174 views11 hrs ago
Commander
Size: 100Est cost: $461.78Salt sum: 52.3
Turbowalker
174 views11 hrs ago
Commander
Size: 100Est cost: $461.78Salt sum: 52.3
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Commander
Captain N'ghathrod
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Legendary Creature - Horror Pirate

Commander
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Copy
Copy
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Draw
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Draw
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Evasion
Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment

Nihilith
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
Creature - Horror

Riverchurn Monument
, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact

Mill
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Protection
Protection
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Pump
Nighthowler
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Creature Enchantment - Horror

Pump
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Ramp
Ramp
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Recursion
Psionic Ritual
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
Sorcery

Recursion
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Removal
Toxrill, the Corrosive
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Legendary Creature - Horror Slug

Removal
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Theft
Arvinox, the Mind Flail
Arvinox isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
Legendary Creature Enchantment - Horror

Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Creature - Dragon Horror

Court of Locthwain
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Enchantment

Elder Brain
Menace
Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Creature - Horror

Theft
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Tokens
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Do you want to terrorize the table? This deck is evil, pure and simple. It is based on the Mind Flayarrrs precon, but has been upgraded to be competetive. Your winning strategy is unconventional, but obvious: make your opponents mill their decks. According to the background lore of MtG this is equivalent to them losing their minds. Fittingly, this is a Horror tribal deck. And who would be better to lead it than "},{"attributes":{"bold":true},"insert":"Captain N'ghathrod"},{"insert":"? What a name. For obvious reasons he will be from here on referred to as "},{"attributes":{"bold":true},"insert":"Captain N"},{"insert":". "},{"attributes":{"bold":true},"insert":"Captain N"},{"insert":" is quite expensive at 3UB, but will significantly boost your deck once he is in play. You don't have to rely on him to win, though. Your early play should consist of trying to go unnoticed and maybe go for some milling here and there. Good creatures for this purpose would be "},{"attributes":{"bold":true},"insert":"Ruin Crab"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spellskite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dauthi Horror "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Silent Hallcreeper"},{"insert":". They "},{"attributes":{"italic":true},"insert":"seem"},{"insert":" harmless enough, but will be threats even in the late game. Other good early plays are "},{"attributes":{"bold":true},"insert":"Mindcrank "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Riverchurn Monument"},{"insert":", but be aware that they might cause you unwanted attention by your opponents. Save mill Instants and Sorceries you might draw for later. You should also try to play some defensive cards like "},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" as early as possible. Later on every life you have left is going to count. A useful creature you can play is "},{"attributes":{"bold":true},"insert":"Horrid Shadowspinner"},{"insert":". It can block and give you some life back and is able to also draw you cards. Be aware of its downside though; discarding two cards can hurt you with this deck, especially in the early game. You have no good ways of recursion! Last, but not least, "},{"attributes":{"bold":true},"insert":"Thing in the Ice "},{"insert":"is also a solid early card and can become funny later, as is "},{"attributes":{"bold":true},"insert":"Nihilith"},{"insert":" (with "},{"attributes":{"italic":true},"insert":"Suspend"},{"insert":"). Once you can reliably produce 3 to 4 mana, this deck begins to come into its own. "},{"attributes":{"bold":true},"insert":"Zellix, Sanity Flayer"},{"insert":" is one of the best creatures in your deck. Not only does it produce Horror tokens when your opponents mill cards, but he can make opponents mill three cards for 1 colorless and so synergizes with itself. Another good creature is "},{"attributes":{"bold":true},"insert":"Aboleth Spawn"},{"insert":". Play it as early as possible to annoy your opponents and draw out their removal. "},{"attributes":{"bold":true},"insert":"Ancient Cellarspawn"},{"insert":" is a must play once you draw it, especially when you also have your Medallions in play. "},{"attributes":{"bold":true},"insert":"Chasm Skulker"},{"insert":" is also better, the earlier you get it on the board. Be mindful of whom to attack and get "},{"attributes":{"bold":true},"insert":"Grazilaxx, Illithid Scholar"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Cover of Darkness"},{"insert":" into play, when possible.\n"}]}



























































