16
3/23/2025
Un-Cube
Deck Size: 530
Custom
Legal
Est deck cost: $361.54
No deck tags
16
3/23/2025
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Anthem

Qty: 1 Price: $0.59
Starlight Spectacular

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

Enchantment
Starlight Spectacular (unf) 28

Anthem

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Draw

Qty: 16 Price: $14.96
Autograph Book

This artifact enters with a page counter on it for each person who has signed it. {3}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Autograph Book (unf) 183
Blurry Beeble

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Creature Artifact
Blurry Beeble (ust) 27
Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Instant
Booster Tutor (unh) 51
Buzzing Whack-a-Doodle

As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz. • Whack — {T}: Target player loses 2 life. • Doodle — {T}: You gain 3 life. • Buzz — {2}, {T}: Draw a card.

Artifact
Buzzing Whack-a-Doodle (ust) 141
Ineffable Blessing

As this enchantment enters, choose Flavorful or Bland. • Flavorful — Whenever a creature you control with flavor text enters, draw a card. • Bland — Whenever a creature you control without flavor text enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113a
Ineffable Blessing

As this enchantment enters, choose white-bordered or silver-bordered. Whenever a creature you control with the chosen border enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113c
Ineffable Blessing

As Ineffable Blessing enters, choose a number. Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)

Enchantment
Ineffable Blessing (ust) 113f
Loose Lips

Enchant creature As this Aura enters, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Enchantment
Loose Lips (unh) 36
My First Tome

{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

Artifact
My First Tome (unh) 125
Nocturno of Myra's Marvels

As Nocturno of Myra's Marvels enters, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.)

Creature
Nocturno of Myra's Marvels (unf) 82
Priority Boarding

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

Enchantment
Priority Boarding (unf) 119
Scooch

Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.

Instant
Scooch (unf) 91
Spelling Bee

Flying, deathtouch Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Creature
Spelling Bee (unf) 155
Split Screen

When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.

Artifact
Split Screen (ust) 158
Spy Eye

Flying Whenever this creature deals combat damage to a player, you may draw a card from that player's library.

Creature
Spy Eye (ust) 46
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193

Draw

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Planeswalker

Qty: 1 Price: $0.00
Abian, Luvion Usurper

As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.

Planeswalker
Abian, Luvion Usurper (cmb2) 87

Planeswalker

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Sorcery

Qty: 40 Price: $20.41
Aardwolf's Advantage

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

Sorcery
Aardwolf's Advantage (unf) 97
Amped Up

This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Sorcery
Amped Up (unf) 98
Ass Whuppin'

Destroy target silver-bordered or acorn permanent in any game you can see from your seat.

Sorcery
Ass Whuppin' (unh) 117
Better Than One

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Sorcery
Better Than One (ust) 128
Bombardment

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."

Sorcery
Bombardment (cmb2) 53
Box of Free-Range Goblins

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Sorcery
Box of Free-Range Goblins (ust) 77
Decisions, Decisions

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

Sorcery
Decisions, Decisions (unf) 44
Disemvowel

Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)

Sorcery
Disemvowel (unf) 71
Double Cross

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

Sorcery
Double Cross (ugl) 31
Double Deal

Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.

Sorcery
Double Deal (ugl) 42
Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Sorcery
Enter the Dungeon (unh) 53
Flock of Rabid Sheep

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Sorcery
Flock of Rabid Sheep (ugl) 57
Gerrymandering

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

Sorcery
Gerrymandering (ugl) 59
Granny's Payback

You gain life equal to your age.

Sorcery
Granny's Payback (unh) 99
Graveyard Dig

Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.

Sorcery
Graveyard Dig (cmb2) 92
Hammer Helper

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Sorcery
Hammer Helper (ust) 85
Hot Fix

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

Sorcery
Hot Fix (ust) 133
How to Keep an Izzet Mage Busy

Return How to Keep an Izzet Mage Busy to its owner's hand.

Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Imaginary Friends

Create three 0/0 white Spirit creature tokens with flying.

Sorcery
Imaginary Friends (cmb2) 7
Incoming!

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Sorcery
Incoming! (ugl) 64
Landfill

Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.

Sorcery
Landfill (ugl) 49
Largepox

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Sorcery
Largepox (cmb2) 44
Leading Performance

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.

Sorcery
Leading Performance (unf) 18
Memory Bank

Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Sorcery
Memory Bank (cmb2) 27
Mobile Clone

Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Sorcery
Mobile Clone (unf) 51
Mouth to Mouth

Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.

Sorcery
Mouth to Mouth (unh) 40
Once More with Feeling

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.

Sorcery
Once More with Feeling (ugl) 11
Opening Ceremony

Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

Sorcery
Opening Ceremony (unf) 118
Park Re-Entry

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

Sorcery
Park Re-Entry (unf) 22
Persecute Artist

Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.

Sorcery
Persecute Artist (unh) 61
Phone a Friend

Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

Sorcery
Phone a Friend (unf) 55
Pie-Eating Contest

As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.) X target creatures you control each get +2/+2 and gain trample until end of turn.

Sorcery
Pie-Eating Contest (unf) 151
Planequake

Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.

Sorcery
Planequake (cmb2) 59
Questionable Cuisine

Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Questionable Cuisine (unf) 84
Rare-B-Gone

Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.

Sorcery
Rare-B-Gone (unh) 119
Scaled Destruction

Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)

Sorcery
Scaled Destruction (cmb2) 12
Seek Bolas's Counsel

Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."

Sorcery
Seek Bolas's Counsel (cmb2) 98
Subcontract

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Sorcery
Subcontract (ust) 73
Summon the Pack

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Sorcery
Summon the Pack (ust) 74
Sunimret

Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.) Exile all creatures.

Sorcery
Sunimret (cmb2) 47

Sorcery

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Artifact

Qty: 23 Price: $37.04
Ashnod's Coupon

{T}, Sacrifice this artifact: Target player gets you target drink. You pay any costs for the drink.

Artifact
Ashnod's Coupon (ugl) 69
Blue Ribbon

When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}

Artifact
Blue Ribbon (unf) 184
Corrupted Key

As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.

Artifact
Corrupted Key (cmb2) 39
Everythingamajig

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant. {3}, {T}: Target player discards a card. Activate only during your turn. {X}: This artifact becomes an X/X Construct artifact creature until end of turn.

Artifact
Everythingamajig (ust) 147c
Everythingamajig

Sacrifice a land: You gain 2 life. Sacrifice a creature: Add {C}{C}. {2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.

Artifact
Everythingamajig (ust) 147e
Giant Fan

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

Artifact
Giant Fan (ugl) 74
Gleemax

You choose all targets for all spells and abilities.

Artifact
Gleemax (unh) 121
Handy Dandy Clone Machine

{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Artifact
Handy Dandy Clone Machine (ust) 149
Jester's Sombrero

{2}, {T}, Sacrifice this artifact: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.

Artifact
Jester's Sombrero (ugl) 76
Killer Cosplay

Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it. Equip {3}

Artifact
Killer Cosplay (unf) 145
Kindslaver

{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

Artifact
Kindslaver (ust) 150
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (ust) 151
Lantern of Undersight

You draw cards from the bottom of your library instead of the top of your library.

Artifact
Lantern of Undersight (cmb2) 106
Letter Bomb

When this artifact enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw this card. When that player draws this card, it deals 19½ damage to them.

Artifact
Letter Bomb (unh) 122
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153
Mirror Mirror

This artifact enters tapped. {7}, {T}, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Artifact
Mirror Mirror (ugl) 77
Pithing Spyglass

As Pithing Spyglass enters, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability.

Artifact
Pithing Spyglass (cmb2) 108
Proper Laboratory Attire

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}

Artifact
Proper Laboratory Attire (ust) 156
Rod of Spanking

{2}, {T}: This artifact deals 1 damage to target player. Then untap this artifact unless that player says "Thank you, sir. May I have another?"

Artifact
Rod of Spanking (unh) 127
Souvenir T-Shirt

Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip {4}

Artifact
Souvenir T-Shirt (unf) 192
Spatula of the Ages

{4}, {T}, Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

Artifact
Spatula of the Ages (ugl) 81
Staff of the Letter Magus

As this artifact enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

Artifact
Staff of the Letter Magus (ust) 159
Stamp of Approval

As this artifact enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.

Artifact
Stamp of Approval (ust) 160

Artifact

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Enchantment

Qty: 62 Price: $46.14
"Ach! Hans, Run!"

At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Enchantment
"Ach! Hans, Run!" (unh) 116
"Rumors of My Death . . ."

{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Enchantment
"Rumors of My Death . . ." (ust) 65
A Good Thing

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Enchantment
A Good Thing (cmb2) 86
Ambiguity

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Enchantment
Ambiguity (unh) 24
Animate Graveyard

Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile this Aura.

Enchantment
Animate Graveyard (unf) 65
Animate Library

Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile this Aura instead.

Enchantment
Animate Library (ust) 26
Animate Spell

Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Enchantment
Animate Spell (cmb2) 16
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ust) 102
Bucket List

Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. ☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery

Enchantment
Bucket List (cmb2) 89
Bureaucracy

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Enchantment
Bureaucracy (ugl) 14
Burning Cinder Fury of Crimson Chaos Fire

Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.

Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
By Gnome Means

{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Enchantment
By Gnome Means (ust) 4
Cardboard Carapace

Enchant creature For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.

Enchantment
Cardboard Carapace (ugl) 54
Censorship

As this enchantment enters, choose a word. Whenever a player says the chosen word, this enchantment deals 2 damage to that player.

Enchantment
Censorship (ugl) 15
Charm School

As this enchantment enters, choose a color and balance this enchantment on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When this enchantment falls off your head, sacrifice this enchantment.

Enchantment
Charm School (ugl) 1
Checks and Balances

Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Enchantment
Checks and Balances (ugl) 16
Circle of Protection: Art

As this enchantment enters, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return this enchantment to its owner's hand.

Enchantment
Circle of Protection: Art (unh) 6
Cramped Bunker

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.

Enchantment
Cramped Bunker (ust) 129
Curse of the Fire Penguin

Enchantment
Curse of the Fire Penguin // Curse of the Fire Penguin Creature (unh) 73
Don't Try This at Home

If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) {1}{R}, Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

Enchantment
Don't Try This at Home (unf) 105
Drawn Together

As this enchantment enters, choose an artist. Creatures with art by the chosen artist get +2/+2.

Enchantment
Drawn Together (unh) 8
Enchantmentize

Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Enchantment
Enchantmentize (cmb2) 21
Enroll in the Coalition

You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Enchantment
Enroll in the Coalition (cmb2) 4
Far Out

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Enchantment
Far Out (unf) 8
Farewell to Arms

As this enchantment enters, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Enchantment
Farewell to Arms (unh) 56
First Come, First Served

Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.

Enchantment
First Come, First Served (unh) 12
Form of the Approach of the Second Sun

When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Enchantment
Form of the Approach of the Second Sun (unf) 9
Form of the Mulldrifter

When Form of the Mulldrifter enters, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)

Enchantment Tribal
Form of the Mulldrifter (cmb2) 22
Form of the Squirrel

As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.

Enchantment
Form of the Squirrel (unh) 96
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
Get Your Head in the Game

Flash When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

Enchantment
Get Your Head in the Game (unf) 10
Gobsmacked

Enchant nonland permanent As this Aura enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Gobsmacked (unf) 11
Hammerfest Boomtacular

Whenever you cast a spell with a Goblin Explosioneers watermark, this enchantment deals 2 damage to any target.

Enchantment
Hammerfest Boomtacular (ust) 87
Handcuffs

As this enchantment enters, choose a player. When the chosen player's hands aren't touching each other, sacrifice this enchantment and that player sacrifices three permanents.

Enchantment
Handcuffs (ugl) 32
Hazmat Suit (Used)

Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Enchantment
Hazmat Suit (Used) (ust) 57
How Is This a Par Three?!

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

Enchantment
How Is This a Par Three?! (unf) 49
I'm Rubber, You're Glue

When you speak in non-rhyming sentences, sacrifice this enchantment. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

Enchantment
I'm Rubber, You're Glue (ugl) 5
Ineffable Blessing

As this enchantment enters, choose an artist. Whenever a creature you control with art by the chosen artist enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113b
Ineffable Blessing

As this enchantment enters, choose a rarity. Whenever a creature you control with the chosen rarity enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113d
Ineffable Blessing

As this enchantment enters, choose odd or even. Whenever a creature you control with a collector number of the chosen value enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113e
Krosan Adaptation

Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter as tokens.) Enchanted creature gets +1/+0 and has vigilance.

Enchantment
Krosan Adaptation (cmb2) 80
Look at Me, I'm R&D

As this enchantment enters, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.

Enchantment
Look at Me, I'm R&D (unh) 17
Mana Abundance

If a player would add mana, instead all players add that mana.

Enchantment
Mana Abundance (cmb2) 58
Maro's Gone Nuts

Double any effect that doubles. (It quadruples.)

Enchantment
Maro's Gone Nuts (cmb2) 81
Mine, Mine, Mine!

When this enchantment enters, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When this enchantment leaves the battlefield, each player shuffles their hand and graveyard into their library.

Enchantment
Mine, Mine, Mine! (ugl) 65
Name Dropping

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.

Enchantment
Name Dropping (unh) 105
Necro-Impotence

Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

Enchantment
Necro-Impotence (unh) 60
Now I Know My ABC's

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Enchantment
Now I Know My ABC's (unh) 41
Octo Opus

When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.

Enchantment
Octo Opus (unf) 54
Over My Dead Bodies

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.

Enchantment
Over My Dead Bodies (ust) 63
Ow

Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, this enchantment deals 1 damage to them.

Enchantment
Ow (ugl) 36
Plate Spinning

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice this enchantment.

Enchantment
Plate Spinning (unf) 56
Plot Armor

Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

Enchantment
Plot Armor (unf) 152
Problematic Volcano

When Problematic Volcano enters, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.

Enchantment
Problematic Volcano (cmb2) 60
Psychic Network

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Enchantment
Psychic Network (ugl) 26
Ricochet

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Enchantment
Ricochet (ugl) 50
Sorry

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

Enchantment
Sorry (ugl) 27
Soulmates

Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.

Enchantment
Soulmates (cmb2) 84
Squirrel-Powered Scheme

Increase the result of each die you roll by 2.

Enchantment
Squirrel-Powered Scheme (ust) 70
Stack of Paperwork

When Stack of Paperwork enters, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)

Enchantment
Stack of Paperwork (cmb2) 13
Staying Power

"Until end of turn" and "this turn" effects don't end.

Enchantment
Staying Power (unh) 21
Surprise Party

When this enchantment enters, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast this enchantment, and that weren't spotted by an opponent before you cast this enchantment. Robots you control get +1/+0 and have vigilance.

Enchantment
Surprise Party (unf) 29

Enchantment

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Pump

Qty: 2 Price: $0.70
Embiggen

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Instant
Embiggen (unf) 137
Embiggen

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Instant
Embiggen (unf) 137

Pump

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Summon

Qty: 1 Price: $0.49
Old Fogey

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

Summon
Old Fogey (unh) 106

Summon

(CTRL to add secondary)

Instant

Qty: 46 Price: $18.08
Aesthetic Consultation

Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.

Instant
Aesthetic Consultation (unh) 48
Bind

Instant
Bind // Liberate (cmb2) 88
Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Instant
Blast from the Past (unh) 72
Busted!

Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.

Instant
Busted! (unf) 41
Command the Chaff

Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile Command the Chaff.

Instant
Command the Chaff (cmb2) 18
Denied!

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

Instant
Denied! (ugl) 22
Do-Over

Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Instant
Do-Over (cmb2) 20
Double Dip

Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.

Instant
Double Dip (ugl) 3
Double Take

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

Instant
Double Take (ugl) 23
Erase (Not the Urza's Legacy One)

If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.

Instant
Erase (Not the Urza's Legacy One) (unh) 10
Flaccify

Counter target spell unless its controller pays {3}{½}.

Instant
Flaccify (unh) 32
Framed!

Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.

Instant
Framed! (unh) 33
Get a Life

Target player and each of that player's teammates exchange life totals.

Instant
Get a Life (ugl) 4
Gimme Five

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

Instant
Gimme Five (ust) 7
Gorilla Tactics

Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.

Instant
Gorilla Tactics (cmb2) 76
Graphic Violence

All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.

Instant
Graphic Violence (unh) 100
Growth Charm

Choose one — • Rampant Growth • Giant Growth • Regrowth

Instant
Growth Charm (cmb2) 77
Growth Spurt

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

Instant
Growth Spurt (ugl) 61
Hat Trick

Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

Instant
Hat Trick (unf) 13
Head to Head

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

Instant
Head to Head (unh) 14
Mana Flair

Add {R} for each nonland permanent with art by the artist of your choice.

Instant
Mana Flair (unh) 81
Mise

Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.

Instant
Mise (unh) 38
More or Less

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Instant
More or Less (ust) 40
One with Death

You lose the game.

Instant
One with Death (cmb2) 45
Punctuate

Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)

Instant
Punctuate (unh) 84
Remodel

If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.

Instant
Remodel (unh) 108
Sacrifice Play

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

Instant
Sacrifice Play (ust) 21
Sarah's Wings

Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)

Instant Tribal
Sarah's Wings (cmb2) 11
Sauté

Sauté deals 3½ damage to any target.

Instant
Sauté (unh) 88
Sex Appeal

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

Instant
Sex Appeal (ugl) 13
Side to Side

You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.

Instant
Side to Side (unh) 110
Smelt

Instant
Smelt // Herd // Saw (cmb2) 100
Spellmorph Raise Dead

Return target creature card from your graveyard to your hand. Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)

Instant
Spellmorph Raise Dead (cmb2) 46
Standard Procedure

{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Instant
Standard Procedure (unf) 1
Standard Procedure

{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Instant
Standard Procedure (unf) 1
Start

Instant
Start // Fire (cmb2) 101
Stop That

Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Instant
Stop That (unh) 63
Success!

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

Instant
Success! (ust) 24
Super-Duper Lost

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Instant
Super-Duper Lost (unf) 59
Supersize

Target creature gets +3½/+3½ until end of turn.

Instant
Supersize (unh) 113

Instant

(CTRL to add secondary)

Ramp

Qty: 13 Price: $32.21
Bronze Calendar

Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice this artifact.

Artifact
Bronze Calendar (ugl) 71
Double Play

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

Sorcery
Double Play (ugl) 55
Druid of the Sacred Beaker

{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.

Creature
Druid of the Sacred Beaker (ust) 106
Generated Horizons

At the beginning of your upkeep, create a Forest land token.

Enchantment
Generated Horizons (cmb2) 75
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (ugl) 75
Land Aid '04

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.

Sorcery
Land Aid '04 (unh) 102
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Artifact
Mana Screw (unh) 123
Mirrored Lotus

Reflect {0} (As this enters, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.) {T}, Exile Mirrored Lotus: Add three mana of any one color.

Artifact
Mirrored Lotus (cmb2) 107
Mox Lotus

{T}: Add {∞}. {100}: Add one mana of any color.

Artifact
Mox Lotus (unh) 124
Organ Harvest

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.

Sorcery
Organ Harvest (ugl) 35
Park Map

{1}, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

Artifact
Park Map (unf) 190
Selfie Preservation

Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.

Sorcery
Selfie Preservation (ust) 119

Ramp

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Tokens

Qty: 11 Price: $26.87
Chittering Doom

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Enchantment
Chittering Doom (ust) 104
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 103
Clown Car

When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

Artifact
Clown Car (unf) 186
Clowning Around

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Clowning Around (unf) 6
Comet, Stellar Pup

0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet's loyalty ability two more times this turn.

Planeswalker
Comet, Stellar Pup (unf) 166
Crow Storm

Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Crow Storm (ust) 31
Earl of Squirrel

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

Creature
Earl of Squirrel (ust) 108
Earl of Squirrel

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

Creature
Earl of Squirrel (ust) 108
Night Shift of the Living Dead

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Enchantment
Night Shift of the Living Dead (unf) 81
Squirrel Dealer

When this creature enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

Creature
Squirrel Dealer (ust) 123
Squirrel Farm

{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Enchantment
Squirrel Farm (ugl) 66

Tokens

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Counters

Qty: 2 Price: $1.04
Atomwheel Acrobats

Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature. {2}{G}: Roll a six-sided die.

Creature
Atomwheel Acrobats (unf) 130
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 185

Counters

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Land

Qty: 9 Price: $2.69
Barry's Land

{T}: Add {C}.

Land
Barry's Land (cmb2) 113
Domesticated Watercourse

Domesticated Watercourse enters tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card.

Land
Domesticated Watercourse (cmb2) 114
Enchanted Prairie

Enchanted Prairie enters tapped. {T}: Add {W} or {U}.

Land Enchantment
Enchanted Prairie (cmb2) 115
Gold Mine

{T}: Add {C}. Legacy — {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. ☐, ☐, ☐, ☐, ☐

Land
Gold Mine (cmb2) 116
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
Noxious Bayou

{T}: Add {B} or {G}. You get a poison counter.

Land
Noxious Bayou (cmb2) 118
R&D's Secret Lair

Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)

Land
R&D's Secret Lair (unh) 135
Rift

Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters tapped. {T}: Add {C}.

Land
Rift (cmb2) 119
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

Land
Secret Base (ust) 165a

Land

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Recursion

Qty: 4 Price: $2.68
Labro Bot

When this creature enters, return target host card or card with augment from your graveyard to your hand.

Creature Artifact
Labro Bot (ust) 152
Magar of the Magic Strings

{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

Creature
Magar of the Magic Strings (unf) 263
Pair o' Dice Lost

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Instant
Pair o' Dice Lost (unf) 149
Rat in the Hat

{T}, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.

Creature
Rat in the Hat (unf) 86

Recursion

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Tutor

Qty: 4 Price: $3.62
Clever Combo

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Sorcery
Clever Combo (ust) 105
Dr. Julius Jumblemorph

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

Creature
Dr. Julius Jumblemorph (ust) 130
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Instant
Goblin Tutor (ugl) 45
Johnny, Combo Player

{4}: Search your library for a card, put that card into your hand, then shuffle.

Creature
Johnny, Combo Player (unh) 35

Tutor

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Creature

Qty: 260 Price: $138.23
"Brims" Barone, Midway Mobster

When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

Creature
"Brims" Barone, Midway Mobster (unf) 163
_____

{1}: This card's name becomes the card name of your choice. Activate anywhere, anytime.

Creature
_____ (unh) 23
A Real Handful

As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.

Creature
A Real Handful (unf) 87
Alpha Guard

When this creature enters, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter.

Creature
Alpha Guard (unf) 129
Amateur Auteur

Sacrifice this creature: Destroy target enchantment.

Creature
Amateur Auteur (ust) 3d
Artful Looter

{T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters, untap this creature.

Creature
Artful Looter (unh) 25
Assembled Ensemble

Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

Creature Artifact
Assembled Ensemble (unf) 3
Assquatch

Each other Donkey gets +1½/+1½. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Creature
Assquatch (unh) 71
Atinlay Igpay

Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay isthay eaturecray.

Creature
Atinlay Igpay (unh) 1
Avatar of Me

This spell costs {1} more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.

Creature
Avatar of Me (unh) 26
B-I-N-G-O

Trample Whenever a player casts a spell, put a chip counter on its mana value. This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.

Creature
B-I-N-G-O (unh) 92
B.F.M. (Big Furry Monster)

You must cast both B.F.M. cards to put leaves the battlefield, sacrifice the other. B.F.M. can't be blocked except by three or

Creature
B.F.M. (Big Furry Monster) (ugl) 28
B.F.M. (Big Furry Monster)

B.F.M. onto the battlefield. If one B.F.M. card more creatures.

Creature Scariest Ever See You'll
B.F.M. (Big Furry Monster) (ugl) 29
Bad Ass

{1}{B}, Growl: Regenerate this creature.

Creature
Bad Ass (unh) 49
Bamboozling Beeble

Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Creature
Bamboozling Beeble (unf) 37
Banding Sliver

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Banding Sliver (cmb2) 2
Baneslayer Aspirant

Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Creature
Baneslayer Aspirant (cmb2) 3
Baron Von Count

Baron Von Count enters with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Creature
Baron Von Count (ust) 127
Bear with Set's Mechanic

Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)

Creature
Bear with Set's Mechanic (cmb2) 71
Beast in Show

Trample

Creature
Beast in Show (ust) 103a
Big Boa Constrictor

When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.

Creature
Big Boa Constrictor (ust) 51
Biting Remark

Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.) Flying

Creature
Biting Remark (cmb2) 17
Blood Poet

Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: Blood Poet gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost.

Creature
Blood Poet (cmb2) 34
Bloodletter

When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.

Creature
Bloodletter (unh) 50
Blufferfish

{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, this creature gets +2/+0 and can't be blocked this turn.

Creature
Blufferfish (unf) 39
Bone Rattler

When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.

Creature
Bone Rattler (cmb2) 35
Bosom Buddy

Whenever you cast a spell, you may gain ½ life for each word in that spell's name.

Creature
Bosom Buddy (unh) 3
Brushstroke Paintermage

{T}: Target permanent's artist becomes the artist of your choice until end of turn.

Creature
Brushstroke Paintermage (unh) 27
Buried Ogre

You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.

Creature
Buried Ogre (cmb2) 36
Bursting Beebles

This creature can't be blocked as long as defending player controls two or more nonland permanents that share an artist.

Creature
Bursting Beebles (unh) 28
Captain Rex Nebula

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

Creature
Captain Rex Nebula (unf) 257
Cardpecker

Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Creature
Cardpecker (unh) 4
Carnival Barker

{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

Creature
Carnival Barker (unf) 102
Carnivorous Death-Parrot

Flying At the beginning of your upkeep, sacrifice this creature unless you say its flavor text.

Creature
Carnivorous Death-Parrot (unh) 29
Celestine Cave Witch

When Celestine Cave Witch enters, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

Creature
Celestine Cave Witch (cmb2) 37
Centaur of Attention

When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.

Creature
Centaur of Attention (unf) 132
Cheap Ass

Spells you cast cost {½} less to cast.

Creature
Cheap Ass (unh) 5
Cheatyface

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

Creature
Cheatyface (unh) 30
Chicken Egg

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.

Creature
Chicken Egg (ugl) 41
Chicken à la King

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Creature
Chicken à la King (ugl) 17
Chimney Goyf

Flying Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.

Creature
Chimney Goyf (cmb2) 38
Chivalrous Chevalier

Flying When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.

Creature Artifact
Chivalrous Chevalier (ust) 5
Chronobot

When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)

Creature Artifact
Chronobot (cmb2) 105
Claire D'Loon, Joy Sculptor

When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.

Creature
Claire D'Loon, Joy Sculptor (unf) 258
Clam Session

As this creature enters, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice this creature. You can't repeat a song.

Creature
Clam Session (ugl) 20
Clam-I-Am

If you roll a 3 on a six-sided die, you may reroll that die.

Creature
Clam-I-Am (ugl) 19
Clambassadors

Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

Creature
Clambassadors (ugl) 18
Clay Pigeon

Flying {1}, Throw this creature into the air at least two feet above your head while seated: If you catch this creature with one hand, prevent all damage a source of your choice would deal to you this turn and tap this creature. Otherwise, sacrifice it.

Creature Artifact
Clay Pigeon (ugl) 73
Clocknapper

When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Creature
Clocknapper (ust) 29
Collector Protector

{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or this creature this turn.

Creature
Collector Protector (unh) 7
Common Iguana

When this creature enters, you may discard a card. If you do, draw a card.

Creature
Common Iguana (ust) 79
Control Win Condition

This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)

Creature
Control Win Condition (cmb2) 19
Creature Guy

Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.

Creature
Creature Guy (unh) 93
Curious Killbot

Creature Artifact
Curious Killbot (ust) 145a
Cyclopean Titan

When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. {3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.

Creature
Cyclopean Titan (cmb2) 40
D00-DL, Caricaturist

When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

Creature Artifact
D00-DL, Caricaturist (unf) 274
Deadhead

{0}: Return this card from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

Creature
Deadhead (ugl) 30
Defective Detective

This creature can't be blocked. When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Creature
Defective Detective (ust) 32
Delighted Killbot

Creature Artifact
Delighted Killbot (ust) 145b
Despondent Killbot

Creature Artifact
Despondent Killbot (ust) 145c
Devil K. Nevil

Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Creature
Devil K. Nevil (unf) 104
Dirty Rat

When this creature enters, target opponent discards a card.

Creature
Dirty Rat (ust) 53
Dissatisfied Customer

Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.

Creature
Dissatisfied Customer (unf) 72
Do-It-Yourself Seraph

Flying Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle. This creature has the text box of each card exiled with this creature in addition to its own.

Creature Artifact
Do-It-Yourself Seraph (ust) 6
Domesticated Mammoth

Domesticated Mammoth enters with a token copy of Pacifism attached to it.

Creature
Domesticated Mammoth (cmb2) 72
Double Header

Flying When this creature enters, you may return target permanent with a two-word name to its owner's hand.

Creature
Double Header (unh) 31
Dumb Ass

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.

Creature
Dumb Ass (unh) 75
Eager Beaver

When this creature enters, you may untap target permanent.

Creature
Eager Beaver (ust) 107
Eager Beaver

When this creature enters, you may untap target permanent.

Creature
Eager Beaver (ust) 107
Elvish House Party

Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.

Creature
Elvish House Party (unh) 94
Elvish Impersonators

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Creature
Elvish Impersonators (ugl) 56
Elvish Impersonators

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Creature
Elvish Impersonators (ugl) 56
Emcee

Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

Creature
Emcee (unh) 9
Emcee

Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

Creature
Emcee (unh) 9
Enraged Killbot

Creature Artifact
Enraged Killbot (ust) 145d
Everlasting Lich

Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)

Creature
Everlasting Lich (cmb2) 41
Fascist Art Director

{W}{W}: This creature gains protection from the artist of your choice until end of turn.

Creature
Fascist Art Director (unh) 11
Fat Ass

This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)

Creature
Fat Ass (unh) 95
Five Kids in a Trenchcoat

Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.

Creature
Five Kids in a Trenchcoat (cmb2) 5
Fluros of Myra's Marvels

As Fluros of Myra's Marvels enters, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner

Creature
Fluros of Myra's Marvels (unf) 46
Fraction Jackson

{G}, {T}: Return target card with a ½ on it from your graveyard to your hand.

Creature
Fraction Jackson (unh) 97
Frankie Peanuts

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Creature
Frankie Peanuts (unh) 13
Frazzled Editor

Protection from wordy (Something is wordy if it has four or more lines of rules text.)

Creature
Frazzled Editor (unh) 77
Free-Range Chicken

{1}{G}: Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

Creature
Free-Range Chicken (ugl) 58
Frenemy of the Guildpact

Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Creature
Frenemy of the Guildpact (cmb2) 74
Frogkin Kidnapper

When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)

Creature
Frogkin Kidnapper (cmb2) 42
Frontier Explorer

{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.

Creature
Frontier Explorer (cmb2) 6
Garbage Elemental

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) This creature can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

Creature
Garbage Elemental (ust) 82a
Garbage Elemental

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Garbage Elemental (ust) 82b
Garbage Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Creature
Garbage Elemental (ust) 82c
Garbage Elemental

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.

Creature
Garbage Elemental (ust) 82d
Garbage Elemental

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

Creature
Garbage Elemental (ust) 82e
Garbage Elemental

Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.

Creature
Garbage Elemental (ust) 82f
Geometric Weird

At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Creature
Geometric Weird (cmb2) 69
Ghazbán Ogress

When this creature enters, if one player has won more Magic games that day than any other player, that player gains control of this creature.

Creature
Ghazbán Ogress (ugl) 60
Gluetius Maximus

As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching this creature, sacrifice this creature.

Creature
Gluetius Maximus (unh) 98
Gnome-Made Engine

When this creature enters, create a 1/1 colorless Gnome artifact creature token.

Creature Artifact
Gnome-Made Engine (ust) 148
Goblin Bookie

{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)

Creature
Goblin Bookie (ugl) 43
Goblin Bowling Team

If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

Creature
Goblin Bowling Team (ugl) 44
Goblin Cruciverbalist

Haste When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

Creature
Goblin Cruciverbalist (unf) 110
Goblin Girder Gang

Reach Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat. This creature gets +1/+0 for each result stored on it.

Creature
Goblin Girder Gang (unf) 111
Goblin Haberdasher

Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.

Creature
Goblin Haberdasher (ust) 83
Goblin Mime

When you speak, sacrifice this creature.

Creature
Goblin Mime (unh) 78
Goblin S.W.A.T. Team

Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.

Creature
Goblin S.W.A.T. Team (unh) 80
Goblin Secret Agent

First strike At the beginning of your upkeep, reveal a card from your hand at random.

Creature
Goblin Secret Agent (unh) 79
Golgari Death Swarm

Flying, vigilance

Creature
Golgari Death Swarm (cmb2) 91
Grand Marshal Macie

You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. {2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.

Creature
Grand Marshal Macie (unf) 260
Graveyard Busybody

All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Creature
Graveyard Busybody (ust) 34
Gray Merchant of Alphabet

When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Creature
Gray Merchant of Alphabet (unf) 75
Greater Morphling

{2}: This creature gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: This creature becomes the colors of your choice until end of turn. {2}: This creature becomes the creature type of your choice until end of turn. {2}: This creature's expansion symbol becomes the symbol of your choice until end of turn. {2}: This creature's art becomes by the artist of your choice until end of turn. {2}: This creature gets +2/-2 or -2/+2 until end of turn. {2}: Untap this creature.

Creature
Greater Morphling (unh) 34
Ground Pounder

{3}{G}: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.

Creature
Ground Pounder (ust) 110
Grusilda, Monster Masher

Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Creature
Grusilda, Monster Masher (ust) 132
Gunk Slug

When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)

Creature
Gunk Slug (cmb2) 43
Gus

This creature enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.

Creature
Gus (ugl) 62
Haberthrasher

Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.

Creature
Haberthrasher (unf) 76
Half-Kitten, Half-

Whenever you're dealt damage, Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Kitten, Half- (ust) 9
Half-Orc, Half-

Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Orc, Half- (ust) 84
Half-Shark, Half-

At the beginning of your upkeep, Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Shark, Half- (ust) 35
Half-Squirrel, Half-

Whenever a nontoken creature enters, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Squirrel, Half- (ust) 111
Hammer Jammer

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.

Creature
Hammer Jammer (ust) 86
Hangman

As this creature enters, secretly note a word with six to eight letters. {1}: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice this creature.

Creature
Hangman (ust) 56
Hardy of Myra's Marvels

As Hardy of Myra's Marvels enters, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

Creature
Hardy of Myra's Marvels (unf) 141
High Troller

All targeted spells and abilities cost {2} less and have their targets chosen randomly.

Creature
High Troller (cmb2) 54
Hoisted Hireling

This creature has flying as long as it's being held above the battlefield.

Creature
Hoisted Hireling (ust) 58
Humming-

Flying Whenever you attack with two or more creatures, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Humming- (ust) 10
Hungry Hungry Heifer

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice this creature.

Creature
Hungry Hungry Heifer (ugl) 63
Hurloon Wrangler

Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)

Creature
Hurloon Wrangler (ugl) 46
Hydradoodle

As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ust) 112
Icing Manipulator

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Creature
Icing Manipulator (unf) 142
Ignacio of Myra's Marvels

As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)

Creature
Ignacio of Myra's Marvels (unf) 112
Impatient Iguana

If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste

Creature
Impatient Iguana (cmb2) 55
Impounding Lot-Bot

When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.

Creature Artifact
Impounding Lot-Bot (unf) 14
Infernal Spawn of Evil

Flying, first strike {1}{B}, Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.

Creature
Infernal Spawn of Evil (ugl) 33
Infernal Spawn of Infernal Spawn of Evil

Flying, first strike, trample Once each turn, while you're searching your library, you may pay {1}{B}, reveal this card from your library and say "I'm coming, too" If you do, this card deals 2 damage to a player of your choice.

Creature
Infernal Spawn of Infernal Spawn of Evil (unh) 57
Infinity Elemental

(This creature has INFINITE POWER.)

Creature
Infinity Elemental (ust) 88
Inhumaniac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.

Creature
Inhumaniac (ust) 59
Innocuous Insect

Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.

Creature
Innocuous Insect (cmb2) 23
Inspirational Antelope

Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost {1} less to cast.

Creature
Inspirational Antelope (cmb2) 78
Interplanar Brushwagg

Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.

Creature
Interplanar Brushwagg (cmb2) 79
It Came from Planet Glurg

You may have It Came from Planet Glurg enter as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)

Creature
It Came from Planet Glurg (unf) 261
It That Gets Left Hanging

When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.

Creature
It That Gets Left Hanging (ust) 89
Jalum Grifter

{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

Creature
Jalum Grifter (ugl) 47
Jasconian Isle

(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.") Jasconian Isle enters tapped. Jasconian Isle doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.

Creature Land
Jasconian Isle (cmb2) 117
Jermane, Pride of the Circus

{G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.

Creature
Jermane, Pride of the Circus (unf) 144
Jetpack Janitor

Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

Creature
Jetpack Janitor (unf) 15
Jumbo Imp

Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

Creature
Jumbo Imp (ugl) 34
Katerina of Myra's Marvels

As Katerina of Myra's Marvels enters, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)

Creature
Katerina of Myra's Marvels (unf) 16
Keeper of the Sacred Word

As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.

Creature
Keeper of the Sacred Word (unh) 101
Khod, Etlan Shiis Envoy

All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Creature
Khod, Etlan Shiis Envoy (cmb2) 24
Knight of the Hokey Pokey

First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to this creature this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

Creature
Knight of the Hokey Pokey (ugl) 6
Knight of the Kitchen Sink

First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12a
Knight of the Kitchen Sink

First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12b
Knight of the Kitchen Sink

First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12c
Knight of the Kitchen Sink

First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12d
Knight of the Kitchen Sink

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12e
Knight of the Kitchen Sink

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12f
Knight of the Widget

Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

Creature Artifact
Knight of the Widget (ust) 13
Krazy Kow

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice this creature and it deals 3 damage to each creature and each player.

Creature
Krazy Kow (ugl) 48
Ladies' Knight

Flying Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)

Creature
Ladies' Knight (unh) 15
Lazier Goblin

Motivate {3}{R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When Lazier Goblin enters, it deals 2 damage to any target.

Creature
Lazier Goblin (cmb2) 56
Learned Learner

As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."

Creature
Learned Learner (cmb2) 25
Lexivore

Whenever this creature deals damage to a player, destroy target permanent other than this creature with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)

Creature
Lexivore (ugl) 7
Lightning Colt

When Lightning Colt enters, it deals 3 damage to any target.

Instant Creature
Lightning Colt (cmb2) 57
Lila, Hospitality Hostess

You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1.

Creature
Lila, Hospitality Hostess (unf) 170
Little Girl

Creature
Little Girl (unh) 16
Loopy Lobster

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.) Stage 1 — (1/4) Stage 2 — (4/1) Evolve Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn. Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.

Creature
Loopy Lobster (cmb2) 26
Louvaq, the Aberrant

Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.

Creature
Louvaq, the Aberrant (cmb2) 95
Magical Hacker

{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.

Creature
Magical Hacker (unh) 37
Man of Measure

As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0.

Creature
Man of Measure (unh) 18
Mary O'Kill

{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

Creature
Mary O'Kill (ust) 138
Masterful Ninja

Haste Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: This creature gets +1/+1 until end of turn.

Creature
Masterful Ninja (ust) 60
Meddling Kids

As this creature enters, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast.

Creature
Meddling Kids (unh) 118
Meet and Greet "Sisay"

Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.

Creature
Meet and Greet "Sisay" (unf) 172
Mesa Chicken

Stand up, Flap your arms, Cluck like a chicken: This creature gains flying until end of turn.

Creature
Mesa Chicken (ugl) 9
Metagamer

Cards in the winning deck(s) of the latest Mythic Championship cost {1} more to cast.

Creature
Metagamer (cmb2) 8
Miss Demeanor

Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice this creature.

Creature
Miss Demeanor (ugl) 10
Modular Monstrosity

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.

Creature Artifact
Modular Monstrosity (ust) 155
Moniker Mage

{U}, Say your middle name: This creature gains shroud until end of turn. {U}, Say an opponent's middle name: This creature gains flying until end of turn.

Creature
Moniker Mage (unh) 39
Monkey Monkey Monkey

As this creature enters, choose a letter. This creature gets +1/+1 for each nonland permanent whose name begins with the chosen letter.

Creature
Monkey Monkey Monkey (unh) 104
Monkey-

Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Monkey- (ust) 115
Monoxa, Midway Manager

Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die.

Creature
Monoxa, Midway Manager (unf) 173
Mons's Goblin Waiters

Sacrifice a creature or land: Add {HR}.

Creature
Mons's Goblin Waiters (unh) 82
Mother Kangaroo

When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

Creature
Mother Kangaroo (ust) 116
Mother of Goons

Whenever a creature an opponent controls dies, sacrifice this creature unless you insult that creature.

Creature
Mother of Goons (unh) 59
Multi-Headed

At the beginning of each end step, if you rolled a die this turn, Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Multi-Headed (ust) 117
Ninja

You may activate this card's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)

Creature
Ninja (ust) 61
Non-Human Cannonball

When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.

Creature Artifact
Non-Human Cannonball (unf) 115
Novellamental

Flying This creature can block only creatures with flying.

Creature
Novellamental (ust) 41a
Numbing Jellyfish

When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.

Creature
Numbing Jellyfish (ust) 42
Ol' Buzzbark

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Creature
Ol' Buzzbark (ust) 134
Old Guard

{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

Creature Artifact
Old Guard (ust) 16
Old-Fashioned Vampire

Flying This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.

Creature
Old-Fashioned Vampire (ust) 62
Omniclown Colossus

Creature Artifact
Omniclown Colossus // Pie-roclasm (unf) 116
One-Clown Band

{2}{R}: Target Robot gets +2/+0 until end of turn.

Creature Artifact
One-Clown Band (unf) 117
Orcish Paratroopers

When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.

Creature
Orcish Paratroopers (unh) 83
Ordinary Pony

When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.

Creature
Ordinary Pony (ust) 17
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)

Creature
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental (unh) 107
Painiac

At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.

Creature
Painiac (ust) 91
Paper Tiger

Creatures named Rock Lobster can't attack or block.

Creature Artifact
Paper Tiger (ugl) 78
Party Crasher

Haste You can attack with this creature once each combat during each opponent's turn.

Creature
Party Crasher (ust) 92
Patient Turtle

Patient Turtle enters with two +1/+1 counters on it if you didn't go first this game.

Creature
Patient Turtle (cmb2) 82
Phoebe, Head of S.N.E.A.K.

Phoebe can't be blocked by creatures with flavor text. {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Creature
Phoebe, Head of S.N.E.A.K. (ust) 135
Phyrexian Librarian

Flying, trample At the beginning of your upkeep, exile the top card of your library and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice this creature.

Creature
Phyrexian Librarian (unh) 62
Pietra, Crafter of Clowns

Haste Robots you control get +1/+1. {R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

Creature
Pietra, Crafter of Clowns (unf) 176
Plane-Merge Elf

Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.

Creature
Plane-Merge Elf (cmb2) 83
Poultrygeist

Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.

Creature
Poultrygeist (ugl) 37
Priority Avenger

Flying Players can't cast instant spells unless a spell or ability is on the stack.

Creature
Priority Avenger (cmb2) 9
Puresteel Angel

Flying, indestructible When Puresteel Angel enters, exile all artifacts that aren't colorless. Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."

Creature Artifact
Puresteel Angel (cmb2) 109
Pygmy Giant

{R}, {T}, Sacrifice a creature: This creature deals X damage to target creature, where X is a number in the sacrificed creature's text box.

Creature
Pygmy Giant (unh) 85
Question Elemental?

Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of this creature?

Creature
Question Elemental? (unh) 43
Queue of Beetles

Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)

Creature
Queue of Beetles (cmb2) 61
Recycla-bird

Flying When Recycla-bird dies, put a flying counter on target creature you control.

Creature
Recycla-bird (cmb2) 28
Red Herring

{1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.

Creature
Red Herring (cmb2) 62
Red-Hot Hottie

Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."

Creature
Red-Hot Hottie (unh) 86
Resolute Veggiesaur

Trample Whenever you roll your third die each turn, put a +1/+1 counter on this creature.

Creature
Resolute Veggiesaur (unf) 153
Rhino-

Whenever this creature blocks, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Rhino- (ust) 18
Richard Garfield, Ph.D.

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

Creature
Richard Garfield, Ph.D. (unh) 44
Robo-

At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Robo- (ust) 157
Rock Lobster

Creatures named Scissors Lizard can't attack or block.

Creature Artifact
Rock Lobster (ugl) 79
Rock Star

Reach When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Rock Star (unf) 122
Rocket-Powered Turbo Slug

Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))

Creature
Rocket-Powered Turbo Slug (unh) 87
Ruff, Underdog Champ

All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.

Creature
Ruff, Underdog Champ (cmb2) 10
Rules Lawyer

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Creature Artifact
Rules Lawyer (ust) 20
S.N.E.A.K. Dispatcher

{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.

Creature
S.N.E.A.K. Dispatcher (ust) 43
S.N.O.T.

You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)

Creature
S.N.O.T. (unh) 111
Scissors Lizard

Creatures named Paper Tiger can't attack or block.

Creature Artifact
Scissors Lizard (ugl) 80
Seasoned Weaponsmith

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Creature
Seasoned Weaponsmith (cmb2) 63
Serpentine

Landfall — Whenever a land you control enters, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Serpentine (ust) 120
Shaggy Camel

When this creature enters, creatures you control get +1/+1 until end of turn.

Creature
Shaggy Camel (ust) 22
Shellephant

{0}: Choose one. You may activate this ability while Shellephant is in any zone. • Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3.

Creature
Shellephant (ust) 121
Shoe Tree

This creature enters with up to two shoe counters on it. Use your shoes as counters. This creature gets +1/+1 for each shoe counter on it.

Creature
Shoe Tree (unh) 109
Siege Elemental

Trample Untapped creatures can't block. Tapped creatures can block.

Creature
Siege Elemental (cmb2) 64
Six-y Beast

As this creature enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice this creature after it enters.

Creature
Six-y Beast (unh) 89
Skull Saucer

Flying When this creature enters, destroy target creature and put your head on the table. Sacrifice this creature when your head stops touching the table.

Creature
Skull Saucer (ust) 66
Slaying Mantis

Just a second (As long as this spell is on the stack, players can't move permanents.) This creature enters by being thrown from a distance of at least three feet. When this creature enters, it fights each creature an opponent controls that it touched as it entered.

Creature
Slaying Mantis (ust) 122
Sliv-Mizzet, Hivemind

Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."

Creature
Sliv-Mizzet, Hivemind (cmb2) 99
Slivdrazi Monstrosity

Eldrazi you control are Slivers in addition to their other types. Slivers you control have devoid and annihilator 1. {3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}."

Creature
Slivdrazi Monstrosity (cmb2) 102
Sly Spy

Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

Creature
Sly Spy (ust) 67a
Sly Spy

Whenever this creature deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

Creature
Sly Spy (ust) 67b
Sly Spy

Whenever this creature deals combat damage to a player, that player loses a finger until this creature leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

Creature
Sly Spy (ust) 67c
Sly Spy

Whenever this creature deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

Creature
Sly Spy (ust) 67d
Sly Spy

Whenever this creature deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.

Creature
Sly Spy (ust) 67e
Sly Spy

Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Creature
Sly Spy (ust) 67f
Smart Ass

Whenever this creature attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, this creature can't be blocked this turn.

Creature
Smart Ass (unh) 45
Snickering Squirrel

You may tap this creature to increase the result of a die any player rolled by 1.

Creature
Snickering Squirrel (ust) 68
Socketed Sprocketer

{T}: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.) You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.

Creature Artifact
Socketed Sprocketer (ust) 44
Solaflora, Intergalactic Icon

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them. Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

Creature
Solaflora, Intergalactic Icon (unf) 246
Sole Performer

{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)

Creature
Sole Performer (unf) 154
Spark Fiend

When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.

Creature
Spark Fiend (ugl) 51
Spike, Tournament Grinder

({B/P} can be paid with either {B} or 2 life.) {B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

Creature
Spike, Tournament Grinder (ust) 69
Squidnapper

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life

Creature
Squidnapper (cmb2) 29
Standing Army

As long as you're standing, this creature has vigilance.

Creature
Standing Army (unh) 20
Steam-Powered

{5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Steam-Powered (ust) 161
Steel Squirrel

Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.

Creature Artifact
Steel Squirrel (ust) 162
Stinging Scorpion

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

Creature
Stinging Scorpion (ust) 72
Stone-Cold Basilisk

Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.

Creature
Stone-Cold Basilisk (unh) 112

Creature

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Lifegain

Qty: 1 Price: $0.35
Adorable Kitten

When this creature enters, roll a six-sided die. You gain life equal to the result.

Creature
Adorable Kitten (ust) 1

Lifegain

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Removal

Qty: 32 Price: $15.09
Angelic Rocket

Flying When this creature enters, you may destroy target nonland permanent.

Creature Artifact
Angelic Rocket (ust) 139
Attempted Murder

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Sorcery
Attempted Murder (unf) 66
AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

Instant
AWOL (unh) 2
Bag Check

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Instant
Bag Check (unf) 36
Bar Entry

Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

Instant
Bar Entry (unf) 4
Boing!

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Instant
Boing! (unf) 40
Bumbling Pangolin

When this creature enters, you may destroy target artifact.

Creature
Bumbling Pangolin (ust) 78
capital offense

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

instant
capital offense (ust) 52
Common Courtesy

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.

Enchantment
Common Courtesy (ugl) 21
Duh

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Instant
Duh (unh) 52
Eelectrocute

Eelectrocute deals 2 damage to any target. You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.

Instant
Eelectrocute (unf) 106
Entirely Normal Armchair

During your turn, if this card is in your hand, you may hide it on the battlefield. {0}: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact. {2}, Sacrifice this artifact: Destroy target attacking creature.

Artifact
Entirely Normal Armchair (ust) 146
Feisty Stegosaurus

When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Creature
Feisty Stegosaurus (ust) 81
Five-Finger Discount

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Sorcery
Five-Finger Discount (ust) 33
Fowl Play

Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Enchantment
Fowl Play (ugl) 24
GO TO JAIL

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.

Enchantment
GO TO JAIL (ust) 8
Just Desserts

Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))

Instant
Just Desserts (ust) 90
Knife and Death

Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

Sorcery
Knife and Death (unf) 77
Look at Me, I'm the DCI

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Sorcery
Look at Me, I'm the DCI (ugl) 8
Magic Word

Enchant creature As this Aura enters, choose a word. Whisper the chosen word: Tap enchanted creature.

Enchantment
Magic Word (ust) 38
Main Event Horizon

As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

Sorcery
Main Event Horizon (unf) 19
Mistakes Were Made

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

Instant
Mistakes Were Made (unf) 147
Number Crunch

Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha" When you do, return this card from your graveyard to your hand.

Instant
Number Crunch (unh) 42
Oddly Uneven

Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.

Sorcery
Oddly Uneven (ust) 15
Pick Your Poison

Choose any number of modes that total exactly 4. You may choose the same mode more than once. [1] Put a +1/+1 counter on target creature. [2] Create a 1/1 black Snake creature token with deathtouch. [4] All creatures get -2/-2 until end of turn.

Sorcery
Pick Your Poison (cmb2) 97
Pointy Finger of Doom

{3}, {T}: Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.

Artifact
Pointy Finger of Doom (unh) 126
Prismatic Wardrobe

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Sorcery
Prismatic Wardrobe (ugl) 12
Really Epic Punch

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Sorcery
Really Epic Punch (ust) 118
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
Slight Malfunction

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

Sorcery
Slight Malfunction (unf) 123
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Sorcery
Strategy, Schmategy (ugl) 52
Super-Duper Death Ray

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

Instant
Super-Duper Death Ray (ust) 97

Removal

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Vanguard

Qty: 1 Price: $0.00
Ral's Vanguard

Requirement — Your starting deck contains only instant, sorcery, and land cards. Starting hand size +1 Starting life total -5 If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.

Vanguard
Ral's Vanguard (cmb2) 1

Vanguard

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Deck Info

Deck stats

131 pips - 100 cards
9 mana - 7 cards
123 pips - 89 cards
11 mana - 9 cards
139 pips - 91 cards
12 mana - 9 cards
121 pips - 102 cards
9 mana - 7 cards
132 pips - 105 cards
10 mana - 8 cards
1 pip - 1 card0
13 mana - 10 cards
Card NameQtyOdds
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