58
2/6/2025
Lord Windgrace
Deck Size: 100
Commander
Legal
Est deck cost: $115.05
Salt sum: 23.26
No deck tags
58
2/6/2025
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Commander

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Lord Windgrace

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.

Planeswalker
Lord Windgrace (c18) 43

Commander

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Evasion

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Stampeding Elk Herd

Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Creature
Stampeding Elk Herd (dtk) 208

Evasion

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Planeswalker

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Domri, City Smasher

+2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Planeswalker
Domri, City Smasher (rna) 269

Planeswalker

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Removal

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Ambush Wolf

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.

Creature
Ambush Wolf (fdn) 98
Domri's Ambush

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

Sorcery
Domri's Ambush (war) 192
Final Act

Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters.

Sorcery
Final Act (m3c) 104
Garruk, Cursed Huntsman

0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample."

Planeswalker
Garruk, Cursed Huntsman (eld) 191
Hunter's Talent

(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Enchantment
Hunter's Talent (blb) 179
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (plst) M19-190
Vivien of the Arkbow

+2: Put two +1/+1 counters on up to one target creature. −3: Target creature you control deals damage equal to its power to target creature you don't control. −9: Creatures you control get +4/+4 and gain trample until end of turn.

Planeswalker
Vivien of the Arkbow (m19) 301
Vivien Reid

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Planeswalker
Vivien Reid (fdn) 234
Vivien, Arkbow Ranger

+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.

Planeswalker
Vivien, Arkbow Ranger (m20) 199

Removal

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Counters

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Advocate of the Beast

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

Creature
Advocate of the Beast (j25) 622
Battering Krasis

Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Creature
Battering Krasis (dgm) 41
Bulette

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.

Creature
Bulette (afr) 173
Innkeeper's Talent

(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Enchantment
Innkeeper's Talent (blb) 180
Satyr Grovedancer

When this creature enters, put a +1/+1 counter on target creature.

Creature
Satyr Grovedancer (jou) 139
Sunshower Druid

When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.

Creature
Sunshower Druid (blb) 195
Vivien, Nature's Avenger

+1: Put three +1/+1 counters on up to one target creature. −1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −6: Target creature gets +10/+10 and gains trample until end of turn.

Planeswalker
Vivien, Nature's Avenger (m20) 298

Counters

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Finisher

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Gurmag Angler

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Creature
Gurmag Angler (plst) UMA-102

Finisher

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Protection

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Druid's Deliverance

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

Instant
Druid's Deliverance (rtr) 123
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
Mending Touch

Regenerate target creature.

Instant
Mending Touch (dgm) 44

Protection

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Tokens

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Garruk, Unleashed

+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Planeswalker
Garruk, Unleashed (m21) 183
Vinereap Mentor

When this creature enters or dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature
Vinereap Mentor (blb) 238

Tokens

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Creature

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Axebane Stag

Creature
Axebane Stag (rtr) 116
Bashful Beastie

When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Creature
Bashful Beastie (dsk) 169
Bristlepack Sentry

Defender As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.

Creature
Bristlepack Sentry (otj) 156
Cobblebrute

Creature
Cobblebrute (plst) ORI-138
Colossodon Yearling

Creature
Colossodon Yearling (dtk) 178
Ember Beast

This creature can't attack or block alone.

Creature
Ember Beast (gtc) 89
Glade Watcher

Defender Formidable — {G}: This creature can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.

Creature
Glade Watcher (plst) DTK-188
Kalonian Tusker

Creature
Kalonian Tusker (m14) 182
Lurking Arynx

Formidable — {2}{G}: Target creature blocks this creature this turn if able. Activate only if creatures you control have total power 8 or greater.

Creature
Lurking Arynx (dtk) 192
Regathan Firecat

Creature
Regathan Firecat (plst) M14-150
Rumbling Baloth

Creature
Rumbling Baloth (jmp) 426
Towering Indrik

Reach (This creature can block creatures with flying.)

Creature
Towering Indrik (rtr) 137
Vivien's Crocodile

This creature gets +1/+1 as long as you control a Vivien planeswalker.

Creature
Vivien's Crocodile (m20) 301
Vulpine Goliath

Trample

Creature
Vulpine Goliath (plst) THS-183

Creature

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Land

Qty: 33 Price: $17.63
Bloodfell Caves

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Land
Bloodfell Caves (neo) 264
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (inr) 278
Forest

({T}: Add {G}.)

Land
Forest (fdn) 280
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (clu) 235
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (clu) 237
Kazandu Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Kazandu Refuge (scd) 307
Mountain

({T}: Add {R}.)

Land
Mountain (fdn) 279
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
Skarrg, the Rage Pits

{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Land
Skarrg, the Rage Pits (plst) PCA-127
Swamp

({T}: Add {B}.)

Land
Swamp (j25) 89

Land

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Pump

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Slaughterhorn

Bloodrush — {G}, Discard this card: Target attacking creature gets +3/+2 until end of turn.

Creature
Slaughterhorn (mm3) 136

Pump

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Tutor

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Vivien on the Hunt

+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. +1: Mill five cards, then put any number of creature cards milled this way into your hand. −1: Create a 4/4 green Rhino Warrior creature token.

Planeswalker
Vivien on the Hunt (snc) 162

Tutor

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Draw

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Boundary Lands Ranger

At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

Creature
Boundary Lands Ranger (woe) 123
Domri Rade

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Planeswalker
Domri Rade (rvr) 179
Garruk, Caller of Beasts

+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. −3: You may put a green creature card from your hand onto the battlefield. −7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Planeswalker
Garruk, Caller of Beasts (j25) 659
Garruk, Primal Hunter

+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.

Planeswalker
Garruk, Primal Hunter (c21) 190
Nessian Game Warden

When this creature enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Nessian Game Warden (jou) 132
Ranger Class

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Enchantment
Ranger Class (afr) 202
Vivien, Champion of the Wilds

You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Planeswalker
Vivien, Champion of the Wilds (clb) 838
Vivien, Monsters' Advocate

You may look at the top card of your library any time. You may cast creature spells from the top of your library. +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. −2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.

Planeswalker
Vivien, Monsters' Advocate (iko) 175

Draw

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Land Destruction

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Boom

Sorcery
Boom // Bust (tsr) 156

Land Destruction

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Ramp

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Domri, Chaos Bringer

+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Planeswalker
Domri, Chaos Bringer (rna) 166
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
Druid of the Cowl

{T}: Add {G}.

Creature
Druid of the Cowl (m19) 177
Garruk Wildspeaker

+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn.

Planeswalker
Garruk Wildspeaker (gvl) 1
Lay of the Land

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Sorcery
Lay of the Land (plst) CN2-185
Leafkin Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.

Creature
Leafkin Druid (m20) 178
Nissa, Nature's Artisan

+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.

Planeswalker
Nissa, Nature's Artisan (kld) 270
Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Planeswalker
Nissa, Who Shakes the World (war) 169
Nissa, Worldwaker

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Planeswalker
Nissa, Worldwaker (e01) 68
Road

Instant
Road // Ruin (mh2) 212
Song of Freyalise

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Enchantment
Song of Freyalise (plst) DOM-179
Three Tree Rootweaver

{T}: Add one mana of any color.

Creature
Three Tree Rootweaver (blb) 198
Zhur-Taa Druid

{T}: Add {G}. Whenever you tap this creature for mana, it deals 1 damage to each opponent.

Creature
Zhur-Taa Druid (plst) C16-232

Ramp

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Enchantment

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Nissa's Zendikon

Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.

Enchantment
Nissa's Zendikon (znr) 197

Enchantment

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Lifegain

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Kheru Dreadmaw

Defender {1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Creature
Kheru Dreadmaw (ktk) 76
Sylvan Shepherd

Vigilance Whenever this creature attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.

Creature
Sylvan Shepherd (afr) 206

Lifegain

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Recursion

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Unnatural Restoration

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Unnatural Restoration (one) 191

Recursion

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
7 pips - 6 cards
9 mana - 9 cards
14 pips - 12 cards
12 mana - 12 cards
79 pips - 59 cards
29 mana - 27 cards
0 pips - 0 cards
1 mana - 1 card
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