31
2/2/2025
Shrines
Deck Size: 100
Commander
Legal
Est deck cost: $5905.25
Salt sum: 58.92
No deck tags
31
2/2/2025
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Commander

Qty: 1 Price: $16.99
Go-Shintai of Life's Origin

{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

Creature Enchantment
Go-Shintai of Life's Origin (sld) 1825

Commander

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Land

Qty: 35 Price: $4564.19
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 475
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (30a) 570
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (30a) 571
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (unf) 279
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 463
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (unf) 286
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (me4) 243
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 1496
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (who) 493
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 294
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (clu) 277
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 476
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 477
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 296
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (me4) 249
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 356
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 604
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (clu) 279
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (30a) 573
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (prm) 91401
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (30a) 574
Serra's Sanctum

{T}: Add {W} for each enchantment you control.

Land
Serra's Sanctum (usg) 325
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (unf) 534
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (clu) 281
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (30a) 575
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (clu) 282
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (30a) 576
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (30a) 577
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (30a) 578
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (prm) 91403
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (30a) 579
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (clu) 283
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 360
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 361

Land

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Artifact

Qty: 5 Price: $68.47
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

Artifact
Aetherflux Reservoir (brr) 65z
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (40k) 232★
Chromatic Orrery

You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Artifact
Chromatic Orrery (m21) 382
Cloud Key

As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Artifact
Cloud Key (brr) 75
Doubling Cube

{3}, {T}: Double the amount of each type of unspent mana you have.

Artifact
Doubling Cube (sld) 1080

Artifact

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Sorcery

Qty: 4 Price: $145.27
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (mp2) 1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (lcc) 242
Replenish

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sorcery
Replenish (uds) 15
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (me3) 135

Sorcery

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Creature

Qty: 24 Price: $487.97
Alela, Artful Provocateur

Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

Creature
Alela, Artful Provocateur (sld) 1197
Aminatou, Veil Piercer

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

Creature
Aminatou, Veil Piercer (dsc) 1
Argothian Enchantress

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Creature
Argothian Enchantress (usg) 234
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (sld) 284
Demon of Fate's Design

Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Creature Enchantment
Demon of Fate's Design (cmm) 762
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (sld) 191
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 381
Faeburrow Elder

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (sld) 1173
Go-Shintai of Ancient Wars

First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

Creature Enchantment
Go-Shintai of Ancient Wars (neo) 144
Go-Shintai of Boundless Vigor

Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Creature Enchantment
Go-Shintai of Boundless Vigor (neo) 187
Go-Shintai of Hidden Cruelty

Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Creature Enchantment
Go-Shintai of Hidden Cruelty (neo) 97
Go-Shintai of Lost Wisdom

Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature Enchantment
Go-Shintai of Lost Wisdom (neo) 55
Go-Shintai of Shared Purpose

Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

Creature Enchantment
Go-Shintai of Shared Purpose (neo) 14
Inquisitive Glimmer

Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.

Creature Enchantment
Inquisitive Glimmer (dsk) 415
Jukai Naturalist

Lifelink Enchantment spells you cast cost {1} less to cast.

Creature Enchantment
Jukai Naturalist (neo) 510
Narset, Enlightened Master

First strike, hexproof Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

Creature
Narset, Enlightened Master (sld) 53
Overlord of the Hauntwoods

Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

Creature Enchantment
Overlord of the Hauntwoods (dsk) 405
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (prm) 91307
Satyr Enchanter

Whenever you cast an enchantment spell, draw a card.

Creature
Satyr Enchanter (cmm) 936
Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Creature
Setessan Champion (thb) 331
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (5dn) 150
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Creature Enchantment
Sythis, Harvest's Hand (mh2) 377
Zur the Enchanter

Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Zur the Enchanter (j16) 8
Zur, Eternal Schemer

Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Creature
Zur, Eternal Schemer (dmu) 327

Creature

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Enchantment

Qty: 28 Price: $551.39
Abundant Growth

Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (sld) 1135
Court of Vantress

When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.

Enchantment
Court of Vantress (woc) 30
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (inr) 408
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (wot) 81
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (sld) 424
Greater Auramancy

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Enchantment
Greater Auramancy (wot) 4
Honden of Cleansing Fire

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Enchantment
Honden of Cleansing Fire (ha3) 2
Honden of Infinite Rage

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Enchantment
Honden of Infinite Rage (ha3) 17
Honden of Life's Web

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Enchantment
Honden of Life's Web (ha3) 20
Honden of Night's Reach

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Enchantment
Honden of Night's Reach (ha3) 12
Honden of Seeing Winds

At the beginning of your upkeep, draw a card for each Shrine you control.

Enchantment
Honden of Seeing Winds (ha3) 7
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (sld) 406
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (wot) 70
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (plst) TSP-71
Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Parallel Lives (wot) 83
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (2x2) 385
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (sld) 381
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (wot) 71
Sanctum of All

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Enchantment
Sanctum of All (prm) 82020
Sanctum of Calm Waters

At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Enchantment
Sanctum of Calm Waters (m21) 68
Sanctum of Fruitful Harvest

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Enchantment
Sanctum of Fruitful Harvest (m21) 203
Sanctum of Shattered Heights

{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Enchantment
Sanctum of Shattered Heights (m21) 157
Sanctum of Stone Fangs

At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Enchantment
Sanctum of Stone Fangs (m21) 120
Sanctum of Tranquil Light

{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.

Enchantment
Sanctum of Tranquil Light (m21) 33
Sigil of the Empty Throne

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Enchantment
Sigil of the Empty Throne (con) 18
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 693
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (sld) 280
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (j21) 720

Enchantment

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Instant

Qty: 3 Price: $70.97
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (otp) 6
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sta) 73
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (j18) 5

Instant

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Deck Info

Deck stats

30 pips - 26 cards
23 mana - 22 cards
19 pips - 16 cards
22 mana - 21 cards
10 pips - 9 cards
22 mana - 21 cards
5 pips - 5 cards
22 mana - 21 cards
28 pips - 24 cards
22 mana - 21 cards
0 pips - 0 cards
5 mana - 1 card
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