111
4/23/2021
Coral!!
Deck Size: 100
Commander
Legal
Est deck cost: $207.90
Salt sum: 31.17
No deck tags
111
4/23/2021
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Commander

Qty: 1 Price: $57.99
Greymond, Avacyn's Stalwart

As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.

Creature
Greymond, Avacyn's Stalwart (sld) 143

Commander

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Artifact

Qty: 2 Price: $17.34
Ancestral Blade

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Blade (cmr) 5
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274

Artifact

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Creature

Qty: 20 Price: $13.24
Alharu, Solemn Ritualist

When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)

Creature
Alharu, Solemn Ritualist (cmr) 4
Anointed Chorister

Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: This creature gets +3/+3 until end of turn.

Creature
Anointed Chorister (m21) 4
Anointer of Valor

Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.

Creature
Anointer of Valor (cmr) 8
Beskir Shieldmate

When this creature dies, create a 1/1 white Human Warrior creature token.

Creature
Beskir Shieldmate (khm) 4
Blessed Spirits

Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.

Creature
Blessed Spirits (jmp) 92
Celestial Crusader

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

Creature
Celestial Crusader (tsr) 13
Combat Medic

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature
Combat Medic (ath) 4
Doomed Traveler

When this creature dies, create a 1/1 white Spirit creature token with flying.

Creature
Doomed Traveler (cmr) 19
Dueling Coach

When this creature enters, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Creature
Dueling Coach (stx) 15
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (cmr) 27
Kjeldoran Elite Guard

{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.

Creature
Kjeldoran Elite Guard (cst) 34
Knight of the Tusk

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Knight of the Tusk (jmp) 114
Patron of the Valiant

Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Creature
Patron of the Valiant (cmr) 37
Ronom Unicorn

Sacrifice this creature: Destroy target enchantment.

Creature
Ronom Unicorn (uma) 33
Serra Angel

Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Serra Angel (3ed) 40
Serra Avenger

You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance

Creature
Serra Avenger (tsr) 41
Thraben Inspector

When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature
Thraben Inspector (tsr) 305
Trusty Retriever

When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target artifact or enchantment card from your graveyard to your hand.

Creature
Trusty Retriever (jmp) 8
Usher of the Fallen

Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Usher of the Fallen (khm) 35
Wandering Champion

Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Creature
Wandering Champion (plst) UMA-42

Creature

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Enchantment

Qty: 18 Price: $10.40
Angelic Gift

Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (cmr) 7
Benevolent Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
Blessed Sanctuary

Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.

Enchantment
Blessed Sanctuary (jmp) 1
Blessing

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Enchantment
Blessing (4ed) 9
Bound in Silence

Enchant creature Enchanted creature can't attack or block.

Enchantment Kindred
Bound in Silence (tsr) 10
Castle

Untapped creatures you control get +0/+2.

Enchantment
Castle (3ed) 8
Dub

Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Enchantment
Dub (m21) 16
Energy Storm

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.

Enchantment
Energy Storm (ice) 24
Face of Divinity

Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Enchantment
Face of Divinity (jmp) 103
Faith's Fetters

Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (m21) 17
Forced Worship

Enchant creature Enchanted creature can't attack. {2}{W}: Return this Aura to its owner's hand.

Enchantment
Forced Worship (jmp) 104
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (plst) UMA-21
Indomitable Will

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.

Enchantment
Indomitable Will (jmp) 109
Knightly Valor

Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

Enchantment
Knightly Valor (jmp) 115
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (mir) 32
Spectral Steel

Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Enchantment
Spectral Steel (khm) 30
Spirit Link

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Spirit Link (4ed) 51
Vow of Duty

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Enchantment
Vow of Duty (c21) 110

Enchantment

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Instant

Qty: 17 Price: $63.95
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Alabaster Potion

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Instant
Alabaster Potion (5ed) 3
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (jmp) 97
Defend the Campus

Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.

Instant
Defend the Campus (stx) 12
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (3ed) 17
Expel

Exile target tapped creature.

Instant
Expel (stx) 18
Inspired Charge

Creatures you control get +2/+1 until end of turn.

Instant
Inspired Charge (jmp) 110
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (cmr) 32
Morale

Attacking creatures get +1/+1 until end of turn.

Instant
Morale (4ed) 36
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
Reinforcements

Put up to three target creature cards from your graveyard on top of your library.

Instant
Reinforcements (cst) 12b
Remedy

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Instant
Remedy (vis) 17
Reprisal

Destroy target creature with power 4 or greater. It can't be regenerated.

Instant
Reprisal (all) 13a
Righteousness

Target blocking creature gets +7/+7 until end of turn.

Instant
Righteousness (3ed) 37
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ice) 54
Tithe

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Instant
Tithe (vis) 23
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (jmp) 136

Instant

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Land

Qty: 38 Price: $43.58
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (2xm) 322
Plains

({T}: Add {W}.)

Land
Plains (khm) 394
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (4ed) 363

Land

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Sorcery

Qty: 4 Price: $1.40
Blinding Light

Tap all nonwhite creatures.

Sorcery
Blinding Light (mir) 5
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (cmr) 15
Guiding Voice

Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Guiding Voice (stx) 19
Legion's Judgment

Destroy target creature with power 4 or greater.

Sorcery
Legion's Judgment (m21) 24

Sorcery

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Maybeboard

Qty: 21 Price: $27.19
Aegis of the Gods

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Creature Enchantment
Aegis of the Gods (jou) 1
Akroan Skyguard

Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

Creature
Akroan Skyguard (bng) 3
Akroma's Vengeance

Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Sorcery
Akroma's Vengeance (c20) 74
Benalish Marshal

Other creatures you control get +1/+1.

Creature
Benalish Marshal (gnt) 8
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (ddo) 3
Castle Ardenvale

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (eld) 238
Catapult Master

Tap five untapped Soldiers you control: Exile target creature.

Creature
Catapult Master (ddf) 18
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
Frontline Medic

Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Creature
Frontline Medic (c20) 89
Hand of Justice

{T}, Tap three untapped white creatures you control: Destroy target creature.

Creature
Hand of Justice (fem) 5
Linden, the Steadfast Queen

Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.

Creature
Linden, the Steadfast Queen (eld) 20
Mistveil Plains

({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (uma) 247
Order of the Sacred Torch

{T}, Pay 1 life: Counter target black spell.

Creature
Order of the Sacred Torch (6ed) 32
Palace Guard

This creature can block any number of creatures.

Creature
Palace Guard (m11) 24
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (khc) 117
Rebuff the Wicked

Counter target spell that targets a permanent you control.

Instant
Rebuff the Wicked (tsr) 35
Selfless Squire

Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Creature
Selfless Squire (c16) 4
Swallow Whole

As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

Sorcery
Swallow Whole (iko) 35
Warhorn Blast

Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Warhorn Blast (khm) 38
Witch Hunter

{T}: This creature deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.

Creature
Witch Hunter (tsb) 17
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (plst) POR-39

Maybeboard

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Deck Info

Deck stats

72 pips - 61 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
3 mana - 2 cards
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