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$ - Reveal Lands
$ - Reveal Lands
$ - Tricolour Taplands
$ - Tricolour Taplands
$$ - Filter Lands
$$ - Filter Lands
$$$ - Bond Lands
$$$ - Bond Lands
Hideaway Lands
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {B}. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Hideaway Lands
Tribal Lands
Tribal Lands
$ - Check Lands
$ - Check Lands
$ - Tango Lands
$ - Tango Lands
$ -Tapped - Artifact Lands - Dual Coloured
$ -Tapped - Artifact Lands - Dual Coloured
$$ - Pathway Lands
$$ - Pathway Lands
$$$ - Fetch Lands
$$$ - Fetch Lands
Kamigawa Legendary Lands
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Kamigawa Legendary Lands
Man Lands - Dual Colours
Man Lands - Dual Colours
Utility Lands - Colourless
Utility Lands - Colourless
$ - Horizon Lands
$ - Horizon Lands
$ - Tapped - Bounce Lands
$ - Tapped - Bounce Lands
$$ - Artifact Lands - Mono Coloured
$$ - Artifact Lands - Mono Coloured
$$ - Slow Fetch Lands
$$ - Slow Fetch Lands
$$$ - Shock Lands
$$$ - Shock Lands
LotR Legendary Lands
LotR Legendary Lands
Man Lands - Mono Colour
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

If you control two or more other lands, this land enters tapped. {T}: Add {B}. {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Man Lands - Mono Colour
Utility Lands - Mono Coloured
Utility Lands - Mono Coloured
$ - Odyssey Filter Lands
$ - Odyssey Filter Lands
$ - Tapped - Cycle Lands - Dual Coloured
$ - Tapped - Cycle Lands - Dual Coloured
$$ - Castle Lands
$$ - Castle Lands
$$ - Slow Lands
$$ - Slow Lands
$$$ - Tapped - Surveil Lands
$$$ - Tapped - Surveil Lands
Man lands - Colourless
{T}: Add {C}. {1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Man lands - Colourless
Utility Lands - Multicolored
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Utility Lands - Multicolored
$ - Pain Lands
$ - Pain Lands
$ - Tapped - Scry Lands
$ - Tapped - Scry Lands
$$ - Fast Lands
$$ - Fast Lands
$$ - Verge Lands
$$ - Verge Lands
$$$ - Tapped - Triomes
$$$ - Tapped - Triomes
Strip Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Strip Land
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Deck Tokens & Extras (14)
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