33
3/20/2025
Jace Vryns Prodigy (4)
Deck Size: 100
Commander
Legal
Est deck cost: $408.22
Salt sum: 55.08
No deck tags
33
3/20/2025
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Commander

Qty: 1 Price: $7.99
Jace, Vryn's Prodigy

Creature
Jace, Vryn's Prodigy // Jace, Telepath Unbound (v17) 12Jace, Vryn's Prodigy // Jace, Telepath Unbound (v17) 12

Commander

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Land

Qty: 26 (27 w/ MDFC)Price: $13.40
Castle Vantress

This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (eld) 242
Island

({T}: Add {U}.)

Land
Island (dft) 282
Memorial to Genius

This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Draw two cards.

Land
Memorial to Genius (j25) 771
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mb2) 110

Land

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Artifact

Qty: 2 Price: $3.34
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57
Staff of the Mind Magus

Whenever you cast a blue spell or an Island you control enters, you gain 1 life.

Artifact
Staff of the Mind Magus (m15) 234

Artifact

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Planeswalker

Qty: 11 Price: $76.70
Jace Beleren

+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.

Planeswalker
Jace Beleren (dd2) 1★
Jace Reawakened

You can't cast Jace Reawakened during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Planeswalker
Jace Reawakened (otj) 271
Jace, Arcane Strategist

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn.

Planeswalker
Jace, Arcane Strategist (j22) 310
Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Planeswalker
Jace, Architect of Thought (cmm) 851
Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, except they're not legendary.

Planeswalker
Jace, Cunning Castaway (xln) 60
Jace, Ingenious Mind-Mage

+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.

Planeswalker
Jace, Ingenious Mind-Mage (xln) 280
Jace, Mirror Mage

Kicker {2} When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.

Planeswalker
Jace, Mirror Mage (cmm) 852
Jace, the Living Guildpact

+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Planeswalker
Jace, the Living Guildpact (ps14) 62
Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Planeswalker
Jace, the Mind Sculptor (2xm) 56
Jace, Unraveler of Secrets

+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Planeswalker
Jace, Unraveler of Secrets (sld) 1590
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (sld) 1576★

Planeswalker

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Creature

Qty: 23 Price: $58.22
Artificer's Assistant

Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Creature
Artificer's Assistant (plst) DOM-44
Augur of Bolas

When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (j25) 286
Battlefield Thaumaturge

Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.

Creature
Battlefield Thaumaturge (jou) 31
Brazen Borrower

Creature
Brazen Borrower // Petty Theft (woc) 85
Callaphe, Beloved of the Sea

Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."

Creature Enchantment
Callaphe, Beloved of the Sea (thb) 45
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (cmm) 944
Faerie Vandal

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Faerie Vandal (j25) 311
Gadwick, the Wizened

When Gadwick enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

Creature
Gadwick, the Wizened (plst) ELD-48
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ema) 53
Guardian of Tazeem

Flying Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Creature
Guardian of Tazeem (bfz) 78
Guildpact Informant

Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Guildpact Informant (plst) WAR-271
Hypnotic Sprite

Creature
Hypnotic Sprite // Mesmeric Glare (woc) 96
Jace's Projection

Whenever you draw a card, put a +1/+1 counter on this creature. {3}{U}: Put a loyalty counter on target Jace planeswalker.

Creature
Jace's Projection (war) 272
Kraken Hatchling

Creature
Kraken Hatchling (bbd) 121
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (inr) 71
Leveler

When this creature enters, exile all cards from your library.

Creature Artifact
Leveler (plst) MRD-195
Merfolk Secretkeeper

Creature
Merfolk Secretkeeper // Venture Deeper (eld) 53
Ornithopter

Flying

Creature Artifact
Ornithopter (dmr) 233
Spark Double

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (rvr) 62
Stormtide Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Creature
Stormtide Leviathan (cmr) 407
Teferi, Mage of Zhalfir

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Mage of Zhalfir (tsr) 91
Thassa's Oracle

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (mb2) 175
Wall of Runes

Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Wall of Runes (m21) 85

Creature

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Sorcery

Qty: 10 Price: $92.52
Contentious Plan

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Sorcery
Contentious Plan (war) 46
Expropriate

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Sorcery
Expropriate (plst) CN2-30
Finale of Revelation

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Sorcery
Finale of Revelation (otc) 97
Flood of Tears

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Sorcery
Flood of Tears (voc) 104
Jace's Triumph

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

Sorcery
Jace's Triumph (war) 55
Part the Waterveil

Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Sorcery
Part the Waterveil (plst) BFZ-80
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (khm) 77
Talent of the Telepath

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

Sorcery
Talent of the Telepath (ori) 78
Time Warp

Target player takes an extra turn after this one.

Sorcery
Time Warp (m10) 75

Sorcery

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Enchantment

Qty: 10 Price: $94.46
Archmage Ascension

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Enchantment
Archmage Ascension (zen) 42
Dictate of Kruphix

Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.

Enchantment
Dictate of Kruphix (pjou) 37
Equilibrium

Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Enchantment
Equilibrium (mb2) 162
Kasmina's Transmutation

Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.

Enchantment
Kasmina's Transmutation (rvr) 46
Levitation

Creatures you control have flying.

Enchantment
Levitation (m12) 61
Memory Erosion

Whenever an opponent casts a spell, that player mills two cards.

Enchantment
Memory Erosion (plst) CM2-45
Oath of Jace

When Oath of Jace enters, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Enchantment
Oath of Jace (pogw) 60s
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (plst) PCY-45
Teferi's Tutelage

When this enchantment enters, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Enchantment
Teferi's Tutelage (m21) 296
Threads of Disloyalty

Enchant creature with mana value 2 or less You control enchanted creature.

Enchantment
Threads of Disloyalty (ss1) 8

Enchantment

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Instant

Qty: 17 Price: $61.59
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (plst) SS1-3
Comparative Analysis

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.

Instant
Comparative Analysis (ogw) 51
Counterspell

Counter target spell.

Instant
Counterspell (jvc) 24
Didn't Say Please

Counter target spell. Its controller mills three cards.

Instant
Didn't Say Please (eld) 42
Disperse

Return target nonland permanent to its owner's hand.

Instant
Disperse (m19) 50
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
Hibernation

Return all green permanents to their owners' hands.

Instant
Hibernation (8ed) 82
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (p05) 5
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (plst) SS1-6
Negate

Counter target noncreature spell.

Instant
Negate (plst) P09-8
No Escape

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Instant
No Escape (j22) 328
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (pdom) 60
Retraction Helix

Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Instant
Retraction Helix (plst) A25-71
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (woc) 110
Stern Dismissal

Return target creature or enchantment an opponent controls to its owner's hand.

Instant
Stern Dismissal (thb) 68
Thought Collapse

Counter target spell. Its controller mills three cards.

Instant
Thought Collapse (plst) RNA-57
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (plst) EMN-79

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
113 pips - 69 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 1 card
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