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Commander
Commander
Finisher
Finisher
Removal
Removal
Anthem
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
![Jetmir, Nexus of Revels (snc) 193 Jetmir, Nexus of Revels (snc) 193](https://cards.scryfall.io/normal/front/f/9/f9c69d75-651f-4b75-b65d-79999d2069f6.jpg?1664413153)
Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
![Legion's Initiative (2x2) 242 Legion's Initiative (2x2) 242](https://cards.scryfall.io/normal/front/e/4/e41f950f-b818-4150-af71-b53a502ca0d5.jpg?1673148872)
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
![Paladin Class (afr) 29 Paladin Class (afr) 29](https://cards.scryfall.io/normal/front/5/b/5bf81fb1-7992-4ae9-b1a8-80c31579a2bf.jpg?1627702202)
Anthem
Land
Land
Sac Outlet
Sac Outlet
Draw
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
![Glorious Sunrise (vow) 200 Glorious Sunrise (vow) 200](https://cards.scryfall.io/normal/front/a/2/a2caf73e-c3eb-4fa8-996a-d3d18b2ffaeb.jpg?1643592660)
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
![Valakut Exploration (znr) 175 Valakut Exploration (znr) 175](https://cards.scryfall.io/normal/front/1/8/18cb7bf6-9c7c-4e62-a678-7b75862e2f64.jpg?1604263135)
Draw
Protection
Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
![Smuggler's Surprise (otj) 180 Smuggler's Surprise (otj) 180](https://cards.scryfall.io/normal/front/e/7/e7fbb489-e2b5-4278-8162-86802cf124d8.jpg?1712860610)
Protection
Tokens
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
![Desert Warfare (m3c) 116 Desert Warfare (m3c) 116](https://cards.scryfall.io/normal/front/3/9/399f59ce-0b0f-4c40-865b-b2e876e07cfe.jpg?1721158973)
Tokens
Evasion
Evasion
Ramp
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
![Druid Class (afr) 180 Druid Class (afr) 180](https://cards.scryfall.io/normal/front/0/9/09278e95-eaae-4cd4-a0d8-a2d15b0abb58.jpg?1665822447)
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
![Sand Scout (otc) 11 Sand Scout (otc) 11](https://cards.scryfall.io/normal/front/e/6/e63ba7e6-87a9-49ef-bddc-60543edfd726.jpg?1712353773)
Ramp
Maybeboard
Whenever this creature or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
![Caldaia Guardian (ncc) 56 Caldaia Guardian (ncc) 56](https://cards.scryfall.io/normal/front/f/2/f20015ad-8fda-498f-ac28-1ffb824ab480.jpg?1673482193)
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
![Case of the Gateway Express (mkm) 8 Case of the Gateway Express (mkm) 8](https://cards.scryfall.io/normal/front/0/8/0862bf07-8a76-4e80-bba2-20d22f8eee30.jpg?1706735531)
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
![Moraug, Fury of Akoum (znr) 150 Moraug, Fury of Akoum (znr) 150](https://cards.scryfall.io/normal/front/c/c/cc5eacd7-aaa7-4720-9794-52e7b098c82c.jpg?1604197464)
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
![Phabine, Boss's Confidant (ncc) 9 Phabine, Boss's Confidant (ncc) 9](https://cards.scryfall.io/normal/front/f/0/f0f238f6-3578-4e16-bfd0-2f5a452e46fe.jpg?1673481712)
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
![Recross the Paths (plst) MOR-133 Recross the Paths (plst) MOR-133](https://cards.scryfall.io/normal/front/b/4/b45516f0-9b22-443d-acc5-1f622b2b3620.jpg?1723440424)
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
![Tamiyo's Safekeeping (neo) 211 Tamiyo's Safekeeping (neo) 211](https://cards.scryfall.io/normal/front/f/d/fd4b7ee2-de65-4288-872d-486065a4f226.jpg?1654568357)
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
![Wilt-Leaf Liege (2x2) 294 Wilt-Leaf Liege (2x2) 294](https://cards.scryfall.io/normal/front/4/9/4928cb86-6971-458b-ad74-1b39c0e1c177.jpg?1673149277)
Maybeboard
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