11
3/8/2025
2tanatemur
Deck Size: 100
Commander
Legal
Est deck cost: $8775.98
Salt sum: 28.03
No deck tags
11
3/8/2025
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Commander

Qty: 2 Price: $47.98
Sakashima of a Thousand Faces

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Creature
Sakashima of a Thousand Faces (cmr) 89
Tana, the Bloodsower

Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)

Creature
Tana, the Bloodsower (c16) 45

Commander

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Land

Qty: 36 Price: $8309.40
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (c14) 59
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (bfz) 235
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (c15) 56
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
Deserted Temple

{T}: Add {C}. {1}, {T}: Untap target land.

Land
Deserted Temple (ody) 320
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (emn) 203
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (isd) 241
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 250
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (lrw) 270
Mountain Valley

This land enters tapped. {T}, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Mountain Valley (mir) 328
Mutavault

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (mor) 148
Riverpyre Verge

{T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain.

Land
Riverpyre Verge (dft) 260
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (m10) 227
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (akh) 248
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (mb2) 120
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (mb2) 117
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (mb2) 119
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gpt) 165
Tangled Islet

({T}: Add {G} or {U}.) This land enters tapped.

Land
Tangled Islet (dmu) 258
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (jou) 164
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (ths) 226
Terrain Generator

{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Land
Terrain Generator (nem) 143
Thornspire Verge

{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

Land
Thornspire Verge (dsk) 270
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (lea) 283
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ons) 330
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (apc) 143

Land

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Artifact

Qty: 16 Price: $217.74
Andúril, Flame of the West

Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}

Artifact
Andúril, Flame of the West (ltr) 236
Beamtown Beatstick

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Beamtown Beatstick (mom) 131
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rtr) 226
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (drk) 102
Font of Mythos

At the beginning of each player's draw step, that player draws two additional cards.

Artifact
Font of Mythos (con) 136
Helm of Awakening

Spells cost {1} less to cast.

Artifact
Helm of Awakening (vis) 145
Horn of Greed

Whenever a player plays a land, that player draws a card.

Artifact
Horn of Greed (sth) 135
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Sculpting Steel

You may have this artifact enter as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (mrd) 238
Sigiled Sword of Valeron

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}

Artifact
Sigiled Sword of Valeron (m19) 244
Sword of Body and Mind

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}

Artifact
Sword of Body and Mind (som) 208
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (mbs) 138
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (dst) 148
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (ori) 240
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (m11) 216
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (uds) 139

Artifact

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Planeswalker

Qty: 2 Price: $2.48
Domri, Anarch of Bolas

Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.

Planeswalker
Domri, Anarch of Bolas (war) 191
Vivien, Arkbow Ranger

+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.

Planeswalker
Vivien, Arkbow Ranger (m20) 199

Planeswalker

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Creature

Qty: 18 Price: $68.10
Astral Dragon

Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Creature
Astral Dragon (clb) 664
Atalan Jackal

Trample, haste Skilled Outrider — Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Atalan Jackal (40k) 105
Clever Impersonator

You may have this creature enter as a copy of any nonland permanent on the battlefield.

Creature
Clever Impersonator (ktk) 34
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Creature
Forgotten Ancient (scg) 120
Moon-Circuit Hacker

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

Creature Enchantment
Moon-Circuit Hacker (neo) 67
Nemata, Grove Guardian

{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Creature
Nemata, Grove Guardian (pls) 85
Ninja of the Deep Hours

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

Creature
Ninja of the Deep Hours (bok) 44
Phantasmal Image

You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (m12) 72
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (hou) 129
Renata, Called to the Hunt

Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.

Creature Enchantment
Renata, Called to the Hunt (thb) 196
Rishkar, Peema Renegade

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (aer) 122
Scuttling Doom Engine

This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.

Creature Artifact
Scuttling Doom Engine (m15) 229
Shaman of the Great Hunt

Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.

Creature
Shaman of the Great Hunt (frf) 113
Sporemound

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

Creature
Sporemound (m14) 196
Stunt Double

Flash You may have this creature enter as a copy of any creature on the battlefield.

Creature
Stunt Double (cn2) 38
Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Creature
Talrand, Sky Summoner (m13) 72
Veteran Explorer

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

Creature
Veteran Explorer (wth) 144
Wood Elves

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (por) 195

Creature

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Sorcery

Qty: 14 Price: $103.62
Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Sorcery
Chain Lightning (leg) 137
Clone Legion

For each creature target player controls, create a token that's a copy of that creature.

Sorcery
Clone Legion (dtk) 48
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (tor) 36
Expressive Iteration

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Sorcery
Expressive Iteration (stx) 186
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rav) 163
Game Plan

Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Sorcery
Game Plan (bbd) 35
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (chk) 225
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (ice) 255
Quasiduplicate

Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Quasiduplicate (grn) 51
Saheeli's Artistry

Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

Sorcery
Saheeli's Artistry (kld) 62
Saproling Symbiosis

You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

Sorcery
Saproling Symbiosis (inv) 209
Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sorcery
Sleight of Hand (p02) 46
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (ptk) 153
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (gtc) 204

Sorcery

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Enchantment

Qty: 7 Price: $18.69
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (exo) 29
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
Growing Rites of Itlimoc

Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Rancor (ulg) 110
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (fut) 137
The Mending of Dominaria

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Enchantment
The Mending of Dominaria (dom) 173
Witness Protection

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Enchantment
Witness Protection (snc) 66

Enchantment

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Instant

Qty: 5 Price: $7.97
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (cmd) 114
Colossal Might

Target creature gets +4/+2 and gains trample until end of turn.

Instant
Colossal Might (arb) 51
Goblin Surprise

Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.

Instant
Goblin Surprise (fdn) 200
Keep Watch

Draw a card for each attacking creature.

Instant
Keep Watch (jud) 43
Second Harvest

For each token you control, create a token that's a copy of that permanent.

Instant
Second Harvest (soi) 227

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
25 pips - 19 cards
16 mana - 15 cards
0 pips - 0 cards
0 mana - 3 cards
10 pips - 10 cards
16 mana - 15 cards
32 pips - 25 cards
26 mana - 24 cards
0 pips - 0 cards
12 mana - 10 cards
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