100
2/4/2021
Bzyk's Trickery
Deck Size: 103
Commander
Est deck cost: $1291.01
Salt sum: 30.32
No deck tags
100
2/4/2021
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Commander

Qty: 1 Price: $47.99
The First Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.

Creature
The First Sliver (mh1) 200

Commander

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ramp

Qty: 12 Price: $68.84
Ancient Spring

This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {W}{B}.

Land
Ancient Spring (inv) 319
Calciform Pools

{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {W} and/or {U}.

Land
Calciform Pools (tsp) 270
Dreadship Reef

{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {U} and/or {B}.

Land
Dreadship Reef (plst) CM2-247
Fungal Reaches

{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {R} and/or {G}.

Land
Fungal Reaches (cmd) 274
Gemstone Caverns

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (tsp) 274
Geothermal Crevice

This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {B}{G}.

Land
Geothermal Crevice (inv) 323
Irrigation Ditch

This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add {G}{U}.

Land
Irrigation Ditch (inv) 324
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (znc) 134
Molten Slagheap

{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.

Land
Molten Slagheap (cma) 260
Saltcrusted Steppe

{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.

Land
Saltcrusted Steppe (c17) 273
Sulfur Vent

This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add {U}{R}.

Land
Sulfur Vent (inv) 328
Tinder Farm

This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add {R}{W}.

Land
Tinder Farm (inv) 329

ramp

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win 3 - valakut

Qty: 10 Price: $195.70
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rna) 245
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 310
Mountain

({T}: Add {R}.)

Land
Mountain (thb) 253
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 311
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 312
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (grn) 257
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Valakut, the Molten Pinnacle

This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

Land
Valakut, the Molten Pinnacle (zne) 29
Volatile Fjord

({T}: Add {U} or {R}.) This land enters tapped.

Land
Volatile Fjord (khm) 273

win 3 - valakut

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Combo

Qty: 6 Price: $41.10
Apex Devastator

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Creature
Apex Devastator (cmr) 217
Emergent Ultimatum

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Sorcery
Emergent Ultimatum (iko) 333
Maelstrom Colossus

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature Artifact
Maelstrom Colossus (cmr) 322
Maelstrom Wanderer

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Creature
Maelstrom Wanderer (ema) 204
Reshape the Earth

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Reshape the Earth (cmr) 683
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 360

Combo

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utility

Qty: 6 Price: $22.24
Blast Zone

This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

Land
Blast Zone (war) 244
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Petrified Field

{T}: Add {C}. {T}, Sacrifice this land: Return target land card from your graveyard to your hand.

Land
Petrified Field (ody) 323
Tolaria West

This land enters tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Land
Tolaria West (fut) 173
Vesuva

You may have this land enter tapped as a copy of any land on the battlefield.

Land
Vesuva (plst) TSP-281

utility

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Land

Qty: 43 Price: $715.39
Aether Hub

When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Land
Aether Hub (plst) KLD-242
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zne) 9
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (2xm) 310
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (akh) 240
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (uma) 237
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (md1) 15
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (khc) 108
Crystal Quarry

{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.

Land
Crystal Quarry (ody) 318
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (zne) 1
Forest

({T}: Add {G}.)

Land
Forest (thb) 254
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rna) 248
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Island

({T}: Add {U}.)

Land
Island (thb) 251
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (zne) 6
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (zne) 10
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (grn) 253
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (khc) 117
Plains

({T}: Add {W}.)

Land
Plains (thb) 250
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (zne) 2
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (zne) 27
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (zne) 7
Sliver Hive

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Land
Sliver Hive (m15) 247
Swamp

({T}: Add {B}.)

Land
Swamp (thb) 252
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (grn) 258
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (thb) 347
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (thb) 348
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (thb) 349
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (m21) 387
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (m21) 388
Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Land
Temple of Malice (thb) 350
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (m21) 389
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (thb) 351
Temple of Silence

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
Temple of Silence (m21) 390
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (m21) 391
Tendo Ice Bridge

This land enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Tendo Ice Bridge (bok) 165
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (c20) 320
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (zne) 8
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (zne) 5
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (zne) 4
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 313

Land

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win 1 - maze's end

Qty: 13 Price: $10.81
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (cmr) 478
Crumbling Vestige

This land enters tapped. When this land enters, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)

Land
Crumbling Vestige (ogw) 170
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (znc) 127
Gateway Plaza

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (khc) 111
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (znc) 130
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (c19) 253
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (dgm) 152
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (war) 269
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (c19) 267
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (znc) 139
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (cmr) 493

win 1 - maze's end

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defense

Qty: 2 Price: $28.98
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (2xm) 322

defense

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win 2 - combat

Qty: 10 Price: $159.96
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (hop) 132
Dark Depths

Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Land
Dark Depths (2xm) 314
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (c20) 276
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (c20) 284
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (cmr) 494
Sunhome, Fortress of the Legion

{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land
Sunhome, Fortress of the Legion (cmr) 496
Thespian's Stage

{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (2xm) 327
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (uma) 254
Westvale Abbey

Land
Westvale Abbey // Ormendahl, Profane Prince (soi) 281Westvale Abbey // Ormendahl, Profane Prince (soi) 281

win 2 - combat

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Sideboard

Qty: 15 Price: $109.01
Ancient Ziggurat

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Land
Ancient Ziggurat (plst) CON-141
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (plst) WWK-132
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c20) 273
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (c16) 296
Gemstone Mine

This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Land
Gemstone Mine (plst) TSB-119
Labyrinth of Skophos

{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.

Land
Labyrinth of Skophos (thb) 243
Mirrodin's Core

{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Mirrodin's Core (jmp) 492
Mistveil Plains

({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (uma) 247
Mystifying Maze

{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Land
Mystifying Maze (c17) 264
Pillar of the Paruns

{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.

Land
Pillar of the Paruns (dis) 176
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (zne) 28
Tarnished Citadel

{T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.

Land
Tarnished Citadel (ody) 329
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275

Sideboard

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Deck Info

Deck stats

1 pip - 1 card0
38 mana - 34 cards
4 pips - 3 cards
42 mana - 38 cards
3 pips - 2 cards
39 mana - 35 cards
3 pips - 3 cards
41 mana - 37 cards
10 pips - 5 cards
38 mana - 34 cards
0 pips - 0 cards
27 mana - 27 cards
CategoriesQtyOdds
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