9
3/24/2025
Assassins 2
Deck Size: 110
Commander
Est deck cost: $219.89
Salt sum: 22.66
No deck tags
9
3/24/2025
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Commander

Qty: 1 Price: $1.29
Etrata, Deadly Fugitive

Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

Creature
Etrata, Deadly Fugitive (mkm) 200

Commander

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Land

Qty: 7 Price: $6.01
Brotherhood Headquarters

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Land
Brotherhood Headquarters (acr) 80
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (otc) 290
Island

({T}: Add {U}.)

Land
Island (acr) 103
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (lcc) 346
Submerged Boneyard

This land enters tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (acr) 301
Swamp

({T}: Add {B}.)

Land
Swamp (acr) 105

Land

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Artifact

Qty: 3 Price: $12.69
Adrestia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1

Artifact
Adrestia (acr) 68
Brotherhood Regalia

Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brotherhood Regalia (acr) 71
Hidden Blade

Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Artifact
Hidden Blade (acr) 73

Artifact

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Sorcery

Qty: 3 Price: $1.09
Eagle Vision

Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Sorcery
Eagle Vision (acr) 17
Petty Larceny

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Sorcery
Petty Larceny (acr) 28
Restart Sequence

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.

Sorcery
Restart Sequence (acr) 30

Sorcery

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Creature

Qty: 91 Price: $191.42
Abyssal Hunter

{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.

Creature
Abyssal Hunter (6ed) 109
Achilles Davenport

Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.

Creature
Achilles Davenport (acr) 294
Adéwalé, Breaker of Chains

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.

Creature
Adéwalé, Breaker of Chains (acr) 44
Agate-Blade Assassin

Whenever this creature attacks, defending player loses 1 life and you gain 1 life.

Creature
Agate-Blade Assassin (blb) 82
Agent of the Fates

Deathtouch Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.

Creature
Agent of the Fates (ths) 76
Assassin Initiate

{1}: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.

Creature
Assassin Initiate (acr) 22
Aven Heartstabber

Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.

Creature
Aven Heartstabber (snc) 166
Basim Ibn Ishaq

Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Creature
Basim Ibn Ishaq (acr) 49
Big Game Hunter

When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Big Game Hunter (tsr) 102
Blood Operative

Lifelink When this creature enters, you may exile target card from a graveyard. Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.

Creature
Blood Operative (grn) 63
Briarblade Adept

Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Briarblade Adept (cmr) 111
Brotherhood Ambushers

Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Creature
Brotherhood Ambushers (acr) 285
Brotherhood Patriarch

When this creature dies, each opponent loses 2 life and you gain 2 life.

Creature
Brotherhood Patriarch (acr) 286
Brotherhood Spy

At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.

Creature
Brotherhood Spy (acr) 282
Cackling Slasher

Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.

Creature
Cackling Slasher (dsk) 85
Callidus Assassin

Flash Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."

Creature
Callidus Assassin (40k) 109
Cruel Sadist

{B}, {T}, Pay 1 life: Put a +1/+1 counter on this creature. {2}{B}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to target creature.

Creature
Cruel Sadist (j22) 391
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Creature
Dark Impostor (voc) 127
Darkblade Agent

As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."

Creature
Darkblade Agent (grn) 164
Desmond Miles

Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

Creature
Desmond Miles (acr) 24
Downwind Ambusher

Flash When this creature enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.

Creature
Downwind Ambusher (blb) 92
Etrata, the Silencer

Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

Creature
Etrata, the Silencer (grn) 170
Evie Frye

Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Creature
Evie Frye (acr) 19
Eyeblight Assassin

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

Creature
Eyeblight Assassin (cmr) 123
Ezio, Blade of Vengeance

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.

Creature
Ezio, Blade of Vengeance (acr) 275
Final-Sting Faerie

Flying When this creature enters, destroy target creature that was dealt damage this turn.

Creature
Final-Sting Faerie (mor) 63
Garza's Assassin

Sacrifice this creature: Destroy target nonblack creature. Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Creature
Garza's Assassin (csp) 57
Gixian Skullflayer

At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature.

Creature
Gixian Skullflayer (bro) 100
Guildsworn Prowler

Deathtouch When this creature dies, if it wasn't blocking, draw a card.

Creature
Guildsworn Prowler (clb) 130
Guul Draz Assassin

Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.

Creature
Guul Draz Assassin (plst) ROE-112
Hagra Sharpshooter

{4}{B}: Target creature gets -1/-1 until end of turn.

Creature
Hagra Sharpshooter (bfz) 113
Hired Blade

Flash (You may cast this spell any time you could cast an instant.)

Creature
Hired Blade (acr) 299
Hired Poisoner

Deathtouch

Creature
Hired Poisoner (grn) 72
Hooded Assassin

When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Destroy target creature that was dealt damage this turn.

Creature
Hooded Assassin (j22) 426
Hookblade Veteran

During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)

Creature
Hookblade Veteran (acr) 283
Hunter of Eyeblights

When this creature enters, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it.

Creature
Hunter of Eyeblights (plst) LRW-119
Iridescent Vinelasher

Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

Creature
Iridescent Vinelasher (blb) 99
Jacob Frye

Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.

Creature
Jacob Frye (acr) 27
Kiku, Night's Flower

{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.

Creature
Kiku, Night's Flower (chk) 121
King's Assassin

{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Creature
King's Assassin (mb2) 43
Loyal Inventor

Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

Creature
Loyal Inventor (acr) 21
Lurking Deadeye

Flash When this creature enters, destroy target creature that was dealt damage this turn.

Creature
Lurking Deadeye (j22) 437
Lydia Frye

Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Lydia Frye (acr) 60
Lys Alana Scarblade

{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Creature
Lys Alana Scarblade (khc) 50
Mari, the Killing Quill

Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Creature
Mari, the Killing Quill (otc) 138
Massacre Girl

Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Creature
Massacre Girl (dsc) 146
Massacre Girl, Known Killer

Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

Creature
Massacre Girl, Known Killer (mkm) 94
Mer-Ek Nightblade

Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.

Creature
Mer-Ek Nightblade (ima) 97
Merciless Harlequin

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) When this creature enters, you draw a card and you lose 1 life.

Creature
Merciless Harlequin (acr) 287
Merfolk Assassin

{T}: Destroy target creature with islandwalk.

Creature
Merfolk Assassin (drk) 32
Midnight Assassin

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Midnight Assassin (j25) 460
Nekrataal

First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Creature
Nekrataal (plst) DDM-62
Nightshade Assassin

First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Nightshade Assassin (tsr) 128
Nirkana Assassin

Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Nirkana Assassin (j22) 449
Notorious Assassin

{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.

Creature
Notorious Assassin (mmq) 150
Orzhov Euthanist

Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.

Creature
Orzhov Euthanist (rvr) 88
Poison-Blade Mentor

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.

Creature
Poison-Blade Mentor (acr) 288
Raffine's Silencer

When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.

Creature
Raffine's Silencer (snc) 90
Ramses Overdark

{T}: Destroy target enchanted creature.

Creature
Ramses Overdark (leg) 252
Ramses, Assassin Lord

Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Creature
Ramses, Assassin Lord (dmc) 39
Rathi Assassin

{1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Rathi Assassin (nem) 67
Ravenloft Adventurer

When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Creature
Ravenloft Adventurer (clb) 142
Repeat Offender

{2}{B}: If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Creature
Repeat Offender (mkm) 101
Rooftop Assassin

Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

Creature
Rooftop Assassin (otj) 103
Roshan, Hidden Magister

Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

Creature
Roshan, Hidden Magister (acr) 32
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (acr) 93
Ruthless Ripper

Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target player loses 2 life.

Creature
Ruthless Ripper (a25) 107
Scarblade Elite

{T}, Exile an Assassin card from your graveyard: Destroy target creature.

Creature
Scarblade Elite (mor) 77
Serpent Assassin

When this creature enters, you may destroy target nonblack creature.

Creature
Serpent Assassin (j25) 123
Silent Assassin

{3}{B}: Destroy target blocking creature at end of combat.

Creature
Silent Assassin (mmq) 160
Silumgar Assassin

Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.

Creature
Silumgar Assassin (c19) 128
Skulking Killer

When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.

Creature
Skulking Killer (vow) 130
Stalking Assassin

{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.

Creature
Stalking Assassin (inv) 277
Stingblade Assassin

Flash Flying When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

Creature
Stingblade Assassin (woe) 109
Stronghold Assassin

{T}, Sacrifice a creature: Destroy target nonblack creature.

Creature
Stronghold Assassin (c13) 93
Suq'Ata Assassin

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Creature
Suq'Ata Assassin (vis) 69
Termination Facilitator

{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.

Creature
Termination Facilitator (j22) 28
Thorn of the Black Rose

Deathtouch When this creature enters, you become the monarch.

Creature
Thorn of the Black Rose (cmm) 190
Thrill-Kill Assassin

Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Creature
Thrill-Kill Assassin (rvr) 94
Tsabo's Assassin

{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

Creature
Tsabo's Assassin (inv) 128
Undercity Eliminator

When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.

Creature
Undercity Eliminator (mkm) 108
Unliving Psychopath

{B}: This creature gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than this creature's power.

Creature
Unliving Psychopath (dis) 56
Unscrupulous Contractor

When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Unscrupulous Contractor (otj) 112
Unstoppable Slasher

Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

Creature
Unstoppable Slasher (dsk) 119
Vein Ripper

Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.

Creature
Vein Ripper (mkm) 110
Virtus the Veiled

Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.

Creature
Virtus the Veiled (plst) BBD-7
Vraska's Finisher

When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

Creature
Vraska's Finisher (j25) 510
Weed-Pruner Poplar

At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.

Creature
Weed-Pruner Poplar (mor) 83
Wei Assassins

When this creature enters, target opponent chooses a creature they control. Destroy that creature.

Creature
Wei Assassins (ptk) 86
Xathrid Slyblade

Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Xathrid Slyblade (m15) 124
Zombie Assassin

{T}, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.

Creature
Zombie Assassin (ody) 168

Creature

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Enchantment

Qty: 3 Price: $6.69
Coerced to Kill

Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

Enchantment
Coerced to Kill (mkm) 192
Rooftop Bypass

Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)

Enchantment
Rooftop Bypass (acr) 298
The Revelations of Ezio

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target tapped creature an opponent controls. II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

Enchantment
The Revelations of Ezio (acr) 31

Enchantment

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Instant

Qty: 2 Price: $0.70
Chain Assassination

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.

Instant
Chain Assassination (acr) 23
Escape Detection

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.

Instant
Escape Detection (acr) 18

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
25 pips - 22 cards
6 mana - 6 cards
121 pips - 93 cards
6 mana - 6 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
1 mana - 1 card
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