101
2/16/2025
UNSET
Deck Size: 101
Commander
Est deck cost: $189.87
Salt sum: 22.28
No deck tags
101
2/16/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $5.49
Urza, Academy Headmaster

+1: Head to AskUrza.com and click +1. −1: Head to AskUrza.com and click -1. −6: Head to AskUrza.com and click -6.

Planeswalker
Urza, Academy Headmaster (ust) 136

Commander

(CTRL to add secondary)

Artifact

Qty: 12 Price: $39.50
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Ashnod's Coupon

{T}, Sacrifice this artifact: Target player gets you target drink. You pay any costs for the drink.

Artifact
Ashnod's Coupon (pal04) 14
Buzzing Whack-a-Doodle

As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz. • Whack — {T}: Target player loses 2 life. • Doodle — {T}: You gain 3 life. • Buzz — {2}, {T}: Draw a card.

Artifact
Buzzing Whack-a-Doodle (ust) 141
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (drc) 53
Clown Car

When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

Artifact
Clown Car (unf) 186
Entirely Normal Armchair

During your turn, if this card is in your hand, you may hide it on the battlefield. {0}: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact. {2}, Sacrifice this artifact: Destroy target attacking creature.

Artifact
Entirely Normal Armchair (und) 77
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (und) 78
Kindslaver

{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

Artifact
Kindslaver (ulst) 58
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Artifact
Mana Screw (unh) 123
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 56
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (ulst) 61

Artifact

(CTRL to add secondary)

Creature

Qty: 22 Price: $10.60
A Real Handful

As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.

Creature
A Real Handful (unf) 87
Cardpecker

Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Creature
Cardpecker (unh) 4
Cheap Ass

Spells you cast cost {½} less to cast.

Creature
Cheap Ass (unh) 5
Cheatyface

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

Creature
Cheatyface (und) 20
D00-DL, Caricaturist

When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

Creature Artifact
D00-DL, Caricaturist (unf) 187
Double Header

Flying When this creature enters, you may return target permanent with a two-word name to its owner's hand.

Creature
Double Header (unh) 31
Elvish House Party

Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.

Creature
Elvish House Party (unh) 94
Elvish Impersonators

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Creature
Elvish Impersonators (und) 62
Flavor Judge

{T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice this creature and counter that spell or ability.

Creature
Flavor Judge (ulst) 3
Frankie Peanuts

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Creature
Frankie Peanuts (ulst) 4
Frazzled Editor

Protection from wordy (Something is wordy if it has four or more lines of rules text.)

Creature
Frazzled Editor (unh) 77
Graveyard Busybody

All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Creature
Graveyard Busybody (ulst) 15
Gray Merchant of Alphabet

When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Creature
Gray Merchant of Alphabet (unf) 75
Hangman

As this creature enters, secretly note a word with six to eight letters. {1}: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice this creature.

Creature
Hangman (ust) 56
Hoisted Hireling

This creature has flying as long as it's being held above the battlefield.

Creature
Hoisted Hireling (und) 37
Hydradoodle

As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ulst) 36
Red-Hot Hottie

Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."

Creature
Red-Hot Hottie (unh) 86
Rules Lawyer

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Creature Artifact
Rules Lawyer (ulst) 7
Sly Spy

Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Creature
Sly Spy (ust) 67f
Tainted Monkey

{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.

Creature
Tainted Monkey (unh) 64
The Fallen Apart

This creature enters with two arms and two legs. Whenever damage is dealt to this creature, remove an arm or a leg from it. This creature can't attack if it has no legs and can't block if it has no arms.

Creature
The Fallen Apart (unh) 55
Three-Headed Goblin

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Creature
Three-Headed Goblin (ulst) 31

Creature

(CTRL to add secondary)

Enchantment

Qty: 11 Price: $7.17
Animate Library

Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile this Aura instead.

Enchantment
Animate Library (ulst) 11
Bureaucracy

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Enchantment
Bureaucracy (ugl) 14
Censorship

As this enchantment enters, choose a word. Whenever a player says the chosen word, this enchantment deals 2 damage to that player.

Enchantment
Censorship (ugl) 15
Checks and Balances

Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Enchantment
Checks and Balances (ugl) 16
Cramped Bunker

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.

Enchantment
Cramped Bunker (ulst) 45
Farewell to Arms

As this enchantment enters, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Enchantment
Farewell to Arms (unh) 56
I'm Rubber, You're Glue

When you speak in non-rhyming sentences, sacrifice this enchantment. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

Enchantment
I'm Rubber, You're Glue (ugl) 5
Ineffable Blessing

As this enchantment enters, choose Flavorful or Bland. • Flavorful — Whenever a creature you control with flavor text enters, draw a card. • Bland — Whenever a creature you control without flavor text enters, draw a card.

Enchantment
Ineffable Blessing (ulst) 38
Psychic Network

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Enchantment
Psychic Network (ugl) 26
Ricochet

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Enchantment
Ricochet (ugl) 50
Staying Power

"Until end of turn" and "this turn" effects don't end.

Enchantment
Staying Power (ulst) 8

Enchantment

(CTRL to add secondary)

Instant

Qty: 9 Price: $4.81
AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

Instant
AWOL (und) 2
Busted!

Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.

Instant
Busted! (unf) 41
Deal Damage

Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.

Instant
Deal Damage (unh) 74
Eye to Eye

You and target creature's controller have a staring contest. If you win, destroy that creature.

Instant
Eye to Eye (unh) 54
Growth Spurt

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

Instant
Growth Spurt (und) 64
Kill! Destroy!

Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.

Instant
Kill! Destroy! (unh) 58
Number Crunch

Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha" When you do, return this card from your graveyard to your hand.

Instant
Number Crunch (unh) 42
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
Spell Counter

Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.

Instant
Spell Counter (unh) 46

Instant

(CTRL to add secondary)

Land

Qty: 36 Price: $108.24
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 60
Forest

({T}: Add {G}.)

Land
Forest (dft) 291
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 280
Island

({T}: Add {U}.)

Land
Island (dft) 281
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 288
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (drc) 166
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 289
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 285
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
Urza's Fun House

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click this land.

Land
Urza's Fun House (unf) 199

Land

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $7.99
Comet, Stellar Pup

0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet's loyalty ability two more times this turn.

Planeswalker
Comet, Stellar Pup (mb2) 79

Planeswalker

(CTRL to add secondary)

Sorcery

Qty: 9 Price: $6.07
Better Than One

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Sorcery
Better Than One (ulst) 44
Disemvowel

Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)

Sorcery
Disemvowel (unf) 71
Exit Through the Grift Shop

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

Sorcery
Exit Through the Grift Shop (unf) 74
Face to Face

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.

Sorcery
Face to Face (unh) 76
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
Flock of Rabid Sheep

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Sorcery
Flock of Rabid Sheep (ugl) 57
Gerrymandering

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

Sorcery
Gerrymandering (ugl) 59
Granny's Payback

You gain life equal to your age.

Sorcery
Granny's Payback (unh) 99
Subcontract

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Sorcery
Subcontract (ust) 73

Sorcery

(CTRL to add secondary)

Maybeboard

Qty: 4 Price: $3.12
Bronze Calendar

Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice this artifact.

Artifact
Bronze Calendar (und) 76
Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Land
Urza's Mine (cmm) 1051
Urza's Power Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Land
Urza's Power Plant (cmm) 1052
Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Land
Urza's Tower (cmm) 1053

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

14 pips - 11 cards
14 mana - 13 cards
19 pips - 12 cards
15 mana - 14 cards
20 pips - 15 cards
15 mana - 14 cards
12 pips - 9 cards
13 mana - 12 cards
15 pips - 12 cards
14 mana - 13 cards
0 pips - 0 cards
5 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard