27
2/12/2025
Color manipulate
Deck Size: 97
Commander
Est deck cost: $293.71
Salt sum: 30.94
No deck tags
27
2/12/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $17.99
Esika, God of the Tree

Creature
Esika, God of the Tree // The Prismatic Bridge (khm) 168Esika, God of the Tree // The Prismatic Bridge (khm) 168

Commander

(CTRL to add secondary)

Land

Qty: 34 (35 w/ MDFC)Price: $127.88
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (drc) 146
Blooming Marsh

This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

Land
Blooming Marsh (otj) 266
Botanical Sanctum

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (otj) 267
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (blc) 295
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (blc) 296
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (drc) 148
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (blc) 299
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (drc) 155
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Forest

({T}: Add {G}.)

Land
Forest (dft) 291
Fortified Village

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (mkc) 262
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (drc) 157
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (drc) 159
Hedge Maze

({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (drc) 160
Island

({T}: Add {U}.)

Land
Island (dft) 282
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 287
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mb2) 110
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (drc) 167
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Restless Anchorage

This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.

Land
Restless Anchorage (lci) 280
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (blc) 329
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (inr) 284
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (drc) 174
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 284
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (dsc) 308
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (drc) 184
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 261

Land

(CTRL to add secondary)

Artifact

Qty: 7 Price: $40.73
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (dsc) 240
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (drc) 129
Distorting Lens

{T}: Target permanent becomes the color of your choice until end of turn.

Artifact
Distorting Lens (8ed) 299
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (blc) 278
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57
Throne of Eldraine

As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Artifact
Throne of Eldraine (woc) 28

Artifact

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $3.99
Chandra, Hope's Beacon

Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. +2: Add two mana in any combination of colors. +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. −X: Chandra deals X damage to each of up to two targets.

Planeswalker
Chandra, Hope's Beacon (mom) 134

Planeswalker

(CTRL to add secondary)

Creature

Qty: 10 Price: $6.54
Balduvian Shaman

{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Creature
Balduvian Shaman (ice) 59
Blind Seer

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.

Creature
Blind Seer (inv) 47
Eight-and-a-Half-Tails

{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.

Creature
Eight-and-a-Half-Tails (clb) 692
Hydroelectric Specimen

Creature
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Rith, the Awakener

Flying Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Creature
Rith, the Awakener (dmr) 198
Scuttlemutt

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

Creature Artifact
Scuttlemutt (plst) SHM-263
Stormscape Familiar

Flying White spells and black spells you cast cost {1} less to cast.

Creature
Stormscape Familiar (pls) 36
Stromgald Cabal

{T}, Pay 1 life: Counter target white spell.

Creature
Stromgald Cabal (6ed) 157
Tidal Visionary

{T}: Target creature becomes the color of your choice until end of turn.

Creature
Tidal Visionary (inv) 80
Vodalian Mystic

{T}: Target instant or sorcery spell becomes the color of your choice.

Creature
Vodalian Mystic (apc) 33

Creature

(CTRL to add secondary)

Sorcery

Qty: 7 Price: $11.19
Deathmark

Destroy target green or white creature.

Sorcery
Deathmark (mm2) 77
Emergent Ultimatum

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Sorcery
Emergent Ultimatum (iko) 185
Govern the Guildless

Gain control of target monocolored creature. Forecast — {1}{U}, Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

Sorcery
Govern the Guildless (dis) 25
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (mb2) 167
Nature's Ruin

Destroy all green creatures.

Sorcery
Nature's Ruin (por) 103
Perish

Destroy all green creatures. They can't be regenerated.

Sorcery
Perish (plst) TMP-147
Trait Doctoring

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Trait Doctoring (dgm) 18

Sorcery

(CTRL to add secondary)

Enchantment

Qty: 15 Price: $22.75
Absolute Law

All creatures have protection from red.

Enchantment
Absolute Law (usg) 2
Circle of Protection: Red

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Red (9ed) 11
Compost

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Enchantment
Compost (plst) UDS-102
Darkest Hour

All creatures are black.

Enchantment
Darkest Hour (7ed) 128
Elephant Grass

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Elephant Grass (plst) VIS-104
Havoc

Whenever an opponent casts a white spell, they lose 2 life.

Enchantment
Havoc (tmp) 181
Insight

Whenever an opponent casts a green spell, you draw a card.

Enchantment
Insight (6ed) 75
Leyline of the Guildpact

If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Enchantment
Leyline of the Guildpact (mkm) 217
Lifeforce

{G}{G}: Counter target black spell.

Enchantment
Lifeforce (5ed) 310
Mind Harness

Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.

Enchantment
Mind Harness (mir) 78
Righteous War

White creatures you control have protection from black. Black creatures you control have protection from white.

Enchantment
Righteous War (vis) 134
Shifting Sky

As this enchantment enters, choose a color. All nonland permanents are the chosen color.

Enchantment
Shifting Sky (8ed) 100
Sisay's Ingenuity

Enchant creature When this Aura enters, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."

Enchantment
Sisay's Ingenuity (pls) 33
Snake Pit

Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.

Enchantment
Snake Pit (plst) MMQ-271
Swirl the Mists

As this enchantment enters, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.

Enchantment
Swirl the Mists (chk) 94

Enchantment

(CTRL to add secondary)

Instant

Qty: 22 Price: $62.64
Alter Reality

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Alter Reality (tor) 22
Artificial Evolution

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Instant
Artificial Evolution (ons) 67
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (plst) A25-43
Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Instant
Brave the Elements (c14) 66
Celestial Purge

Exile target black or red permanent.

Instant
Celestial Purge (mm2) 11
Crystal Spray

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.

Instant
Crystal Spray (inv) 50
Display of Dominance

Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.

Instant
Display of Dominance (dtk) 182
Flashfreeze

Counter target red or green spell.

Instant
Flashfreeze (plst) MM2-45
Glamerdye

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Glamerdye (eve) 21
Hibernation

Return all green permanents to their owners' hands.

Instant
Hibernation (8ed) 82
Magical Hack

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Instant
Magical Hack (5ed) 101
Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Instant
Mind Bend (plst) MIR-77
Nightcreep

Until end of turn, all creatures become black and all lands become Swamps.

Instant
Nightcreep (dis) 49
Prismatic Lace

Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)

Instant
Prismatic Lace (mir) 84
Quickchange

Target creature becomes the color or colors of your choice until end of turn. Draw a card.

Instant
Quickchange (rav) 62
Reap

Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

Instant
Reap (tmp) 247
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
Seedtime

Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.

Instant
Seedtime (mb2) 73
Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Instant
Sleight of Mind (5ed) 124
Spectral Shift

Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)

Instant
Spectral Shift (5dn) 37
Sway of Illusion

Any number of target creatures become the color of your choice until end of turn. Draw a card.

Instant
Sway of Illusion (inv) 77
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (mb2) 75

Instant

(CTRL to add secondary)

Deck Info

Deck stats

10 pips - 9 cards
26 mana - 21 cards
34 pips - 31 cards
34 mana - 29 cards
13 pips - 10 cards
23 mana - 18 cards
7 pips - 6 cards
19 mana - 14 cards
20 pips - 12 cards
28 mana - 22 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard