115
4/8/2021
chaos budget!!
Deck Size: 85
Commander
Est deck cost: $156.92
Salt sum: 42.87
No deck tags
115
4/8/2021
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Commander

Qty: 1 Price: $5.99
Riku of Two Reflections

Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay {G}{U}. If you do, create a token that's a copy of that creature.

Creature
Riku of Two Reflections (2xm) 214

Commander

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Land

Qty: 21 Price: $11.59
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (2xm) 310
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (c20) 263
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (khc) 108
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (cmr) 482
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c20) 273
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (c20) 275
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (znc) 131
Izzet Boilerworks

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (c20) 283
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (c19) 253
Kazandu Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Kazandu Refuge (plst) C18-261
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (khc) 115
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (m21) 249
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (c20) 310
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (cmr) 492
Swiftwater Cliffs

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (m21) 251
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (thb) 244
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (m21) 387
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (m21) 389
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (tsr) 285
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (cmr) 498
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (c20) 322

Land

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Artifact

Qty: 12 Price: $15.09
Aeon Engine

This artifact enters tapped. {T}, Exile this artifact: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

Artifact
Aeon Engine (c19) 52
Boompile

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

Artifact
Boompile (plst) C16-52
Gate to the Aether

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Artifact
Gate to the Aether (mrd) 174
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (plst) C16-256
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (c20) 243
Omen Machine

Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Artifact
Omen Machine (nph) 148
Pyxis of Pandemonium

{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.

Artifact
Pyxis of Pandemonium (ths) 220
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (cmr) 471
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (khc) 104
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (mh1) 231
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Curiosity (mh1) 232
Timesifter

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.

Artifact
Timesifter (mrd) 262

Artifact

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Sorcery

Qty: 20 Price: $48.50
Boundless Realms

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Sorcery
Boundless Realms (m13) 162
Burning Inquiry

Each player draws three cards, then discards three cards at random.

Sorcery
Burning Inquiry (m10) 128
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (cmr) 424
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (plst) C18-144
Fiery Gambit

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Sorcery
Fiery Gambit (mrd) 90
Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Sorcery
Game of Chaos (5ed) 232
Goblin Game

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

Sorcery
Goblin Game (plst) PLS-61
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmr) 429
Mana Clash

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Sorcery
Mana Clash (9ed) 203
Order of Succession

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.

Sorcery
Order of Succession (c13) 52
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (cmr) 432
Scrambleverse

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Sorcery
Scrambleverse (m12) 153
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (plst) C16-170
The Great Aurora

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Sorcery
The Great Aurora (ori) 179
Thieves' Auction

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Sorcery
Thieves' Auction (8ed) 227
Unexpected Results

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Sorcery
Unexpected Results (gtc) 203
Warp World

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Sorcery
Warp World (plst) RAV-150
Whims of the Fates

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Sorcery
Whims of the Fates (c16) 139

Sorcery

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Creature

Qty: 8 Price: $10.38
Avatar of Slaughter

All creatures have double strike and attack each combat if able.

Creature
Avatar of Slaughter (cma) 77
Capricious Efreet

At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

Creature
Capricious Efreet (c13) 102
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (tsr) 342
Heartwood Storyteller

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

Creature
Heartwood Storyteller (tsr) 209
Intet, the Dreamer

Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

Creature
Intet, the Dreamer (c17) 174
Mindclaw Shaman

When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.

Creature
Mindclaw Shaman (m13) 142
Perplexing Chimera

Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Creature Enchantment
Perplexing Chimera (bng) 48
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (c20) 187

Creature

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Enchantment

Qty: 14 Price: $42.66
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
Conjured Currency

At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.

Enchantment
Conjured Currency (rtr) 33
Curse of Echoes

Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Enchantment
Curse of Echoes (dka) 34
Eye of the Storm

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.

Enchantment
Eye of the Storm (plst) RAV-48
Grip of Chaos

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Enchantment
Grip of Chaos (scg) 98
Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Enchantment
Hive Mind (m10) 54
Mirror March

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Enchantment
Mirror March (rna) 108
Planar Chaos

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

Enchantment
Planar Chaos (jud) 97
Possibility Storm

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

Enchantment
Possibility Storm (dgm) 34
Psychic Battle

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Enchantment
Psychic Battle (inv) 68
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (znc) 80
Shared Fate

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

Enchantment
Shared Fate (mrd) 49
Tide of War

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Enchantment
Tide of War (chk) 194
Wild Evocation

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Enchantment
Wild Evocation (m11) 160

Enchantment

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Instant

Qty: 9 Price: $22.71
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (znc) 69
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (tsr) 214
Mages' Contest

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Instant
Mages' Contest (inv) 154
Plasm Capture

Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.

Instant
Plasm Capture (ddo) 55
Radiate

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

Instant
Radiate (tor) 113
Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Instant
Reins of Power (c16) 96
Spelljack

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)

Instant
Spelljack (jud) 51
Sudden Substitution

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.

Instant
Sudden Substitution (c19) 11
Wild Ricochet

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Instant
Wild Ricochet (cmr) 419

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
22 pips - 15 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 3 cards
43 pips - 25 cards
17 mana - 17 cards
22 pips - 18 cards
16 mana - 16 cards
0 pips - 0 cards
8 mana - 7 cards
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