169 views13 months ago
Commander
Size: 100Est cost: $1966.38Salt sum: 57.58
Azurite
169 views13 months ago
Commander
Size: 100Est cost: $1966.38Salt sum: 57.58
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Artifact
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Creature
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Creature
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Enchantment
Enchantment
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Instant
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Instant
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Land
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Land
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Sorcery
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Sharing is Caring – An Etali, Primal Storm Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWelcome to Jurassic Pa... Erm EDH night. This deck focuses on ramping out our commander, "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":", then using her ability to play cards off the top of not only our deck but our opponent's decks as well!\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Plan & Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🔹 "},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":" – During the early parts of the game we are looking to do two things, ramp and play haste enablers. There is a big difference between casting "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":" on turn 6 then swinging turn 7, and casting her on turn 4/5 and swinging the same turn. For ramp we are running a pretty standard rock package with cards like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", and "},{"insert":{"card-link":"Mind Stone"}},{"insert":". Special shoutout to "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" that is not only a rock but can be used with the many artifact destruction spells in the deck to remove problem permanents. Alongside the ramp we ideally want to find some sort of haste enabler so we can take advantage of our commander's ability the same turn we cast her. "},{"insert":{"card-link":"Fervor"}},{"insert":", "},{"insert":{"card-link":"Flamekin Village"}},{"insert":", and "},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":", are all great options. Even better, "},{"insert":{"card-link":"Generator Servant"}},{"insert":" is a great early drop because it not only ramps our commander but can provide haste as well.\n\n🔹 "},{"attributes":{"bold":true},"insert":"Mid-Game"},{"insert":" – During the mid-game we are looking to protect our commander and see what goodies we can pull off everybody's libraries. Protection is important to establish if possible because "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":" tends to be a removal magnet. Of course we have things like "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" and "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", but there are also several cards in the deck that are a bit more reactionary in their protection. There is a whole group of cards like "},{"insert":{"card-link":"Return the Favor"}},{"insert":" and "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":" that allow us to change the targets of spells or abilities, that are likely pointed at our commander, and point them back at our opponents. "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" also allows us to flash in protection in response to a threat as well. With protection hopefully established, we are looking to attack as much as possible to get triggers from "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":". In a perfect world we have cards like "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" or "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" that allows us to stack the top of our deck for "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":" triggers but no worries if not. Swing away and see what things people will \"let\" you borrow from their deck. You may even get an extra combat or two from cards like "},{"insert":{"card-link":"World at War"}},{"insert":".\n\n🔹 "},{"attributes":{"bold":true},"insert":"Late-Game"},{"insert":" – Eventually the fun needs to end. When that is needed we can usually knock players out of the game using a couple different combo packages, commander damage, or even just normal damage. The few combo lines we are running are shown below in the synergies section. Combos aside, many of our large creatures like "},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" can swing for large amounts of damage with backbreaking effects like annihilator 4. "},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":" is also great player removal as well if you are ok with skirting the moral line of playing infect...\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards & Synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" + A Ham Sandwich– This card can go infinite with so many things. In this deck we use "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":", "},{"insert":{"card-link":"Scourge of the Throne"}},{"insert":", and "},{"insert":{"card-link":"Godo, Bandit Warlord"}},{"insert":". All three of these cards can result in infinite combats in the right scenarios. For explanations on these combo lines take a look here - https://edhrec.com/combos/etali-primal-storm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" + "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" – If you manage to do enough damage during combat you can use these two cards to keep repeating combats to kill your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":" + "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" - Easy way to deal 11 infect damage to each opponent... if you are a monster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths & Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n✔️ "},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":" Most importantly, this deck is a lot of fun. Not only to pilot, but many people find playing against the deck fun too. It adds a bit of a random element that people enjoy. Sometimes you'll get the big scary dragon off the top of somebody's deck and the next time you'll get the "},{"insert":{"card-link":"One with Nothing"}},{"insert":" off your buddies deck that they run to troll with. This deck is pretty resilient in the long run. While we love using our commander's ability, it is not needed to pull off any of the end game combos or win conditions we have. This deck also tends to rebuild from board wipes pretty quickly as well. \n❌ "},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":" While I have tried to include ways to "},{"attributes":{"underline":true,"bold":true},"insert":"draw"},{"insert":" cards (not just filter with looting effects) it can be easy to find yourself short on cards in a mono red deck. This deck also tends to run cards with higher mana costs so sometimes you may have a hand with high cost creatures. You'll need to be smart about your mulligans and hopefully get a lucky "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" if you find yourself in this situation. \n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Budget Considerations"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nRemove: "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" Add: "},{"insert":{"card-link":"Wheel of Fate"}},{"insert":" - This will save you about $330 and these cards serve the same purpose. You sacrifice having to wait a few turns for your wheel effect but it is well worth the price decrease in casual groups! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove: "},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":", "},{"insert":{"card-link":"Void Winnower"}},{"insert":", and "},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":" Add: Large stompies of your choice - These three creatures are in there just to be large threats. With the exception of "},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":", none of them really play a large role in the game plan either, so you could remove all three to save about $140 total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove: "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":", "},{"insert":{"card-link":"Homeward Path"}},{"insert":", "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" Add: "},{"insert":{"card-link":"Mountain"}},{"insert":" - These lands are nice to have, but removing them can save about $90 with no major change to the deck."},{"attributes":{"list":"bullet"},"insert":"\n"}]}





































































