22
3/18/2025
Ryan Deck
Deck Size: 100
Commander
Legal
Est deck cost: $121.96
Salt sum: 29.22
No deck tags
22
3/18/2025
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Commander

Qty: 1 Price: $5.49
Vikya, Scorching Stalwart

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ({Q} is the untap symbol.)

Creature
Vikya, Scorching Stalwart (sld) 429

Commander

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Land

Qty: 40 Price: $17.56
Abraded Bluffs

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {R} or {W}.

Land
Abraded Bluffs (otj) 251
Axgard Armory

This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Land
Axgard Armory (khm) 250
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (blc) 293
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (clu) 231
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (blc) 300
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 60
Ghitu Encampment

This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Land
Ghitu Encampment (j25) 155
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (blc) 327
Sacred Peaks

({T}: Add {R} or {W}.) This land enters tapped.

Land
Sacred Peaks (mkc) 285
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (fdn) 267
Sunhome, Fortress of the Legion

{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land
Sunhome, Fortress of the Legion (otc) 324
Sunscorched Divide

{1}, {T}: Add {R}{W}.

Land
Sunscorched Divide (blc) 336
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
Wind-Scarred Crag

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (dft) 271

Land

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Artifact

Qty: 17 Price: $35.47
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Bloodforged Battle-Axe

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}

Artifact
Bloodforged Battle-Axe (pip) 226
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (blc) 128
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (drc) 125
Dollhouse of Horrors

{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Artifact
Dollhouse of Horrors (vow) 255
Icon of Ancestry

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (lcc) 305
Inquisitorial Rosette

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Inquisitorial Rosette (40k) 159
Obsidian Battle-Axe

Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip {3}

Artifact Kindred
Obsidian Battle-Axe (mor) 144
Oketra's Monument

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Artifact
Oketra's Monument (dmc) 188
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Pillar of Origins

As this artifact enters, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Artifact
Pillar of Origins (cmm) 970
Progenitor's Icon

As this artifact enters, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.

Artifact
Progenitor's Icon (lcc) 100
Relic Axe

When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Relic Axe (j25) 759
Spinning Wheel

{T}: Add one mana of any color. {5}, {T}: Tap target creature.

Artifact
Spinning Wheel (eld) 234
Staff of Domination

{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

Artifact
Staff of Domination (cmr) 343
Valkyrie's Sword

When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}

Artifact
Valkyrie's Sword (j25) 276
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (lcc) 316

Artifact

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Planeswalker

Qty: 2 Price: $6.48
Nahiri, Heir of the Ancients

+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

Planeswalker
Nahiri, Heir of the Ancients (znr) 230
Zariel, Archduke of Avernus

+1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Planeswalker
Zariel, Archduke of Avernus (afr) 172

Planeswalker

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Creature

Qty: 21 Price: $35.87
Bloodline Pretender

Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.

Creature Artifact
Bloodline Pretender (moc) 350
Boldwyr Intimidator

Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.

Creature
Boldwyr Intimidator (j25) 527
Brighthearth Banneret

Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)

Creature
Brighthearth Banneret (mor) 88
Combat Celebrant

If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

Creature
Combat Celebrant (j25) 531
Expedition Champion

This creature gets +2/+0 as long as you control another Warrior.

Creature
Expedition Champion (j25) 541
Figure of Destiny

{R/W}: This creature becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Creature
Figure of Destiny (2x2) 213
Goma Fada Vanguard

Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.

Creature
Goma Fada Vanguard (j25) 561
Gornog, the Red Reaper

Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.

Creature
Gornog, the Red Reaper (j25) 49
Herald of Anafenza

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.

Creature
Herald of Anafenza (ktk) 12
Herald of Dromoka

Vigilance Other Warrior creatures you control have vigilance.

Creature
Herald of Dromoka (dtk) 22
Iraxxa, Empress of Mars

Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

Creature
Iraxxa, Empress of Mars (who) 89
Kargan Intimidator

Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

Creature
Kargan Intimidator (j25) 569
Kargan Warleader

Other Warriors you control get +1/+1.

Creature
Kargan Warleader (znr) 224
Kor Blademaster

Double strike Equipped Warriors you control have double strike.

Creature
Kor Blademaster (znr) 21
Markov Blademaster

Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Creature
Markov Blademaster (j25) 574
Metallic Mimic

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.

Creature Artifact
Metallic Mimic (inr) 268
Neheb, the Eternal

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

Creature
Neheb, the Eternal (mkc) 158
Paired Tactician

Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.

Creature
Paired Tactician (znr) 31
Vexilus Praetor

Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.

Creature
Vexilus Praetor (40k) 19
Winota, Joiner of Forces

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Creature
Winota, Joiner of Forces (iko) 216
Zealous Conscripts

Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Creature
Zealous Conscripts (inr) 183

Creature

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Sorcery

Qty: 10 Price: $16.30
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (pip) 156
Coward

Sorcery
Coward // Killer (who) 77
Feudkiller's Verdict

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

Sorcery Kindred
Feudkiller's Verdict (mma) 15
Invasion of Kylem

Battle
Invasion of Kylem // Valor's Reach Tag Team (mom) 235Invasion of Kylem // Valor's Reach Tag Team (mom) 235
Kindred Charge

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Kindred Charge (c17) 27
Mishra's Command

Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.

Sorcery
Mishra's Command (bro) 141
Pyrophobia

Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.

Sorcery
Pyrophobia (j25) 587
Roar of the Crowd

Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

Sorcery
Roar of the Crowd (mor) 100
Rush of Battle

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Sorcery
Rush of Battle (ktk) 19
Starnheim Unleashed

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Starnheim Unleashed (khm) 33

Sorcery

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Enchantment

Qty: 6 Price: $2.80
Commander's Insignia

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

Enchantment
Commander's Insignia (scd) 13
Defenders of Humanity

When this enchantment enters, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Enchantment
Defenders of Humanity (40k) 11
Radiant Destiny

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Enchantment
Radiant Destiny (lcc) 135
Rally the Ranks

As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
Reprobation

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Enchantment
Reprobation (mh1) 23
The War Games

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Enchantment
The War Games (who) 30

Enchantment

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Instant

Qty: 3 Price: $1.99
Coordinated Barrage

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Instant
Coordinated Barrage (mor) 7
Resolute Strike

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

Instant
Resolute Strike (znr) 35
Secure the Wastes

Create X 1/1 white Warrior creature tokens.

Instant
Secure the Wastes (pip) 171

Instant

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Deck Info

Deck stats

30 pips - 25 cards
34 mana - 32 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
30 pips - 22 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
5 mana - 5 cards
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