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C. Removal
C. Removal
1. Good Angels
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

1. Good Angels
6. Ramp (You Own)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

6. Ramp (You Own)
D. Buff Your Boys
D. Buff Your Boys
2. Good Dragons
2. Good Dragons
7. Land (You Own)
7. Land (You Own)
E. Ramp
E. Ramp
3. Good Demons
Flying Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.

3. Good Demons
A. Land (To Get)
A. Land (To Get)
F. Protection
F. Protection
4. Removal (You Own)
4. Removal (You Own)
B. Draw
B. Draw
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