270
3/28/2025
Astarion Sucky Sucky
Deck Size: 100
Commander
Legal
Est deck cost: $338.02
Salt sum: 34.94
270
3/28/2025
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Commander

Qty: 1 Price: $1.29
Astarion, the Decadent

Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.

Creature
Astarion, the Decadent (clb) 265

Commander

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Finisher

Qty: 2 Price: $2.28
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (fdn) 173
Grievous Wound

Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Enchantment
Grievous Wound (dsk) 375

Finisher

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Recursion

Qty: 5 Price: $29.61
Celestine, the Living Saint

Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Creature
Celestine, the Living Saint (40k) 10
Drana, the Last Bloodchief

Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

Creature
Drana, the Last Bloodchief (znr) 98
Forever Young

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Sorcery
Forever Young (eld) 89
Rodolf Duskbringer

Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Creature
Rodolf Duskbringer (j25) 482
Witch of the Moors

Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

Creature
Witch of the Moors (otc) 152

Recursion

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Anthem

Qty: 5 Price: $35.61
Banner of Kinship

As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

Artifact
Banner of Kinship (fdn) 127
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (isd) 90Bloodline Keeper // Lord of Lineage (isd) 90
Edgar, Charmed Groom

Creature
Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 311Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 311
Legion Lieutenant

Other Vampires you control get +1/+1.

Creature
Legion Lieutenant (rix) 163
Stromkirk Bloodthief

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Creature
Stromkirk Bloodthief (fdn) 185

Anthem

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Land

Qty: 36 Price: $18.70
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (lcc) 320
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (m15) 241
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Desolate Mire

{1}, {T}: Add {W}{B}.

Land
Desolate Mire (pip) 146
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (lcc) 328
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (lcc) 329
Plains

({T}: Add {W}.)

Land
Plains (otj) 277
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (lcc) 349
Scoured Barrens

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (fdn) 266
Shineshadow Snarl

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

Land
Shineshadow Snarl (lcc) 351
Swamp

({T}: Add {B}.)

Land
Swamp (m14) 238
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (lcc) 356
Temple of Silence

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
Temple of Silence (clb) 924
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (dsk) 269
Vault of the Archangel

{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Land
Vault of the Archangel (lcc) 367

Land

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Removal

Qty: 12 Price: $29.46
Blasphemous Edict

You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Sorcery
Blasphemous Edict (fdn) 459
Breathe Your Last

Destroy target creature or planeswalker. You gain 1 life for each of its colors.

Instant
Breathe Your Last (mh3) 82
Captivating Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Creature
Captivating Vampire (c17) 104
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (war) 190
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (bro) 6
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (znr) 102
Fracture

Destroy target artifact, enchantment, or planeswalker.

Instant
Fracture (stx) 188
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (j25) 447
Hero's Downfall

Destroy target creature or planeswalker.

Instant
Hero's Downfall (fdn) 175
Kaya's Wrath

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Sorcery
Kaya's Wrath (dmc) 155
Mortify

Destroy target creature or enchantment.

Instant
Mortify (rna) 192
Vindicate

Destroy target permanent.

Sorcery
Vindicate (brc) 131

Removal

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Bonus Life Gain

Qty: 2 Price: $1.48
Angel of Vitality

Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

Creature
Angel of Vitality (fdn) 706
Leyline of Hope

If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Enchantment
Leyline of Hope (dsk) 18

Bonus Life Gain

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Lifegain

Qty: 15 Price: $110.63
Bloodthirsty Conqueror

Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)

Creature
Bloodthirsty Conqueror (fdn) 58
Creeping Bloodsucker

At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

Creature
Creeping Bloodsucker (j25) 415
Elenda, Saint of Dusk

Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.

Creature
Elenda, Saint of Dusk (fdn) 119
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (lcc) 195
Felidar Sovereign

Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

Creature
Felidar Sovereign (j25) 198
Indulging Patrician

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

Creature
Indulging Patrician (m21) 219
Sanguine Savior

Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, another target creature you control gains lifelink until end of turn.

Creature
Sanguine Savior (mkm) 230
Sanguine Syphoner

Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.

Creature
Sanguine Syphoner (fdn) 68
Sorin of House Markov

Creature
Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 245Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 245
Tithe Drinker

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Creature
Tithe Drinker (plst) C17-200
Vampire Cutthroat

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Cutthroat (emn) 110
Vampire Nighthawk

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Nighthawk (fdn) 186
Vampire of the Dire Moon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire of the Dire Moon (j25) 504
Verrak, Warped Sengir

Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.

Creature
Verrak, Warped Sengir (dmc) 16
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (dsc) 159

Lifegain

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Tokens

Qty: 3 Price: $27.67
Charismatic Conqueror

Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

Creature
Charismatic Conqueror (lcc) 70
Elenda's Hierophant

Flying Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

Creature
Elenda's Hierophant (lcc) 71
Mavren Fein, Dusk Apostle

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

Creature
Mavren Fein, Dusk Apostle (lcc) 133

Tokens

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Draw

Qty: 10 Price: $55.22
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (acr) 87
Cosmos Elixir

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Artifact
Cosmos Elixir (khm) 237
Dark Confidant

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Dark Confidant (j25) 114
Greed

{B}, Pay 2 life: Draw a card.

Enchantment
Greed (mh2) 274
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (ima) 98
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (fdn) 728
Risky Shortcut

Draw two cards. Each player loses 2 life.

Sorcery
Risky Shortcut (dft) 103
Twilight Prophet

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Creature
Twilight Prophet (lcc) 211
Vampiric Rites

{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

Enchantment
Vampiric Rites (2x2) 98
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (lcc) 140

Draw

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Ramp

Qty: 3 Price: $5.57
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (scd) 257
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (drc) 142

Ramp

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lifegain payofs

Qty: 6 Price: $20.50
Bloodthirsty Aerialist

Flying Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Bloodthirsty Aerialist (j22) 381
Enduring Tenacity

Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Tenacity (pdsk) 95p
Marauding Blight-Priest

Whenever you gain life, each opponent loses 1 life.

Creature
Marauding Blight-Priest (fdn) 178
Nykthos Paragon

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Creature Enchantment
Nykthos Paragon (j25) 230
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (m14) 112
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (j25) 71

lifegain payofs

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Maybeboard

Qty: 1 Price: $1.79
Amalia Benavides Aguirre

Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Amalia Benavides Aguirre (lci) 221

Maybeboard

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Deck Info

Deck stats

27 pips - 23 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
69 pips - 49 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 6 cards
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Description

{"ops":[{"insert":"(Alternative commander is Sorin, Of House Markov)"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Deck is focused on gaining life and draining opponents of their life. \n"},{"attributes":{"bold":true},"insert":"Primary Wincon"},{"insert":": Exquisite Blood + Sanguine Bond/anything that provides the same or similar effect\n"},{"attributes":{"bold":true},"insert":"Secondary Wincons: (1)"},{"insert":"Felidar Sovereign - allows you to end the game on your upkeep if you have 40 or more life. Can be used as a way to end the game if it came to a stalemate. "},{"attributes":{"bold":true},"insert":"(2)"},{"insert":" Using Astarion as a finisher - using his ability to double the life loss, this can be used as a decent way to close out the game for one opponent , hopefully making it easier to deal with the rest of the table and repeat the same process.\n\n"},{"attributes":{"bold":true},"insert":"NOTES:"},{"insert":"\nWith Astarion as the commander, the deck doesn't need him to function, he is used as a finisher or a big value piece, you want to focus on fueling your lifegain strategy with cards and card draw to dig for other pieces, including reanimation based on your lifegain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith Sorin as the commander you have a life gain in the command zone for 3 mana (you can extort him as you cast him to do his ability), as well as a way to generate food tokens (I know, weird) that you can sacrifice for extra life or just use them to get Sorin high enough to use his -1 ability or -6 if you really want to, in the end, you have a kill spell in the command zone that you can use every turn, as well as an ability to extort your spells, gaining 3 life from the whole table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou also have access to Exsanguinate as a finisher, as well as an easy way to gain a lot of life, potentially draining the table for a lot of life using the spell as well as other lifedrain pieces "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"}]}
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