52
3/11/2025
MUSTARD
Deck Size: 214
Commander
Est deck cost: $1238.93
Salt sum: 68.16
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52
3/11/2025
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Commander

Qty: 1 Price: $0.69
Commander Mustard

Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."

Creature
Commander Mustard (clu) 6

Commander

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Land

Qty: 34 Price: $260.41
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (clu) 231
Castle Embereth

This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Land
Castle Embereth (clb) 883
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Daru Encampment

{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.

Land
Daru Encampment (ddf) 32
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
Elegant Parlor

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 260
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (c14) 293
Forbidding Watchtower

Forbidding Watchtower enters tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Land
Forbidding Watchtower (td2) 39
Kjeldoran Outpost

If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.

Land
Kjeldoran Outpost (vma) 301
Memorial to Glory

This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.

Land
Memorial to Glory (dom) 244
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 256
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (znr) 263Needleverge Pathway // Pillarverge Pathway (znr) 263
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (otc) 310
Plains

({T}: Add {W}.)

Land
Plains (dft) 277
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (vma) 308
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Restless Bivouac

This land enters tapped. {T}: Add {R} or {W}. {1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever this land attacks, put a +1/+1 counter on target creature you control.

Land
Restless Bivouac (woe) 257
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (fdn) 264
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (otc) 314
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (fdn) 267
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (mkc) 295
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmm) 427
Sunbillow Verge

{T}: Add {W}. {T}: Add {R}. Activate only if you control a Mountain or a Plains.

Land
Sunbillow Verge (dft) 264
Sundown Pass

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (inr) 286
Sunhome, Fortress of the Legion

{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land
Sunhome, Fortress of the Legion (otc) 324
Sunscorched Divide

{1}, {T}: Add {R}{W}.

Land
Sunscorched Divide (otc) 326
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (mkc) 310
Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (lcc) 370

Land

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Artifact

Qty: 27 Price: $212.03
Aegis of the Legion

Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}

Artifact
Aegis of the Legion (clu) 22
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (tsr) 262
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Banner of Kinship

As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

Artifact
Banner of Kinship (fdn) 127
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (clu) 220
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.

Artifact
Dolmen Gate (lrw) 256
Door of Destinies

As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Artifact
Door of Destinies (c17) 208
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (fdn) 254
Horn of Gondor

When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

Artifact
Horn of Gondor (ltr) 240
Horn of the Mark

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Horn of the Mark (ltr) 241
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 26
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (otc) 258
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dsc) 93
Obelisk of Urd

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.

Artifact
Obelisk of Urd (znc) 115
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (mh3) 294
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (moc) 379
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (cmm) 413
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256
Thousand Moons Smithy

Artifact
Thousand Moons Smithy // Barracks of the Thousand (lci) 39Thousand Moons Smithy // Barracks of the Thousand (lci) 39
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (mh3) 297
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (lcc) 316
Veteran's Armaments

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}

Artifact Kindred
Veteran's Armaments (mor) 146

Artifact

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Planeswalker

Qty: 6 Price: $26.04
Archangel Elspeth

+1: Create a 1/1 white Soldier creature token with lifelink. −2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying. −6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

Planeswalker
Archangel Elspeth (mom) 6
Basri Ket

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Planeswalker
Basri Ket (m21) 7
Elspeth Tirel

+2: You gain 1 life for each creature you control. −2: Create three 1/1 white Soldier creature tokens. −5: Destroy all other permanents except for lands and tokens.

Planeswalker
Elspeth Tirel (som) 6
Elspeth, Knight-Errant

+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Planeswalker
Elspeth, Knight-Errant (mma) 13
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (mkc) 62
Gideon Blackblade

During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.

Planeswalker
Gideon Blackblade (rvr) 20

Planeswalker

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Creature

Qty: 73 Price: $230.39
Abzan Skycaptain

Flying When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Creature
Abzan Skycaptain (frf) 4
Aegis of the Gods

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Creature Enchantment
Aegis of the Gods (jou) 1
Aerial Extortionist

Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Creature
Aerial Extortionist (mkc) 54
Aerial Responder

Flying, vigilance, lifelink

Creature
Aerial Responder (c20) 72
Aerie Auxiliary

Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Creature
Aerie Auxiliary (mh3) 18
Aeronaut Cavalry

Flying When this creature enters, put a +1/+1 counter on another target Soldier you control.

Creature
Aeronaut Cavalry (bro) 1
Agrus Kos, Eternal Soldier

Vigilance Whenever Agrus Kos becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.)

Creature
Agrus Kos, Eternal Soldier (j22) 1
Agrus Kos, Wojek Veteran

Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Creature
Agrus Kos, Wojek Veteran (rav) 190
Akroan Hoplite

Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

Creature
Akroan Hoplite (cn2) 197
Anafenza, Kin-Tree Spirit

Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Anafenza, Kin-Tree Spirit (cmm) 11
Angelic Quartermaster

Flying When this creature enters, put a +1/+1 counter on each of up to two other target creatures.

Creature
Angelic Quartermaster (vow) 2
Archetype of Courage

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Creature Enchantment
Archetype of Courage (bng) 4
Argivian Phalanx

Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Argivian Phalanx (dmu) 5
Auriok Steelshaper

Equip costs you pay cost {1} less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Creature
Auriok Steelshaper (mrd) 4
Baird, Argivian Recruiter

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

Creature
Baird, Argivian Recruiter (dmu) 195
Baird, Steward of Argive

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Baird, Steward of Argive (cmm) 15
Ballyrush Banneret

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Creature
Ballyrush Banneret (fdn) 567
Barging Sergeant

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Barging Sergeant (grn) 92
Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Creature
Bastion Protector (mic) 80
Benalish Commander

Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.

Creature
Benalish Commander (tsr) 8
Beregond of the Guard

Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Beregond of the Guard (ltc) 9
Boromir, Warden of the Tower

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Creature
Boromir, Warden of the Tower (ltr) 4
Boros Challenger

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: This creature gets +1/+1 until end of turn.

Creature
Boros Challenger (grn) 156
Boros Elite

Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.

Creature
Boros Elite (rvr) 10
Boros Strike-Captain

Battalion — Whenever this creature and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.

Creature
Boros Strike-Captain (clu) 25
Bounty Agent

Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (c20) 78
Brimaz, King of Oreskos

Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.

Creature
Brimaz, King of Oreskos (bng) 5
Caparocti Sunborn

Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Creature
Caparocti Sunborn (lci) 226
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (ddo) 3
Catapult Master

Tap five untapped Soldiers you control: Exile target creature.

Creature
Catapult Master (ddf) 18
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (inr) 15
Cenn's Tactician

{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

Creature
Cenn's Tactician (mor) 5
Champion of the Parish

Whenever another Human you control enters, put a +1/+1 counter on this creature.

Creature
Champion of the Parish (ddq) 4
Conclave Phalanx

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 1 life for each creature you control.

Creature
Conclave Phalanx (mm2) 12
Coppercoat Vanguard

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Coppercoat Vanguard (mat) 1
Craig Boone, Novac Guard

Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.

Creature
Craig Boone, Novac Guard (pip) 100
Crusader of Odric

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Creature
Crusader of Odric (inr) 18
Darien, King of Kjeldor

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

Creature
Darien, King of Kjeldor (mkc) 59
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
Dauntless Veteran

Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

Creature
Dauntless Veteran (fdn) 8
Duke Ulder Ravengard

At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Duke Ulder Ravengard (clb) 272
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Faramir, Field Commander

At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.

Creature
Faramir, Field Commander (ltr) 14
Field Marshal

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Creature
Field Marshal (10e) 15
Firefist Striker

Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.

Creature
Firefist Striker (clu) 134
Firemane Commando

Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Creature
Firemane Commando (moc) 73
Haazda Marshal

Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Creature
Haazda Marshal (grn) 13
Intrepid Hero

{T}: Destroy target creature with power 4 or greater.

Creature
Intrepid Hero (m13) 20
Iroas, God of Victory

Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

Creature Enchantment
Iroas, God of Victory (c16) 205
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (mkc) 70
Legion Loyalist

Haste Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

Creature
Legion Loyalist (gtc) 97
Lossarnach Captain

First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

Creature
Lossarnach Captain (ltc) 16
Makeshift Battalion

Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.

Creature
Makeshift Battalion (rvr) 22
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (inr) 34
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Creature
Myrel, Shield of Argive (bro) 18
Nav Squad Commandos

Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.

Creature
Nav Squad Commandos (gtc) 22
Odric, Lunarch Marshal

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Creature
Odric, Lunarch Marshal (inr) 36
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (cmm) 46
Ordruun Veteran

Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Creature
Ordruun Veteran (gtc) 184
Orthion, Hero of Lavabrink

{1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

Creature
Orthion, Hero of Lavabrink (mom) 334
Prava of the Steel Legion

During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

Creature
Prava of the Steel Legion (cmr) 38
Precinct Captain

First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.

Creature
Precinct Captain (e01) 18
Preeminent Captain

First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Creature
Preeminent Captain (m15) 25
Rescue Retriever

Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

Creature
Rescue Retriever (bro) 288
Reverent Hoplite

When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Reverent Hoplite (thb) 33
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
Selfless Squire

Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Creature
Selfless Squire (mkc) 82
Siege Veteran

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

Creature
Siege Veteran (bro) 25
Sontaran General

Trample, haste Battalion — Whenever this creature and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Creature
Sontaran General (who) 96
Swiftblade Vindicator

Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Swiftblade Vindicator (fdn) 246
Tajic, Blade of the Legion

Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

Creature
Tajic, Blade of the Legion (dmc) 171
Tajic, Legion's Edge

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.

Creature
Tajic, Legion's Edge (rvr) 231
Thalia's Lieutenant

When this creature enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on this creature.

Creature
Thalia's Lieutenant (c20) 103

Creature

(CTRL to add secondary)

Sorcery

Qty: 19 Price: $40.81
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (mkc) 56
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (dsc) 160
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (dmu) 9
Cut a Deal

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Sorcery
Cut a Deal (clb) 14
Deploy to the Front

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

Sorcery
Deploy to the Front (c14) 6
Everything Comes to Dust

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

Sorcery
Everything Comes to Dust (who) 19
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Sorcery
Finale of Glory (clu) 61
Heroic Reinforcements

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)

Sorcery
Heroic Reinforcements (fdn) 241
Launch the Fleet

Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Sorcery
Launch the Fleet (jou) 15
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (ncc) 206
Nomads' Assembly

Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Nomads' Assembly (c14) 82
Overpowering Attack

Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Sorcery
Overpowering Attack (acr) 37
Quarrel's End

As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.

Sorcery
Quarrel's End (ltr) 141
Rally at the Hornburg

Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

Sorcery
Rally at the Hornburg (ltr) 142
Taunt from the Rampart

Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Sorcery
Taunt from the Rampart (ltc) 71
Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Sorcery
Timely Reinforcements (m12) 40
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (otc) 183
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (cmm) 70

Sorcery

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Enchantment

Qty: 30 Price: $229.68
Aggravated Assault

{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Enchantment
Aggravated Assault (ons) 185
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (akh) 2
Assemble the Legion

At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.

Enchantment
Assemble the Legion (gtc) 142
Caretaker's Talent

(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.

Enchantment
Caretaker's Talent (blb) 6
Chivalric Alliance

Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

Enchantment
Chivalric Alliance (moc) 11
City on Fire

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

Enchantment
City on Fire (mom) 135
Dazzling Theater

Enchantment
Dazzling Theater // Prop Room (dsk) 3
Echoing Assault

Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.

Enchantment
Echoing Assault (blc) 24
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 15
Folk Hero

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

Enchantment
Folk Hero (clb) 650
Gleam of Battle

Whenever a creature you control attacks, put a +1/+1 counter on it.

Enchantment
Gleam of Battle (dgm) 73
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (m21) 21
Glory of Warfare

During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.

Enchantment
Glory of Warfare (hop) 88
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (fdn) 717
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (inr) 29
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (cmm) 37
Legion Loyalty

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Enchantment
Legion Loyalty (clb) 31
Legion's Initiative

Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Enchantment
Legion's Initiative (2x2) 242
Marshal's Anthem

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.

Enchantment
Marshal's Anthem (otc) 82
Mobilization

Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.

Enchantment
Mobilization (c14) 81
Paladin Class

(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Enchantment
Paladin Class (afr) 29
Path of Mettle

Enchantment
Path of Mettle // Metzali, Tower of Triumph (rix) 165Path of Mettle // Metzali, Tower of Triumph (rix) 165
Raid Bombardment

Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.

Enchantment
Raid Bombardment (uma) 142
Rally the Ranks

As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
Rise of the Hobgoblins

When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.

Enchantment
Rise of the Hobgoblins (eve) 145
Rising of the Day

Creatures you control have haste. Legendary creatures you control get +1/+0.

Enchantment
Rising of the Day (ltr) 145
Shared Animosity

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Enchantment
Shared Animosity (lcc) 231
Tocasia's Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (c14) 93
Warleader's Call

Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242

Enchantment

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Instant

Qty: 24 Price: $238.88
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (lcc) 125
And They Shall Know No Fear

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Instant
And They Shall Know No Fear (40k) 9
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (fdn) 721
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (ncc) 195
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (dsc) 162
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (plst) ONC-5
Dawn's Truce

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Instant
Dawn's Truce (blb) 9
Deflecting Palm

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deflecting Palm (mkc) 205
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 214
Entrapment Maneuver

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Instant
Entrapment Maneuver (c16) 2
Flare of Fortitude

You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Instant
Flare of Fortitude (mh3) 26
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (lcc) 128
Great Train Heist

Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Instant
Great Train Heist (otj) 125
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (fdn) 708
Master Warcraft

Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.

Instant
Master Warcraft (cmr) 447
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (otc) 85
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
Take the Bait

Cast this spell only during combat on an opponent's turn. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Instant
Take the Bait (mkc) 43
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (rvr) 32
Unified Strike

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

Instant
Unified Strike (ons) 58
Wear

Instant
Wear // Tear (moc) 343

Instant

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Deck Info

Deck stats

182 pips - 136 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
55 pips - 49 cards
27 mana - 23 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
15 mana - 14 cards
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