221
3/21/2025
Hydra Core
Package Size: 41
Est package cost: $316.41
221
3/21/2025
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Counters

Qty: 7 Price: $130.93
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (mh3) 285
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (fdn) 216
Hydra's Growth

Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Enchantment
Hydra's Growth (j22) 89
Ozolith, the Shattered Spire

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact
Ozolith, the Shattered Spire (mom) 198
Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Primal Vigor (wot) 59
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
Unbound Flourishing

Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.

Enchantment
Unbound Flourishing (plst) MH1-189

Counters

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Protection

Qty: 2 Price: $20.98
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Tyvar's Stand

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tyvar's Stand (one) 190

Protection

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Creatures

Qty: 14 Price: $90.92
Benevolent Hydra

This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.

Creature
Benevolent Hydra (j22) 38
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Creature
Forgotten Ancient (j25) 147
Goldvein Hydra

Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.

Creature
Goldvein Hydra (otj) 167
Hydra Broodmaster

{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create X X/X green Hydra creature tokens.

Creature
Hydra Broodmaster (m3c) 233
Hydra Trainer

You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Creature
Hydra Trainer (mh3) 159
Kalonian Hydra

Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Creature
Kalonian Hydra (blc) 226
Lifeblood Hydra

Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.

Creature
Lifeblood Hydra (cmm) 303
Managorger Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

Creature
Managorger Hydra (blc) 230
Neverwinter Hydra

As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Neverwinter Hydra (afc) 310
Primordial Hydra

This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.

Creature
Primordial Hydra (j22) 712
Rampant Rejuvenator

This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.

Creature
Rampant Rejuvenator (nec) 70
Scourge of Skola Vale

Trample This creature enters with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.

Creature
Scourge of Skola Vale (bng) 137
Steelbane Hydra

This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

Creature
Steelbane Hydra (ncc) 313
Voracious Hydra

Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.

Creature
Voracious Hydra (m20) 200

Creatures

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Ramp

Qty: 9 Price: $44.21
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 284
Emerald Medallion

Green spells you cast cost {1} less to cast.

Artifact
Emerald Medallion (mh3) 291
Growing Rites of Itlimoc

Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 380Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 380
Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Creature
Gyre Sage (moc) 300
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmm) 300
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (fdn) 227
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (pip) 204
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (dmr) 453
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (pip) 208

Ramp

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Draw

Qty: 1 Price: $0.49
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (fdn) 226

Draw

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Land

Qty: 8 Price: $28.88
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cmm) 985
Castle Garenbrig

This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Land
Castle Garenbrig (eld) 388
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (lcc) 339
Lair of the Hydra

If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Land
Lair of the Hydra (afr) 259
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (dsc) 288
Oran-Rief, the Vastwood

This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

Land
Oran-Rief, the Vastwood (blc) 320
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (otc) 316
Tranquil Thicket

This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Land
Tranquil Thicket (dsc) 318

Land

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Maybeboard

Qty: 2 Price: $4.48
Hungering Hydra

This creature enters with X +1/+1 counters on it. This creature can't be blocked by more than one creature. Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

Creature
Hungering Hydra (c20) 177
Nessian Wilds Ravager

Tribute 6 (As this creature enters, an opponent of your choice may put six +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may have this creature fight another target creature. (Each deals damage equal to its power to the other.)

Creature
Nessian Wilds Ravager (bng) 129

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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0 mana - 0 cards
39 pips - 30 cards
11 mana - 9 cards
0 pips - 0 cards
3 mana - 3 cards
Card NameQtyOdds
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Deck Tokens & Extras (2)

Description

{"ops":[{"insert":"Hydra Modular Deck"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/11208968/hydra_core"},"insert":"Hydra Core"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/11229009/gargos_module"},"insert":"Gargos Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/11208727/hydra_mod"},"insert":"Zaxara Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIntro"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is a custom modular deck that I brewed up. It is currently 2 decks in 1. I created this deck because I love hydras and couldn't decide on which commander to use. \n\nImportant Note"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tWhile this deck is fairly strong, I tend to actively make my decks worse to make them more thematic and to make room for cards that I enjoy and feel my pod will enjoy playing against. This is why you see no "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" in the "},{"insert":{"card-link":"Zaxara, the Exemplary"}},{"insert":" package. I dont find that infinite mana combo enjoyable. This deck is also still new to me and therefore may be tweaked down the road. \n\nHow it Works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is the core of the deck. Cards that I want to see and feel are strong in both versions of the deck. Simply shuffle this package into either of the 2 modules that I have created and boom. Full deck. When finished sepeate out the Core cards and you are reset. (See \"Tips\" on the best way to handle this in paper)\n\nTips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tIf you decide to build this deck in paper, grab yourself some "},{"attributes":{"underline":true,"bold":true},"insert":"5mm sticker dots"},{"insert":" from your local craft store or on Amazon. I double sleeved my decks in the same color sleeves and then put dots on all of the Core cards. Put the stickers on the inner sleeves that way you dont ruin the cards or the outersleeves. I put the stickers in the bottom right corner so they are out of the way when playing (also hidden when fanning out the cards *note I am right handed). Then I flip my deck upsidedown and thumb through the cards and can easliy spot which cards to separate. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\tWhen adding or removing cards from the Core Module, remember to offset the number of cards in each module. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUpgrades / Downgrades"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tFeel free to copy this deck and tweak as you see fit. If you hate "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" or "},{"insert":{"card-link":"Doubling Season"}},{"insert":" remove them. If you love a specific card adjust how you see fit. \n\nAdditional Modules"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If I were to make another module it would probably be a "},{"insert":{"card-link":"Magus Lucea Kane"}},{"insert":" Module. Do with that as you will. \n\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you read this far thanks for taking a look. Consider taking a peak at one of my favorite decks the "},{"insert":{"card-link":"Niko, Light of Hope"}},{"insert":" "},{"attributes":{"link":"https://archidekt.com/decks/10703070/niko_shard_copy"},"insert":"Shard Copy deck"},{"insert":"!\n\n"}]}

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