36
3/17/2025
Political Intrigue
Deck Size: 100
Commander
Legal
Est deck cost: $82.38
Salt sum: 31.1
36
3/17/2025
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Commander

Qty: 1 Price: $2.49
Tivit, Seller of Secrets

Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Tivit, Seller of Secrets (ncc) 10

Commander

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Land

Qty: 38 Price: $17.14
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (drc) 146
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (clu) 230
Contaminated Aquifer

({T}: Add {U} or {B}.) This land enters tapped.

Land
Contaminated Aquifer (dmu) 245
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (drc) 153
Forsaken Sanctuary

This land enters tapped. {T}: Add {W} or {B}.

Land
Forsaken Sanctuary (c18) 247
Haunted Fengraf

{T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.

Land
Haunted Fengraf (c18) 254
Island

({T}: Add {U}.)

Land
Island (dft) 280
Meandering River

This land enters tapped. {T}: Add {W} or {U}.

Land
Meandering River (scd) 308
Memorial to Folly

This land enters tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice this land: Return target creature card from your graveyard to your hand.

Land
Memorial to Folly (j25) 770
Memorial to Genius

This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Draw two cards.

Land
Memorial to Genius (j25) 771
Memorial to Glory

This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.

Land
Memorial to Glory (j25) 772
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Submerged Boneyard

This land enters tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (acr) 301
Sunlit Marsh

({T}: Add {W} or {B}.) This land enters tapped.

Land
Sunlit Marsh (dmu) 257
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 284
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (drc) 179

Land

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Removal

Qty: 9 Price: $3.91
Bring Down

Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.

Sorcery
Bring Down (bbd) 26
Gang Up

Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.

Instant
Gang Up (bbd) 47
Leadership Vacuum

Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Instant
Leadership Vacuum (c19) 9
Out of Bounds

Assist (Another player can pay up to {3} of this spell's cost.) Counter target spell.

Instant
Out of Bounds (bbd) 38
Play of the Game

Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.

Sorcery
Play of the Game (bbd) 29
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (fdn) 162
Spellweaver Duo

Assist (Another player can pay up to {6} of this spell's cost.) When this creature enters, you may return target tapped creature to its owner's hand.

Creature
Spellweaver Duo (bbd) 42
Void Stalker

{2}{U}, {T}: Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.

Creature
Void Stalker (m13) 77
Vortex Elemental

{U}: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks this creature this turn if able.

Creature
Vortex Elemental (bng) 56

Removal

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Draw

Qty: 5 Price: $2.67
Academy Loremaster

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.

Creature
Academy Loremaster (dmu) 40
Case the Joint

Draw two cards, then look at the top card of each player's library.

Instant
Case the Joint (snc) 37
Dakra Mystic

{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Creature
Dakra Mystic (plst) JOU-35
Medomai's Prophecy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.

Enchantment
Medomai's Prophecy (thb) 53
Minds Aglow

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Sorcery
Minds Aglow (cmm) 105

Draw

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More Votes

Qty: 3 Price: $3.49
Ballot Broker

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Ballot Broker (cn2) 13
Brago's Representative

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Creature
Brago's Representative (plst) CNS-14
Illusion of Choice

You choose how each player votes this turn. Draw a card.

Instant
Illusion of Choice (cn2) 31

More Votes

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Voting

Qty: 12 Price: $26.32
Bite of the Black Rose

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Sorcery
Bite of the Black Rose (cns) 26
Capital Punishment

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.

Sorcery
Capital Punishment (cn2) 40
Coercive Portal

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Artifact
Coercive Portal (cns) 56
Council Guardian

Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.

Creature
Council Guardian (plst) CNS-15
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (otc) 79
Custodi Squire

Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Creature
Custodi Squire (cmm) 19
Lieutenants of the Guard

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Creature
Lieutenants of the Guard (plst) CN2-16
Magister of Worth

Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

Creature
Magister of Worth (c21) 223
Messenger Jays

Flying Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

Creature
Messenger Jays (plst) CN2-35
Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Sorcery
Plea for Power (plst) CNS-24
Split Decision

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Instant
Split Decision (cns) 25
Tyrant's Choice

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Sorcery
Tyrant's Choice (cns) 30

Voting

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Encouragment

Qty: 12 Price: $12.12
Curse of Disturbance

Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Enchantment
Curse of Disturbance (scd) 74
Curse of Surveillance

Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

Enchantment
Curse of Surveillance (mid) 46
Curse of Verbosity

Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Enchantment
Curse of Verbosity (clb) 717
Curse of Vitality

Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Enchantment
Curse of Vitality (c17) 3
Game Plan

Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Sorcery
Game Plan (plst) BBD-35
Grudge Keeper

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Creature
Grudge Keeper (cns) 28
Huddle Up

Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card.

Sorcery
Huddle Up (bbd) 36
Intellectual Offering

Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Instant
Intellectual Offering (blc) 168
Jace Beleren

+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.

Planeswalker
Jace Beleren (cmm) 850
Modify Memory

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Sorcery
Modify Memory (clb) 83
Skystreamer

Assist (Another player can pay up to {4} of this spell's cost.) Flying When this creature enters, target player gains 4 life.

Creature
Skystreamer (bbd) 31
Vampire Charmseeker

Assist (Another player can pay up to {6} of this spell's cost.) Flying When this creature enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.

Creature
Vampire Charmseeker (bbd) 78

Encouragment

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Prot + Curse Removal

Qty: 2 Price: $0.70
Essence Reliquary

{T}: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.

Artifact
Essence Reliquary (mh3) 24
Rescue

Return target permanent you control to its owner's hand.

Instant
Rescue (dom) 63

Prot + Curse Removal

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Finisher

Qty: 5 Price: $5.75
Brilliant Ultimatum

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.

Sorcery
Brilliant Ultimatum (ala) 159
Enigma Sphinx

Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature Artifact
Enigma Sphinx (c18) 178
Magister Sphinx

Flying When this creature enters, target player's life total becomes 10.

Creature Artifact
Magister Sphinx (2x2) 247
Sphinx of the Steel Wind

Flying, first strike, vigilance, lifelink, protection from red and from green

Creature Artifact
Sphinx of the Steel Wind (ema) 207
Sphinx Sovereign

Flying At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.

Creature Artifact
Sphinx Sovereign (ala) 196

Finisher

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Ramp

Qty: 13 Price: $5.69
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 52
Charcoal Diamond

This artifact enters tapped. {T}: Add {B}.

Artifact
Charcoal Diamond (clb) 305
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (drc) 125
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Hedron Archive (blc) 275
Honored Heirloom

{T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.

Artifact
Honored Heirloom (vow) 257
Inscribed Tablet

{1}, {T}, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Artifact
Inscribed Tablet (dmu) 232
Keys to the House

{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Artifact
Keys to the House (dsk) 251
Marble Diamond

This artifact enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (clb) 320
Obelisk of Esper

{T}: Add {W}, {U}, or {B}.

Artifact
Obelisk of Esper (c13) 250
Sky Diamond

This artifact enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
Stonespeaker Crystal

{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.

Artifact
Stonespeaker Crystal (clb) 338
Traveler's Amulet

{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Traveler's Amulet (inr) 273
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (m3c) 315

Ramp

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Tokens & Extras

Qty: 6 Price: $2.10
Clue

{2}, Sacrifice this artifact: Draw a card.

Artifact Token
Clue (tinr) 22
Soldier

Creature Token
Soldier (tblc) 8
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tdft) 11
Zombie

Creature Token
Zombie (tdft) 3

Tokens & Extras

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Deck Info

Deck stats

21 pips - 18 cards
19 mana - 19 cards
35 pips - 30 cards
20 mana - 20 cards
16 pips - 14 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
5 mana - 3 cards
CategoriesQtyOdds
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Deck Tokens & Extras (4)

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