder"}},{"insert":" and "},{"insert":{"card-link":"Leonin Arbiter"}},{"insert":".\n\nWhile the deck aims to loop removal through Lurrus's ability, it also runs generically good removal spells such as "},{"insert":{"card-link":"Despark"}},{"insert":" and "},{"insert":{"card-link":"Orzhov Charm"}},{"insert":", and boardwipes such as "},{"insert":{"card-link":"Austere Command"}},{"insert":" and "},{"insert":{"card-link":"Damn"}},{"insert":", which can be one-sided if combined with "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":". Similarly, while the deck relies on Lurrus's ability for recursion, it also runs generically good recursion spells such as "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" and "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":".\n\nThe deck offers a wide variety of counter-strategies, such as; \n• "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" versus go wide / token decks as well as to shut down creatures with haste,\n• "},{"insert":{"card-link":"Dauntless Dismantler"}},{"insert":" versus non-green ramp as well as artifact token reliant decks,\n• "},{"insert":{"card-link":"Lion Sash"}},{"insert":", "},{"insert":{"card-link":"Nihil Spellbomb"}},{"insert":", and "},{"insert":{"card-link":"Soul-Guide Lantern"}},{"insert":" as repeatable ways to shut off other graveyard decks,\n• "},{"insert":{"card-link":"Leonin Arbiter"}},{"insert":" to tax tutors for combo decks,\n• "},{"insert":{"card-link":"Petrified Hamlet"}},{"insert":" to shut off "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":", and\n• "},{"insert":{"card-link":"Soul Snare"}},{"insert":" versus go tall / voltron decks.\n\nThe average mana value of spells in this deck is around 2 and thus you will be able to burn through your hand quite fast, so it's important to set up card draw / card advantage quite early on. This can be achieved through the aforementioned engines as well as others which will be expanded upon in the following section regarding card draw.\n\nᓚᘏᗢ Card Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIn addition to the aforementioned low average mana cost, since the deck does not run any tutors, it is even more important to set up card draw to guarantee that you get any pieces necessary for your gameplan.\n\n(•˕ •マ.ᐟ Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSome examples of card draw engine setups I have found rather valueable in my experience are;\n• "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" + "},{"insert":{"card-link":"Mishra's Bauble"}},{"insert":" / "},{"insert":{"card-link":"Urza's Bauble"}},{"insert":",\n• "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" + "},{"insert":{"card-link":"Scheming Silvertongue // Sign in Blood"}},{"insert":" (+ "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" to discourage opponents from blocking Lurrus),\n• "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" + "},{"insert":{"card-link":"Helpful Hunter"}},{"insert":" / "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" + "},{"insert":{"card-link":"Skullclamp"}},{"insert":",\n• "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" + any permanent that can be reanimated with Lurrus / any creature that can be reanimated with Lurrus + "},{"insert":{"card-link":"Skullclamp"}},{"insert":" (if its toughness is greater than 1), and\n• "},{"insert":{"card-link":"Dark Confidant"}},{"insert":" and "},{"insert":{"card-link":"Keen Duelist"}},{"insert":" (extra funny if you reveal "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":").\n\n(•˕ •マ.ᐟ Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAlthough the main star of card draw spells in this deck is "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":", which has its own dedicated section below, the deck also runs the following;\n• "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" which doubles as a one time sac outlet for creatures / artifacts that you want to reanimate with Lurrus, and\n• "},{"insert":{"card-link":"Stargaze"}},{"insert":" which offers a similar effect to Ad Naus with the drawback being that you have to predetermine the life you want to pay beforehand.\n\n(•˕ •マ.ᐟ Ad Nauseam"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" is arguably one of the best cards in this deck so shout out to whoever was behind reprinting this card in Secrets of Strixhaven, I owe you my life.\n\nWhen to cast Ad Naus?\nYou should take full advantage of "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" being an instant and preferrably cast it when every one of your opponents is tapped out. Casting it during your final opponent's end step allows you to play anything you would like during you turn and dumping a bunch of cards in your graveyard that can later get reanimated with "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":". "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" synergizes wonderfully with "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" so casting the latter when you have the former in your hand is recommended, though you can substitute it with "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" if you have a fair amount of cats in your graveyard or "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":"'s "},{"attributes":{"italic":true},"insert":"Aftermath "},{"insert":"effect, which you can put directly in your graveyard during your post Ad Naus clean-up step. If your plan is to dump a bunch of cards in your graveyard do make sure that you are safe from graveyard hate before doing so. \nYou may also cast Ad Naus after a (one-sided) board wipe during your turn but make sure to have enough mana to set up any necessary protection pieces afterwards so you are not left vulnerable, since you may likely have become the target by then.\n\nWhen to stop?\n"},{"attributes":{"strike":true},"insert":"Never."},{"insert":" Don't be hesitant to use your life as a resource as long as you are safe from explosive direct damage that can take you out on instant speed (don't die to "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":"). Although you can't guarantee what cards you will draw and that you will definitely find an answer to your current situation, it is recommmended you at least get some of the following cards; \n• "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" or "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" to reanimate any creatures you want as described above,\n• "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" so you can regain life through its "},{"attributes":{"italic":true},"insert":"Extort "},{"insert":"effect as well as prevent your opponents from rapidly advancing their boardstates,\n• "},{"insert":{"card-link":"Kami of False Hope"}},{"insert":" and / or "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" which are core to your survivability, and\n• "},{"insert":{"card-link":"Regal Caracal"}},{"insert":" plus a fair amount of cats so you can regain life.\n\n\n"},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" "},{"insert":{"card-link":"Dark Confidant"}},{"insert":" "},{"insert":{"card-link":"Kami of False Hope"}},{"insert":" "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" "},{"insert":{"card-link":"Scheming Silvertongue // Sign in Blood"}},{"insert":" "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" "},{"insert":{"card-link":"Dauntless Dismantler"}},{"insert":" "},{"insert":{"card-link":"Petrified Hamlet"}},{"insert":" "},{"insert":{"card-link":"Soul-Guide Lantern"}},{"insert":" "},{"insert":{"card-link":"Sporogenic Infection"}},{"insert":" "},{"insert":{"card-link":"Call of the Death-Dweller"}},{"insert":" "},{"insert":{"card-link":"Brimaz, King of Oreskos"}},{"insert":" "},{"insert":{"card-link":"Felidar Retreat"}},{"insert":" \n\nദ്ദി/ᐠ - ⩊ -マ.ᐟ"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}






































































































