28
3/4/2025
Goblins and Elves
Deck Size: 60
1v1 Commander
Est deck cost: $72.66
Salt sum: 16.66
No deck tags
28
3/4/2025
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Commander

Qty: 1 Price: $0.35
Grumgully, the Generous

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Creature
Grumgully, the Generous (blc) 253

Commander

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Land

Qty: 24 Price: $24.34
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (blc) 299
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 60
Forest

({T}: Add {G}.)

Land
Forest (dft) 290
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (blc) 310
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Land
Karplusan Forest (drc) 163
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Mutavault

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
Riveteers Overlook

When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Riveteers Overlook (snc) 255
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (inr) 282
Wooded Ridgeline

({T}: Add {R} or {G}.) This land enters tapped.

Land
Wooded Ridgeline (blc) 353

Land

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Artifact

Qty: 4 Price: $3.98
Amorphous Axe

Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Amorphous Axe (cmr) 295
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 52
Elven Bow

When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip {3}

Artifact
Elven Bow (j22) 653
Goblin Charbelcher

{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Artifact
Goblin Charbelcher (mb2) 221

Artifact

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Sorcery

Qty: 4 Price: $2.08
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (clb) 175
Goblin Grenade

As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.

Sorcery
Goblin Grenade (j22) 542
Overrun

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Sorcery
Overrun (scd) 201
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (j25) 704

Sorcery

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Creature

Qty: 23 Price: $27.95
Armorcraft Judge

When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (j25) 629
Boartusk Liege

Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.

Creature
Boartusk Liege (2x2) 186
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 284
Elvish Visionary

When this creature enters, draw a card.

Creature
Elvish Visionary (j25) 145
Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (lcc) 240
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 200
Goblin Chainwhirler

First strike When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.

Creature
Goblin Chainwhirler (plst) DOM-129
Goblin Chieftain

Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

Creature
Goblin Chieftain (plst) DDT-41
Goblin Guide

Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

Creature
Goblin Guide (mb2) 58
Goblin Instigator

When this creature enters, create a 1/1 red Goblin creature token.

Creature
Goblin Instigator (moc) 282
Krenko, Mob Boss

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Creature
Krenko, Mob Boss (fdn) 204
Legion Warboss

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Creature
Legion Warboss (rvr) 116
Radha, Heir to Keld

Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.

Creature
Radha, Heir to Keld (dmr) 196
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (fdn) 231
Rishkar, Peema Renegade

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (j25) 708
Rulik Mons, Warren Chief

Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

Creature
Rulik Mons, Warren Chief (dmu) 217
Scuzzback Marauders

Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Scuzzback Marauders (uma) 221
Siege-Gang Commander

When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Creature
Siege-Gang Commander (blc) 202
Siege-Gang Lieutenant

Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: This creature deals 1 damage to any target.

Creature
Siege-Gang Lieutenant (m3c) 113
Squee, Dubious Monarch

Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.

Creature
Squee, Dubious Monarch (dmu) 146
Steel Leaf Champion

This creature can't be blocked by creatures with power 2 or less.

Creature
Steel Leaf Champion (dom) 182
Tajuru Blightblade

Deathtouch

Creature
Tajuru Blightblade (znr) 208
Volley Veteran

When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

Creature
Volley Veteran (j25) 142

Creature

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Enchantment

Qty: 3 Price: $11.97
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (pip) 200
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (moc) 285
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rvr) 217

Enchantment

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Instant

Qty: 1 Price: $1.99
Collective Resistance

Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.

Instant
Collective Resistance (mh3) 147

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
27 pips - 20 cards
17 mana - 16 cards
27 pips - 20 cards
18 mana - 18 cards
0 pips - 0 cards
2 mana - 2 cards
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