DipJD2016
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Commander
Size: 100Salt sum: 44.2
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Commander
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk

Commander
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Alternate Win Condition
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Alternate Win Condition
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Anthem
Anthem
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Card Advantage
Card Advantage
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Counters Matter
Zegana, Utopian Speaker
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Legendary Creature - Wizard Merfolk

Counters Matter
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Evasion
Evasion
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Explorers
Jadelight Spelunker
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk

Topography Tracker
When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
If a creature you control would explore, instead it explores, then it explores again.
Creature - Scout Merfolk

Explorers
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Interaction
Interaction
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Merfolk God

Protection
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Ramp
Ramp
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Removal
Over the Edge
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery

Thieving Skydiver
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue

Removal
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Tokens
Tokens
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Maybeboard
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Other Merfolk you control get +1/+0 and have flying.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Wizard Merfolk

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Restricted to $25 budget on TCG at time of building.\n\nNot based on the Explorers of the Deep precon, but there is some overlap in card choices. Key differences are \nMore focus on capitalizing on the explore triggers, "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ensuring draw engines with cards like Coastal Piracy + evasive merfolk, "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Better and more interaction and removal, and"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Improved mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWe have some tutors:\nForerunner of the Heralds: Typically going to grab Herald of Secret Streams or Nicanzil, Current Conductor. There will also be times where Realmwalker and Tatyova may be better for the increased velocity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Muddle the Mixture: Typically looking to grab Simic Ascendancy or Nicanzil, Current Conductor, depending on the situation. Also, it can grab removal if it is drawn after the problematic play was made."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Step Through: Typically going to grab Seafloor Oracle or Realmwalker for guaranteed card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIntentionally omitting combos. However, there are a few ways to sneak a win with Simic Ascendancy at instant speed:\nProliferate with Merfolk Skydiver - it is sitting on the table though, so this is fairly transparent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferate with Experimental Augury."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferate with Reject Imperfection - this can target another instant we cast, but the stars would really need to align."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nChange log (1.1-1.2):\nHeritage Reclamation for Return to Nature - Strictly better graveyard interaction option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Saprazzan heir for Evolution Sage - functionally evasive early. As it grows, it likely demands removal as the alternatives are taking big hits or blocking (granting three cards)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nChange log (1.2-1.3):\nThirsting Roots for Saprazzan heir - Helps smooth out mana requirements while also allowing for a late game proliferate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nChange log (1.3-1.4):\nKiora, the Rising Tide for Tezzeret's Gambit - Kiora provides the ability to see two new cards, and the explore ability provides a relatively easy way to trigger threshold. In the end, we end up with a body that can get explore with Hakbal, potentially an 8/8, and the same card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}



















































































