169 views13 months ago
Commander
Size: 100Est cost: $1966.38Salt sum: 57.58
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Azurite

169 views13 months ago
Commander
Size: 100Est cost: $1966.38Salt sum: 57.58

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Commander

Qty: 1 Price: $1.29
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (prix) 100★

Commander

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Artifact

Qty: 17 Price: $539.49
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 104
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (lrw) 256
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (zen) 202
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (dom) 217
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (lcc) 114
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 428
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (brc) 148
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 379
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (cmm) 613
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (ema) 232
Sol Ring
: Add
.
Artifact
Sol Ring (cmr) 700
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 380
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658

Artifact

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Creature

Qty: 15 Price: $210.91
Balefire Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Creature - Dragon
Balefire Dragon (isd) 129
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (mbs) 99
Bloodsworn Steward
Flying
Commander creatures you control get +2/+2 and have haste.
Creature - Knight Vampire
Bloodsworn Steward (c17) 22
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior
Combat Celebrant (akh) 125
Generator Servant
, Sacrifice this creature: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and
as soon as it comes under your control.)
Creature - Elemental
Generator Servant (m15) 143
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (c16) 125
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (c21) 172
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature - Eldrazi
Kozilek, the Great Distortion (ogw) 4
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (hou) 104
Otepec Huntmaster
Dinosaur spells you cast cost
less to cast.
: Target Dinosaur gains haste until end of turn.
Creature - Human Shaman
Otepec Huntmaster (xln) 153
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon
Scourge of the Throne (cns) 35
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (roe) 12
Urabrask the Hidden
Creatures you control have haste.
Creatures your opponents control enter tapped.
Legendary Creature - Praetor Phyrexian
Urabrask the Hidden (ima) 152
Void Winnower
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
Creature - Eldrazi
Void Winnower (sld) 1075
Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer
Wild-Magic Sorcerer (afc) 305

Creature

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Enchantment

Qty: 5 Price: $61.45
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (e02) 25
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (mm3) 90
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (m13) 129
Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Enchantment
Price of Glory (ody) 214
Stranglehold
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Enchantment
Stranglehold (cma) 87

Enchantment

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Instant

Qty: 13 Price: $171.67
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (fdn) 327
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (c19) 136
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 630
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Eldritch Immunity
Target creature you control gains protection from each color until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant Kindred - Eldrazi
Eldritch Immunity (m3c) 33
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (sld) 83
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (m12) 152
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Savage Beating (cmm) 252
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Instant

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Land

Qty: 37 (38 w/ MDFC)Price: $319.13
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 704
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
,
: Target creature gains haste until end of turn.
Land
Flamekin Village (c14) 60
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (chk) 277
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (emn) 204
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (ema) 241
Mirrorpool
This land enters tapped.
: Add
.
,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Land
Mirrorpool (ogw) 174
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dmu) 280
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (rtr) 245
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (hou) 182
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (lrw) 274
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (zne) 28
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zne) 29
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361

Land

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Sorcery

Qty: 12 Price: $661.74
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (isd) 130
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (plst) ORI-137
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Magmatic Insight
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Sorcery
Magmatic Insight (ori) 155
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (cns) 147
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (avr) 151
Shattering Spree
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Sorcery
Shattering Spree (rvr) 456
Subterranean Tremors
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Sorcery
Subterranean Tremors (cn2) 58
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (rtr) 111
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 672
World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
World at War (roe) 172

Sorcery

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Tokens & Extras

Qty: 2 Price: $0.70
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (ttdm) 1
Lizard
Creature Token - Lizard
Lizard (tcn2) 9

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
57 pips - 41 cards
32 mana - 32 cards
0 pips - 0 cards
0 mana - 2 cards
3 pips - 2 cards
22 mana - 16 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Sharing is Caring – An Etali, Primal Storm Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWelcome to Jurassic Pa... Erm EDH night. This deck focuses on ramping out our commander, "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":", then using her ability to play cards off the top of not only our deck but our opponent's decks as well!\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Plan & Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🔹 "},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":" – During the early parts of the game we are looking to do two things, ramp and play haste enablers. There is a big difference between casting "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":" on turn 6 then swinging turn 7, and casting her on turn 4/5 and swinging the same turn. For ramp we are running a pretty standard rock package with cards like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", and "},{"insert":{"card-link":"Mind Stone"}},{"insert":". Special shoutout to "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" that is not only a rock but can be used with the many artifact destruction spells in the deck to remove problem permanents. Alongside the ramp we ideally want to find some sort of haste enabler so we can take advantage of our commander's ability the same turn we cast her. "},{"insert":{"card-link":"Fervor"}},{"insert":", "},{"insert":{"card-link":"Flamekin Village"}},{"insert":", and "},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":", are all great options. Even better, "},{"insert":{"card-link":"Generator Servant"}},{"insert":" is a great early drop because it not only ramps our commander but can provide haste as well.\n\n🔹 "},{"attributes":{"bold":true},"insert":"Mid-Game"},{"insert":" – During the mid-game we are looking to protect our commander and see what goodies we can pull off everybody's libraries. Protection is important to establish if possible because "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":" tends to be a removal magnet. Of course we have things like "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" and "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", but there are also several cards in the deck that are a bit more reactionary in their protection. There is a whole group of cards like "},{"insert":{"card-link":"Return the Favor"}},{"insert":" and "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":" that allow us to change the targets of spells or abilities, that are likely pointed at our commander, and point them back at our opponents. "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" also allows us to flash in protection in response to a threat as well. With protection hopefully established, we are looking to attack as much as possible to get triggers from "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":". In a perfect world we have cards like "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" or "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" that allows us to stack the top of our deck for "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":" triggers but no worries if not. Swing away and see what things people will \"let\" you borrow from their deck. You may even get an extra combat or two from cards like "},{"insert":{"card-link":"World at War"}},{"insert":".\n\n🔹 "},{"attributes":{"bold":true},"insert":"Late-Game"},{"insert":" – Eventually the fun needs to end. When that is needed we can usually knock players out of the game using a couple different combo packages, commander damage, or even just normal damage. The few combo lines we are running are shown below in the synergies section. Combos aside, many of our large creatures like "},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" can swing for large amounts of damage with backbreaking effects like annihilator 4. "},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":" is also great player removal as well if you are ok with skirting the moral line of playing infect...\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards & Synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" + A Ham Sandwich– This card can go infinite with so many things. In this deck we use "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":", "},{"insert":{"card-link":"Scourge of the Throne"}},{"insert":", and "},{"insert":{"card-link":"Godo, Bandit Warlord"}},{"insert":". All three of these cards can result in infinite combats in the right scenarios. For explanations on these combo lines take a look here - https://edhrec.com/combos/etali-primal-storm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" + "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" – If you manage to do enough damage during combat you can use these two cards to keep repeating combats to kill your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":" + "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" - Easy way to deal 11 infect damage to each opponent... if you are a monster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths & Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n✔️ "},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":" Most importantly, this deck is a lot of fun. Not only to pilot, but many people find playing against the deck fun too. It adds a bit of a random element that people enjoy. Sometimes you'll get the big scary dragon off the top of somebody's deck and the next time you'll get the "},{"insert":{"card-link":"One with Nothing"}},{"insert":" off your buddies deck that they run to troll with. This deck is pretty resilient in the long run. While we love using our commander's ability, it is not needed to pull off any of the end game combos or win conditions we have. This deck also tends to rebuild from board wipes pretty quickly as well. \n❌ "},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":" While I have tried to include ways to "},{"attributes":{"underline":true,"bold":true},"insert":"draw"},{"insert":" cards (not just filter with looting effects) it can be easy to find yourself short on cards in a mono red deck. This deck also tends to run cards with higher mana costs so sometimes you may have a hand with high cost creatures. You'll need to be smart about your mulligans and hopefully get a lucky "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" if you find yourself in this situation. \n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Budget Considerations"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nRemove: "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" Add: "},{"insert":{"card-link":"Wheel of Fate"}},{"insert":" - This will save you about $330 and these cards serve the same purpose. You sacrifice having to wait a few turns for your wheel effect but it is well worth the price decrease in casual groups! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove: "},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":", "},{"insert":{"card-link":"Void Winnower"}},{"insert":", and "},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":" Add: Large stompies of your choice - These three creatures are in there just to be large threats. With the exception of "},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":", none of them really play a large role in the game plan either, so you could remove all three to save about $140 total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove: "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":", "},{"insert":{"card-link":"Homeward Path"}},{"insert":", "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" Add: "},{"insert":{"card-link":"Mountain"}},{"insert":" - These lands are nice to have, but removing them can save about $90 with no major change to the deck."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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