123
3/18/2025
Knights of the Round Table (Knights and Life Gain Horde)
Deck Size: 100
Custom
Legal
Est deck cost: $56.12
No deck tags
123
3/18/2025
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Anthem

Qty: 14 Price: $5.22
Arvad the Cursed

Deathtouch, lifelink Other legendary creatures you control get +2/+2.

Creature
Arvad the Cursed (moc) 317
Belle of the Brawl

Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, other Knights you control get +1/+0 until end of turn.

Creature
Belle of the Brawl (eld) 78
Charge

Creatures you control get +1/+1 until end of turn.

Instant
Charge (plst) DOM-10
Erkenbrand, Lord of Westfold

Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.

Creature
Erkenbrand, Lord of Westfold (ltr) 123
Fortifying Provisions

Creatures you control get +0/+1. When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Enchantment
Fortifying Provisions (plst) ELD-13
Heron's Grace Champion

Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.

Creature
Heron's Grace Champion (mic) 152
Kwende, Pride of Femeref

Double strike Creatures you control with first strike have double strike.

Creature
Kwende, Pride of Femeref (j22) 205
Marshal of Zhalfir

Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature.

Creature
Marshal of Zhalfir (mom) 246
Syr Alin, the Lion's Claw

First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.

Creature
Syr Alin, the Lion's Claw (j22) 252
Syr Armont, the Redeemer

When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.

Creature
Syr Armont, the Redeemer (woe) 214
Tori D'Avenant, Fury Rider

Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

Creature
Tori D'Avenant, Fury Rider (dmu) 223
Valiant Knight

Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn.

Creature
Valiant Knight (moc) 214

Anthem

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Cycling

Qty: 1 Price: $0.35
Renewed Faith

You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.

Instant
Renewed Faith (dmr) 23

Cycling

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Lifegain

Qty: 15 Price: $5.25
Angel's Mercy

You gain 7 life.

Instant
Angel's Mercy (m13) 3
Chaplain's Blessing

You gain 5 life.

Sorcery
Chaplain's Blessing (soi) 10
Charity Extractor

Lifelink

Creature
Charity Extractor (war) 81
Dawnstrike Paladin

Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Dawnstrike Paladin (ddl) 14
Healing Grace

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Instant
Healing Grace (plst) DOM-20
Healing Salve

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Instant
Healing Salve (dvd) 14
Heroes' Reunion

Target player gains 7 life.

Instant
Heroes' Reunion (rtr) 168
Kemba's Skyguard

Flying When this creature enters, you gain 2 life.

Creature
Kemba's Skyguard (som) 13
Meditation Puzzle

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life.

Instant
Meditation Puzzle (plst) M15-19
Mesa Cavalier

Flying When this creature enters, you gain 2 life.

Creature
Mesa Cavalier (dmu) 26
Whitesun's Passage

You gain 5 life.

Instant
Whitesun's Passage (som) 27

Lifegain

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Removal

Qty: 23 Price: $8.05
Ardenvale Tactician

Creature
Ardenvale Tactician // Dizzying Swoop (eld) 5
Aryel, Knight of Windgrace

Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

Creature
Aryel, Knight of Windgrace (cmm) 336
Faith's Fetters

Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (j25) 195
Joust

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Sorcery
Joust (eld) 129
Lyev Skyknight

Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (2x2) 246
Smiting Helix

Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Smiting Helix (plst) MH1-109
Warleader's Helix

Warleader's Helix deals 4 damage to any target and you gain 4 life.

Instant
Warleader's Helix (uma) 210

Removal

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Burn

Qty: 1 Price: $0.35
Truefire Captain

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.

Creature
Truefire Captain (rvr) 235

Burn

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Draw

Qty: 5 Price: $2.89
Ellivere of the Wild Court

Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.

Creature
Ellivere of the Wild Court (woc) 2
Potion of Healing

When this artifact enters, draw a card. {W}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact
Potion of Healing (afr) 34
Revitalize

You gain 3 life. Draw a card.

Instant
Revitalize (j25) 244
Reviving Dose

You gain 3 life. Draw a card.

Instant
Reviving Dose (plst) CN2-97
Survival Cache

You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Survival Cache (plst) IMA-34

Draw

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Protection

Qty: 2 Price: $0.84
Black Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Creature
Black Knight (plst) M10-85
Hero of Goma Fada

Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.

Creature
Hero of Goma Fada (bfz) 31

Protection

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Tokens

Qty: 9 Price: $3.73
Argivian Cavalier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.

Creature
Argivian Cavalier (dmu) 4
Attended Knight

First strike When this creature enters, create a 1/1 white Soldier creature token.

Creature
Attended Knight (mm3) 1
Gallant Cavalry

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.

Creature
Gallant Cavalry (j22) 186
Invasion of Belenon

Battle
Invasion of Belenon // Belenon War Anthem (mom) 20Invasion of Belenon // Belenon War Anthem (mom) 20
Knight of Sorrows

This creature can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Creature
Knight of Sorrows (plst) RNA-14
Lena, Selfless Champion

When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

Creature
Lena, Selfless Champion (jmp) 117
Tura Kennerüd, Skyknight

Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

Creature
Tura Kennerüd, Skyknight (dmu) 224
Worthy Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Creature
Worthy Knight (moc) 217
Éomer of the Riddermark

Haste Whenever Éomer attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.

Creature
Éomer of the Riddermark (ltr) 121

Tokens

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Counters

Qty: 4 Price: $1.54
Gryff Rider

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Creature
Gryff Rider (vow) 15
Oathsworn Knight

This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

Creature
Oathsworn Knight (eld) 98
Parhelion Patrol

Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Parhelion Patrol (j25) 236
Sigiled Sentinel

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance

Creature
Sigiled Sentinel (mom) 37

Counters

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Evasion

Qty: 4 Price: $1.44
Azorius Knight-Arbiter

Vigilance This creature can't be blocked.

Creature
Azorius Knight-Arbiter (rna) 154
Forebear's Blade

Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}

Artifact
Forebear's Blade (cmm) 384
Knight of Malice

First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.

Creature
Knight of Malice (dom) 97
Skyknight Legionnaire

Flying, haste

Creature
Skyknight Legionnaire (rvr) 225

Evasion

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Pump

Qty: 4 Price: $1.40
Inspiring Captain

When this creature enters, creatures you control get +1/+1 until end of turn.

Creature
Inspiring Captain (inr) 28
Jousting Lance

Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Jousting Lance (j22) 779
Shining Armor

Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Shining Armor (j22) 243
Syr Faren, the Hengehammer

Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

Creature
Syr Faren, the Hengehammer (eld) 177

Pump

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Creature

Qty: 16 Price: $5.60
Ardenvale Paladin

Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.

Creature
Ardenvale Paladin (eld) 4
Azorius Skyguard

Flying, first strike Creatures your opponents control get -1/-0.

Creature
Azorius Skyguard (rna) 155
Benalish Knight

Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)

Creature
Benalish Knight (10e) 11
Cavalry Drillmaster

When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Creature
Cavalry Drillmaster (j22) 165
Citadel Castellan

Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Creature
Citadel Castellan (plst) ORI-213
Faithbearer Paladin

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Faithbearer Paladin (plst) EMN-25
Garenbrig Paladin

Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.

Creature
Garenbrig Paladin (eld) 157
Hanweir Lancer

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have first strike.

Creature
Hanweir Lancer (plst) MM3-97
Kithkin Billyrider

Double strike

Creature
Kithkin Billyrider (mom) 24
Knight of the Tusk

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Knight of the Tusk (plst) M19-18
Spectral Rider

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Spectral Rider (isd) 35
Suq'Ata Lancer

Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creature
Suq'Ata Lancer (dmr) 145
Vantress Paladin

Flying Adamant — If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.

Creature
Vantress Paladin (eld) 72
Youthful Knight

First strike

Creature
Youthful Knight (plst) MM3-29

Creature

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Finisher

Qty: 1 Price: $0.49
Éomer, Marshal of Rohan

Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

Creature
Éomer, Marshal of Rohan (ltr) 120

Finisher

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Recursion

Qty: 1 Price: $0.35
Order of Midnight

Creature
Order of Midnight // Alter Fate (moc) 261

Recursion

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Sideboard

Qty: 50 Price: $18.62
Acclaimed Contender

When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Acclaimed Contender (moc) 166
Attended Knight

First strike When this creature enters, create a 1/1 white Soldier creature token.

Creature
Attended Knight (mm3) 1
Besotted Knight

Creature
Besotted Knight // Betroth the Beast (woe) 4
Burning-Yard Trainer

Trample, haste When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

Creature
Burning-Yard Trainer (eld) 117
Cabal Paladin

Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

Creature
Cabal Paladin (dom) 79
Corpse Knight

Whenever another creature you control enters, each opponent loses 1 life.

Creature
Corpse Knight (drc) 50
Daring Skyjek

Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.

Creature
Daring Skyjek (plst) GK1-79
Fervent Cathar

Haste When this creature enters, target creature can't block this turn.

Creature
Fervent Cathar (ema) 129
Gallant Cavalry

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.

Creature
Gallant Cavalry (j22) 186
Gallant Pie-Wielder

First strike Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Gallant Pie-Wielder (woe) 15
Impostor of the Sixth Pride

Changeling (This card is every creature type.)

Creature
Impostor of the Sixth Pride (plst) MH1-14
Irregular Cohort

Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.

Creature
Irregular Cohort (clb) 696
Knight of New Benalia

Creature
Knight of New Benalia (dom) 24
Knight of the Keep

Creature
Knight of the Keep (eld) 19
Knight of the New Coalition

Vigilance When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.

Creature
Knight of the New Coalition (mom) 25
Knight of the New Coalition

Vigilance When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.

Creature
Knight of the New Coalition (mom) 25
Knighted Myr

{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

Creature Artifact
Knighted Myr (cmm) 36
Knights of Dol Amroth

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Knights of Dol Amroth (ltr) 59
Littjara Kinseekers

Changeling (This card is every creature type.) When this creature enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on this creature, then scry 1.

Creature
Littjara Kinseekers (j22) 315
Locthwain Paladin

Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.

Creature
Locthwain Paladin (eld) 93
Lost Legion

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Lost Legion (eld) 94
Oakhame Ranger

Creature
Oakhame Ranger // Bring Back (eld) 212
Preening Champion

Flying When this creature enters, create a 1/1 blue and red Elemental creature token.

Creature
Preening Champion (mom) 73
Sigiled Sentinel

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance

Creature
Sigiled Sentinel (mom) 37
Skewer Slinger

Reach Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.

Creature
Skewer Slinger (woe) 149
Stockpiling Celebrant

When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

Creature
Stockpiling Celebrant (woe) 32
Valiant Changeling

This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike

Creature
Valiant Changeling (clb) 711
Venerable Knight

When this creature dies, put a +1/+1 counter on target Knight you control.

Creature
Venerable Knight (eld) 35
Youthful Knight

First strike

Creature
Youthful Knight (plst) MM3-29

Sideboard

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Deck Info

Deck stats

90 pips - 77 cards
0 mana - 0 cards
7 pips - 6 cards
0 mana - 0 cards
17 pips - 14 cards
0 mana - 0 cards
18 pips - 15 cards
0 mana - 0 cards
8 pips - 7 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Description

{"ops":[{"insert":"This hasn't been tested within my play group yet. Sideboard is still in WIP, I'm planning to create a 50 to 100 card sideboard that will be used as \"reinforcements.\" Life gain matters for this Horde. My idea was to have the Horde place creature cards in the graveyard back on top of the library when it gains life, the amount of creatures recovered this way is equal to the life recovered. If that's too busted, then I may try this alternative ruleset where the Horde places creatures from the graveyard on top of the library equal to each source of life recovery. For example, 2 creatures with 2/2 each with life link deal damage to the Survivors. The Horde will either place 4 creature cards from the graveyard on top of the library or with the alternate ruleset it will place 2 creature cards from the graveyard on top of the library. Once the graveyard is exhausted it will then start to pull creatures from the Sideboard. PLEASE NOTE THAT I HAVEN\"T TESTED THIS OUT YET. 3/17/25.\n\nFor non-commander games rules (Wiki): "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Horde_Magic#Basic_rules"},"insert":"https://mtg.fandom.com/wiki/Horde_Magic#Basic_rules"},{"insert":"\n\nNOTE: The following rules in the description for this deck has been modified from the Wiki that I linked above. A typical Horde deck is made up of 100 cards. 60 of the cards should be creatures and this includes tokens that you may want to use as creatures. The remaining 40 cards are non-creature spells. My rules for each of the Horde's waves slightly differ from the Wiki linked above. Please see the Rules for the Horde section below.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions (modified from the wiki)"},{"insert":"\n1. The Horde wins if The Survivors' group life total is reduced to zero or below.\n2. The Survivors win if The Horde has no cards in its library, no cards in its hand, and creatures are in a combination of being permanently \"detained,\" exiled, or otherwise removed from the battlefield. \n3. Detained is where the creature can't attack or block.\n\n"},{"attributes":{"bold":true},"insert":"Rules for the Horde (modified from the wiki)"},{"insert":"\n1. The Horde always goes first after the survivor's have finished setting up their field. The Horde's turn starts by revealing cards from the top of its library until a non-creature card is revealed.\n2. All revealed creature cards are then cast.\n3. All revealed non-creature cards are then cast.\n4. Then, if applicable, The Horde casts any cards that can be cast from its graveyard.\n5. Life gain matters! Add creature cards from the graveyard or sideboard on top of the library equal to the amount of life recovered from all sources of life recovery ability/text or just add 1 creature per source of life recovered.\n\nAnytime The Horde would draw a card, it will instead cast a card from the top of it's library equal to the amount of cards that would have been drawn from the library.\nThe Horde has no player, it pilots itself. Any choice The Horde must make should be made as randomly as possible, and if its not possible then a choice should be made where it most benefits The Horde.\nThe Horde has an infinite amount of mana at all times and can use mana in any color combination.\nAll creatures controlled by The Horde have Haste and \"This creature must attack each turn if able\" unless it has a tap ability. If it does, and its the last creature on The Horde's battlefield that isn't detained, then it will attack The Survivor's group.\nThe Horde has no life total. Damage dealt to The Horde causes that number of cards from the top of The Horde's library to be put into its graveyard.\nIf a target has to be declared for one of The Horde's spells, then it should be randomized whenever possible. For example, if a spell will deal 4 damage and the targets are a 2/2, a 3/2, a 1/1, and a 5/5 and then the randomization lands on the 5/5 then it would make more sense for the Horde to have the 4 damage be dealt to something it can kill.\nThe Survivors can talk about which target would be most beneficial to the Horde and make the decision that way. \nRandomization can be done by assigning each valid target a number, then roll a die. What ever the result is will be the target the spell will target.\n\n"},{"attributes":{"bold":true},"insert":"Rules for the Survivors (modified from the wiki)"},{"insert":"\nThe Survivors have 3 to 5 turns to set their battlefield before The Horde gets its first turn. Then turns alternate like normal.\nThe Survivors can't attack or target The Horde during their set up phase.\nLike in Two-Headed Giant, The Survivors are a team and all take their turn simultaneously. The Survivors attack and block as a team.\nEach Survivor contributes 20 life to the group life total.\nSurvivors can't attack and can't target The Horde during their set up turns.\nEach Survivor can help each other block attacking creatures. For example, Survivor A and Survivor B can commit blockers to a Lotleth Giant that is attacking the Survivors.\nSurvivors can role play as a DPS, tank, healer, and or crowd control.\n\n"},{"attributes":{"bold":true},"insert":"Horde Deck Construction (modified from the wiki)"},{"insert":"\nThis Horde deck is a little different from my other Horde decks. This one is made up of 100 cards.\n60 of the cards are creatures and or tokens, the remaining 40 are non-creature cards.\nCards included in the deck should not cause the Horde to have to make choices to so that it can run autonomously as much as possible when ever possible, but that may not always work out if you want it to cast spells to defend itself. This deck building option is left for you to adjust on your own.\nCards and Tokens included in the deck should be thematic, flavorful, and/or fun as well.\n\n"},{"attributes":{"bold":true},"insert":"Notes"},{"insert":"\n3 turn set up seems too low, 5 turn set up for survivors seems about right.\nCan increase difficulty by replacing a few non-elite zombie creatures with elite zombie creatures.\nCan increase the waves per turn to increase the difficulty.\nCan increase difficulty by allowing The Horde to place cards from the graveyard back on top of the library equal to the amount of life it gains from any spells that it casts.\nThis was designed for 60 card pauper decks. Infinite combos is a cheap way to cheese the Horde, so that may not be the most fun way to design the Survivor's decks.\n"}]}
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