13
2/22/2025
Sultai
Deck Size: 100
Commander
Legal
Est deck cost: $667.14
Salt sum: 32.3
No deck tags
13
2/22/2025
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Commander

Qty: 1 Price: $1.29
Gonti, Canny Acquisitor

Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature
Gonti, Canny Acquisitor (otc) 1

Commander

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Land

Qty: 99 Price: $665.85
Arid Archway

This land enters tapped. When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.

Land
Arid Archway (otj) 252
Barren Moor

This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

Land
Barren Moor (mh1) 236
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (dsc) 265
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 412
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 293
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Conduit Pylons

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Conduit Pylons (otj) 254
Cradle of the Accursed

{T}: Add {C}. {3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Land
Cradle of the Accursed (akh) 241
Desert

{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.

Land
Desert (spg) 37
Desert of the Glorified

This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Land
Desert of the Glorified (drc) 149
Desert of the Indomitable

This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Land
Desert of the Indomitable (otc) 285
Desert of the Mindful

This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Land
Desert of the Mindful (drc) 150
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (sld) 457
Dunes of the Dead

{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

Land
Dunes of the Dead (otc) 291
Endless Sands

{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.

Land
Endless Sands (c20) 272
Festering Gulch

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {B} or {G}.

Land
Festering Gulch (otj) 257
Fetid Pools

({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (who) 277
Foreboding Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Land
Foreboding Landscape (mh3) 221
Forest

({T}: Add {G}.)

Land
Forest (und) 96
Grasping Dunes

{T}: Add {C}. {1}, {T}, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.

Land
Grasping Dunes (akh) 244
Hashep Oasis

{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

Land
Hashep Oasis (otc) 299
Hedge Maze

({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 326
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (ltc) 317
Hostile Desert

{T}: Add {C}. {2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.

Land
Hostile Desert (mkc) 266
Ifnir Deadlands

{T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.

Land
Ifnir Deadlands (hou) 179
Ipnu Rivulet

{T}: Add {C}. {T}, Pay 1 life: Add {U}. {1}{U}, {T}, Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)

Land
Ipnu Rivulet (j25) 767
Island

({T}: Add {U}.)

Land
Island (und) 90
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (ltc) 319
Lush Oasis

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.

Land
Lush Oasis (otj) 261
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (zne) 10
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (otc) 307
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 414
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 296
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (zne) 2
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 663
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (sld) 607
Sandstorm Verge

{T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.

Land
Sandstorm Verge (otj) 263
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (otc) 316
Soured Springs

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {B}.

Land
Soured Springs (otj) 264
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (ltc) 335
Sunscorched Desert

When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.

Land
Sunscorched Desert (akh) 249
Swamp

({T}: Add {B}.)

Land
Swamp (und) 92
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 416
Tangled Islet

({T}: Add {G} or {U}.) This land enters tapped.

Land
Tangled Islet (dsc) 306
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (fdn) 697
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (dsc) 309
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (dsc) 311
Tranquil Thicket

This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Land
Tranquil Thicket (mh1) 248
Undercity Sewers

({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Undercity Sewers (mkm) 332
Underground Mortuary

({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 333
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (zne) 8
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 301
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (ltc) 346
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 313

Land

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
1 pip - 1 card0
37 mana - 37 cards
1 pip - 1 card0
37 mana - 37 cards
0 pips - 0 cards
0 mana - 2 cards
1 pip - 1 card0
35 mana - 35 cards
0 pips - 0 cards
18 mana - 17 cards
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