11
3/5/2025
Edgar Markov Flood
Deck Size: 100
Commander
Legal
Est deck cost: $210.12
Salt sum: 28.79
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11
3/5/2025
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Commander

Qty: 1 Price: $34.99
Edgar Markov

Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.

Creature
Edgar Markov (inr) 234

Commander

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Land

Qty: 36 Price: $56.20
Blazemire Verge

{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.

Land
Blazemire Verge (dsk) 256
Castle Locthwain

This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (eld) 241
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (otc) 289
Foreboding Ruins

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (who) 279
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (drc) 162
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (uma) 248
Plains

({T}: Add {W}.)

Land
Plains (dft) 277
Shadowblood Ridge

{1}, {T}: Add {B}{R}.

Land
Shadowblood Ridge (otc) 317
Shineshadow Snarl

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

Land
Shineshadow Snarl (lcc) 351
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 276
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (dsc) 302
Tainted Peak

{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.

Land
Tainted Peak (dsc) 304
Voldaren Estate

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Land
Voldaren Estate (vow) 267

Land

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1 Mana Vampires

Qty: 17 Price: $34.37
Case of the Uneaten Feast

Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

Enchantment
Case of the Uneaten Feast (mkm) 10
Cutthroat Contender

Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.

Creature
Cutthroat Contender (snc) 73
Guul Draz Assassin

Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.

Creature
Guul Draz Assassin (plst) ROE-112
Guul Draz Vampire

As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Guul Draz Vampire (zen) 93
Ichor Drinker

Lifelink {B}, Exile this card from your graveyard: Incubate 2. Activate only as a sorcery. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Creature
Ichor Drinker (mom) 111
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (inr) 118
Knight of the Ebon Legion

{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)

Creature
Knight of the Ebon Legion (m20) 105
Master of Dark Rites

{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

Creature
Master of Dark Rites (lcc) 51
Pulse Tracker

Whenever this creature attacks, each opponent loses 1 life.

Creature
Pulse Tracker (fdn) 612
Quag Vampires

Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.

Creature
Quag Vampires (wwk) 63
Shadow Alley Denizen

Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Shadow Alley Denizen (rvr) 92
Vampire Cutthroat

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Cutthroat (emn) 110
Vampire Lacerator

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Creature
Vampire Lacerator (plst) A25-114
Vampire Neonate

{2}, {T}: Each opponent loses 1 life and you gain 1 life.

Creature
Vampire Neonate (m19) 124
Vampire of the Dire Moon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire of the Dire Moon (j25) 504
Vicious Conquistador

Whenever this creature attacks, each opponent loses 1 life.

Creature
Vicious Conquistador (xln) 128
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Viscera Seer (lcc) 213

1 Mana Vampires

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Protection

Qty: 1 Price: $1.29
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (rvr) 32

Protection

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2 Mana Vampires

Qty: 13 Price: $30.61
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (inr) 327Bloodline Keeper // Lord of Lineage (inr) 327
Clavileño, First of the Blessed

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

Creature
Clavileño, First of the Blessed (lcc) 2
Cordial Vampire

Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (lcc) 189
Dusk Legion Zealot

When this creature enters, you draw a card and you lose 1 life.

Creature
Dusk Legion Zealot (lcc) 194
Edgar, Charmed Groom

Creature
Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 236Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 236
Elenda, the Dusk Rose

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Creature
Elenda, the Dusk Rose (lcc) 268
Legion Lieutenant

Other Vampires you control get +1/+1.

Creature
Legion Lieutenant (lcc) 275
Malakir Cullblade

Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

Creature
Malakir Cullblade (ori) 108
Martyr of Dusk

When this creature dies, create a 1/1 white Vampire creature token with lifelink.

Creature
Martyr of Dusk (lcc) 132
Mavren Fein, Dusk Apostle

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

Creature
Mavren Fein, Dusk Apostle (lcc) 133
Patron of the Vein

Flying When this creature enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

Creature
Patron of the Vein (lcc) 207
Slaughter Specialist

When this creature enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

Creature
Slaughter Specialist (mid) 122
Vampire Gourmand

Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.

Creature
Vampire Gourmand (fdn) 74

2 Mana Vampires

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Recursion

Qty: 5 Price: $5.21
Enduring Renewal

Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Enchantment
Enduring Renewal (ice) 23
Idol of Endurance

When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.

Artifact
Idol of Endurance (m21) 23
No Rest for the Wicked

Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

Enchantment
No Rest for the Wicked (plst) 10E-165
Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Enchantment
Oversold Cemetery (dmr) 309
Shattered Crypt

Return X target creature cards from your graveyard to your hand. You lose X life.

Sorcery
Shattered Crypt (wth) 80

Recursion

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Anthem & Buff

Qty: 11 Price: $18.89
Captivating Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Creature
Captivating Vampire (inr) 374
Drana, Liberator of Malakir

Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Creature
Drana, Liberator of Malakir (lcc) 193
Markov Baron

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Markov Baron (mat) 14
Necropolis Regent

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Necropolis Regent (j25) 469
Order of Sacred Dusk

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted.

Creature
Order of Sacred Dusk (lcc) 65
Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creature
Rakish Heir (voc) 149
Stensia Masquerade

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Stensia Masquerade (soi) 184
Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Creature
Stromkirk Captain (dka) 143
Thirsting Bloodlord

Other Vampires you control get +1/+1.

Creature
Thirsting Bloodlord (j25) 494
Vampire Nocturnus

Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.

Creature
Vampire Nocturnus (pdp13) 3
Vampire Socialite

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.

Creature
Vampire Socialite (mid) 249

Anthem & Buff

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Removal

Qty: 5 Price: $5.71
Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.

Creature
Anowon, the Ruin Sage (voc) 118
Dusk

Sorcery
Dusk // Dawn (ncc) 198
New Blood

As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

Sorcery
New Blood (lcc) 202
Olivia's Wrath

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Sorcery
Olivia's Wrath (lcc) 205
Urge to Feed

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Instant
Urge to Feed (j25) 502

Removal

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Draw

Qty: 11 Price: $22.85
Blood for the Blood God!

This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Instant
Blood for the Blood God! (40k) 108
Bloodtracker

Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Bloodtracker (lcc) 186
Champion of Dusk

When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature
Champion of Dusk (lcc) 188
Crossway Troublemakers

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

Creature
Crossway Troublemakers (j25) 417
Heirloom Blade

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}

Artifact
Heirloom Blade (lcc) 303
High-Society Hunter

Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.

Creature
High-Society Hunter (fdn) 61
Preacher of the Schism

Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

Creature
Preacher of the Schism (lci) 113
Scion of Opulence

Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Creature
Scion of Opulence (j25) 597
Tarrian's Journal

Artifact
Tarrian's Journal // The Tomb of Aclazotz (lci) 126Tarrian's Journal // The Tomb of Aclazotz (lci) 126
Twilight Prophet

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Creature
Twilight Prophet (mkc) 143
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (mkc) 91

Draw

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Deck Info

Deck stats

18 pips - 14 cards
9 mana - 9 cards
0 pips - 0 cards
0 mana - 2 cards
70 pips - 52 cards
36 mana - 33 cards
7 pips - 7 cards
9 mana - 9 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 4 cards
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