89
2/9/2025
Ultimate Gambler
Deck Size: 92
Commander
Est deck cost: $454.08
Salt sum: 43.47
No deck tags
89
2/9/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 2 Price: $5.48
Okaun, Eye of Chaos

Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.

Creature
Okaun, Eye of Chaos (bbd) 6
Zndrsplt, Eye of Wisdom

Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.

Creature
Zndrsplt, Eye of Wisdom (bbd) 5

Commander

(CTRL to add secondary)

Draw

Qty: 19 Price: $163.33
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (dsc) 113
Enter the Infinite

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Sorcery
Enter the Infinite (gtc) 34
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (inr) 151
Fiery Gambit

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Sorcery
Fiery Gambit (plst) MRD-90
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (plst) WAR-54
Magma Opus

Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.

Instant
Magma Opus (stx) 203
Niv-Mizzet, Parun

This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

Creature
Niv-Mizzet, Parun (otc) 235
Niv-Mizzet, the Firemind

Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. {T}: Draw a card.

Creature
Niv-Mizzet, the Firemind (c20) 225
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (dsc) 73
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (mb2) 231
Sorcerer's Strongbox

{2}, {T}: Flip a coin. If you win the flip, sacrifice this artifact and draw three cards.

Artifact
Sorcerer's Strongbox (m11) 213
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (khm) 77
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
Toothy, Imaginary Friend

Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Toothy, Imaginary Friend (bbd) 12
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (blc) 178
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (otc) 123
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (blc) 112

Draw

(CTRL to add secondary)

Ramp

Qty: 4 Price: $29.12
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156
Ral Zarek

+1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Planeswalker
Ral Zarek (rvr) 216
Tavern Scoundrel

Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") {1}, {T}, Sacrifice another permanent: Flip a coin.

Creature
Tavern Scoundrel (mh2) 144
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256

Ramp

(CTRL to add secondary)

Burn

Qty: 4 Price: $19.37
Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Sorcery
Game of Chaos (5ed) 232†
Goblin Bomb

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment. Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.

Enchantment
Goblin Bomb (wth) 103
Mana Clash

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Sorcery
Mana Clash (9ed) 203
Psychosis Crawler

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Creature Artifact
Psychosis Crawler (blc) 282

Burn

(CTRL to add secondary)

Finisher

Qty: 4 Price: $7.26
Chance Encounter

Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

Enchantment
Chance Encounter (mh2) 277
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (inr) 71
Relentless Assault

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Sorcery
Relentless Assault (mb2) 132
Stitch in Time

Flip a coin. If you win the flip, take an extra turn after this one.

Sorcery
Stitch in Time (rvr) 229

Finisher

(CTRL to add secondary)

Removal

Qty: 16 Price: $47.36
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (drc) 101
Boompile

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

Artifact
Boompile (cmm) 371
Chandra's Ignition

Target creature you control deals damage equal to its power to each other creature and each opponent.

Sorcery
Chandra's Ignition (lcc) 220
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (drc) 48
Counterflux

This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Counterflux (c15) 214
Creepy Doll

Indestructible Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

Creature Artifact
Creepy Doll (isd) 220
Crooked Scales

{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.

Artifact
Crooked Scales (plst) MMQ-291
Fling

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Instant
Fling (j25) 553
Frost Bite

Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.

Instant
Frost Bite (khm) 138
Goblin Archaeologist

{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.

Creature
Goblin Archaeologist (plst) DST-63
Goblin Assassin

Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.

Creature
Goblin Assassin (plst) LGN-95
Karplusan Minotaur

Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.

Creature
Karplusan Minotaur (plst) CSP-86
Mogg Assassin

{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

Creature
Mogg Assassin (plst) EXO-88
Planar Chaos

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

Enchantment
Planar Chaos (plst) JUD-97
Puppet's Verdict

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

Instant
Puppet's Verdict (plst) MMQ-208
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (otc) 183

Removal

(CTRL to add secondary)

Copy

Qty: 2 Price: $13.28
Krark's Thumb

If you would flip a coin, instead flip two coins and ignore one.

Artifact
Krark's Thumb (plst) MRD-190
Krark, the Thumbless

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)

Creature
Krark, the Thumbless (cmr) 189

Copy

(CTRL to add secondary)

Land

Qty: 29 Price: $55.59
Cascade Bluffs

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Cascade Bluffs (blc) 297
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (dsc) 282
Highland Lake

This land enters tapped. {T}: Add {U} or {R}.

Land
Highland Lake (c19) 251
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (plst) KLD-247
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (clu) 240
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (dsc) 289
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Silverbluff Bridge

This land enters tapped. Indestructible {T}: Add {U} or {R}.

Artifact Land
Silverbluff Bridge (pip) 290
Spirebluff Canal

This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

Land
Spirebluff Canal (otj) 270
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (drc) 173
Swiftwater Cliffs

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (dft) 265
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (drc) 177
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmm) 434
Volatile Fjord

({T}: Add {U} or {R}.) This land enters tapped.

Land
Volatile Fjord (khm) 273

Land

(CTRL to add secondary)

Tokens

Qty: 3 Price: $11.77
Chasm Skulker

Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Creature
Chasm Skulker (blc) 164
Ominous Seas

Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Ominous Seas (plst) IKO-61
The Locust God

Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

Creature
The Locust God (moc) 335

Tokens

(CTRL to add secondary)

Counters

Qty: 1 Price: $69.99
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (2x2) 50

Counters

(CTRL to add secondary)

Protection

Qty: 1 Price: $2.79
Fighting Chance

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

Instant
Fighting Chance (exo) 82

Protection

(CTRL to add secondary)

Tutor

Qty: 4 Price: $26.47
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (plst) M10-52
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 121
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
Tribute Mage

When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Creature
Tribute Mage (plst) MH1-73

Tutor

(CTRL to add secondary)

Creature

Qty: 2 Price: $0.98
Two-Headed Giant

Whenever this creature attacks, flip two coins. If both coins come up heads, this creature gains double strike until end of turn. If both coins come up tails, this creature gains menace until end of turn.

Creature
Two-Headed Giant (plst) DOM-147
Yusri, Fortune's Flame

Flying Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

Creature
Yusri, Fortune's Flame (mh2) 218

Creature

(CTRL to add secondary)

Pump

Qty: 1 Price: $1.29
Desperate Gambit

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Instant
Desperate Gambit (wth) 96

Pump

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
37 pips - 27 cards
15 mana - 13 cards
0 pips - 0 cards
0 mana - 2 cards
48 pips - 36 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard