168
3/17/2025
ODD Storm Casual
Deck Size: 100
Commander
Legal
Est deck cost: $369.47
Salt sum: 44.99
168
3/17/2025
Compare
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Commander

Qty: 1 Price: $0.49
Hidetsugu and Kairi

Flying When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.

Creature
Hidetsugu and Kairi (mom) 228

Commander

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Copy

Qty: 8 Price: $15.18
Cackling Counterpart

Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Cackling Counterpart (inr) 55
Fated Infatuation

Create a token that's a copy of target creature you control. If it's your turn, scry 2.

Instant
Fated Infatuation (bng) 39
Mirage Mockery

Choose one — • Create a token that's a copy of target artifact creature you control. • Create a token that's a copy of target nonartifact creature you control. Entwine {2}{U} (Choose both if you pay the entwine cost.)

Sorcery
Mirage Mockery (onc) 22
Quasiduplicate

Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Quasiduplicate (rvr) 55
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (c21) 128
Season of Weaving

Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.

Sorcery
Season of Weaving (blb) 68
Tempt with Reflections

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Sorcery
Tempt with Reflections (c13) 60
Zndrsplt's Judgment

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Sorcery
Zndrsplt's Judgment (ncc) 240

Copy

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Flash

Qty: 2 Price: $6.28
Borne Upon a Wind

You may cast spells this turn as though they had flash. Draw a card.

Instant
Borne Upon a Wind (ltr) 44
High Fae Trickster

Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

Creature
High Fae Trickster (fdn) 40

Flash

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Recursion

Qty: 8 Price: $27.72
Breach the Multiverse

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Sorcery
Breach the Multiverse (mom) 94
Connive

Sorcery
Connive // Concoct (mkc) 203
Ever After

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

Sorcery
Ever After (c20) 133
Grave Endeavor

Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.

Instant
Grave Endeavor (afc) 24
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (dsc) 155
Rise of the Dark Realms

Put all creature cards from all graveyards onto the battlefield under your control.

Sorcery
Rise of the Dark Realms (fdn) 183
Unearth

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Unearth (2x2) 96
Writ of Return

Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Writ of Return (ncc) 42

Recursion

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Big Spells

Qty: 5 Price: $15.55
Aminatou's Augury

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Sorcery
Aminatou's Augury (dsc) 71
Arcane Endeavor

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Sorcery
Arcane Endeavor (afc) 14
Clone Legion

For each creature target player controls, create a token that's a copy of that creature.

Sorcery
Clone Legion (ncc) 215
Mnemonic Deluge

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

Sorcery
Mnemonic Deluge (cmr) 82
Peer into the Abyss

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Sorcery
Peer into the Abyss (m21) 117

Big Spells

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Counters

Qty: 5 Price: $28.17
Flare of Denial

You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.

Instant
Flare of Denial (mh3) 62
Keep Safe

Counter target spell that targets a permanent you control. Draw a card.

Instant
Keep Safe (iko) 56
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (dft) 64
Strix Serenade

Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Strix Serenade (mh3) 71
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ltc) 197

Counters

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Land

Qty: 32 (35 w/ MDFC)Price: $58.96
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (drc) 147
Choked Estuary

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (mkc) 254
Clearwater Pathway

Land
Clearwater Pathway // Murkwater Pathway (plst) ZNR-260Clearwater Pathway // Murkwater Pathway (plst) ZNR-260
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (otc) 282
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (pip) 262
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Island

({T}: Add {U}.)

Land
Island (dft) 282
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
River of Tears

{T}: Add {U}. If you played a land this turn, add {B} instead.

Land
River of Tears (mkc) 283
Submerged Boneyard

This land enters tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (acr) 301
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (drc) 174
Sunken Ruins

{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Land
Sunken Ruins (2xm) 326
Swamp

({T}: Add {B}.)

Land
Swamp (dsk) 282
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (drc) 176
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (drc) 181

Land

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Removal

Qty: 6 Price: $22.80
Bitter Triumph

As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.

Instant
Bitter Triumph (lci) 91
Fell the Profane

Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Necromantic Selection

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Sorcery
Necromantic Selection (scd) 94
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (blc) 113
Sublime Epiphany

Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Instant
Sublime Epiphany (pm21) 74p
Unsummon

Return target creature to its owner's hand.

Instant
Unsummon (m20) 78

Removal

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Clones

Qty: 8 Price: $25.48
Clone

You may have this creature enter as a copy of any creature on the battlefield.

Creature
Clone (m14) 47
Flesh Duplicate

You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Creature
Flesh Duplicate (who) 44
Glasspool Mimic

Creature
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Mirror Image

You may have this creature enter as a copy of a creature you control.

Creature
Mirror Image (m19) 61
Mirrorhall Mimic

Creature
Mirrorhall Mimic // Ghastly Mimicry (vow) 68Mirrorhall Mimic // Ghastly Mimicry (vow) 68
Phantasmal Image

You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (afc) 89
Stunt Double

Flash You may have this creature enter as a copy of any creature on the battlefield.

Creature
Stunt Double (clu) 101
Visage Bandit

You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Visage Bandit (otj) 76

Clones

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Draw

Qty: 7 Price: $41.33
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (dsc) 113
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (mb2) 87
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
Personal Tutor

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Sorcery
Personal Tutor (cmm) 110
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (dsc) 73
Waterlogged Teachings

Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Wishclaw Talisman

This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Artifact
Wishclaw Talisman (eld) 110

Draw

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Protection

Qty: 2 Price: $10.98
Spellskite

{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

Creature Artifact
Spellskite (clb) 873
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258

Protection

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Sac Outlet

Qty: 1 Price: $1.29
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Viscera Seer (lcc) 213

Sac Outlet

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Commander-Synergy

Qty: 2 Price: $13.48
Ancient Cellarspawn

Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Creature Enchantment
Ancient Cellarspawn (dsc) 16
Drivnod, Carnage Dominus

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ({B/P} can be paid with either {B} or 2 life.)

Creature
Drivnod, Carnage Dominus (one) 90

Commander-Synergy

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Finisher

Qty: 4 Price: $22.96
Enter the Infinite

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Sorcery
Enter the Infinite (gtc) 34
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (inr) 71
Rise of the Eldrazi

This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.

Sorcery
Rise of the Eldrazi (cmm) 716
Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Temporal Mastery (inr) 90

Finisher

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Ramp

Qty: 9 Price: $78.21
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Cabal Ritual

Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Instant
Cabal Ritual (mb2) 177
Culling the Weak

As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Instant
Culling the Weak (mb2) 40
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (mb2) 179
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (drc) 129
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Lotus Petal

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact
Lotus Petal (mb2) 226
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (drc) 141

Ramp

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Sideboard

Qty: 1 Price: $0.59
Yahenni, Undying Partisan

Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.

Creature
Yahenni, Undying Partisan (lcc) 214

Sideboard

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Change Log

Qty: 2 Price: $6.28
Army of the Damned

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Army of the Damned (j25) 399
Time Stretch

Target player takes two extra turns after this one.

Sorcery
Time Stretch (dmr) 69

Change Log

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Extra Big Spells

Qty: 19 Price: $50.33
Alrund's Epiphany

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Alrund's Epiphany (khm) 41
Beacon of Tomorrows

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Sorcery
Beacon of Tomorrows (dds) 2
Beacon of Unrest

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Sorcery
Beacon of Unrest (40k) 194
Behold the Beyond

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

Sorcery
Behold the Beyond (soi) 101
Beseech the Queen

({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

Sorcery
Beseech the Queen (plst) SHM-57
Blatant Thievery

For each opponent, gain control of target permanent that player controls.

Sorcery
Blatant Thievery (plst) E02-8
Blinkmoth Infusion

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts.

Instant
Blinkmoth Infusion (5dn) 25
Boneyard Parley

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

Sorcery
Boneyard Parley (c19) 107
Boon of the Wish-Giver

Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)

Sorcery
Boon of the Wish-Giver (ltc) 185
Choice of Damnations

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.

Sorcery
Choice of Damnations (sok) 62
Coiling Rebirth

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Sorcery
Coiling Rebirth (blb) 86
Complete the Circuit

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

Instant
Complete the Circuit (mom) 52
Fated Return

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.

Instant
Fated Return (znc) 42
Profane Transfusion

Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.

Sorcery
Profane Transfusion (cmr) 145
Repay in Kind

Each player's life total becomes the lowest life total among all players.

Sorcery
Repay in Kind (plst) ROE-125
Self-Reflection

Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Self-Reflection (fdn) 163
Shadow of Mortality

If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.

Creature
Shadow of Mortality (snc) 94
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (mb2) 37
Worst Fears

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Sorcery
Worst Fears (mb2) 52

Extra Big Spells

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Extra Clones

Qty: 12 Price: $34.54
Clever Impersonator

You may have this creature enter as a copy of any nonland permanent on the battlefield.

Creature
Clever Impersonator (c19) 82
Copycrook

You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Copycrook (mh3) 55
Evil Twin

You may have this creature enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."

Creature
Evil Twin (bbd) 222
Gigantoplasm

You may have this creature enter as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."

Creature
Gigantoplasm (j22) 304
Malleable Impostor

Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.

Creature
Malleable Impostor (woc) 10
Mocking Doppelganger

Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)

Creature
Mocking Doppelganger (clb) 667
Phyrexian Metamorph

({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Creature Artifact
Phyrexian Metamorph (mkc) 116
Spark Double

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (rvr) 62
Undercover Operative

You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Undercover Operative (snc) 63
Vizier of Many Faces

You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}

Creature
Vizier of Many Faces (akh) 74
Wall of Stolen Identity

You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.

Creature
Wall of Stolen Identity (c19) 13
Waxen Shapethief

Flash You may have this creature enter as a copy of an artifact or creature you control. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Waxen Shapethief (dft) 74

Extra Clones

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Maybeboard

Qty: 30 Price: $93.76
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (j25) 285
Blade of Selves

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Artifact
Blade of Selves (clb) 301
Brainsurge

Draw four cards, then put two cards from your hand on top of your library in any order.

Instant
Brainsurge (mh3) 53
Cryptic Annelid

When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Cryptic Annelid (tsr) 60
Defense Grid

Each spell costs {3} more to cast except during its controller's turn.

Artifact
Defense Grid (9ed) 293
Dispel

Counter target instant spell.

Instant
Dispel (plst) BFZ-76
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (dmu) 49
Exhume

Each player puts a creature card from their graveyard onto the battlefield.

Sorcery
Exhume (jmp) 230
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (mb2) 163
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
Keen Duelist

At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

Creature
Keen Duelist (c21) 42
Mana Web

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.

Artifact
Mana Web (wth) 152
Marvo, Deep Operative

Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.

Creature
Marvo, Deep Operative (mkc) 7
Meldweb Curator

When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.

Creature
Meldweb Curator (one) 59
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mb2) 110
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (drc) 133
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Psychic Corrosion

Whenever you draw a card, each opponent mills two cards.

Enchantment
Psychic Corrosion (plst) M19-68
Reality Ripple

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Instant
Reality Ripple (mir) 87
Reenact the Crime

Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.

Instant
Reenact the Crime (mkm) 70
Sage Owl

Flying When this creature enters, look at the top four cards of your library, then put them back in any order.

Creature
Sage Owl (m10) 69
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (inr) 284
Suppress

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Sorcery
Suppress (apc) 52
Séance Board

Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact. {T}: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.

Artifact
Séance Board (dsc) 40
Terror of Towashi

Deathtouch Whenever this creature attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

Creature
Terror of Towashi (mom) 331
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256
Valley Floodcaller

Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

Creature
Valley Floodcaller (blb) 79

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Overflowing Insight

Target player draws seven cards.

Sorcery
Overflowing Insight (j25) 341

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
61 pips - 40 cards
33 mana - 31 cards
37 pips - 23 cards
42 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
3 pips - 1 card0
7 mana - 6 cards
CategoriesQtyOdds
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Deck Tokens & Extras (3)

Description

{"ops":[{"insert":"--Primer Soon!--\n\npreliminary thoughts:\nmy Commander will henceforth be frequently referred to as H&K\nDisclaimer: while I might in fact proxy this list, I aim to actually get the list itself at some point and therefore aim for ~ €150-€\n250\nthis Hidetsugu and Kairi deck is focussed on getting the most out of its' commander, while losing some graveyard and infinite clone loops (Sadly)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually mull for 2 Lands, a rock and a ritual (and if possible some interaction), or 3 Lands, 2 Draw spells, 2 Interaction. This usually provides me with enough breathing room to find a clone/copy spell by the time H&K has hit the board and resolved it's brainstorm ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the goal is to judge the table beforehand: "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" if the table is generally very pillowforty or creature aggro with low destruction, the goal should be to get out H&K at the latest on turn 3, to get around their slower and less impactful setups and focus on just copying value pieces when possible and focus on burning out the player with either the highest threat level or the highest amount of blue and white interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"if the table is generally very interaction- or \"spellslinger\"-filled, it's a good measure to mull with a reanimation spell or flusterstorm in mind and put interaction&boardwipes to topdeck with hidetsugu's death effect. in pods like these, my Commander has yet to see an entire turn cycle on the field, which is why we focus on reanimation. if you do draw into a sac outlet I would also highly advise playing it, I've been locked out of hidetsugu a couple times against partially white (especially orzhov) decks, focussing to exile my commander so I cannot go for the reanimation route. to dodge it, Viscera seer does a fantastic job (and helps with topdeck manipulation after you resolve your Hidetsugu death trigger for the next one, effectively making his next etb brainstorm+1)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"as a courtesy you should tell your table beforehand, that this is a \"win on the spot\" kinda deck to avoid later salt or crybabies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMechanic:\ncreating a clone/copy of Hidetsugu will see it etb and die at the same time due to legend rule and because state-based actions happen \"at the same time\", you can stack the triggers from it however you want (E.g. the death trigger before the draw trigger if you know what your topdeck is). this has been looked at and ruled by judges, if I find the legend rule ruling and H&K ruling, I will link it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Numbers:\nwe run 19 clone and copy spells, 11 of which can be topdecked with H&K for explosive plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 reanimation spells that can target H&K (+ unearth for about half of our clones and utility creatures)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Saw in half is also included in this list, giving us 2 Death Triggers and 2 ETB Triggers of H&K that go on the stack simultaneously, aka it's a ridiculously good card for us (I've also hit Ancient cellarspawn a couple times to double up on the Burn it provided and ngl Hilarious stuff can happen if you hit an 'Enter the Infinite' or 'Rise of the Eldrazi' while controlling 2 cellarspawns. I usually stack the triggers Brainstorm+Death+Death+Brainstorm. If we win on this, we never get to the last brainstorm on the stack, if we dont, we might be able to grab some more interaction to save our asses until we can try again :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copying value creatures of other people will a) make them think your topdeck is bad, and b) make the original a threat cuz you just demonstrated you can make lots of e.g. bowmasters (yes, I've seen this included in a \"mid-power\" bracket 2 deck... let's just say the table died very, very quickly after I got my third bowmasters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5 Rocks (pips matter, in case we have to hardcast big sorceries and for H&K (CCUUB) so no colorless rocks apart from Sol Ring)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 Rituals (Culling ritual works even better than it looks in this deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"32 Lands are enough, the 3 extra MDFCs are useful cards (with a reasonable price) anyway so I threw them in, just in case."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature count is low at 15, only 4 of which (+H&K) usually stick around on the field, so politick around with the green player. I've been swung from 38 to lethal in a turn a few too many times cuz I ignored them / didnt make a good enough deal with 'em. Blue gives us lots of leverage, especially vs commander based decks :P use it!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nbasic deck tech:\n\nif you believe H&K to live for a turn upon having him etb and you have a clone spell in hand after drawing for etb, be sure to put it second from the top and just swing with all mana open on your next turn @ the player with most interaction to bait a kill on your commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the goal is to clone our Commander, then exile a clone or reanimation spell from the top of our deck to burn an opponent and continue the clone/reanimation chain and do it again. as a side product, H&K's etb lets us draw and manipulate our topdeck, even putting any card from our hand back on top, to easily enable our death trigger to start a chain of 3-8 clones (usually burns out 1-2 people in the process)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if are able to cast enter the infinite anyhow, and have not used up all your rituals yet AND have one black mana at your disposal (or Lotus petal still in deck), you usually should be able to cast enough rituals into mana rocks to be able to hard cast Lab Maniac and then Borne upon a win or Brainstorm or another clone on your commander, winning the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nexclusions:\nRhystic Study & The One Ring: not in my price range and also not fit for casual play at all imo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora: definitely worth including, don't have one and my pods understand how to play around it, so cut for now"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vizier of Many faces: believe it or not, while the embalm is good to restart a H&K chain or steal value if you get stopped, the 2B have lost me a couple games cuz I couldnt cast it. I usually rely on Rituals to get out H&K, and often am left with BBU or UUB as mana sources after that. Pips hurt (I still put in Drivnod and Ancient cellarspawn because there were not alternatives tho, unlike for the vizier)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repay in Kind: it is not needed, same as Blinkmoth transfusion, if we do manage to get into a kill-threatening chain, we usually find a tutor to restart the chain if it ends up breaking, or play extra turn spells in the chain buying us time to start another one on the next turn. the burn is solid, don't get me wrong, but if we cannot hard cast a clone/copy after or somehow found saw in half, Blinkmoth Transfusion and Repay in Kind both end the chain and it's not worth it. we also burn before resolving the spell, coincidentally you can't just ping everyone at the table to 5 with repay in Kind and THEN kill someone with the same spell. if it were the case, they would be included, but right now, they're not. I also am always running out of space and have cut lands on many occasions, so I can't afford to run something that only has game-winning value sometimes (and does not enable or continue our game-winning chain wiht H&K)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the best Black tutors: my irl playgroup has cut them due to being not very casual and I agree. not suited for B3 Powerlevel ~8"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The reality chip: used to be in here when the land count was higher, to be able to remove them from our topdeck if needed. with my relatively low land count now, it's another only semi-consistent card I cut. I'd run bolas Citadel over this in the current iteration of the deck, and I even cut that one :D"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blade of Selves: In theory very good. in practice it put a MASSIVE target on your back cuz a successfully H&K attack with Blade of selves equipped equates to 3 Brainstorms and 3 Death triggers... if we can oftentimes win off of one death trigger, 3 (+3 brainstorm filters) basically guarantees it and therefore the card draws all hate possibly in hands on to you ASAP if you play against people who have experienced H&K's... \"explosive\" nature before"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nCard debates:\nTemporal Mastery (7CMC, 2CMC miracle) vs Time Stretch (10CMC): we rarely if ever need two extra turns, one is usually enough if we even get to it. the Idea of brainstorming and putting temporal mastery to be topdecked is also very promising:either H&K dies and we cast it for free or we miracle it on the next turn. I know it sounds wild to still keep time stretch, but those 3 damage are 3 damage lmao and every point counts when you can only hit one Person per cast (unlike the biggest competitor in Dimir, Yuriko)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The removal package is really just cheap and good spells I threw in, honestly not refined at all, just what I like to use (Flare of Denial specifically to sac H&K on an enemy turn to win then AND to stop another person's win, aka kind of \"winning on top of them\")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Fae Trickster: the slot could honestly be utilised better, but I like this card and would probably only replace it with another creature, to at least have some more blockers in the list. Also enables some funny hard cast wins that catch people by surprise)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Army of the Damned: there is pretty much no reason to run this, but I love playing black and in this deck it's finally castable so here goes xD. prolly the first \"Big Spell\" to get cut if I find another I want to play"},{"attributes":{"list":"bullet"},"insert":"\n"}]}

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