105
3/14/2021
ramp
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $347.80
Salt sum: 34.73
Playgroup dot gg logoPower level:N/A
No deck tags
105
3/14/2021
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Commander

Quantity: 1Price: $12.99
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (m21) 173

Commander

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Planeswalker

Quantity: 1Price: $0.99
Vivien, Champion of the Wilds

You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Planeswalker
Vivien, Champion of the Wilds (war) 180

Planeswalker

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Artifact

Quantity: 3Price: $27.07
Caged Sun

As Caged Sun enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (plst) CM2-178
Horn of Greed

Whenever a player plays a land, that player draws a card.

Artifact
Horn of Greed (cn2) 211
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (c20) 244

Artifact

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Sorcery

Quantity: 18Price: $27.10
Animist's Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
Animist's Awakening (c20) 166
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (cmr) 424
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (cmr) 426
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (plst) C18-144
Grow from the Ashes

Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Sorcery
Grow from the Ashes (dom) 164
Harmonize

Draw three cards.

Sorcery
Harmonize (tsr) 208
Journey of Discovery

Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sorcery
Journey of Discovery (mrd) 123
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmr) 681
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (iko) 164
Mulch

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Sorcery
Mulch (plst) CMA-128
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (c17) 155
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (cmr) 432
Seek the Horizon

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Sorcery
Seek the Horizon (plst) DDR-20
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (tsr) 367
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (plst) C16-170
Traverse the Ulvenwald

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Sorcery
Traverse the Ulvenwald (soi) 234

Sorcery

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Creature

Quantity: 31Price: $196.79
Annoyed Altisaur

Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Annoyed Altisaur (cmr) 216
Apex Altisaur

When Apex Altisaur enters, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.

Creature
Apex Altisaur (c19) 31
Apex Devastator

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Creature
Apex Devastator (cmr) 217
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (plst) A25-160
Archetype of Endurance

Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

Creature Enchantment
Archetype of Endurance (bng) 116
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (tsr) 356
Blightsteel Colossus

Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Creature Artifact
Blightsteel Colossus (2xm) 357
Colossus of Akros

Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Creature Artifact
Colossus of Akros (ths) 214
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (tsr) 359
Darksteel Colossus

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Creature Artifact
Darksteel Colossus (m10) 208
Dawnglade Regent

When Dawnglade Regent enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

Creature
Dawnglade Regent (cmr) 677
District Guide

When District Guide enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Creature
District Guide (grn) 128
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (tsr) 360
Fierce Empath

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Creature
Fierce Empath (2xm) 168
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 678
Giant Adephage

Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.

Creature
Giant Adephage (c19) 169
Horizon Seeker

Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Horizon Seeker (khm) 175
Hornet Queen

Flying, deathtouch When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Creature
Hornet Queen (c20) 176
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
Mossbridge Troll

If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Creature
Mossbridge Troll (shm) 123
Nyxbloom Ancient

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Creature Enchantment
Nyxbloom Ancient (thb) 190
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (jmp) 415
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (c20) 187
Stonecoil Serpent

Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.

Creature Artifact
Stonecoil Serpent (eld) 235
Stonehoof Chieftain

Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

Creature
Stonehoof Chieftain (c16) 25
Thorn Mammoth

Trample Whenever Thorn Mammoth or another creature you control enters, Thorn Mammoth fights up to one target creature you don't control.

Creature
Thorn Mammoth (eld) 323
Tireless Tracker

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Creature
Tireless Tracker (plst) SOI-233
Treeshaker Chimera

All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards.

Creature
Treeshaker Chimera (thb) 297
Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

Creature
Wayward Swordtooth (rix) 150
Worldspine Wurm

Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Worldspine Wurm (rtr) 140
Yavimaya Elder

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice Yavimaya Elder: Draw a card.

Creature
Yavimaya Elder (cmr) 441

Creature

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Enchantment

Quantity: 8Price: $69.42
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (c16) 143
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (c19) 163
Khalni Heart Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Khalni Heart Expedition (cmr) 428
Mana Reflection

If you tap a permanent for mana, it produces twice as much of that mana instead.

Enchantment
Mana Reflection (2xm) 175
The Mending of Dominaria

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Enchantment
The Mending of Dominaria (znc) 74
Vernal Bloom

Whenever a Forest is tapped for mana, its controller adds an additional {G}.

Enchantment
Vernal Bloom (8ed) 286
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (c20) 196
Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Enchantment
Zendikar Resurgent (plst) OGW-147

Enchantment

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Land

Quantity: 38Price: $13.44
Forest

({T}: Add {G}.)

Land
Forest (khm) 398
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (khc) 115

Land

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
77 pips - 55 cards
42 mana - 42 cards
0 pips - 0 cards
1 mana - 1 card
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