56
2/7/2025
The Council of Four
Deck Size: 100
Commander
Legal
Est deck cost: $97.36
Salt sum: 31.44
No deck tags
56
2/7/2025
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Commander

Quantity: 1Price: $1.29
The Council of Four

Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

Creature
The Council of Four (clb) 271

Commander

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Evasion

Quantity: 2Price: $0.70
Cloak of the Bat

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cloak of the Bat (clb) 443
Riddle Gate Gargoyle

Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever you attack, you may pay {E}{E}. When you do, target creature you control gains lifelink until end of turn.

Creature Artifact
Riddle Gate Gargoyle (mh3) 201

Evasion

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Ramp

Quantity: 7Price: $11.95
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (ncc) 360
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (ncc) 363
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 444
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (ncc) 367
Naiad of Hidden Coves

During turns other than yours, spells you cast cost {1} less to cast.

Creature Enchantment
Naiad of Hidden Coves (thb) 56
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (fdn) 161
Pelargir Survivor

{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)

Creature
Pelargir Survivor (ltr) 64

Ramp

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Anthem

Quantity: 3Price: $1.39
Empyrean Eagle

Flying Other creatures you control with flying get +1/+1.

Creature
Empyrean Eagle (fdn) 239
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (ncc) 204
Prava of the Steel Legion

During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

Creature
Prava of the Steel Legion (cmr) 38

Anthem

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Land

Quantity: 38Price: $17.38
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (ncc) 386
Castle Ardenvale

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (ncc) 391
Island

({T}: Add {U}.)

Land
Island (kld) 253
Island

({T}: Add {U}.)

Land
Island (kld) 254
Island

({T}: Add {U}.)

Land
Island (kld) 254
Island

({T}: Add {U}.)

Land
Island (kld) 255
Island

({T}: Add {U}.)

Land
Island (m19) 265
Island

({T}: Add {U}.)

Land
Island (m19) 267
Island

({T}: Add {U}.)

Land
Island (m19) 267
Island

({T}: Add {U}.)

Land
Island (m19) 268
Island

({T}: Add {U}.)

Land
Island (war) 253
Island

({T}: Add {U}.)

Land
Island (war) 253
Island

({T}: Add {U}.)

Land
Island (m20) 267
Island

({T}: Add {U}.)

Land
Island (m20) 267
Island

({T}: Add {U}.)

Land
Island (m20) 267
Island

({T}: Add {U}.)

Land
Island (m20) 268
Island

({T}: Add {U}.)

Land
Island (m20) 268
Island

({T}: Add {U}.)

Land
Island (snc) 275
Island

({T}: Add {U}.)

Land
Island (ltr) 275
Island

({T}: Add {U}.)

Land
Island (woe) 263
Island

({T}: Add {U}.)

Land
Island (fdn) 285
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (ncc) 416
Plains

({T}: Add {W}.)

Land
Plains (m19) 264
Plains

({T}: Add {W}.)

Land
Plains (m19) 264
Plains

({T}: Add {W}.)

Land
Plains (m19) 264
Plains

({T}: Add {W}.)

Land
Plains (m20) 261
Plains

({T}: Add {W}.)

Land
Plains (m20) 261
Plains

({T}: Add {W}.)

Land
Plains (m20) 261
Plains

({T}: Add {W}.)

Land
Plains (m20) 262
Plains

({T}: Add {W}.)

Land
Plains (m20) 262
Plains

({T}: Add {W}.)

Land
Plains (m20) 262
Plains

({T}: Add {W}.)

Land
Plains (snc) 262
Plains

({T}: Add {W}.)

Land
Plains (snc) 263
Plains

({T}: Add {W}.)

Land
Plains (snc) 263
Plains

({T}: Add {W}.)

Land
Plains (snc) 272
Plains

({T}: Add {W}.)

Land
Plains (ltr) 262
Thriving Heath

This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (ncc) 440
Unknown Shores

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Unknown Shores (thb) 249

Land

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Recursion

Quantity: 2Price: $3.84
Patch Up

Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.

Sorcery
Patch Up (snc) 23
Raise the Past

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Sorcery
Raise the Past (fdn) 22

Recursion

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Counters

Quantity: 2Price: $0.70
Erudite Wizard

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Erudite Wizard (fdn) 37
Knights of Dol Amroth

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Knights of Dol Amroth (ltr) 59

Counters

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Lifegain

Quantity: 2Price: $0.70
Basri's Acolyte

Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.

Creature
Basri's Acolyte (j25) 170
Trained Caracal

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Trained Caracal (rtr) 27

Lifegain

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Removal

Quantity: 12Price: $4.24
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (fdn) 139
Divine Smite

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Instant
Divine Smite (afr) 12
Glorious Gale

Counter target creature spell. If it was a legendary spell, the Ring tempts you.

Instant
Glorious Gale (ltr) 51
Joust Through

Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.

Instant
Joust Through (fdn) 19
Lucky Offering

Destroy target artifact with mana value 3 or less. You gain 3 life.

Sorcery
Lucky Offering (neo) 27
Make Your Move

Destroy target artifact, enchantment, or creature with power 4 or greater.

Instant
Make Your Move (fdn) 143
Protect the Negotiators

Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.

Instant
Protect the Negotiators (dmu) 62
Refute

Counter target spell. Draw a card, then discard a card.

Instant
Refute (fdn) 48
Saruman's Trickery

Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Instant
Saruman's Trickery (ltr) 68
Turn to Frog

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Instant
Turn to Frog (ori) 81
Unable to Scream

Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.

Enchantment
Unable to Scream (dsk) 78
Witness Protection

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Enchantment
Witness Protection (fdn) 168

Removal

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Creature

Quantity: 5Price: $1.79
Dawnwing Marshal

Flying {4}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Dawnwing Marshal (fdn) 570
Felidar Savior

Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.

Creature
Felidar Savior (fdn) 12
Helica Glider

This creature enters with your choice of a flying counter or a first strike counter on it.

Creature
Helica Glider (iko) 15
Mischievous Mystic

Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

Creature
Mischievous Mystic (fdn) 47
Tuinvale Guide

Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Tuinvale Guide (woe) 36

Creature

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Protection

Quantity: 6Price: $8.32
Dog Umbra

Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Dog Umbra (mh3) 22
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (cmr) 32
Nine Lives

Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.

Enchantment
Nine Lives (m21) 28
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
You See a Guard Approach

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
You See a Guard Approach (afr) 85

Protection

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Tokens

Quantity: 5Price: $11.47
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (ncc) 195
Felidar Retreat

Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (ncc) 199
Homunculus Horde

Whenever you draw your second card each turn, create a token that's a copy of this creature.

Creature
Homunculus Horde (fdn) 41
Rosie Cotton of South Lane

When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.

Creature
Rosie Cotton of South Lane (ltr) 27
Tabaxi Toucaneers

Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Tabaxi Toucaneers (clb) 46

Tokens

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Draw

Quantity: 11Price: $31.21
Bennie Bracks, Zoologist

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.

Creature
Bennie Bracks, Zoologist (ncc) 94
Brainsurge

Draw four cards, then put two cards from your hand on top of your library in any order.

Instant
Brainsurge (mh3) 53
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (ncc) 368
Lunar Insight

Draw a card for each different mana value among nonland permanents you control.

Sorcery
Lunar Insight (fdn) 46
Master of Ceremonies

At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

Creature
Master of Ceremonies (ncc) 18
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (eld) 59
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Creature
Spectral Sailor (fdn) 164
Treasure Chest

{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Artifact
Treasure Chest (afr) 252
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (mid) 81
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (afr) 81

Draw

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Pump

Quantity: 3Price: $2.03
Duelist's Heritage

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Enchantment
Duelist's Heritage (ncc) 197
Hunter's Blowgun

Equipped creature gets +1/+1. Equipped creature has deathtouch during your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hunter's Blowgun (lci) 255
Huntmaster Liger

Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

Creature
Huntmaster Liger (iko) 370

Pump

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Untap

Quantity: 1Price: $0.35
Lulu, Loyal Hollyphant

Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)

Creature
Lulu, Loyal Hollyphant (clb) 32

Untap

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Deck Info

Deck stats

33 pips - 30 cards
22 mana - 22 cards
30 pips - 26 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
3 mana - 3 cards
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