109
4/1/2025
MC energy
Deck Size: 106
Commander
Est deck cost: $203.43
Salt sum: 33.05
No deck tags
109
4/1/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $3.49
Brigone, Soldier of Meletis

Vigilance Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone. {T}, Remove a +1/+1 counter from Brigone: Draw a card.

Creature
Brigone, Soldier of Meletis (j25) 30

Commander

(CTRL to add secondary)

Protection

Qty: 26 Price: $80.42
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (lcc) 125
Angelic Intervention

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

Instant
Angelic Intervention (mom) 5
Benevolent Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
Blacksmith's Skill

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Instant
Blacksmith's Skill (mh2) 6
Celestial Armor

Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Celestial Armor (fdn) 5
Center Soul

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Center Soul (plst) DTK-8
Cho-Manno's Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Cho-Manno's Blessing (mmq) 12
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (onc) 5
Courageous Resolve

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Instant
Courageous Resolve (ltc) 506
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
Dawn's Truce

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Instant
Dawn's Truce (blb) 9
Dog Umbra

Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Dog Umbra (mh3) 22
Emerge Unscathed

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Emerge Unscathed (plst) IMA-19
Feat of Resistance

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Instant
Feat of Resistance (plst) KTK-10
Fleeting Flight

Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.

Instant
Fleeting Flight (fdn) 13
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (tdc) 116
Guardian of Faith

Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Creature
Guardian of Faith (afr) 18
Light the Way

Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.

Instant
Light the Way (j25) 219
Perch Protection

Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.

Instant
Perch Protection (blc) 11
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Selfless Squire

Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Creature
Selfless Squire (mkc) 82
Shardmage's Rescue

Flash Enchant creature you control As long as this Aura entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.

Enchantment
Shardmage's Rescue (dsk) 29
Solitary Confinement

At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

Enchantment
Solitary Confinement (mh2) 265
Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Take Up the Shield (j25) 270
The Wandering Rescuer

Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.

Creature
The Wandering Rescuer (dsk) 41
Timely Ward

You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Enchantment
Timely Ward (dsc) 107

Protection

(CTRL to add secondary)

Removal

Qty: 8 Price: $33.18
Aven Interrupter

Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Creature
Aven Interrupter (otj) 4
Divine Reckoning

Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Divine Reckoning (c19) 62
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
Light of Hope

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Instant
Light of Hope (j25) 217
Mana Tithe

Counter target spell unless its controller pays {1}.

Instant
Mana Tithe (tsr) 26
Ondu Inversion

Sorcery
Ondu Inversion // Ondu Skyruins (plst) ZNR-30Ondu Inversion // Ondu Skyruins (plst) ZNR-30
Reprieve

Return target spell to its owner's hand. Draw a card.

Instant
Reprieve (ltr) 26
The Wandering Emperor

Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.

Planeswalker
The Wandering Emperor (neo) 42

Removal

(CTRL to add secondary)

Counters

Qty: 3 Price: $11.83
Ajani, Caller of the Pride

+1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total.

Planeswalker
Ajani, Caller of the Pride (fdn) 134
Homestead Courage

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Homestead Courage (mid) 24
Virtue of Loyalty

Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38

Counters

(CTRL to add secondary)

Pump

Qty: 11 Price: $3.85
Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

Instant
Battlefield Promotion (j25) 173
Gift of Granite

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.

Enchantment
Gift of Granite (fut) 7
Kaya's Onslaught

Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Kaya's Onslaught (khm) 18
Military Discipline

Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.

Enchantment
Military Discipline (bro) 17
Regent's Authority

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

Instant
Regent's Authority (neo) 32
Revelation of Power

Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.

Instant
Revelation of Power (snc) 28
Sentinel's Mark

Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Enchantment
Sentinel's Mark (rna) 20
Show of Confidence

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Instant
Show of Confidence (stx) 28
Solid Footing

Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Enchantment
Solid Footing (iko) 31
Twinblade Blessing

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Twinblade Blessing (fdn) 26
Wing It

Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.

Instant
Wing It (mh3) 48

Pump

(CTRL to add secondary)

Stax

Qty: 1 Price: $0.69
Containment Priest

Flash If a nontoken creature would enter and it wasn't cast, exile it instead.

Creature
Containment Priest (mb2) 7

Stax

(CTRL to add secondary)

Draw

Qty: 2 Price: $3.84
Feather of Flight

Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.

Enchantment
Feather of Flight (blb) 13
Tempt with Bunnies

Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Sorcery
Tempt with Bunnies (blc) 13

Draw

(CTRL to add secondary)

Ramp

Qty: 11 Price: $16.81
Boreas Charger

Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

Creature
Boreas Charger (voc) 79
Cartographer's Hawk

Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Cartographer's Hawk (cmm) 18
Claim Jumper

Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Creature
Claim Jumper (otj) 8
Coveted Jewel

When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

Artifact
Coveted Jewel (blc) 268
Deep Gnome Terramancer

Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Creature
Deep Gnome Terramancer (clb) 658
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (pip) 164
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (moc) 193
Loyal Warhound

Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Loyal Warhound (blc) 107
Scouting Hawk

Flying Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Scouting Hawk (clb) 41
Space Marine Scout

First strike, vigilance Concealed Position — When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Space Marine Scout (40k) 15
Stoic Farmer

When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Stoic Farmer (khc) 5

Ramp

(CTRL to add secondary)

Untap

Qty: 6 Price: $13.92
Acrobatic Leap

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Acrobatic Leap (lci) 2
Drumbellower

Flying Untap all creatures you control during each other player's untap step.

Creature
Drumbellower (nec) 6
Escape from Orthanc

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Escape from Orthanc (ltr) 12
Rustler Rampage

Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn.

Instant
Rustler Rampage (otj) 27
White Plume Adventurer

When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Creature
White Plume Adventurer (clb) 49
Wings of the Cosmos

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Wings of the Cosmos (khm) 39

Untap

(CTRL to add secondary)

Land

Qty: 35 (37 w/ MDFC)Price: $34.06
Boseiju, Who Shelters All

Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Land
Boseiju, Who Shelters All (chk) 273
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (plst) ZEN-213
Hall of Oracles

{T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Land
Hall of Oracles (stx) 267
Idyllic Grange

({T}: Add {W}.) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.

Land
Idyllic Grange (eld) 246
Plains

({T}: Add {W}.)

Land
Plains (tdm) 278
Rustic Clachan

As this land enters, you may reveal a Kithkin card from your hand. If you don't, this land enters tapped. {T}: Add {W}. Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

Land
Rustic Clachan (ddf) 34
Tyrite Sanctum

{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.

Land
Tyrite Sanctum (cmm) 1049

Land

(CTRL to add secondary)

Recursion

Qty: 2 Price: $1.34
Return Triumphant

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)

Sorcery
Return Triumphant (woe) 26
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (tdc) 133

Recursion

(CTRL to add secondary)

Maybeboard

Qty: 8 Price: $54.84
Castle Ardenvale

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (tdc) 346
Celestial Crusader

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

Creature
Celestial Crusader (tsr) 13
Enduring Bondwarden

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.

Creature
Enduring Bondwarden (mom) 14
Forge of Heroes

{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

Land
Forge of Heroes (cmm) 995
Illumination

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

Instant
Illumination (mir) 21
Rebuff the Wicked

Counter target spell that targets a permanent you control.

Instant
Rebuff the Wicked (tsr) 35
Scout's Warning

The next creature card you play this turn can be played as though it had flash. Draw a card.

Instant
Scout's Warning (fut) 16
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

86 pips - 70 cards
38 mana - 36 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards

Deck Tokens & Extras (8)

Description

No description yet.

Leave a comment

{"ops":[]}
AutoNew CategoryMaybeboardSideboard