1.3k
3/21/2025
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Deck Size: 100
Commander
Legal
Est deck cost: $204.93
Salt sum: 37.59
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1.3k
3/21/2025
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Commander

Qty: 1 Price: $20.99
Zethi, Arcane Blademaster

Multikicker {W/U} When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

Creature
Zethi, Arcane Blademaster (sld) 432

Commander

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Protection & Evasion

Qty: 10 Price: $23.44
Apostle's Blessing

({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Instant
Apostle's Blessing (plst) MM2-8
Artful Dodge

Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Artful Dodge (dka) 27
Defy Gravity

Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Defy Gravity (uma) 48
Frost Breath

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Instant
Frost Breath (m21) 51
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (clu) 63
Infiltrate

Target creature can't be blocked this turn.

Instant
Infiltrate (nem) 33
Leap

Target creature gains flying until end of turn. Draw a card.

Instant
Leap (plst) STH-35
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (drc) 55
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37

Protection & Evasion

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Card Draw/Selection

Qty: 13 Price: $25.88
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (dsc) 113
Elminster

Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.

Planeswalker
Elminster (clb) 274
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (woc) 90
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (tdc) 153
Jace's Archivist

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Creature
Jace's Archivist (plst) M12-59
Mischievous Catgeist

Creature
Mischievous Catgeist // Catlike Curiosity (vow) 69Mischievous Catgeist // Catlike Curiosity (vow) 69
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (tdc) 159
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (dsc) 74
Predict

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Instant
Predict (plst) C18-98
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (tdc) 161
Stroke of Genius

Target player draws X cards.

Instant
Stroke of Genius (moc) 238
Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Thirst for Knowledge (pip) 180
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (otc) 123

Card Draw/Selection

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Ramp

Qty: 2 Price: $29.99
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (tdc) 312
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (cmm) 37

Ramp

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Counterspell Package

Qty: 9 Price: $15.44
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (drc) 70
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Foil

You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.

Instant
Foil (mb2) 243
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (mb2) 28
Long River's Pull

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.

Instant
Long River's Pull (blb) 58
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (plst) EMA-60
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74
Wash Away

Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

Instant
Wash Away (vow) 87

Counterspell Package

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Removal

Qty: 13 Price: $9.51
Boomerang

Return target permanent to its owner's hand.

Instant
Boomerang (plst) MIR-56
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tmp) 55
Commit

Instant
Commit // Memory (lcc) 147
Condescend

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Condescend (j22) 282
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (fdn) 140
Forsake the Worldly

Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Forsake the Worldly (plst) AKH-13
Ondu Inversion

Sorcery
Ondu Inversion // Ondu Skyruins (plst) ZNR-30Ondu Inversion // Ondu Skyruins (plst) ZNR-30
Repeal

Return target nonland permanent with mana value X to its owner's hand. Draw a card.

Instant
Repeal (clu) 94
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (pip) 172
Suspend

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Suspend (mh2) 68
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (tdc) 134
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (tdc) 308
Unwanted Remake

Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Unwanted Remake (dsk) 39

Removal

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Land

Qty: 36 (38 w/ MDFC)Price: $33.86
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (dsc) 261
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (tdc) 107
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (plst) ZEN-213
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Fortified Beachhead

As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.

Land
Fortified Beachhead (bro) 262
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 280
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (tdc) 372
Island

({T}: Add {U}.)

Land
Island (tdm) 279
Plains

({T}: Add {W}.)

Land
Plains (tdm) 277
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (tdc) 384
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (tdc) 386
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (tdc) 394
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (drc) 179
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (tdm) 270

Land

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Topdeck Subtheme

Qty: 11 Price: $44.03
Cathartic Adept

{T}: Target player mills a card.

Creature
Cathartic Adept (ala) 34
Codex Shredder

{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.

Artifact
Codex Shredder (cmr) 304
Disempower

Put target artifact or enchantment on top of its owner's library.

Instant
Disempower (mir) 9
Expel from Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Instant
Expel from Orazca (plst) RIX-37
Ghoulcaller's Bell

{T}: Each player mills a card.

Artifact
Ghoulcaller's Bell (isd) 224
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (mb2) 231
Spin into Myth

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Instant
Spin into Myth (plst) ARC-8
Submerge

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.

Instant
Submerge (plst) NEM-48
Thought Scour

Target player mills two cards. Draw a card.

Instant
Thought Scour (2x2) 65
Trinket Mage

When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Creature
Trinket Mage (plst) DDU-41
Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Instant
Unexpectedly Absent (c20) 106

Topdeck Subtheme

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Modal Spells

Qty: 5 Price: $1.79
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (plst) IMA-192
Blinding Beam

Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.)

Instant
Blinding Beam (mma) 7
Piracy Charm

Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.

Instant
Piracy Charm (tsr) 78
Supreme Will

Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Supreme Will (j25) 370
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83

Modal Spells

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Deck Info

Deck stats

22 pips - 17 cards
19 mana - 19 cards
53 pips - 45 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
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Description

{"ops":[{"insert":"This is a lower-bracket control deck that aims to service Trostani as a toolbox. A suite of modal spells such as "},{"insert":{"card-link":"Piracy Charm"}},{"insert":" and "},{"insert":{"card-link":"A-You Come to a River"}},{"insert":" seek to maximize your options when casting spells off of the commander. Counterspells presented a bit of a puzzle since they are necessary to protect the commander, but they are essentially useless to cast off the commander's attack triggers. This is why I favored counterspells with the flexibility to target your own stuff such "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" and "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":". Finally, there is also a minor lantern control subtheme. Removal such as "},{"insert":{"card-link":"Memory Lapse"}},{"insert":", "},{"insert":{"card-link":"Expel from Orazca"}},{"insert":", and "},{"insert":{"card-link":"Unexpectedly Absent"}},{"insert":" are great removal spells to begin with, but they become even more powerful when paired with with mill effects like "},{"insert":{"card-link":"Codex Shredder"}},{"insert":" and "},{"insert":{"card-link":"Ghoulcaller's Bell"}},{"insert":". These incidental sources of mill also do double duty to fill your own graveyard with instants to exile with kick counters.\n\nThe topdeck manipulation involved in the lantern control subtheme also lends itself to classic cantrips and card selection spells such as "},{"insert":{"card-link":"Brainstorm"}},{"insert":" and "},{"insert":{"card-link":"Preordain"}},{"insert":". Spot removal in the deck prioritizes mana efficiency since this deck struggles a bit with ramp, but cards like "},{"insert":{"card-link":"Suspend"}},{"insert":" and "},{"insert":{"card-link":"Unwanted Remake"}},{"insert":" are bound to produce a mana advantage when repeatedly copied with kick counters. Of course, our commander needs a clear attack to recast any instants off of attack triggers, so the deck also includes a healthy dose of evasive spells and protection such as "},{"insert":{"card-link":"Leap"}},{"insert":" and "},{"insert":{"card-link":"Gods Willing"}},{"insert":". \n\nThe deck still struggles to win, and commander damage is still a grinding 7 turn clock, s"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"o I welcome any feedback on good win conditions. I would like to avoid infinite combos and/or chaining extra turns if possible since this just isn't really my cup of tea. "},{"insert":"\n"}]}
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