14
3/17/2025
The Plague of Darkness
Deck Size: 85
Commander
Est deck cost: $312.56
Salt sum: 22.22
No deck tags
14
3/17/2025
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Commander

Qty: 1 Price: $0.49
Bane, Lord of Darkness

As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

Creature
Bane, Lord of Darkness (clb) 267

Commander

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Land

Qty: 7 Price: $36.73
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (drc) 144
Dark Depths

Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Land
Dark Depths (dmr) 244
Darkslick Shores

This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.

Land
Darkslick Shores (otc) 281
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (mb2) 107
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (otc) 282
Minas Morgul, Dark Fortress

Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Land
Minas Morgul, Dark Fortress (ltc) 514
Underdark Rift

{T}: Add {C}. {5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Land
Underdark Rift (afc) 62

Land

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Artifact

Qty: 12 Price: $109.72
Dark Sphere

{T}, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

Artifact
Dark Sphere (drk) 100
Darksteel Axe

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2}

Artifact
Darksteel Axe (2xm) 247
Darksteel Brute

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) {3}: This artifact becomes a 2/2 Beast artifact creature until end of turn.

Artifact
Darksteel Brute (dst) 108
Darksteel Forge

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Artifact
Darksteel Forge (2xm) 248
Darksteel Garrison

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Artifact
Darksteel Garrison (plst) FUT-167
Darksteel Ingot

Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.

Artifact
Darksteel Ingot (otc) 256
Darksteel Monolith

Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand.

Artifact
Darksteel Monolith (cmm) 743
Darksteel Pendant

Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Artifact
Darksteel Pendant (dst) 113
Darksteel Plate

Indestructible Equipped creature has indestructible. Equip {2}

Artifact
Darksteel Plate (2x2) 304
Darksteel Reactor

Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.

Artifact
Darksteel Reactor (dst) 114
Darkwater Egg

{2}, {T}, Sacrifice this artifact: Add {U}{B}. Draw a card.

Artifact
Darkwater Egg (ody) 299
The Book of Vile Darkness

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

Artifact
The Book of Vile Darkness (afr) 91

Artifact

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Planeswalker

Qty: 1 Price: $15.99
Liliana of the Dark Realms

+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. −3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. −6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"

Planeswalker
Liliana of the Dark Realms (m14) 102

Planeswalker

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Creature

Qty: 29 Price: $42.70
Cecil, Dark Knight

Creature
Cecil, Dark Knight // Cecil, Redeemed Paladin (fin) 91Cecil, Dark Knight // Cecil, Redeemed Paladin (fin) 91
Crow of Dark Tidings

Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

Creature
Crow of Dark Tidings (j22) 390
Dark Confidant

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Dark Confidant (j25) 114
Dark Hatchling

Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.

Creature
Dark Hatchling (clb) 747
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Creature
Dark Impostor (voc) 127
Dark Maze

Defender (This creature can't attack.) {0}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Creature
Dark Maze (5ed) 80
Dark Revenant

Flying When this creature dies, put it on top of its owner's library.

Creature
Dark Revenant (rtr) 61
Dark Supplicant

{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.

Creature
Dark Supplicant (j25) 418
Darkblade Agent

As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."

Creature
Darkblade Agent (grn) 164
Darkling Stalker

{B}: Regenerate this creature. {B}: This creature gets +1/+1 until end of turn.

Creature
Darkling Stalker (tmp) 119
Darklit Gargoyle

Flying {B}: This creature gets +2/-1 until end of turn.

Creature Artifact
Darklit Gargoyle (con) 7
Darkslick Drake

Flying When this creature dies, draw a card.

Creature
Darkslick Drake (som) 30
Darkstar Augur

Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Darkstar Augur (blb) 90
Darksteel Colossus

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Creature Artifact
Darksteel Colossus (m10) 208
Darksteel Gargoyle

Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

Creature Artifact
Darksteel Gargoyle (dst) 111
Darksteel Juggernaut

Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. This creature attacks each combat if able.

Creature Artifact
Darksteel Juggernaut (brc) 137
Darksteel Myr

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Creature Artifact
Darksteel Myr (som) 151
Darksteel Sentinel

Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Creature Artifact
Darksteel Sentinel (som) 152
Darksteel Splicer

Whenever this creature or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. Golems you control have indestructible.

Creature
Darksteel Splicer (moc) 13
Demon of Dark Schemes

Flying When this creature enters, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.

Creature
Demon of Dark Schemes (kld) 73
Dirge Bat

Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

Creature
Dirge Bat (iko) 386
Fear of the Dark

Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Creature Enchantment
Fear of the Dark (dsk) 98
Master of Dark Rites

{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

Creature
Master of Dark Rites (lcc) 83
Nashi, Searcher in the Dark

Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

Creature
Nashi, Searcher in the Dark (dsk) 223
Scion of Darkness

Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)

Creature
Scion of Darkness (j25) 486
Selenia, Dark Angel

Flying Pay 2 life: Return Selenia to its owner's hand.

Creature
Selenia, Dark Angel (tmp) 270
Sengir, the Dark Baron

Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

Creature
Sengir, the Dark Baron (cmr) 149
Shadowheart, Dark Justiciar

{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)

Creature
Shadowheart, Dark Justiciar (clb) 146
Underdark Explorer

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you take the initiative.

Creature
Underdark Explorer (clb) 154

Creature

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Sorcery

Qty: 8 Price: $18.66
Dark Deal

Each player discards all the cards in their hand, then draws that many cards minus one.

Sorcery
Dark Deal (frf) 66
Dark Inquiry

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Sorcery
Dark Inquiry (rix) 65
Dark Offering

Destroy target nonblack creature. You gain 3 life.

Sorcery
Dark Offering (s99) 75
Dark Petition

Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Sorcery
Dark Petition (ori) 90
Dark Salvation

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Sorcery
Dark Salvation (mic) 110
Exile into Darkness

Target player sacrifices a creature of their choice with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.

Sorcery
Exile into Darkness (sok) 67
Extract from Darkness

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Sorcery
Extract from Darkness (ltc) 266
Rise of the Dark Realms

Put all creature cards from all graveyards onto the battlefield under your control.

Sorcery
Rise of the Dark Realms (fdn) 183

Sorcery

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Enchantment

Qty: 11 Price: $30.33
Cast into Darkness

Enchant creature Enchanted creature gets -2/-0 and can't block.

Enchantment
Cast into Darkness (jou) 63
Clinging Darkness

Enchant creature Enchanted creature gets -4/-1.

Enchantment
Clinging Darkness (rav) 80
Cover of Darkness

As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Cover of Darkness (acr) 89
Dark Favor

Enchant creature When this Aura enters, you lose 1 life. Enchanted creature gets +3/+1.

Enchantment
Dark Favor (m14) 92
Dark Privilege

Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.

Enchantment
Dark Privilege (vis) 56
Dark Prophecy

Whenever a creature you control dies, you draw a card and you lose 1 life.

Enchantment
Dark Prophecy (m14) 93
Dark Suspicions

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

Enchantment
Dark Suspicions (plst) PLS-40
Dark Tutelage

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Enchantment
Dark Tutelage (m11) 90
Darkest Hour

All creatures are black.

Enchantment
Darkest Hour (7ed) 128
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cmm) 21
Infernal Darkness

Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.

Enchantment
Infernal Darkness (ice) 135

Enchantment

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Instant

Qty: 16 Price: $57.94
Dark Banishing

Destroy target nonblack creature. It can't be regenerated.

Instant
Dark Banishing (dvd) 50
Dark Bargain

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

Instant
Dark Bargain (j25) 113
Dark Betrayal

Destroy target black creature.

Instant
Dark Betrayal (ths) 83
Dark Dabbling

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Instant
Dark Dabbling (plst) ORI-89
Dark Nourishment

Dark Nourishment deals 3 damage to any target. You gain 3 life.

Instant
Dark Nourishment (xln) 97
Dark Remedy

Target creature gets +1/+3 until end of turn.

Instant
Dark Remedy (m20) 321
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (mb2) 179
Dark Triumph

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn.

Instant
Dark Triumph (plst) NEM-55
Dark Withering

Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Dark Withering (dmr) 79
Darkblast

Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Instant
Darkblast (plst) GK1-51
Darkness

Prevent all combat damage that would be dealt this turn.

Instant
Darkness (40k) 197
Grasp of Darkness

Target creature gets -4/-4 until end of turn.

Instant
Grasp of Darkness (m21) 102
Plunge into Darkness

Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)

Instant
Plunge into Darkness (5dn) 57
Repel the Darkness

Tap up to two target creatures. Draw a card.

Instant
Repel the Darkness (j25) 242
Spinning Darkness

You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.

Instant
Spinning Darkness (wth) 81
Touch of Darkness

One or more target creatures become black until end of turn.

Instant
Touch of Darkness (leg) 122

Instant

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Deck Info

Deck stats

6 pips - 6 cards
2 mana - 2 cards
7 pips - 6 cards
5 mana - 5 cards
76 pips - 56 cards
18 mana - 9 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
3 mana - 3 cards
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Deck Tokens & Extras (7)

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