TTSJ
2298 views13 months ago
Commander
Size: 100Est cost: $270.01Salt sum: 43.47
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Commander
Zethi, Arcane Blademaster
Multikicker
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
Legendary Creature - Human Soldier

Commander
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Card Draw/Selection
Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
Legendary Planeswalker - Elminster

Card Draw/Selection
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Counterspell Package
Counterspell Package
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Land
Land
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Modal Spells
Modal Spells
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Protection & Evasion
Protection & Evasion
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Ramp
Ramp
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Removal
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant

Removal
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Topdeck Subtheme
Topdeck Subtheme
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a lower-bracket control deck that aims to service Trostani as a toolbox. A suite of modal spells such as "},{"insert":{"card-link":"Piracy Charm"}},{"insert":" and "},{"insert":{"card-link":"A-You Come to a River"}},{"insert":" seek to maximize your options when casting spells off of the commander. Counterspells presented a bit of a puzzle since they are necessary to protect the commander, but they are essentially useless to cast off the commander's attack triggers. This is why I favored counterspells with the flexibility to target your own stuff such "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" and "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":". Finally, there is also a minor lantern control subtheme. Removal such as "},{"insert":{"card-link":"Memory Lapse"}},{"insert":", "},{"insert":{"card-link":"Expel from Orazca"}},{"insert":", and "},{"insert":{"card-link":"Unexpectedly Absent"}},{"insert":" are great removal spells to begin with, but they become even more powerful when paired with with mill effects like "},{"insert":{"card-link":"Codex Shredder"}},{"insert":" and "},{"insert":{"card-link":"Ghoulcaller's Bell"}},{"insert":". These incidental sources of mill also do double duty to fill your own graveyard with instants to exile with kick counters.\n\nThe topdeck manipulation involved in the lantern control subtheme also lends itself to classic cantrips and card selection spells such as "},{"insert":{"card-link":"Brainstorm"}},{"insert":" and "},{"insert":{"card-link":"Preordain"}},{"insert":". Spot removal in the deck prioritizes mana efficiency since this deck struggles a bit with ramp, but cards like "},{"insert":{"card-link":"Suspend"}},{"insert":" and "},{"insert":{"card-link":"Unwanted Remake"}},{"insert":" are bound to produce a mana advantage when repeatedly copied with kick counters. Of course, our commander needs a clear attack to recast any instants off of attack triggers, so the deck also includes a healthy dose of evasive spells and protection such as "},{"insert":{"card-link":"Leap"}},{"insert":" and "},{"insert":{"card-link":"Gods Willing"}},{"insert":". \n\nThe deck still struggles to win, and commander damage is still a grinding 7 turn clock, s"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"o I welcome any feedback on good win conditions. I would like to avoid infinite combos and/or chaining extra turns if possible since this just isn't really my cup of tea. "},{"insert":"\n"}]}













































































